namespace Guru { using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.IO; using Debug = UnityEngine.Debug; public partial class GuruSDK: MonoBehaviour { // SDK_VERSION public const string Version = "1.0.13"; // Const public const string Tag = "[Guru]"; public const string ServicesConfigKey = "guru_services"; private static GuruSDK _instance; /// /// 单利引用 /// public static GuruSDK Instance { get { if(null == _instance) { _instance = CreateInstance(); } return _instance; } } private GuruSDKInitConfig _initConfig; private Action _onCompleteCallback; internal static GuruSDKInitConfig InitConfig => Instance._initConfig; internal static GuruSDKModel Model => GuruSDKModel.Instance; private static GuruServicesConfig _appServicesConfig; private static GuruSettings _guruSettings; private static GuruSettings GuruSettings { get { if (_guruSettings == null) _guruSettings = GuruSettings.Instance; return _guruSettings; } } private static DateTime _initTime; private static bool _isDebugEnabled = false; /// /// Debug Mode /// public static bool IsDebugMode { get { #if UNITY_EDITOR || DEBUG return true; #endif return _isDebugEnabled; } } /// /// 初始化成功标志位 /// public static bool IsInitialSuccess { get; private set; } = false; /// /// Firebase 就绪标志位 /// public static bool IsFirebaseReady { get; private set; } = false; /// /// 服务就绪标志位 /// public static bool IsServiceReady { get; private set; } = false; #region 初始化 private static GuruSDK CreateInstance() { var go = new GameObject(nameof(GuruSDK)); DontDestroyOnLoad(go); _instance = go.AddComponent(); return _instance; } public static GuruSDKInitConfig BuildConfig( bool useCustomConsent = false, bool autoLoadAds = true, bool iapEnabled = true, bool autoRecordFinishedLevels = true, bool debugMode = false, bool isBuyNoAds = false, string bannerColor = "#00000000", Dictionary defaultRemoteData = null, byte[] googleKeys = null, byte[] appleRootCerts = null) { var config = GuruSDKInitConfig.Build(useCustomConsent, autoLoadAds, iapEnabled, autoRecordFinishedLevels, isBuyNoAds, bannerColor, debugMode, defaultRemoteData, googleKeys, appleRootCerts); return config; } public static void Init(Action onComplete) { Init(GuruSDKInitConfig.Build(), onComplete); } public static void Init(GuruSDKInitConfig config, Action onComplete) { _initTime = DateTime.Now.ToUniversalTime(); // ----- First Open Time ----- // SetFirstOpenTime(GetFirstOpenTime()); // FirstOpenTime LogI($"#1 ---- Guru SDK [{Version}] ----\n{config.ToString()}"); Instance.StartWithConfig(config, onComplete); } private static string GetFirstOpenTime() { string firstOpenTime = IPMConfig.FirstOpenTime; if (string.IsNullOrEmpty(firstOpenTime)) { firstOpenTime = TimeUtil.GetCurrentTimeStamp().ToString(); IPMConfig.FirstOpenTime = firstOpenTime; } return firstOpenTime; } /// /// 启动SDK /// /// /// private void StartWithConfig(GuruSDKInitConfig config, Action onComplete) { Model.PropBLevel.OnValueChanged += OnBLevelChanged; Model.PropBPlay.OnValueChanged += OnBPlayChanged; IsInitialSuccess = false; _initConfig = config; _onCompleteCallback = onComplete; _isDebugEnabled = config.DebugMode; InitAssets(); } private void InitAssets() { InitUpdaters(); // Updaters InitThreadHandler(); // 初始化线程处理器 } void Start() { //---- Start All tools ---- LogI($"#2 --- InitFirebase ---"); //---------- Start Firebase ------------ FirebaseUtil.onInitComplete += OnFirebaseReady; FirebaseUtil.OnUserAuthResult += OnUserAuthResult; FirebaseUtil.OnFirebaseAuthResult += OnFirebaseAuthResult; FirebaseUtil.InitFirebase(null); // 确保所有的逻辑提前被调用到 + Analytics.Init TODO:之后需要改为事件驱动 LogI($"#2.1 --- InitFacebook ---"); //---------- Start Facebook ------------ FBService.Instance.StartService(); LogI($"#2.2 --- Call SDK init complete -> callback: { (_onCompleteCallback == null ? "Null" : _onCompleteCallback.ToString()) } ---"); IsInitialSuccess = true; _onCompleteCallback?.Invoke(true); } private void OnUserAuthResult(bool success) { if (success && string.IsNullOrEmpty(IPMConfig.IPM_UID)) { success = false; } Callbacks.SDK._onUserAuthResult?.Invoke(success); if (success) { if (GuruIAP.Instance != null) { GuruIAP.Instance.SetUID(UID); GuruIAP.Instance.SetUUID(UUID); } UpdateAllUserProperties(); // 同步所有用户属性打点 } } private void OnFirebaseAuthResult(bool success) { Callbacks.SDK._onFirebaseAuthResult?.Invoke(success); } /// /// 开始各种组件初始化 /// private void OnFirebaseReady(bool success) { FirebaseUtil.onInitComplete -= OnFirebaseReady; LogI($"#3 --- On FirebaseDeps: {success} ---"); IsFirebaseReady = success; Callbacks.SDK._onFirebaseReady?.Invoke(success); // LogFirebaseDeps(success); LogI($"#3.5 --- Call InitRemoteConfig ---"); // 开始Remote Manager初始化 RemoteConfigManager.Init(BuildDefaultRemoteData(_initConfig.DefaultRemoteData)); RemoteConfigManager.OnFetchCompleted += OnFetchRemoteCallback; LogI($"#4 --- Apply remote services config ---"); // 根据缓存的云控配置来初始化参数 InitAllServices(); LogI($"#5 --- sync sdk time ---"); var sp = DateTime.Now.ToUniversalTime() - _initTime; LogSDKInitTime(sp.TotalSeconds); // 上报所有初始化用户属性 UpdateAllUserProperties(); } /// /// 注入云控参数基础数据 /// /// /// private Dictionary BuildDefaultRemoteData(Dictionary dict) { if (dict == null) dict = new Dictionary(3); // 注入默认的 Services 配置值 string json = Model.LoadDefaltServicesConfigJson(); if (!string.IsNullOrEmpty(json)) dict[ServicesConfigKey] = json; return dict; } /// /// 拉取云控参数完成 /// /// private void OnFetchRemoteCallback(bool success) { LogI($"#6 --- Remote fetch complete: {success} ---"); ABTestManager.Init(); // 启动AB测试解析器 Callbacks.Remote._onRemoteFetchComplete?.Invoke(success); } private void Update() { UpdateAllUpdates(); // 驱动所有的更新器 } #endregion #region App Remote Update /// /// Apply Cloud guru-service configs for sdk assets /// private void InitAllServices() { // -------- Init Analytics --------- InitUserProperties(); SetSDKEventPriority(); // -------- Init Noti ----------- InitNotiPermission(); bool useKeywords = false; bool useIAP = _initConfig.IAPEnabled; bool appleReview = false; bool enableAnaErrorLog = false; //----------- Set GuruServices ---------------- var services = GetRemoteServicesConfig(); if (services != null) { _appServicesConfig = services; useKeywords = _appServicesConfig.KeywordsEnabled(); // 使用初始化配置中的 IAPEnable来联合限定, 如果本地写死关闭则不走云控开启 useIAP = _initConfig.IAPEnabled && _appServicesConfig.IsIAPEnabled(); enableAnaErrorLog = _appServicesConfig.EnableAnaErrorLog(); Try(() => { LogI($"#4.1 --- Start apply services ---"); //---------------------------------------------------------------- // 自打点设置错误上报 if(enableAnaErrorLog) GuruAnalytics.EnableErrorLog = true; // adjust 事件设置 if (null != _appServicesConfig.adjust_settings && null != GuruSettings) { // 更新 Adjust Tokens GuruSettings.UpdateAdjustTokens( _appServicesConfig.adjust_settings.AndroidToken(), _appServicesConfig.adjust_settings.iOSToken()); // 更新 Adjust Events GuruSettings.UpdateAdjustEvents(_appServicesConfig.adjust_settings.events); } LogI($"#4.2 --- Start GuruSttings ---"); // GuruSettings 设置 if (null != _appServicesConfig.app_settings) { if (_appServicesConfig.Tch02Value() > 0) { Analytics.EnableTch02Event = true; Analytics.SetTch02TargetValue(_appServicesConfig.Tch02Value()); } // 设置获取设备 UUID 的方法 if (_appServicesConfig.UseUUID()) { IPMConfig.UsingUUID = true; // 开始使用 UUID 作为 DeviceID 标识 } #if UNITY_IOS // 苹果审核标志位 appleReview = _appServicesConfig.IsAppReview(); #endif if (null != GuruSettings) { // 