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79 Commits

Author SHA1 Message Date
胡宇飞 58cc5a3b46 fix: 规范文件缩进 2024-08-15 16:09:45 +08:00
胡宇飞 1ef9e3ccec update: 确保 SDK 的兼容性, 添加获取 FirebaseUser 的属性(但标记即将废弃) 2024-08-15 13:53:44 +08:00
胡宇飞 88efffa89f update: 增加 Launcher 模版的 namespace 属性 2024-08-15 13:21:24 +08:00
胡宇飞 018fb2c35b update: 删除无用的属性 2024-08-11 21:31:25 +08:00
胡宇飞 0870e71cf9 Update: 更新sdk_info打点位置 2024-08-11 19:35:56 +08:00
胡宇飞 15785b92a2 update: 自动上报 b_play 和 b_level 的方式默认值改为 false 2024-08-11 18:43:13 +08:00
胡宇飞 a67ba09408 update: 更新上报 SDK Info 的时机 2024-08-11 17:16:35 +08:00
胡宇飞 6dbbd27eb7 update: 优化 FirebaseUser 的回调机制 2024-08-11 15:35:43 +08:00
胡宇飞 643bb23939 update: 更新 Crashlytics 上报接口 2024-08-11 15:03:13 +08:00
胡宇飞 b0670ccafc update: 添加 sdk_version 属性打点, CodeReview 2024-08-09 18:21:01 +08:00
胡宇飞 7214c447a6 Fix: 修复中台数据存储的 BUG。 调整写入策略 2024-08-09 14:29:21 +08:00
胡宇飞 49774c3281 update: 还原 GuruSDKModel 缓存key 值, 确保老版本升级后数据不会丢失 2024-08-09 10:02:26 +08:00
胡宇飞 c001fe09ac update: 重构用户属性打点代码, CodeReview 2024-08-09 02:40:36 +08:00
胡宇飞 a063c4866d update: 调整SDK执行时序 2024-08-08 20:54:55 +08:00
胡宇飞 3062467e84 update: 完善初始化属性 2024-08-08 00:01:10 +08:00
胡宇飞 d4f5342e7f update: 更新函数名称 2024-08-07 23:17:52 +08:00
胡宇飞 f099a99c95 update: 添加GuruSDK 清空数据的接口 2024-08-07 23:14:15 +08:00
胡宇飞 6b95c2ab2f fix: 修复上报BPlay字段错误 2024-08-07 22:36:07 +08:00
胡宇飞 06792d098f fix:补全对外的各种用户属性接口 2024-08-07 22:17:53 +08:00
胡宇飞 af1ec1e04f update: GuruSDK 内部不再调用 SetUserProperty 2024-08-07 22:10:22 +08:00
胡宇飞 2494bd2748 fix: 修复打点错误 2024-08-07 19:47:51 +08:00
胡宇飞 5c3be01eb3 update:更新Model 内 FirstOpenTime 的时间获取 2024-08-07 19:33:12 +08:00
胡宇飞 149bc438ac update: 更新打点 key 名称 2024-08-07 17:55:58 +08:00
胡宇飞 e814324e98 update: 更新 AdjustServices 的引用 2024-08-07 13:49:07 +08:00
胡宇飞 46cd1717fb update: 新增获取 自打点实验 GroupId 的值 2024-08-07 11:08:17 +08:00
胡宇飞 aec21f3789 update: 重构用户属性上报逻辑, CodeReview 2024-08-07 03:28:44 +08:00
胡宇飞 cc65e9173c update: 完善设置 UID 的调用逻辑 2024-08-05 22:37:15 +08:00
胡宇飞 2bde58e27e update: 完善 GuruInitConfig 的 Builder 写法 2024-08-02 11:40:05 +08:00
胡宇飞 b3c541cb84 update: 设置 Banner 的默认值底色 2024-08-01 17:40:52 +08:00
胡宇飞 ceeeeaf15f update: 添加 Adjust Signature V3 文件自动导入的指令
--story=1021227 --user=yufei.hu 【中台】【变现】添加 Adjust Signature V3 文件导入功能 https://www.tapd.cn/33527076/s/1161236
2024-08-01 15:40:37 +08:00
胡宇飞 257f9796a5 update: 自打点升级 1.1.1, 外层代码优化
--story=1021175 --user=yufei.hu 【中台】【自打点】自打点升级 1.1.1, 并添加云控数据获取逻辑 https://www.tapd.cn/33527076/s/1161159
2024-08-01 12:45:33 +08:00
胡宇飞 fd01939a5f update: 重构 networkstatus 方法和规范值 2024-08-01 00:17:01 +08:00
胡宇飞 48c5235335 update: 优化 GuruSDK 初始化配置。 添加 Builder 模式 2024-07-31 20:59:36 +08:00
胡宇飞 42c7302ea3 update: GuruSDK 回调优化, codereview 2024-07-31 12:56:01 +08:00
胡宇飞 4da06c8f96 update: deeplink 接口代码 Review
--story=1021116 --user=yufei.hu 【中台】【SDK】新增 Adjust Deeplink 接口 https://www.tapd.cn/33527076/s/1160715
2024-07-30 20:31:41 +08:00
胡宇飞 ecf615598c update: JsonBuilder 新增 FindMaster 配置 2024-07-30 16:12:12 +08:00
胡宇飞 0a2fca05ab update: 更新 proguard-user 配置 2024-07-30 14:58:46 +08:00
胡宇飞 555638e31e fix: 完善 Android项目自动修改 Unity Project 路径 2024-07-29 21:05:20 +08:00
胡宇飞 3555b70ea7 update: 更新 AndroidProjectMod 以修复打包时报错和各种问题
--story=1020956 --user=yufei.hu 【中台】【Android】构建插件 API 升级 34 验证 https://www.tapd.cn/33527076/s/1160300
2024-07-29 19:05:33 +08:00
胡宇飞 314aaaa88b fix: 优化用户属性打点逻辑 2024-07-26 19:18:00 +08:00
胡宇飞 4246251295 update: 补全默认的用户属性打点 添加 network 属性 2024-07-26 14:38:55 +08:00
胡宇飞 1e59e5efa6 fix: 修复 Notification 授权在 iOS 上自动触发的 BUG。 2024-07-26 11:53:21 +08:00
胡宇飞 4721e027b2 update: 用户属性上报添加 Network 属性
--story=1021014 --user=yufei.hu 【中台】【SDK】用户属性上报添加 Network 属性 https://www.tapd.cn/33527076/s/1159710
2024-07-26 11:08:31 +08:00
胡宇飞 b9291e7885 update: 打点初始化重构,添加日志缓存功能
--story=1021118 --user=yufei.hu 【中台】【打点】打点初始化重构,添加日志缓存功能 https://www.tapd.cn/33527076/s/1159704
2024-07-25 23:00:22 +08:00
胡宇飞 3050b67a31 Merge branch 'deeplink' into dev
--story=1021116 --user=yufei.hu 【中台】【SDK】新增 Adjust Deeplink 接口 https://www.tapd.cn/33527076/s/1159389
# Conflicts:
#	Runtime/Code/SDK/GuruSDK.cs
2024-07-25 11:27:53 +08:00
胡宇飞 9f0ba03957 update: 打点逻辑优化:初始化流程, 属性和打点缓存
--story=1021114 --user=yufei.hu 【中台】打点逻辑优化:初始化流程, 属性缓存 (QA 无需测试) https://www.tapd.cn/33527076/s/1159381
2024-07-25 11:17:34 +08:00
胡宇飞 3de35b69e5 update: 更新插件版本 1.1.0 , 更新项目Json 配置 2024-07-25 10:17:54 +08:00
胡宇飞 25f4d7e588 Merge branch 'hotfix/v1.0.13' into release/v1.0.14 2024-07-17 09:34:34 +08:00
胡宇飞 1841edcbf3 update: 新增赋值接口 2024-07-17 09:34:23 +08:00
胡宇飞 957f60e797 update: 更新 Adjust 的 DeepLink 功能
--story=1020917 --user=yufei.hu 【中台】【SDK】新增 Adjust Deeplink 接口 https://www.tapd.cn/33527076/s/1156644
2024-07-12 10:29:30 +08:00
胡宇飞 2fc6faf831 fix: 修复 ServiceBuilder 上的输出数据带有换行的 BUG 2024-07-11 13:55:56 +08:00
胡宇飞 4d86931605 update: 修复编译 bug 2024-07-11 13:55:43 +08:00
胡宇飞 804618b12b update: 完善 JsonBuilder 2024-07-11 13:55:36 +08:00
胡宇飞 f85eb8d2bb update: 更新 JsonBuilder 的数据源
# Conflicts:
#	Editor/GuruJsonBuilder/guru-project-settings.cfg
2024-07-11 13:55:23 +08:00
胡宇飞 31991a780b update: add json builder
# Conflicts:
#	Editor/GuruManager/Helper/GuruServiceJsonBuilder.cs
2024-07-11 13:54:34 +08:00
胡宇飞 331a845f02 update: 完善 JsonBuilder
# Conflicts:
#	Editor/GuruJsonBuilder/guru-project-settings.cfg
2024-07-11 13:52:21 +08:00
胡宇飞 d8967001bf fix: 修复 ServiceBuilder 上的输出数据带有换行的 BUG 2024-07-11 13:48:49 +08:00
胡宇飞 f33fc2c764 update: 修复编译 bug
# Conflicts:
#	Editor/GuruManager/Helper/GuruServiceConverterHelper.cs
2024-07-11 13:48:30 +08:00
胡宇飞 9d168cdd46 fix: 修复 GuruSDK.UID 初始化时为空值的 BUG 2024-07-11 12:57:06 +08:00
胡宇飞 6e5ede3958 fix: 修复 GuruSDK.UID 初始化时为空值的 BUG 2024-07-08 19:10:33 +08:00
胡宇飞 2724683377 fix: 修复 ServiceBuilder 上的输出数据带有换行的 BUG 2024-07-04 17:23:07 +08:00
胡宇飞 d89de67e44 update: 添加IV广告和 RV 广告的关闭回调事件 2024-07-02 12:36:15 +08:00
胡宇飞 3be05511e4 update: 修复编译 bug 2024-07-01 18:45:07 +08:00
胡宇飞 6fc0c24823 update: 完善 JsonBuilder 2024-07-01 18:41:22 +08:00
胡宇飞 52b6af9fd0 update: 更新 JsonBuilder 的数据源 2024-07-01 16:06:48 +08:00
胡宇飞 d574ec5757 update: add json builder 2024-06-27 21:13:21 +08:00
胡宇飞 855cc61936 fix: 去掉不需要的报错 2024-06-27 18:37:17 +08:00
胡宇飞 bcaed876f7 update: 更新经济打点接口参数 2024-06-27 17:41:05 +08:00
胡宇飞 42966759b3 update: 更新场景使用接口和名称 2024-06-27 11:28:34 +08:00
胡宇飞 4a39747d3d update:更新 SDK version -> 1.0.14 2024-06-26 14:31:31 +08:00
胡宇飞 d51759bbd1 update: 取消初始化锁限制 2024-06-24 14:35:30 +08:00
胡宇飞 68e90a4ed9 【中台】【SDK】完善经济打点接口
--story=1020672 --user=yufei.hu 【中台】【SDK】完善经济打点接口 https://www.tapd.cn/33527076/s/1152293
2024-06-24 10:17:26 +08:00
胡宇飞 3d8bc1c642 update: 更新推送状态接口和对应的log
--story=1020629 --user=yufei.hu 【中台】【SDK】加入消息弹框管理,中台 noti_perm 打点逻辑优化 https://www.tapd.cn/33527076/s/1152197
2024-06-21 16:52:11 +08:00
胡宇飞 338c886ef6 update: version 2024-06-21 14:39:55 +08:00
胡宇飞 fa3ec5adef update: 新增 Notification 接口 2024-06-20 18:30:37 +08:00
胡宇飞 cd7074f490 update: 更新 SDK 版本号 2024-06-19 19:52:09 +08:00
胡宇飞 9d907463ee update: 更新 Model 引用, 防止报空 2024-06-18 11:58:42 +08:00
胡宇飞 86742abe46 update: 更新 SDK 自定义的优先级事件 2024-06-18 10:24:43 +08:00
胡宇飞 5306922cca update: 更新 SDK 添加优先级设置接口
--story=1020598 --user=yufei.hu 【中台】【BI】升级自打点插件至 1.12.0, Native 接口添加 priority 参数和功能 https://www.tapd.cn/33527076/s/1151108
2024-06-18 10:14:33 +08:00
36 changed files with 2323 additions and 1139 deletions

