namespace Guru.Editor { using UnityEditor; using UnityEngine; public class GuruEditorHelper { public static string GetFilePath(string filter) { var guids = AssetDatabase.FindAssets(filter); if (guids != null && guids.Length > 0) { var path = AssetDatabase.GUIDToAssetPath(guids[0]); return path; } return ""; } public static void OpenPath(string path) { #if UNITY_EDITOR_OSX EditorUtility.RevealInFinder(path); return; #endif Application.OpenURL($"file://{path}"); } } }