更新和升级 GuruSettings 对应的值 GuruSettings.UpdateAppSettings( _appServicesConfig.app_settings.bundle_id, _appServicesConfig.fb_settings?.fb_app_id ?? "", _appServicesConfig.app_settings.support_email, _appServicesConfig.app_settings.privacy_url, _appServicesConfig.app_settings.terms_url, _appServicesConfig.app_settings.android_store, _appServicesConfig.app_settings.ios_store, _appServicesConfig.parameters?.using_uuid ?? false, _appServicesConfig.parameters?.cdn_host ?? ""); _appBundleId = _appServicesConfig.app_settings.bundle_id; // 配置预设的 BundleId } } //--------------------------------- }, ex => { UnityEngine.Debug.LogError($"--- ERROR on apply services: {ex.Message}"); }); } //----------- Set IAP ---------------- if (useIAP) { // InitIAP(_initConfig.GoogleKeys, _initConfig.AppleRootCerts); // 初始化IAP Try(() => { LogI($"#4.3 --- Start IAP ---"); if (_initConfig.GoogleKeys == null || _initConfig.AppleRootCerts == null) { LogException("[IAP] GoogleKeys is null when using IAPService! Integration failed. App will Exit"); } InitIAP(UID, _initConfig.GoogleKeys, _initConfig.AppleRootCerts); // 初始化IAP }, ex => { UnityEngine.Debug.LogError($"--- ERROR on useIAP: {ex.Message}"); }); } //----------- Set Keywords ---------------- if (useKeywords) { // KeywordsManager.Install(Model.IsIAPUser, Model.SuccessLevelId); // 启动Keyword管理器 Try(() => { LogI($"#4.4 --- Start Keywords ---"); KeywordsManager.Install(Model.IsIapUser, Model.SuccessLevelId); // 启动Keyword管理器 }, ex => { UnityEngine.Debug.LogError($"--- ERROR on Keywords: {ex.Message}"); }); } #if UNITY_IOS if (appleReview) { // StartAppleReviewFlow(); // 直接显示 ATT 弹窗, 跳过 Consent 流程 Try(() => { LogI($"#4.5.0 --- StartAppleReviewFlow ---"); StartAppleReviewFlow(); // 直接显示 ATT 弹窗, 跳过 Consent 流程 }, ex => { Debug.LogError($"--- ERROR on StartAppleReviewFlow: {ex.Message}"); }); return; } #endif //----------- Set Consent ---------------- if (!InitConfig.UseCustomConsent && !appleReview) { // LogI($"--- #3 Start Consent Flow ---"); // StartConsentFlow(); Try(() => { StartConsentFlow(); }, ex => { UnityEngine.Debug.LogError($"--- ERROR on StartConsentFlow: {ex.Message}"); }); } IsServiceReady = true; // 中台服务初始化结束 Callbacks.SDK._onGuruServiceReady?.Invoke(); #if UNITY_ANDROID // Android 命令行调试 StartAndroidDebugCmds(); #endif } /// /// Get the guru-service cloud config value; /// User can fetch the cloud guru-service config by using Custom Service Key /// /// private GuruServicesConfig GetRemoteServicesConfig() { string defaultJson = GetRemoteString(ServicesConfigKey); bool useCustomKey = false; string key = ServicesConfigKey; if (!string.IsNullOrEmpty(_initConfig.CustomServiceKey)) { key = _initConfig.CustomServiceKey; useCustomKey = true; } var json = GetRemoteString(key); // Cloud cached data if (string.IsNullOrEmpty(json) && useCustomKey && !string.IsNullOrEmpty(defaultJson)) { // No remote data fetched from cloud, should use default values json = defaultJson; UnityEngine.Debug.Log($"{Tag} --- No remote data found with: {key} -> Using default key {ServicesConfigKey} and local data!!!"); } if (!string.IsNullOrEmpty(json)) { return JsonParser.ToObject(json); } return null; } private void Try(Action method, Action onException = null, Action onFinal = null) { if (method == null) return; try { method.Invoke(); } catch (Exception ex) { LogException(ex); // ignored onException?.Invoke(ex); } finally { // Finally onFinal?.Invoke(); } } #endregion #region Apple 审核流程逻辑 #if UNITY_IOS private void StartAppleReviewFlow() { CheckAttStatus(); } #endif #endregion #region 数据 private void OnBLevelChanged(int blevel) { SetUserBLevel(blevel); } private void OnBPlayChanged(int bplay) { SetUserBPlay(bplay); } #endregion #region