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fileFormatVersion: 2
guid: f9c48f29655a4b8bb90520de5a7c2fa4
timeCreated: 1719552474

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#if GURU_SDK_DEV
namespace Guru.Editor
{
@ -5,37 +6,69 @@ namespace Guru.Editor
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.Networking;
using System.Collections.Generic;
using System.Linq;
public class GuruServiceConverterHelper
public class GuruServiceJsonBuilder: EditorWindow
{
const string K_APP_SETTINGS = "app_settings";
const string K_ADJUST_SETTINGS = "adjust_settings";
const string K_FB_SETTINGS = "fb_settings";
const string K_AD_SETTINGS = "ad_settings";
const string K_IAP_SETTINGS = "iap_settings";
const char K_SPLITTER_TAB = '\t';
const char K_SPLITTER_COMMA = ',';
const string GuruProjectSettingsName = "guru-project-settings.cfg";
// Tool Version
public const string Version = "0.2.0";
private const string K_APP_SETTINGS = "app_settings";
private const string K_ADJUST_SETTINGS = "adjust_settings";
private const string K_FB_SETTINGS = "fb_settings";
private const string K_AD_SETTINGS = "ad_settings";
private const string K_IAP_SETTINGS = "iap_settings";
private const char K_SPLITTER_TAB = '\t';
private const char K_SPLITTER_COMMA = ',';
private const string NoSelectionName = "------";
private const string STATE_IDLE = "s_idle";
private const string STATE_LOADING = "s_loading";
private const string STATE_SUCCESS = "s_success";
private static GuruServiceJsonBuilder _instance;
private List<string> _projectNames;
private int _selectedProjectIndex = 0;
private static Dictionary<string, string> _publishLinks;
public static Dictionary<string, string> PublishLinks
{
get
{
if (_publishLinks == null) _publishLinks = LoadProjectSettingsCfg();
return _publishLinks;
}
}
#region Link & Keys
private const string TSVLink = "https://docs.google.com/spreadsheets/d/e/{0}/pub?gid=0&single=true&output=tsv";
#endregion
#region Export JSON
/// <summary>
/// 从 TSV 文件进行转化
/// </summary>
/// <param name="tsvPath"></param>
/// <param name="tsv"></param>
/// <param name="savePath"></param>
public static void ConvertFromTSV(string tsvPath, string savePath = "")
public static void ConvertFromTSV(string tsv, string savePath = "")
{
if (!File.Exists(tsvPath))
if (string.IsNullOrEmpty(tsv))
{
EditorUtility.DisplayDialog("FILE NOT FOUND!", $"File not exist:\n{tsvPath}", "OK");
EditorUtility.DisplayDialog("空文件!", $"文件格式错误!\n{tsv}", "OK");
return;
}
var guru_service = EditorGuruServiceIO.CreateEmpty();
var lines = File.ReadAllLines(tsvPath);
var lines = tsv.Split('\n');
string line = "";
for (int index = 0; index < lines.Length; index++)
{
@ -81,16 +114,45 @@ namespace Guru.Editor
}
}
guru_service.version = GetFileVersionByDate();
if (string.IsNullOrEmpty(savePath))
{
var dir = Path.GetFullPath($"{Application.dataPath}/../output");
if (!Directory.Exists(dir)) Directory.CreateDirectory(dir);
savePath = $"{dir}/guru-services-{guru_service.app_settings.app_id.ToLower()}.json";
}
var arr = savePath.Split('/');
var fileName = arr[arr.Length - 1];
EditorGuruServiceIO.SourceServiceFilePath = savePath;
EditorGuruServiceIO.SaveConfig(guru_service, savePath);
if (EditorUtility.DisplayDialog("CONVERT SUCCESS!", $"Export Json to:\n{savePath}", "OK"))
if (EditorUtility.DisplayDialog("CONVERT SUCCESS!", $"Export Json File\n{fileName}\nto:\n{savePath}", "OK"))
{
GuruEditorHelper.OpenPath(Directory.GetParent(savePath)?.FullName ?? Application.dataPath);
}
}
public static void ConvertFromTsvFile(string tsvPath, string savePath = "")
{
if (!File.Exists(tsvPath))
{
EditorUtility.DisplayDialog("FILE NOT FOUND!", $"File not exist:\n{tsvPath}", "OK");
return;
}
var tsvString = File.ReadAllText(tsvPath);
if (!string.IsNullOrEmpty(tsvString))
{
ConvertFromTSV(tsvString, savePath);
}
}
/// <summary>
/// AppSettings 填充
/// </summary>
@ -219,7 +281,14 @@ namespace Guru.Editor
settings.adjust_settings.events = events.ToArray();
index--;
}
private static long GetFileVersionByDate()
{
var startDt = new DateTime(1970,1,1,0,0,0);
return (long) (DateTime.UtcNow.Ticks - startDt.Ticks) / 10000;
}
private static void FillFacebookSettings(GuruServicesConfig settings, string[] lines, ref int index)
{
string value = "";
@ -410,15 +479,12 @@ namespace Guru.Editor
arr = GetStringArray(line, 0, 7);
if(string.IsNullOrEmpty(arr[5])) arr[5] = "Store";
if(string.IsNullOrEmpty(arr[6])) arr[6] = "0";
iaps.Add(string.Join("," , arr));
iaps.Add(string.Join(",", arr).Replace("\r", ""));
index++;
}
settings.products = iaps.ToArray();
index--;
}
#endregion
@ -499,16 +565,299 @@ namespace Guru.Editor
if(!Directory.Exists(saveDir)) Directory.CreateDirectory(saveDir);
string searchPath = "~/Downloads/";
string tsv = EditorUtility.OpenFilePanel("Load Guru Service TSV", searchPath, ".tsv");
if (!string.IsNullOrEmpty(tsv))
string tsvPath = EditorUtility.OpenFilePanel("Load Guru Service TSV", searchPath, ".tsv");
if (!string.IsNullOrEmpty(tsvPath))
{
GuruServiceConverterHelper.ConvertFromTSV(tsv, saveFile);
ConvertFromTsvFile(tsvPath, saveFile);
}
}
[MenuItem("Guru/Guru-Service Json Builder...", false, 0)]
private static void OpenWindow()
{
if(_instance != null ) _instance.Close();
_instance = GetWindow<GuruServiceJsonBuilder>();
_instance.Show();
}
#endregion
#region Settings
private static string GetRelativeDir()
{
var guids = AssetDatabase.FindAssets(nameof(GuruServiceJsonBuilder));
if (guids.Length > 0)
{
var path = AssetDatabase.GUIDToAssetPath(guids[0]);
var rpath = Directory.GetParent(path).FullName;
return rpath;
}
return Path.GetFullPath($"Assets/../Packages/Editor/GuruJsonBuilder");
}
private static Dictionary<string, string> LoadProjectSettingsCfg()
{
var cfgPath = $"{GetRelativeDir()}/{GuruProjectSettingsName}";
if (File.Exists(cfgPath))
{
var lines = File.ReadAllLines(cfgPath);
int len = lines?.Length ?? -1;
if (len > 0)
{
Dictionary<string, string> dict = new Dictionary<string, string>(lines.Length);
int i = 0;
string[] raw;
string line, key, value;
while (i < len)
{
line = lines[i];
if(string.IsNullOrEmpty(line)) continue;
raw = lines[i].Split(',');
value = "";
key = raw[0];
if(string.IsNullOrEmpty(key)) continue;
if(raw.Length > 1) value = raw[1];
dict[key] = value;
i++;
}
return dict;
}
}
return null;
}
#endregion
#region Window
private void Awake()
{
Debug.Log($"------- Awake -------");
this.titleContent = new GUIContent("Json Builder");
_projectNames = new List<string>(20);
string[] names = PublishLinks.Keys.ToArray();
string name = "";
for(int i = 0; i < names.Length; i++)
{
name = names[i];
if (name == "Default")
{
_projectNames.Insert(0, NoSelectionName);
}
else
{
_projectNames.Add(name);
}
}
_selectedProjectIndex = 0;
_state = STATE_IDLE;
var json = LoadProjectSettingsCfg();
Debug.Log(json);
}
private void OnEnable()
{
// Debug.Log($"------- OnEnable -------");
}
private void OnGUI()
{
GUI_Title();
switch (_state)
{
case STATE_IDLE:
GUI_Projects();
break;
case STATE_LOADING:
GUI_Loading();
break;
}
}
#endregion
#region GUI
private string _state = "";
private void GUI_Title()
{
var s = new GUIStyle("box")
{
fontSize = 20,
fontStyle = FontStyle.Bold,
stretchWidth = true,
alignment = TextAnchor.MiddleCenter,
padding = new RectOffset(4, 4, 4, 4),
};
GUILayout.Label("Guru-Service Json Builder", s, GUILayout.Height(60));
s.fontSize = 14;
GUILayout.Label($"Version: {Version}", s);
GUILayout.Space(10);
}
private void GUI_Loading()
{
var s = new GUIStyle("box")
{
fontSize = 16,
alignment = TextAnchor.MiddleCenter,
stretchWidth = true,
padding = new RectOffset(4, 4, 4, 4),
};
GUILayout.Label("Loading...", s);
GUILayout.Space(10);
}
private void GUI_Projects()
{
_selectedProjectIndex = EditorGUILayout.Popup("选择生成项目", _selectedProjectIndex, _projectNames.ToArray());
GUILayout.Space(5);
if (GUILayout.Button("生成 guru-services.json", GUILayout.Height(40)))
{
var id = _projectNames[_selectedProjectIndex];
if (id == NoSelectionName)
{
ShowDialog("选择错误", "请选择一个存在的项目");
}
else
{
DownloadTsvAndBuild(_selectedProjectIndex, (success, txt) =>
{
if (success)
{
ConvertFromTSV(txt);
}
else
{
ShowDialog("网络错误", txt);
}
_state = STATE_IDLE;
});
_state = STATE_LOADING;
}
}
}
private void ShowDialog(string title, string content, string okName = "OK", Action onOKCallback = null,
string cancelName = "", Action onCancelCallback = null)
{
if (EditorUtility.DisplayDialog(title, content, okName, cancelName))
{
onOKCallback?.Invoke();
}
else
{
onCancelCallback?.Invoke();
}
}
#endregion
#region Networking
private static string GetProjectTSVUrl(string pid)
{
if (PublishLinks.TryGetValue(pid, out var id))
{
string url = string.Format(TSVLink, id);
return url;
}
return "";
}
private void DownloadTsvAndBuild(int projIndex, Action<bool, string> loadCompleted = null)
{
var pid = _projectNames[projIndex];
var id = GetProjectTSVUrl(pid);
string title, msg;
if(string.IsNullOrEmpty(id))
{
title = "参数错误";
msg = $"项目 {pid} 不正确, 请重新选择...";
ShowDialog(title, msg);
Debug.LogError($"{title}\n{msg}");
return;
}
var www = UnityEngine.Networking.UnityWebRequest.Get(id);
www.SendWebRequest().completed += ap =>
{
if (www.result == UnityWebRequest.Result.Success)
{
Debug.Log($"<color=#088ff00>--- Load Success ---</color>");
// Debug.Log(www.downloadHandler.text);
loadCompleted?.Invoke(true, www.downloadHandler.text);
}
else
{
msg = $"Result {www.result}: {www.responseCode}\n\r{www.error}";
Debug.LogError(msg);
loadCompleted?.Invoke(false, msg);
}
};
}
#endregion
#region TEST
#if GURU_SDK_DEV
// [MenuItem("Tools/Test/Fetch Config File", false, 1)]
#endif
private static void Test_FetchConfigFile()
{
var pid = "FindOut";
var url = GetProjectTSVUrl(pid);
if(string.IsNullOrEmpty(url))
{
Debug.LogError($"Wrong ProjectId: {pid}");
return;
}
var www = UnityEngine.Networking.UnityWebRequest.Get(url);
www.SendWebRequest().completed += ap =>
{
if (www.result == UnityWebRequest.Result.Success)
{
Debug.Log($"<color=#088ff00>--- Load Success ---</color>");
Debug.Log(www.downloadHandler.text);
}
else
{
Debug.LogError($"Loading Failed: {www.error} : {www.result} : {www.responseCode}");
}
};
}
#endregion
}
}
}
#endif