Logging internal static void LogI(object message) { UnityEngine.Debug.Log($"{Tag} {message}"); } internal static void LogW(object message) { UnityEngine.Debug.LogWarning($"{Tag} {message}"); } internal static void LogE(object message) { UnityEngine.Debug.LogError($"{Tag} {message}"); } internal static void LogException(string message) { LogException( new Exception($"{Tag} {message}")); } internal static void LogException(Exception e) { UnityEngine.Debug.LogException(e); } /// /// 上报崩溃信息 /// /// public static void Report(string message) { Analytics.LogCrashlytics(message, false); } /// /// 上报异常 /// /// public static void ReportException(string message) { Analytics.LogCrashlytics(message); } /// /// 上报异常 Exception /// /// public static void ReportException(Exception ex) { Analytics.LogCrashlytics(ex); } #endregion #region 生命周期 /// /// 暂停时处理 /// /// private void OnAppPauseHandler(bool paused) { if(paused) Model.Save(true); // 强制保存数据 Callbacks.App._onAppPaused?.Invoke(paused); } private void OnApplicationPause(bool paused) { OnAppPauseHandler(paused); } private void OnApplicationFocus(bool hasFocus) { OnAppPauseHandler(!hasFocus); } private void OnApplicationQuit() { Model.Save(true); Callbacks.App._onAppQuit?.Invoke(); } #endregion #region 延迟处理 /// /// 启动协程 /// /// /// public static Coroutine DoCoroutine(IEnumerator enumerator) { return Instance != null ? Instance.StartCoroutine(enumerator) : null; } public static void KillCoroutine(Coroutine coroutine) { if(coroutine != null) Instance.StopCoroutine(coroutine); } /// /// 延时执行 /// /// /// public static Coroutine Delay(float seconds, Action callback) { return DoCoroutine(Instance.OnDelayCall(seconds, callback)); } private IEnumerator OnDelayCall(float delay, Action callback) { if (delay > 0) { yield return new WaitForSeconds(delay); } else { yield return null; } callback?.Invoke(); } #endregion #region 帧更新 Updater private List _updaterRunningList; private List _updaterRemoveList; private void InitUpdaters() { _updaterRunningList = new List(20); _updaterRemoveList = new List(20); } private void UpdateAllUpdates() { int i = 0; IUpdater updater; // ---- Updater Trigger ---- if (_updaterRunningList.Count > 0) { i = 0; while (i < _updaterRunningList.Count) { updater = _updaterRunningList[i]; if (updater != null) { if (updater.State == UpdaterState.Running) { updater.OnUpdate(); } else if(updater.State == UpdaterState.Kill) { _updaterRemoveList.Add(updater); } } else { _updaterRunningList.RemoveAt(i); i--; } i++; } } if (_updaterRemoveList.Count > 0) { i = 0; while (i < _updaterRemoveList.Count) { RemoveUpdater(_updaterRemoveList[i]); i++; } _updaterRemoveList.Clear(); } } /// /// 注册帧更新器 /// /// public static void RegisterUpdater(IUpdater updater) { Instance.AddUpdater(updater); updater.Start(); } private void AddUpdater(IUpdater updater) { if (_updaterRunningList == null) _updaterRunningList = new List(20); _updaterRunningList.Add(updater); } private void RemoveUpdater(IUpdater updater) { if (_updaterRunningList != null && updater != null) { _updaterRunningList.Remove(updater); } } #endregion #region 推送管理 private static int _messageRetry = 0; public static void SetPushNotificationEnabled(bool enabled) { DeviceInfoUploadRequest request = new DeviceInfoUploadRequest() .SetRetryTimes(1) .SetSuccessCallBack(() => { _messageRetry = 0; Debug.Log($"[SDK] --- Set Push Enabled: {enabled} success"); }) .SetFailCallBack(() => { double retryDelay = Math.Pow(2, _messageRetry); _messageRetry++; CoroutineHelper.Instance.StartDelayed((float)retryDelay, ()=> SetPushNotificationEnabled(enabled)); }) as DeviceInfoUploadRequest; if (request != null) { request.SetPushEnabled(enabled); request.Send(); } } #endregion } }