View File

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View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 88694fb6aaa64ea192e0bffb4cb5b744
timeCreated: 1719552889

View File

@ -0,0 +1,31 @@
allprojects {
buildscript {
repositories {**ARTIFACTORYREPOSITORY**
google()
jcenter()
mavenCentral()
}
dependencies {
// If you are changing the Android Gradle Plugin version, make sure it is compatible with the Gradle version preinstalled with Unity
// See which Gradle version is preinstalled with Unity here https://docs.unity3d.com/Manual/android-gradle-overview.html
// See official Gradle and Android Gradle Plugin compatibility table here https://developer.android.com/studio/releases/gradle-plugin#updating-gradle
// To specify a custom Gradle version in Unity, go do "Preferences > External Tools", uncheck "Gradle Installed with Unity (recommended)" and specify a path to a custom Gradle version
// classpath 'com.android.tools.build:gradle:4.0.1'
classpath 'com.android.tools.build:gradle:7.4.2'
**BUILD_SCRIPT_DEPS**
}
}
repositories {**ARTIFACTORYREPOSITORY**
google()
jcenter()
flatDir {
dirs "${project(':unityLibrary').projectDir}/libs"
}
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 210888b84fe449e88319129ae097514d
timeCreated: 1722245010

View File

@ -2,7 +2,6 @@ org.gradle.jvmargs=-Xmx**JVM_HEAP_SIZE**M
org.gradle.parallel=true
org.gradle.daemon=true
org.gradle.caching=true
android.enableR8=**MINIFY_WITH_R_EIGHT**
unityStreamingAssets=**STREAMING_ASSETS**
# Android Resolver Properties Start
android.useAndroidX=true

View File

@ -5,7 +5,8 @@ dependencies {
}
android {
compileSdkVersion **APIVERSION**
namespace "**NAMESPACE**"
compileSdkVersion **TARGETSDKVERSION**
buildToolsVersion '**BUILDTOOLS**'
compileOptions {
@ -22,6 +23,7 @@ android {
}
versionCode **VERSIONCODE**
versionName '**VERSIONNAME**'
multiDexEnabled true
}
aaptOptions {

View File

@ -0,0 +1,41 @@
apply plugin: 'com.android.library'
**APPLY_PLUGINS**
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
**DEPS**}
android {
namespace "com.unity3d.player"
ndkPath "**NDKPATH**"
compileSdkVersion **APIVERSION**
buildToolsVersion '**BUILDTOOLS**'
compileOptions {
sourceCompatibility JavaVersion.VERSION_11
targetCompatibility JavaVersion.VERSION_11
}
defaultConfig {
minSdkVersion **MINSDKVERSION**
targetSdkVersion **TARGETSDKVERSION**
ndk {
abiFilters **ABIFILTERS**
}
versionCode **VERSIONCODE**
versionName '**VERSIONNAME**'
consumerProguardFiles 'proguard-unity.txt'**USER_PROGUARD**
}
lintOptions {
abortOnError false
}
aaptOptions {
noCompress = **BUILTIN_NOCOMPRESS** + unityStreamingAssets.tokenize(', ')
ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:.*:!CVS:!thumbs.db:!picasa.ini:!*~"
}**PACKAGING_OPTIONS**
}
**IL_CPP_BUILD_SETUP**
**SOURCE_BUILD_SETUP**
**EXTERNAL_SOURCES**

View File

@ -0,0 +1,134 @@
-keep class com.unity3d.plugin.* { *; }
#proguard-adjust.pro
-keep public class com.adjust.sdk.** { *; }
-keep class com.amazon.device.ads.** { *; }
-keep class com.amazon.aps.** { *; }
-keep class com.google.android.gms.ads.identifier.AdvertisingIdClient {
com.google.android.gms.ads.identifier.AdvertisingIdClient$Info getAdvertisingIdInfo(android.content.Context);
}
-keep class com.google.android.gms.ads.identifier.AdvertisingIdClient$Info {
java.lang.String getId();
boolean isLimitAdTrackingEnabled();
}
-keep public class com.android.installreferrer.** { *; }
-keepclassmembers class com.ironsource.sdk.controller.IronSourceWebView$JSInterface {
public *;
}
-keepclassmembers class * implements android.os.Parcelable {
public static final android.os.Parcelable$Creator *;
}
-keep public class com.google.android.gms.ads.** {
public *;
}
-keep class com.ironsource.adapters.** { *; }
-dontwarn com.ironsource.mediationsdk.**
-dontwarn com.ironsource.adapters.**
-keepattributes JavascriptInterface
-keepclassmembers class * {
@android.webkit.JavascriptInterface <methods>;
}
-keep class dalvik.system.VMRuntime {
java.lang.String getRuntime();
}
-keep class android.os.Build {
java.lang.String[] SUPPORTED_ABIS;
java.lang.String CPU_ABI;
}
-keep class android.content.res.Configuration {
android.os.LocaleList getLocales();
java.util.Locale locale;
}
-keep class android.os.LocaledList {
java.util.Locale get(int);
}
#proguard-facebook.pro
-keep class com.facebook.** { *; }
-keepattributes Signature
-keep,allowobfuscation @interface com.facebook.common.internal.DoNotStrip
-keep @com.facebook.common.internal.DoNotStrip class *
-keep class com.facebook.stetho.** { *; }
-keepclassmembers class * {
@com.facebook.common.internal.DoNotStrip *;
}
-keepclassmembers class * {
native <methods>;
}
-dontwarn okio.**
-dontwarn javax.annotation.**
-dontwarn com.android.volley.toolbox.**
-keep class com.google.firebase.** { *; }
-dontwarn com.google.firebase.**
-keep class com.bytedance.sdk.** { *; }
-keep class com.pgl.sys.ces.* { *; }
-keep class com.facebook.** { *; }
-keep class com.google.android.play.core.** { *; }
-keep class com.google.games.bridge.** { *; }
-keep class com.google.android.gms.** { *; }
-keep class com.google.android.gms.games.leaderboard.** { *; }
-keep class com.google.android.gms.games.snapshot.** { *; }
-keep class com.google.android.gms.games.achievement.** { *; }
-keep class com.google.android.gms.games.event.** { *; }
-keep class com.google.android.gms.games.stats.** { *; }
-keep class com.google.android.gms.games.video.** { *; }
-keep class com.google.android.gms.games.* { *; }
-keep class com.google.android.gms.common.api.ResultCallback { *; }
-keep class com.google.android.gms.signin.** { *; }
-keep class com.google.android.gms.dynamic.** { *; }
-keep class com.google.android.gms.dynamite.** { *; }
-keep class com.google.android.gms.tasks.** { *; }
-keep class com.google.android.gms.security.** { *; }
-keep class com.google.android.gms.base.** { *; }
-keep class com.google.android.gms.actions.** { *; }
-keep class com.google.android.gms.common.ConnectionResult { *; }
-keep class com.google.android.gms.common.GooglePlayServicesUtil { *; }
-keep class com.google.android.gms.common.api.** { *; }
-keep class com.google.android.gms.common.data.DataBufferUtils { *; }
-keep class com.google.android.gms.games.quest.** { *; }
-keep class com.google.android.gms.nearby.** { *; }
-keep class com.google.android.gms.ads.** { *; }
-keep class com.pubmatic.sdk.** { *; }
-keep class com.applovin.** { *; }
-keep class com.chartboost.** { *; }
-keep class com.guru.** { *; }
-keep class guru.core.** { *; }
-keep class com.onevcat.uniwebview.* { *; }
-keep class com.iab.omid.* { *; }
-keep public class com.tradplus.** { *; }
-keep class com.tradplus.ads.** { *; }
-keep class com.applovin.mediation.adapters.** { *; }
-keep public class com.applovin.sdk.AppLovinSdk{ *; }
-keep public class com.applovin.sdk.AppLovin* {
public protected *;
}
-keep public class com.applovin.nativeAds.AppLovin* {
public protected *;
}
-keep public class com.applovin.adview.* {
public protected *;
}
-keep public class com.applovin.mediation.* {
public protected *;
}
-keep public class com.applovin.mediation.ads.* {
public protected *;
}
-keep public class com.applovin.impl.*.AppLovin {
public protected *;
}
-keep public class com.applovin.impl.**.*Impl {
public protected *;
}
-keepclassmembers class com.applovin.sdk.AppLovinSdkSettings {
private java.util.Map localSettings;
}
-keep class com.applovin.mediation.adapters.** { *; }
-keep class com.applovin.mediation.adapter.** { *; }
-keep class com.applovin.mediation.unity.** { *; }

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a08608d11bf7483fa4c49df80ebab657
timeCreated: 1722245439

View File

@ -0,0 +1,60 @@
pluginManagement {
repositories {
**ARTIFACTORYREPOSITORY**
gradlePluginPortal()
google()
mavenCentral()
}
}
include ':launcher', ':unityLibrary'
**INCLUDES**
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.PREFER_SETTINGS)
repositories {
**ARTIFACTORYREPOSITORY**
google()
mavenCentral()
// Android Resolver Repos Start
def unityProjectPath = $/file:///**DIR_UNITYPROJECT**/$.replace("\\", "/")
maven {
url "https://verve.jfrog.io/artifactory/verve-gradle-release" // Packages/com.guru.unity.max/Mediation/Verve/Editor/Dependencies.xml:7
}
maven {
url (unityProjectPath + "/Assets/GeneratedLocalRepo/Firebase/m2repository") // Packages/com.google.firebase.firestore/Firebase/Editor/FirestoreDependencies.xml:20, Packages/com.google.firebase.app/Firebase/Editor/AppDependencies.xml:22, Packages/com.google.firebase.auth/Firebase/Editor/AuthDependencies.xml:20, Packages/com.google.firebase.messaging/Firebase/Editor/MessagingDependencies.xml:24, Packages/com.google.firebase.crashlytics/Firebase/Editor/CrashlyticsDependencies.xml:20, Packages/com.google.firebase.dynamic-links/Firebase/Editor/DynamicLinksDependencies.xml:20, Packages/com.google.firebase.installations/Firebase/Editor/InstallationsDependencies.xml:20, Packages/com.google.firebase.remote-config/Firebase/Editor/RemoteConfigDependencies.xml:20, Packages/com.google.firebase.analytics/Firebase/Editor/AnalyticsDependencies.xml:18
}
maven {
url "https://aws.oss.sonatype.org/content/repositories/releases/" // Packages/com.guru.unity.max/Amazon/Scripts/Editor/AmazonDependencies.xml:10
}
maven {
url "https://artifactory.bidmachine.io/bidmachine" // Packages/com.guru.unity.max/Mediation/BidMachine/Editor/Dependencies.xml:8
}
maven {
url "https://artifact.bytedance.com/repository/pangle" // Packages/com.guru.unity.max/Mediation/ByteDance/Editor/Dependencies.xml:8
}
maven {
url "https://cboost.jfrog.io/artifactory/chartboost-ads/" // Packages/com.guru.unity.max/Mediation/Chartboost/Editor/Dependencies.xml:8
}
maven {
url "https://android-sdk.is.com/" // Packages/com.guru.unity.max/Mediation/IronSource/Editor/Dependencies.xml:8
}
maven {
url "https://dl-maven-android.mintegral.com/repository/mbridge_android_sdk_oversea" // Packages/com.guru.unity.max/Mediation/Mintegral/Editor/Dependencies.xml:8
}
maven {
url "https://maven.ogury.co" // Packages/com.guru.unity.max/Mediation/OguryPresage/Editor/Dependencies.xml:8
}
maven {
url "https://s3.amazonaws.com/smaato-sdk-releases/" // Packages/com.guru.unity.max/Mediation/Smaato/Editor/Dependencies.xml:8
}
maven {
url "https://repo.pubmatic.com/artifactory/public-repos" // Packages/com.guru.unity.max/OpenWrapSDK/Editor/OpenWrapSDKDependencies.xml:18, Packages/com.guru.unity.max/OpenWrapSDK/Mediation/AppLovinMAX/Editor/ALOpenWrapMediationDependencies.xml:7
}
mavenLocal()
// Android Resolver Repos End
flatDir {
dirs "${project(':unityLibrary').projectDir}/libs"
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4f7213bbbc8741bd89b3bd17a7bea43e
timeCreated: 1722240718

View File

@ -10,27 +10,42 @@ namespace Guru.Editor
public class AndroidProjectMod
{
private static readonly int TargetSDKVersion = 33;
private const int TargetSDKVersion = 34;
private const string K_ANDROID_PLUGINS_NAME = "Plugins/Android";
private static readonly string LauncherName = "launcherTemplate";
private static string LauncherFullPath = Path.Combine(Application.dataPath, $"Plugins/Android/{LauncherName}.gradle");
private const string LauncherName = "launcherTemplate";
private static readonly string LauncherFullPath = Path.Combine(Application.dataPath, $"{K_ANDROID_PLUGINS_NAME}/{LauncherName}.gradle");
private static readonly string MainName = "mainTemplate";
private static string MainFullPath = Path.Combine(Application.dataPath, $"Plugins/Android/{MainName}.gradle");
private const string MainName = "mainTemplate";
private static readonly string MainFullPath = Path.Combine(Application.dataPath, $"{K_ANDROID_PLUGINS_NAME}/{MainName}.gradle");
private static readonly string PropertiesName = "gradleTemplate";
private static string PropertiesFullPath = Path.Combine(Application.dataPath, $"Plugins/Android/{PropertiesName}.properties");
private const string BaseProjectName = "baseProjectTemplate";
private static readonly string BaseProjectFullPath = Path.Combine(Application.dataPath, $"{K_ANDROID_PLUGINS_NAME}/{BaseProjectName}.gradle");
private const string PropertiesName = "gradleTemplate";
private const string K_ENABLE_R8 = "android.enableR8";
private static readonly string PropertiesFullPath = Path.Combine(Application.dataPath, $"{K_ANDROID_PLUGINS_NAME}/{PropertiesName}.properties");
private const string SettingsName = "settingsTemplate";
private static readonly string SettingsFullPath = Path.Combine(Application.dataPath, $"Plugins/Android/{SettingsName}.gradle");
private const string K_LINE_UNITY_PROJECT = "def unityProjectPath";
private const string ProguardUserName = "proguard-user";
private static readonly string ProguardUserFullPath = Path.Combine(Application.dataPath, $"{K_ANDROID_PLUGINS_NAME}/{ProguardUserName}.txt");
public static void Apply()
{
FixLauncher();
FixMain();
FixProperties();
CheckTargetSDKVersion();
ApplyLauncher();
ApplyBaseProjectTemplates();
ApplyMainTemplates();
ApplyGradleTemplate();
ApplySettings();
ApplyProguardUser();
CheckTargetSDKVersion(); // 强制修复构建版本号
}
private static void FixLauncher()
private static void ApplyLauncher()
{
if (!File.Exists(LauncherFullPath))
{
@ -43,10 +58,9 @@ namespace Guru.Editor
var ptn2 = "abortOnError false";
var lines = File.ReadAllLines(LauncherFullPath);
string line = "";
for (int i = 0; i < lines.Length; i++)
{
line = lines[i];
var line = lines[i];
if (line.Contains(ptn1))
{
lines[i] = line.Replace(ptn1, "\n\n\tpackagingOptions {\n\t\texclude(\"META-INF/*.kotlin_module\")\n\t}\n\n");
@ -64,7 +78,7 @@ namespace Guru.Editor
File.WriteAllLines(LauncherFullPath, lines);
}
private static void FixMain()
private static void ApplyMainTemplates()
{
if (!File.Exists(MainFullPath))
{
@ -72,13 +86,100 @@ namespace Guru.Editor
CopyFile($"{MainName}.txt", MainFullPath);
}
}
private static void FixProperties()
private static void ApplyBaseProjectTemplates()
{
if (!File.Exists(BaseProjectFullPath))
{
Debug.Log($"[MOD] --- Copy file to: {BaseProjectFullPath}");
CopyFile($"{BaseProjectName}.txt", BaseProjectFullPath);
}
}
private static void ApplyGradleTemplate()
{
if (!File.Exists(PropertiesFullPath))
{
Debug.Log($"[MOD] --- Copy file to: {PropertiesFullPath}");
CopyFile($"{PropertiesName}.txt", PropertiesFullPath);
}
if (TargetSDKVersion > 33)
{
FixGradleTemplate(PropertiesFullPath);
}
}
/// <summary>
/// 该版本中不再使用 R8
/// </summary>
/// <param name="filePath"></param>
private static void FixGradleTemplate(string filePath)
{
if (File.Exists(filePath))
{
bool isDirty = false;
var lines = File.ReadAllLines(filePath);
for (int i = 0; i < lines.Length; i++)
{
if (lines[i].Contains(K_ENABLE_R8))
{
lines[i] = $"# {lines[i]}"; // 禁用R8
isDirty = true;
break;
}
}
if (isDirty) File.WriteAllLines(filePath, lines);
}
}
/// <summary>
/// 写入 settings.gradle 配置文件
/// </summary>
private static void ApplySettings()
{
if (!File.Exists(SettingsFullPath))
{
CopyFile($"{SettingsName}.txt", SettingsFullPath);
}
FixProjectPathInSettings(SettingsFullPath);
}
private static void FixProjectPathInSettings(string settingsPath)
{
bool isDirty = false;
if (File.Exists(settingsPath))
{
string projectPath = Path.GetFullPath($"{Application.dataPath}/../").Replace("\\", "/");
var lines = File.ReadAllLines(settingsPath);
for (int i = 0; i < lines.Length; i++)
{
if (lines[i].Contains(K_LINE_UNITY_PROJECT))
{
lines[i] = $" def unityProjectPath = $/file:////{projectPath}/$.replace(\"\\\\\", \"/\")";
isDirty = true;
break;
}
}
if(isDirty)
File.WriteAllLines(settingsPath, lines);
}
}
/// <summary>
/// 写入所有的配置文件
/// </summary>
private static void ApplyProguardUser()
{
if (!File.Exists(ProguardUserFullPath))
{
CopyFile($"{ProguardUserName}.txt", ProguardUserFullPath);
}
}
private static void CheckTargetSDKVersion()

View File

@ -497,6 +497,7 @@ namespace Guru.Editor
{
ReadServiceConfig(); // Read file again
CheckAllComponents();
ExecuteAdditionalCommands();
}, null, GUILayout.Height(btnH));
}
@ -504,7 +505,14 @@ namespace Guru.Editor
}
/// <summary>
/// 执行其他的命令
/// </summary>
private void ExecuteAdditionalCommands()
{
// 部署 Adjust Signature V3
DeployAdjustSignatureV3Files();
}
#endregion
@ -1245,6 +1253,18 @@ namespace Guru.Editor
#endregion
#region OtherCommands
/// <summary>
/// 使用 Adjust 签名 V3 导入项目
/// </summary>
private void DeployAdjustSignatureV3Files()
{
AdjustSignatureHelper.DeployFiles();
}
#endregion
}

View File

@ -7,7 +7,8 @@
"Guru.LitJson",
"Guru.Runtime",
"MaxSdk.Scripts.IntegrationManager.Editor",
"Guru.Editor"
"Guru.Editor",
"GuruAdjust.Editor"
],
"includePlatforms": [
"Editor"

View File

@ -1,12 +1,17 @@
namespace Guru
{
using System.Collections.Generic;
using System.Text;
using System;
/// <summary>
/// 启动参数配置
/// </summary>
public partial class GuruSDKInitConfig
public class GuruSDKInitConfig
{
#region Properties
/// <summary>
/// 使用自定义的ConsentFlow启动流程
/// </summary>
@ -20,9 +25,14 @@ namespace Guru
/// </summary>
public bool IAPEnabled = true;
/// <summary>
/// 自动申请推送授权信息
/// </summary>
public bool AutoNotificationPermission = true;
/// <summary>
/// 自动记录完成的关卡
/// </summary>
public bool AutoRecordFinishedLevels = true;
[Obsolete("Will be removed from InitConfig in next version. Use the <b_level> and <b_play> data from the GameUserData from game itself instead!")]
public bool AutoRecordFinishedLevels = false;
/// <summary>
/// 自定义 Service 云控 Key
/// </summary>
@ -30,7 +40,7 @@ namespace Guru
/// <summary>
/// Banner 背景颜色 Hex 值
/// </summary>
public string BannerBackgroundColor = "#00000000";
public string BannerBackgroundColor = "#00000040";
/// <summary>
/// 已购买去广告道具
/// </summary>
@ -40,74 +50,164 @@ namespace Guru
/// </summary>
public bool DebugMode = false;
/// <summary>
/// Debug模式下开启打点默认关闭
/// </summary>
public bool EnableDebugLogEvent = false;
private Dictionary<string, object> _defaultRemoteData = new Dictionary<string, object>();
/// <summary>
/// 云控参数的默认配置
/// </summary>
/// <returns></returns>
public Dictionary<string, object> DefaultRemoteData = new Dictionary<string, object>();
public Dictionary<string, object> DefaultRemoteData
{
set
{
if (value != null)
{
_defaultRemoteData = value;
}
}
get => _defaultRemoteData;
}
/// <summary>
/// 启用 AdjustDeeplink
/// </summary>
public Action<string> OnAdjustDeeplinkCallback = null;
/// <summary>
/// 支付初始化Keys
/// </summary>
public byte[] GoogleKeys; // 数据取自 GooglePlayTangle.Data();
public byte[] AppleRootCerts; // 数据取自 AppleTangle.Data();
#region Initialization
/// <summary>
/// 构建启动配置
/// </summary>
/// <returns></returns>
public static GuruSDKInitConfig Build(
bool useCustomConsent = false,
bool autoLoadAds = true,
bool iapEnabled = true,
bool autoRecordFinishedLevels = true,
bool isBuyNoAds = false,
string bannerBackgroundColor = "#00000000",
bool debugMode = false,
Dictionary<string, object> defaultRemoteData = null,
byte[] googleKeys = null,
byte[] appleRootCerts = null)
{
// 创建启动用参数
GuruSDKInitConfig config = new GuruSDKInitConfig()
{
UseCustomConsent = useCustomConsent,
AutoLoadWhenAdsReady = autoLoadAds,
IAPEnabled = iapEnabled,
AutoRecordFinishedLevels = autoRecordFinishedLevels,
IsBuyNoAds = isBuyNoAds,
BannerBackgroundColor = bannerBackgroundColor,
DebugMode = debugMode,
GoogleKeys = googleKeys,
AppleRootCerts = appleRootCerts,
DefaultRemoteData = defaultRemoteData ?? new Dictionary<string, object>(),
};
#if UNITY_EDITOR
config.DebugMode = true;
#endif
return config;
}
#endregion
#region Print
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.AppendLine($"------- Custom init Config -------");
sb.AppendLine($"\tUseCustomConsent: {UseCustomConsent}");
sb.AppendLine($"\tAutoLoadWhenAdsReady: {AutoLoadWhenAdsReady}");
sb.AppendLine($"\tIAPEnabled: {IAPEnabled}");
sb.AppendLine($"\tShowDebugLog: {DebugMode}");
sb.AppendLine($"------- Custom init Config -------");
sb.AppendLine($"------- Custom InitConfig -------");
sb.AppendLine($"\t UseCustomConsent: {UseCustomConsent}");
sb.AppendLine($"\t AutoLoadWhenAdsReady: {AutoLoadWhenAdsReady}");
sb.AppendLine($"\t IAPEnabled: {IAPEnabled}");
sb.AppendLine($"\t AutoNotificationPermission: {AutoNotificationPermission}");
sb.AppendLine($"\t AutoRecordFinishedLevels: {AutoRecordFinishedLevels}");
sb.AppendLine($"\t CustomServiceKey: {CustomServiceKey}");
sb.AppendLine($"\t BannerBackgroundColor: {BannerBackgroundColor}");
sb.AppendLine($"\t IsBuyNoAds: {IsBuyNoAds}");
sb.AppendLine($"\t DebugMode: {DebugMode}");
sb.AppendLine($"\t DefaultRemote: Count: {DefaultRemoteData.Count}");
sb.AppendLine($"------- Custom InitConfig -------");
return sb.ToString();
}
#endregion
#region Builder
/// <summary>
/// 构造器
/// </summary>
/// <returns></returns>
public static GuruSDKInitConfigBuilder Builder() => new GuruSDKInitConfigBuilder();
#endregion
}
/// <summary>
/// 构建器
/// </summary>
public class GuruSDKInitConfigBuilder
{
private GuruSDKInitConfig _config = new GuruSDKInitConfig();
/// <summary>
/// 构建配置
/// </summary>
/// <returns></returns>
public GuruSDKInitConfig Build()
{
return _config;
}
public GuruSDKInitConfigBuilder SetUseCustomConsent(bool value)
{
_config.UseCustomConsent = value;
return this;
}
public GuruSDKInitConfigBuilder SetAutoLoadWhenAdsReady(bool value)
{
_config.AutoLoadWhenAdsReady = value;
return this;
}
public GuruSDKInitConfigBuilder SetIAPEnabled(bool value)
{
_config.IAPEnabled = value;
return this;
}
public GuruSDKInitConfigBuilder SetAutoRecordFinishedLevels(bool value)
{
_config.AutoRecordFinishedLevels = value;
return this;
}
public GuruSDKInitConfigBuilder SetIsBuyNoAds(bool value)
{
_config.IsBuyNoAds = value;
return this;
}
public GuruSDKInitConfigBuilder SetBannerBackgroundColor(string value)
{
_config.BannerBackgroundColor = value;
return this;
}
public GuruSDKInitConfigBuilder SetDebugMode(bool value)
{
_config.DebugMode = value;
return this;
}
public GuruSDKInitConfigBuilder SetOnAdjustDeeplinkCallback(Action<string> callback)
{
_config.OnAdjustDeeplinkCallback = callback;
return this;
}
public GuruSDKInitConfigBuilder SetGoogleKeys(byte[] value)
{
_config.GoogleKeys = value;
return this;
}
public GuruSDKInitConfigBuilder SetAppleRootCerts(byte[] value)
{
_config.AppleRootCerts = value;
return this;
}
public GuruSDKInitConfigBuilder SetDefaultRemoteData(Dictionary<string, object> value)
{
_config.DefaultRemoteData = value;
return this;
}
public GuruSDKInitConfigBuilder SetEnableDebugLogEvent(bool value)
{
_config.EnableDebugLogEvent = value;
return this;
}
public GuruSDKInitConfigBuilder SetCustomServiceKey(string value)
{
_config.CustomServiceKey = value;
return this;
}
public GuruSDKInitConfigBuilder SetAutoNotificationPermission(bool value)
{
_config.AutoNotificationPermission = value;
return this;
}
}
}

View File

@ -1,8 +1,9 @@
using System;
using System.Collections.Generic;
namespace Guru
{
using System;
using UnityEngine.Serialization;
[Serializable]
public class GuruServicesConfig
@ -61,7 +62,7 @@ namespace Guru
public string DMAMapRule() => parameters?.dma_map_rule ?? "";
public bool UseUUID() => parameters?.using_uuid ?? false;
public bool KeywordsEnabled() => parameters?.enable_keywords ?? false;
public int TokenValidTime() => parameters?.token_vaild_time ?? 604800;
public int TokenValidTime() => parameters?.token_valid_time ?? 604800;
public int LevelEndSuccessNum() => parameters?.level_end_success_num ?? 50;
public string CdnHost() => parameters?.cdn_host ?? "";
public bool UsingUUID() => parameters?.using_uuid ?? true;
@ -91,7 +92,7 @@ namespace Guru
[Serializable]
public class GuruParameters
{
public int token_vaild_time = 604800;
public int token_valid_time = 604800;
public int level_end_success_num = 50;
public bool enable_keywords = false;
public double tch_020 = 0;

View File

@ -7,14 +7,17 @@ namespace Guru
/// 获取BLevel
/// </summary>
/// <returns></returns>
protected override int GetBLevel() => GuruSDKModel.Instance.SuccessLevelId; // BLevel
protected override int GetBLevel() => Model.BLevel; // BLevel
private GuruSDKModel Model => GuruSDKModel.Instance;
protected override void OnPurchaseOver(bool success, string productName)
{
if (success)
{
}
}
public void ClearData()
{
_model.ClearData();
}
}
}

View File

@ -12,27 +12,17 @@ namespace Guru
get => _value;
set
{
if (_value.Equals(value)) return;
_value = value;
OnValueChanged?.Invoke(value);
}
}
public event Action<T> OnValueChanged;
public BindableProperty()
{
}
public BindableProperty(Action<T> onChanged)
{
OnValueChanged = onChanged;
}
public BindableProperty(T initValue, Action<T> onChanged)
public BindableProperty(T initValue)
{
_value = initValue;
OnValueChanged = onChanged;
}
}
}

View File

@ -1,6 +1,3 @@
namespace Guru
{
using System;
@ -8,11 +5,42 @@ namespace Guru
using System.Collections.Generic;
using System.Linq;
[Serializable]
class PurchasedProduct
{
public string productName;
public string productId;
public string receipt;
public bool appleProductIsRestored;
}
[Serializable]
class GuruSDKSerializedModel
{
//-------------- data ---------------
public string uid = "";
public int b_level = 0;
public int b_play = 0;
public bool no_ads = false;
public List<PurchasedProduct> purchased = new List<PurchasedProduct>(10);
//-------------- data ---------------
}
[Serializable]
internal class GuruSDKModel
{
private const float SaveInterval = 3;
private const string SaveKey = "com.guru.sdk.model.save";
private DateTime _lastSavedTime = new DateTime(1970,1,1);
private bool _noAds = false;
private int _bLevel;
private int _bPlay;
private string _uid;
private List<PurchasedProduct> _purchased;
private static GuruSDKModel _instance;
@ -20,108 +48,77 @@ namespace Guru
{
get
{
if (null == _instance) _instance = Load();
if (null == _instance) _instance = new GuruSDKModel();
return _instance;
}
}
//-------------- data ---------------
public string uid = "";
public int b_level = 0;
public int b_play = 0;
public int buy_count = 0;
public bool no_ads = false;
public List<PurchasedProduct> purchased;
//-------------- data ---------------
private float _lastSavedTime = 0;
public int SuccessLevelId
public GuruSDKModel()
{
get
{
if(_successLevel == null) InitProperties();
return _successLevel.Value;
}
// 读取内存值
GuruSDKSerializedModel model = LoadModel();
_uid = model.uid;
_noAds = model.no_ads;
_bLevel = model.b_level;
_bPlay = model.b_play;
_purchased = model.purchased;
}
public int BLevel
{
get => _bLevel;
set
{
if(_successLevel == null) InitProperties();
_successLevel.Value = value;
if (value < _bLevel)
{
// b_level 必须比上一次的值大
Debug.LogWarning($"[SDK] :: Set b_level [{value}] should not be less than original value [{_bLevel}]");
return;
}
_bLevel = value;
Save();
}
}
public int TotalPlayedCount
public int BPlay
{
get
{
if(_totalPlayed == null) InitProperties();
return _totalPlayed.Value;
}
get => _bPlay;
set
{
if(_totalPlayed == null) InitProperties();
_totalPlayed.Value = value;
}
}
public int PurchasedCount
{
get
{
if(_purchasedCount == null) InitProperties();
return _purchasedCount.Value;
}
set
{
if(_purchasedCount == null) InitProperties();
_purchasedCount.Value = value;
_bPlay = value;
Save();
}
}
public string UserId
{
get
{
if(_uid == null) InitProperties();
return _uid.Value;
}
get => _uid;
set
{
if(_uid == null) InitProperties();
_uid.Value = value;
_uid = value;
Save();
}
}
public bool IsIapUser => PurchasedCount > 0;
public bool IsIapUser => _purchased.Count > 0;
public bool IsNoAds
{
get => no_ads;
get => _noAds;
set
{
no_ads = value;
_noAds = value;
Save();
}
}
private BindableProperty<int> _successLevel;
private BindableProperty<int> _totalPlayed;
private BindableProperty<int> _purchasedCount;
private BindableProperty<string> _uid;
private BindableProperty<bool> _isIapUser;
public BindableProperty<int> PropBLevel => _successLevel;
public BindableProperty<int> PropBPlay => _totalPlayed;
public BindableProperty<int> PropBuyCount => _purchasedCount;
public BindableProperty<string> Uid => _uid;
#region 初始化
public static GuruSDKModel Load()
private GuruSDKSerializedModel LoadModel()
{
GuruSDKModel model = null;
GuruSDKSerializedModel model = null;
if (PlayerPrefs.HasKey(SaveKey))
{
var json = PlayerPrefs.GetString(SaveKey, "");
@ -129,112 +126,62 @@ namespace Guru
{
try
{
model = JsonUtility.FromJson<GuruSDKModel>(json);
model = JsonUtility.FromJson<GuruSDKSerializedModel>(json);
}
catch (Exception e)
{
UnityEngine.Debug.LogError(e);
Debug.LogError(e);
}
}
}
if(model == null) model = new GuruSDKModel();
model.InitProperties();
if(model == null) model = new GuruSDKSerializedModel();
return model;
}
/// <summary>
/// 保存至数据
/// 保存至 PlayerPrefs 数据
/// </summary>
private void SaveToPlayerPrefs()
private void SetToMemory()
{
var json = JsonUtility.ToJson(this);
PlayerPrefs.SetString(SaveKey, json);
}
public void InitProperties()
{
if(_successLevel == null) _successLevel = new BindableProperty<int>(b_level, OnLevelChanged);
if(_totalPlayed == null) _totalPlayed = new BindableProperty<int>(b_play, OnPlayedChanged);
if(_purchasedCount == null) _purchasedCount = new BindableProperty<int>(buy_count, OnPurchasedNumChanged);
if(_uid == null) _uid = new BindableProperty<string>(uid, OnUidChanged);
if(purchased == null) purchased = new List<PurchasedProduct>(20);
var model = new GuruSDKSerializedModel()
{
uid = _uid,
b_level = _bLevel,
b_play = _bPlay,
no_ads = _noAds,
purchased = _purchased,
};
var json = JsonUtility.ToJson(model);
if (!string.IsNullOrEmpty(json))
{
PlayerPrefs.SetString(SaveKey, json);
}
}
/// <summary>
/// 保存数据
/// </summary>
/// <param name="force"></param>
public void Save(bool force = false)
/// <param name="forceSave"></param>
public void Save(bool forceSave = false)
{
bool save = force || (Time.realtimeSinceStartup - _lastSavedTime>= SaveInterval);
if (save)
{
_lastSavedTime = Time.realtimeSinceStartup;
SaveToPlayerPrefs();
}
}
SetToMemory(); // 每次保存都要设置到 PlayerPrefs 内
internal void SetBLevelValue(int value) => OnLevelChanged(value);
internal void SetBPlayValue(int value) => OnPlayedChanged(value);
#endregion
#region 数据绑定变化
private void OnLevelChanged(int value)
{
b_level = value;
Save();
}
private void OnPlayedChanged(int value)
{
b_play = value;
Save();
}
private void OnPurchasedNumChanged(int value)
{
buy_count = value;
Save();
}
private void OnUidChanged(string value)
{
uid = value;
Save();
bool shouldWriteToDisk = forceSave || (DateTime.Now - _lastSavedTime)>= TimeSpan.FromSeconds(SaveInterval);
if (!shouldWriteToDisk) return;
_lastSavedTime = DateTime.Now; // 更新最后保存时间
PlayerPrefs.Save(); // 写入到磁盘
}
#endregion
#region 启动配置
/// <summary>
/// 从 Streaming 加载 AppServices 配置
/// </summary>
/// <returns></returns>
public string LoadDefaltServicesConfigJson()
{
try
{
var txt = Resources.Load<TextAsset>(GuruSDK.ServicesConfigKey);
return txt?.text ?? "";
}
catch (Exception e)
{
Log.Exception(e);
}
return "";
}
#endregion
#region 订单记录
public bool HasPurchasedProduct(string receipt)
{
if(purchased == null || purchased.Count == 0) return false;
return purchased.Exists(p => p.receipt == receipt);
if(_purchased.Count == 0) return false;
return _purchased.Exists(p => p.receipt == receipt);
}
/// <summary>
@ -243,12 +190,12 @@ namespace Guru
/// <param name="receipt"></param>
/// <param name="productName"></param>
/// <param name="productId"></param>
/// <param name="appleProductIsRestored"></param>
public void AddReceipt(string receipt, string productName, string productId, bool appleProductIsRestored = false)
{
if (purchased == null) purchased = new List<PurchasedProduct>(20);
if (!HasPurchasedProduct(receipt))
{
purchased.Add(new PurchasedProduct()
_purchased.Add(new PurchasedProduct()
{
receipt = receipt,
productName = productName,
@ -261,22 +208,16 @@ namespace Guru
public string[] GetReceipts(string productName)
{
int count = purchased?.Count ?? 0;
if (count == 0) count = 20;
if (purchased == null) purchased = new List<PurchasedProduct>(count);
var receipts = new List<string>(count);
receipts.AddRange(from purchasedProduct in purchased where purchasedProduct.productName == productName select purchasedProduct.receipt);
var receipts = new List<string>();
receipts.AddRange(from purchasedProduct in _purchased where purchasedProduct.productName == productName select purchasedProduct.receipt);
return receipts.ToArray();
}
public string[] GetReceiptsById(string productId)
{
int count = purchased?.Count ?? 0;
if (count == 0) count = 20;
if (purchased == null) purchased = new List<PurchasedProduct>(count);
var receipts = new List<string>(count);
receipts.AddRange(from purchasedProduct in purchased where purchasedProduct.productId == productId select purchasedProduct.receipt);
var receipts = new List<string>();
receipts.AddRange(from purchasedProduct in _purchased where purchasedProduct.productId == productId select purchasedProduct.receipt);
return receipts.ToArray();
}
@ -284,17 +225,18 @@ namespace Guru
#endregion
#region 清除数据
public void ClearData()
{
PlayerPrefs.DeleteKey(SaveKey);
}
#endregion
}
[Serializable]
internal class PurchasedProduct
{
public string productName;
public string productId;
public string receipt;
public bool appleProductIsRestored;
}

View File

@ -1,14 +1,13 @@
namespace Guru
{
using UnityEngine;
using System;
using Guru.Notification;
public partial class GuruSDK
{
private const float CONSENT_FLOW_TIMEOUT = 10; // Consent Flow 超时时间(秒)
private static AdsInitSpec _adInitSpec;
/// <summary>
@ -19,7 +18,7 @@ namespace Guru
_adInitSpec = spec;
if (InitConfig.UseCustomConsent)
{
UnityEngine.Debug.Log($"{Tag} --- Call <color=orange>StartAdsWithCustomConsent</color> when you use custom consent, and pass the result (boolean) to the method.");
Debug.Log($"{Tag} --- Call <color=orange>StartAdsWithCustomConsent</color> when you use custom consent, and pass the result (boolean) to the method.");
return;
}
@ -53,14 +52,14 @@ namespace Guru
if (userAllow)
{
#if UNITY_IOS
CheckAttStatus();
Instance.CheckAttStatus();
#else
StartAdService(spec);
#endif
}
else
{
UnityEngine.Debug.Log($"{Tag} --- User refuse to provide ads Id, Ads Service will be cancelled");
Debug.Log($"{Tag} --- User refuse to provide ads Id, Ads Service will be cancelled");
}
}
@ -81,6 +80,8 @@ namespace Guru
private bool _hasConsentCalled = false;
private bool _adServiceHasStarted = false;
private string _notiStatue = "";
private bool _hasNotiGranted = false;
/// <summary>
/// 启动Consent流程
@ -88,10 +89,12 @@ namespace Guru
/// </summary>
private void StartConsentFlow()
{
LogI($"#4.5 --- StartConsentFlow ---");
float time = 1;
if (!_adServiceHasStarted && _appServicesConfig != null)
{
time = _appServicesConfig.IsAdsCompliance() ? 10 : 1f; // 启动合规判定后, 延迟最多 10 秒后启动广告
time = _appServicesConfig.IsAdsCompliance() ? CONSENT_FLOW_TIMEOUT : 1f; // 启动合规判定后, 延迟最多 10 秒后启动广告
}
Delay(time, AdServiceHandler); // 广告延迟启动
@ -125,12 +128,12 @@ namespace Guru
AdServiceHandler();
// 调用回调
Callbacks.ConsentFlow._onConsentResult?.Invoke(code);
Callbacks.ConsentFlow.InvokeOnConsentResult(code);
#if UNITY_IOS
CheckAttStatus(); // [iOS] Consent 启动后检查 ATT 初始值
#elif UNITY_ANDROID
CheckPermission(); // [Android] Consent 回调后检查 Push 推送权限
CheckNotiPermission(); // Consent 回调后检查 Notification 权限
#endif
// 内部处理后继逻辑
@ -154,6 +157,8 @@ namespace Guru
StartAdService(_adInitSpec);
}
#endregion
#region IOS ATT 广告授权流程
@ -167,7 +172,7 @@ namespace Guru
/// <summary>
/// 显示系统的 ATT 弹窗
/// </summary>
public static void RequestAttDialog()
public void RequestAttDialog()
{
LogI($"RequestATTDialog");
ATTManager.RequestATTDailog(ReportAttStatus);
@ -180,13 +185,13 @@ namespace Guru
{
_attType = InitConfig.UseCustomConsent ? ATTManager.GUIDE_TYPE_CUSTOM : ATTManager.GUIDE_TYPE_ADMOB; // 点位属性确定
_initialAttStatus = ATTManager.GetStatus();
SetUserProperty(Analytics.ParameterATTStatus, _initialAttStatus); // 上报一个初始的状态
SetATTStatus(_initialAttStatus); // 上报一个初始的状态
}
/// <summary>
/// iOS 平台检查 ATT 状态
/// </summary>
private static void CheckAttStatus(bool autoReCall = false)
private void CheckAttStatus(bool autoReCall = false)
{
_autoReCallAtt = autoReCall;
@ -194,17 +199,18 @@ namespace Guru
Delay(1, () => ATTManager.CheckStatus(ReportAttStatus));
}
private static void ReportAttStatus(string status)
private void ReportAttStatus(string status)
{
LogI($"{Tag} --- Get Att status:{status} att Type:{_attType} recall:{_autoReCallAtt}");
SetUserProperty(Analytics.ParameterATTStatus, status); // 当前的状态
SetATTStatus(_initialAttStatus); // 上报一个初始的状态
// SetUserProperty(Analytics.ParameterATTStatus, status); // 当前的状态
if (!string.IsNullOrEmpty(status)
&& status != _initialAttStatus
&& status != ATTManager.ATT_STATUS_NOT_DETERMINED)
{
// 上报点位:
Analytics.AttResult(status, _attType);
SetATTStatus(_initialAttStatus);
}
switch(status)
@ -221,52 +227,93 @@ namespace Guru
// ATT 状态已授权
break;
}
CheckNotiPermission(); // Consent 回调后检查 Notification 权限
}
#endif
#endregion
#region Android 13 PushNotification Permission
private const string PERMISSION_POST_NOTIFICATION = "android.permission.POST_NOTIFICATIONS";
private void CheckPermission()
{
float delay = 1;
UnityEngine.Debug.Log($"---- Check PushPermission ---");
#if UNITY_ANDROID
// 如果已经请求过权限的话, 则不做动作
if (UnityEngine.Android.Permission.HasUserAuthorizedPermission(PERMISSION_POST_NOTIFICATION))
{
UnityEngine.Debug.Log($"--- PushPermission has passed ---");
return;
}
#endif
Invoke(nameof(RequestNotification), delay);
}
#region Notification Permission Check
/// <summary>
/// 请求Notification
/// 初始化 Noti Service
/// </summary>
private void RequestNotification()
private void InitNotiPermission()
{
#if UNITY_ANDROID
UnityEngine.Debug.Log("--- Target 33 Request Notification ---");
// Android直接申请授权
if (!UnityEngine.Android.Permission.HasUserAuthorizedPermission(PERMISSION_POST_NOTIFICATION))
{
UnityEngine.Android.Permission.RequestUserPermission(PERMISSION_POST_NOTIFICATION);
}
#endif
// bool hasNotiGranted = false;
_notiStatue = "no_determined";
NotificationService.Initialize(); // 初始化 Noti 服务
Analytics.SetNotiPerm(NotificationService.GetStatus());
}
/// <summary>
/// 检查 Noti 状态
/// </summary>
private void CheckNotiPermission()
{
var status = NotificationService.GetStatus();
// 如果未启用自动 Noti 授权,则直接上报状态
if (!_initConfig.AutoNotificationPermission)
{
Debug.LogWarning($"[SDK] ---- AutoNotificationPermission is OFF, Project should request permission own.");
return;
}
bool isGranted = NotificationService.IsPermissionGranted();
Debug.Log($"[SDK] ---- Check Noti Permission: {isGranted}");
if (isGranted)
{
Debug.Log($"[SDK] ---- Set Notification Permission: {status}");
Analytics.SetNotiPerm(status);
return;
}
RequestNotificationPermission(); // 请求授权
}
/// <summary>
/// 请求推送授权
/// </summary>
/// <param name="callback"></param>
public static void RequestNotificationPermission(Action<string> callback = null)
{
FirebaseUtil.StartFetchFcmToken();
Debug.Log($"[SDK] ---- RequestNotificationPermission");
NotificationService.RequestPermission(status =>
{
Debug.Log($"[SDK] ---- Set Notification Permission: {status}");
if(!string.IsNullOrEmpty(status)) Analytics.SetNotiPerm(status);
callback?.Invoke(status);
});
}
/// <summary>
/// 获取 Notification 状态值
/// </summary>
/// <returns></returns>
public static string GetNotificationStatus()
{
return NotificationService.GetStatus();
}
/// <summary>
/// 用户是否已经获取了 Notification 授权了
/// </summary>
/// <returns></returns>
public static bool IsNotificationPermissionGranted()
{
return NotificationService.IsPermissionGranted();
}
#endregion
#region Ad Services
private static bool _initAdsCompleted = false;
private static bool _isBannerVisible = false;
public static bool IsAdsReady => _initAdsCompleted;
private static int _preBannerAction = 0;
@ -279,7 +326,7 @@ namespace Guru
/// <summary>
/// 启动广告服务
/// </summary>
internal static void StartAdService(AdsInitSpec spec = null)
private static void StartAdService(AdsInitSpec spec = null)
{
//---------- Using InitConfig ----------
@ -300,16 +347,18 @@ namespace Guru
//--------- Add Callbacks -----------
// BADS
ADService.OnBannerStartLoad = OnBannerStartLoad;
ADService.OnBannerLoaded = OnBannerLoaded;
ADService.Instance.OnBannerStartLoad = OnBannerStartLoad;
ADService.Instance.OnBannerLoaded = OnBannerLoaded;
// IADS
ADService.OnInterstitialStartLoad = OnInterstitialStartLoad;
ADService.OnInterstitialLoaded = OnInterstitialLoaded;
ADService.OnInterstitialFailed = OnInterstitialFailed;
ADService.Instance.OnInterstitialStartLoad = OnInterstitialStartLoad;
ADService.Instance.OnInterstitialLoaded = OnInterstitialLoaded;
ADService.Instance.OnInterstitialFailed = OnInterstitialFailed;
ADService.Instance.OnInterstitialClosed = OnInterstitialClosed;
// RADS
ADService.OnRewardedStartLoad = OnRewardedStartLoad;
ADService.OnRewardLoaded = OnRewardedLoaded;
ADService.OnRewardFailed = OnRewardedFailed;
ADService.Instance.OnRewardedStartLoad = OnRewardStartLoad;
ADService.Instance.OnRewardLoaded = OnRewardLoaded;
ADService.Instance.OnRewardFailed = OnRewardFailed;
ADService.Instance.OnRewardClosed = OnRewardClosed;
// ---------- Start Services ----------
ADService.Instance.StartService(OnAdsInitComplete, spec);
@ -329,21 +378,25 @@ namespace Guru
}
private static void OnBannerStartLoad(string adUnitId)
=> Callbacks.Ads._onBannerADStartLoad?.Invoke(adUnitId);
=> Callbacks.Ads.InvokeOnBannerADStartLoad(adUnitId);
private static void OnBannerLoaded()
=> Callbacks.Ads._onBannerADLoaded?.Invoke();
=> Callbacks.Ads.InvokeOnBannerADLoaded();
private static void OnInterstitialStartLoad(string adUnitId)
=> Callbacks.Ads._onInterstitialADStartLoad?.Invoke(adUnitId);
=> Callbacks.Ads.InvokeOnInterstitialADStartLoad(adUnitId);
private static void OnInterstitialLoaded()
=> Callbacks.Ads._onInterstitialADLoaded?.Invoke();
=> Callbacks.Ads.InvokeOnInterstitialADLoaded();
private static void OnInterstitialFailed()
=> Callbacks.Ads._onInterstitialADFailed?.Invoke();
private static void OnRewardedStartLoad(string adUnitId)
=> Callbacks.Ads._onRewardedADStartLoad?.Invoke(adUnitId);
private static void OnRewardedLoaded()
=> Callbacks.Ads._onRewardedADLoaded?.Invoke();
private static void OnRewardedFailed()
=> Callbacks.Ads._onRewardADFailed?.Invoke();
=> Callbacks.Ads.InvokeOnInterstitialADFailed();
private static void OnInterstitialClosed()
=> Callbacks.Ads.InvokeOnInterstitialADClosed();
private static void OnRewardStartLoad(string adUnitId)
=> Callbacks.Ads.InvokeOnRewardedADStartLoad(adUnitId);
private static void OnRewardLoaded()
=> Callbacks.Ads.InvokeOnRewardedADLoaded();
private static void OnRewardFailed()
=> Callbacks.Ads.InvokeOnRewardADFailed();
private static void OnRewardClosed()
=> Callbacks.Ads.InvokeOnRewardADClosed();
private static void OnAdsInitComplete()
{
@ -363,7 +416,7 @@ namespace Guru
HideBanner();
}
}
Callbacks.Ads._onAdsInitComplete?.Invoke();
Callbacks.Ads.InvokeOnAdsInitComplete();
}
private static bool CheckAdsReady()
@ -494,6 +547,7 @@ namespace Guru
}
#endregion
}

View File

@ -1,6 +1,4 @@
namespace Guru
{
using System;
@ -12,49 +10,116 @@ namespace Guru
/// </summary>
public partial class GuruSDK
{
/// <summary>
/// 主线关卡类型
/// 只有传入此类型时才会进行 Blevel 的累加
/// </summary>
public const string LevelTypeMain = "main";
//----------------- 关卡开始类型 ---------------------
public const string EventLevelStartModePlay = "play";
public const string EventLevelStartModeReplay = "replay";
public const string EventLevelStartModeContinue= "continue";
//----------------- 关卡结束类型 ---------------------
public const string EventLevelEndSuccess = "success";
public const string EventLevelEndFail = "fail";
public const string EventLevelEndExit = "exit";
public const string EventLevelEndTimeout = "timeout";
#region 通用接口
//TODO: 需要有一个通用的 IEventData 的接口, 需要实现 getName, getData, getSetting, getPriority 等方法
//TODO: Analytics.Track 的参数改为 IEventData
/// <summary>
/// 自定义事件打点
/// </summary>
/// <param name="eventName"></param>
/// <param name="data"></param>
public static void LogEvent(string eventName, Dictionary<string, dynamic> data = null)
/// <param name="priority"></param>
public static void LogEvent(string eventName, Dictionary<string, dynamic> data = null, int priority = -1)
{
if (!IsInitialSuccess)
{
UnityEngine.Debug.LogError($"{Tag} :: LogEvent {eventName} :: Please call <GuruSDK.Start()> first, before you call <LogEvent>.");
return;
}
Analytics.Track(eventName, data);
if(priority < 0) priority = GetEventPriorityInt(eventName);
Analytics.Track(eventName, data, null, priority);
}
public static void SetScreen(string screen, string extra = "")
{
if (!IsInitialSuccess)
{
UnityEngine.Debug.LogError($"{Tag} :: SetScreen {screen} :: Please call <GuruSDK.Start()> first, before you call <SetScreen>.");
UnityEngine.Debug.LogWarning($"{Tag} :: SetScreen {screen} can not be set before SDK init!");
return;
}
Analytics.SetCurrentScreen(screen, extra);
}
#endregion
#region 设置用户属性
/// <summary>
/// 设置用户属性
/// </summary>
/// <param name="key"></param>
/// <param name="value"></param>
public static void SetUserProperty(string key, string value)
{
Analytics.SetUserProperty(key, value);
}
public static void SetUID(string uid)
{
Analytics.SetUid(uid);
}
public static void SetUserBLevel(int bLevel)
{
Analytics.SetBLevel(bLevel);
Model.BLevel = bLevel;
}
public static void SetUserBPlay(int bPlay)
{
Analytics.SetBPlay(bPlay);
Model.BPlay = bPlay;
}
/// <summary>
/// 上报用户全部的 Coin (当前值)
/// </summary>
/// <param name="coins"></param>
public static void SetUserCoin(int coins)
{
SetUserProperty(Consts.PropertyCoin, $"{coins}");
}
/// <summary>
/// 上报用户免费金币的 数量 (累加值)
/// </summary>
/// <param name="freeCoins"></param>
public static void SetUserNonIapCoin(int freeCoins)
{
SetUserProperty(Consts.PropertyNonIAPCoin, $"{freeCoins}");
}
/// <summary>
/// 上报用户付费金币的 数量 (累加值)
/// </summary>
/// <param name="paidCoins"></param>
public static void SetUserIapCoin(int paidCoins)
{
SetUserProperty(Consts.PropertyIAPCoin, $"{paidCoins}");
}
public static void SetUserExp(int exp)
{
SetUserProperty(Consts.PropertyExp, $"{exp}");
}
public static void SetUserHp(int hp)
{
SetUserProperty(Consts.PropertyHp, $"{hp}");
}
public static void SetUserGrade(int grade)
{
SetUserProperty(Consts.PropertyGrade, $"{grade}");
}
public static void SetUserIsIAP(bool isIapUser)
{
Analytics.SetIsIapUser(isIapUser);
}
public static void SetATTStatus(string status)
{
Analytics.SetAttStatus(status);
}
#endregion
#region 游戏打点
@ -69,13 +134,13 @@ namespace Guru
/// <param name="startType">关卡开始类型: play开始游戏replay重玩continue继续游戏</param>
/// <param name="isReplay">是否重新开始: true/false</param>
/// <param name="extra">扩展数据</param>
public static void LogLevelStart(int levelId, string startType = EventLevelStartModePlay,
string levelType = LevelTypeMain, string levelName = "", string itemId = "",
public static void LogLevelStart(int levelId, string startType = Consts.EventLevelStartModePlay,
string levelType = Consts.LevelTypeMain, string levelName = "", string itemId = "",
bool isReplay = false, Dictionary<string, object> extra = null)
{
if (!IsInitialSuccess)
{
UnityEngine.Debug.LogError($"{Tag} :: LogLevelStart {levelId} :: Please call <GuruSDK.Start()> first, before you call <LogLevelStart>.");
Debug.LogError($"{Tag} :: LogLevelStart {levelId} :: Please call <GuruSDK.Start()> first, before you call <LogLevelStart>.");
return;
}
@ -90,10 +155,10 @@ namespace Guru
/// <param name="levelName"></param>
/// <param name="itemId"></param>
/// <param name="extra"></param>
public static void LogLevelContinue(int levelId, string levelType = LevelTypeMain,
public static void LogLevelContinue(int levelId, string levelType = Consts.LevelTypeMain,
string levelName = "", string itemId = "", Dictionary<string, object> extra = null)
{
LogLevelStart(levelId, EventLevelStartModeContinue, levelType, levelName, itemId, true, extra:extra);
LogLevelStart(levelId, Consts.EventLevelStartModeContinue, levelType, levelName, itemId, true, extra:extra);
}
/// <summary>
@ -103,10 +168,10 @@ namespace Guru
/// <param name="levelType"></param>
/// <param name="levelName"></param>
/// <param name="itemId"></param>
public static void LogLevelReplay(int levelId, string levelType = LevelTypeMain,
public static void LogLevelReplay(int levelId, string levelType = Consts.LevelTypeMain,
string levelName = "", string itemId = "", Dictionary<string, object> extra = null)
{
LogLevelStart(levelId, EventLevelStartModeReplay,levelType, levelName, itemId, true, extra:extra);
LogLevelStart(levelId, Consts.EventLevelStartModeReplay,levelType, levelName, itemId, true, extra:extra);
}
/// <summary>
@ -121,36 +186,37 @@ namespace Guru
/// <param name="step">步数(有则上报)</param>
/// <param name="score">分数(有则上报)</param>
/// <param name="extra">扩展数据</param>
public static void LogLevelEnd(int levelId, string result = EventLevelEndSuccess,
string levelType = LevelTypeMain, string levelName = "", string itemId = "",
public static void LogLevelEnd(int levelId, string result = Consts.EventLevelEndSuccess,
string levelType = Consts.LevelTypeMain, string levelName = "", string itemId = "",
int duration = 0, int? step = null, int? score = null, Dictionary<string, object> extra = null)
{
if (!IsInitialSuccess)
{
UnityEngine.Debug.LogError(
Debug.LogError(
$"{Tag} :: LogLevelEnd {levelId} :: Please call <GuruSDK.Start()> first, before you call <LogLevelEnd>.");
return;
}
if (extra == null) extra = new Dictionary<string, object>();
// 优先打 level_end 事件
Analytics.LogLevelEnd(levelId, result, levelName, levelType, itemId, duration, step, score, extra);
// 自动记录关卡属性
if (InitConfig.AutoRecordFinishedLevels)
{
if (result == EventLevelEndSuccess)
if (result == Consts.EventLevelEndSuccess)
{
if (levelType == LevelTypeMain)
if (levelType.ToLower() == Consts.LevelTypeMain)
{
if (levelId > Model.SuccessLevelId) Model.SuccessLevelId = levelId; // 自动记录关卡完成次数
Model.BLevel = levelId; // 自动记录 [主线] 关卡完成次数
}
Model.TotalPlayedCount++; // 自动记录关卡总次数
Model.BPlay++; // 自动记录关卡总次数
Analytics.LevelEndSuccess(Model.TotalPlayedCount); // 自动 level_end_success
var eventData = new LevelEndSuccessEventData(Model.BPlay, extra);
Analytics.TrackLevelEndSuccessEvent(eventData); // 自动 level_end_success
}
Analytics.BLevel = Model.SuccessLevelId; // 记录 BLevel
Analytics.BPlay = Model.TotalPlayedCount; // 记录 BPlay
}
}
@ -165,7 +231,7 @@ namespace Guru
/// <param name="duration"></param>
/// <param name="extra"></param>
public static void LogLevelFirstEnd(string levelType, string levelName, int level,
string result = EventLevelEndSuccess, int duration = 0, Dictionary<string, object> extra = null)
string result = Consts.EventLevelEndSuccess, int duration = 0, Dictionary<string, object> extra = null)
{
Analytics.LevelFirstEnd(levelType, levelName, level, result, duration, extra);
}
@ -177,8 +243,8 @@ namespace Guru
/// /// <param name="extra">扩展参数</param>
public static void LogLevelEndSuccess(int bPlay, Dictionary<string, object> extra = null)
{
if (InitConfig.AutoRecordFinishedLevels) return;
Analytics.LevelEndSuccess(bPlay, extra);
var eventData = new LevelEndSuccessEventData(bPlay, extra);
Analytics.TrackLevelEndSuccessEvent(eventData);
}
/// <summary>
@ -193,10 +259,10 @@ namespace Guru
/// <param name="score"></param>
/// <param name="extra"></param>
public static void LogLevelFail(int levelId,
string levelType = LevelTypeMain, string levelName = "", string itemId = "",
string levelType = Consts.LevelTypeMain, string levelName = "", string itemId = "",
int duration = 0, int? step = null, int? score = null , Dictionary<string, object> extra = null)
{
LogLevelEnd(levelId, EventLevelEndFail, levelType, levelName, itemId, duration, step, score, extra);
LogLevelEnd(levelId, Consts.EventLevelEndFail, levelType, levelName, itemId, duration, step, score, extra);
}
/// <summary>
@ -211,10 +277,10 @@ namespace Guru
/// <param name="score"></param>
/// <param name="extra"></param>
public static void LogLevelFailExit(int levelId,
string levelType = LevelTypeMain, string levelName = "", string itemId = "",
string levelType = Consts.LevelTypeMain, string levelName = "", string itemId = "",
int duration = 0, int? step = null, int? score = null, Dictionary<string, object> extra = null)
{
LogLevelEnd(levelId, EventLevelEndExit, levelType, levelName, itemId, duration, step, score, extra);
LogLevelEnd(levelId, Consts.EventLevelEndExit, levelType, levelName, itemId, duration, step, score, extra);
}
/// <summary>
@ -229,10 +295,10 @@ namespace Guru
/// <param name="score"></param>
/// <param name="extra"></param>
public static void LogLevelFailTimeout(int levelId,
string levelType = LevelTypeMain, string levelName = "", string itemId = "",
string levelType = Consts.LevelTypeMain, string levelName = "", string itemId = "",
int duration = 0, int? step = null, int? score = null, Dictionary<string, object> extra = null)
{
LogLevelEnd(levelId, EventLevelEndTimeout, levelType, levelName, itemId, duration, step, score, extra);
LogLevelEnd(levelId, Consts.EventLevelEndTimeout, levelType, levelName, itemId, duration, step, score, extra);
}
@ -246,7 +312,7 @@ namespace Guru
{
if (!IsInitialSuccess)
{
UnityEngine.Debug.LogError($"{Tag} :: LogLevelUp {playerLevel} :: Please call <GuruSDK.Start()> first, before you call <LogLevelUp>.");
Debug.LogError($"{Tag} :: LogLevelUp {playerLevel} :: Please call <GuruSDK.Start()> first, before you call <LogLevelUp>.");
return;
}
Analytics.LevelUp(playerLevel, characterName, extra);
@ -261,7 +327,7 @@ namespace Guru
{
if (!IsInitialSuccess)
{
UnityEngine.Debug.LogError($"{Tag} :: LogAchievement {achievementId} :: Please call <GuruSDK.Start()> first, before you call <LogAchievement>.");
Debug.LogError($"{Tag} :: LogAchievement {achievementId} :: Please call <GuruSDK.Start()> first, before you call <LogAchievement>.");
return;
}
Analytics.UnlockAchievement(achievementId, extra);
@ -304,228 +370,38 @@ namespace Guru
LogEvent(Consts.EventHpPoints, dict);
}
#endregion
#region 用户属性
/// <summary>
/// 提前调用用户属性
/// </summary>
private static void InitUserProperties()
{
if (!IsInitialSuccess)
{
UnityEngine.Debug.LogError($"{Tag} :: InitUserProperties :: Please call <GuruSDK.Start()> first, before you call <InitUserProperties>.");
return;
}
Debug.Log($"[SDK] --- PurchasedCount:{Model.PurchasedCount}");
Debug.Log($"[SDK] --- IsIapUser:{Model.IsIapUser}");
SetUserIsIAP(Model.IsIapUser); // 预先设置用户的 IAP User 属性
SetUserBLevel(Model.SuccessLevelId); // 预先设置用户的 BLevel 属性
SetUserBPlay(Model.TotalPlayedCount); // 预先设置用户的 BPlay 属性
if (Model.IsNoAds) SetBuyNoAds(true); // 设置用户已经购买了去广告
}
private static HashSet<string> _userPropertyExistKeys = new HashSet<string>();
private static void RecordUserPropertyKey(string key)
{
if(_userPropertyExistKeys == null)
_userPropertyExistKeys = new HashSet<string>();
if(!HasUserPropertyKey(key)) _userPropertyExistKeys.Add(key);
}
private static bool HasUserPropertyKey(string key)
{
return _userPropertyExistKeys?.Contains(key) ?? false;
}
/// <summary>
/// 设置用户属性
/// </summary>
/// <param name="key"></param>
/// <param name="value"></param>
public static void SetUserProperty(string key, string value)
{
if (!IsInitialSuccess)
{
UnityEngine.Debug.LogError($"{Tag} :: SetUserProperty {key}:{value} ::Please call <GuruSDK.Start()> first, before you call <SetUserProperty>.");
return;
}
RecordUserPropertyKey(key);
Analytics.SetUserProperty(key, value);
}
public static void SetUID(string uid)
{
SetUserProperty(Consts.PropertyUserID, uid);
}
public static void SetUserBLevel(int blevel)
{
if (!InitConfig.AutoRecordFinishedLevels)
{
Model.SetBLevelValue(blevel);
Analytics.BLevel = blevel;
}
SetUserProperty(Consts.PropertyLevel, $"{blevel}");
}
public static void SetUserBPlay(int bplay)
{
if (!InitConfig.AutoRecordFinishedLevels)
{
Model.SetBPlayValue(bplay);
Analytics.BPlay = bplay;
}
SetUserProperty(Consts.PropertyPlay, $"{bplay}");
}
/// <summary>
/// 上报用户全部的 Coin (当前值)
/// </summary>
/// <param name="coins"></param>
public static void SetUserCoin(int coins)
{
SetUserProperty(Consts.PropertyCoin, $"{coins}");
}
/// <summary>
/// 上报用户免费金币的 数量 (累加值)
/// </summary>
/// <param name="freeCoins"></param>
public static void SetUserNonIapCoin(int freeCoins)
{
SetUserProperty(Consts.PropertyNonIAPCoin, $"{freeCoins}");
}
/// <summary>
/// 上报用户付费金币的 数量 (累加值)
/// </summary>
/// <param name="freeCoins"></param>
public static void SetUserIapCoin(int paidCoins)
{
SetUserProperty(Consts.PropertyIAPCoin, $"{paidCoins}");
}
public static void SetUserExp(int exp)
{
SetUserProperty(Consts.PropertyExp, $"{exp}");
}
public static void SetUserHp(int hp)
{
SetUserProperty(Consts.PropertyHp, $"{hp}");
}
public static void SetUserGrade(int grade)
{
SetUserProperty(Consts.PropertyGrade, $"{grade}");
}
public static void SetUserIsIAP(bool isIapUser)
{
SetUserProperty(Consts.PropertyIsIAPUser, isIapUser? "true" : "false");
}
public static void SetFirstOpenTime(string timestamp)
{
SetUserProperty(Analytics.PropertyFirstOpenTime, timestamp);
}
public static void SetNotiPerm(string status)
{
SetUserProperty(Consts.PropertyNotiPerm, status);
}
public static void SetATTStatus(string status)
{
SetUserProperty(Consts.PropertyATTStatus, status);
}
/// <summary>
/// 初始化时调用一下所有的属性打点 </br>
/// <a href="https://docs.google.com/spreadsheets/d/1N47rXgjatRHFvzWWx0Hqv5C1D9NHHGbggi6pQ65c-zQ/edit#gid=1858695240">用户属性文档</a>
/// </summary>
private static void UpdateAllUserProperties()
{
if(!HasUserPropertyKey(Consts.PropertyFirstOpenTime))
SetFirstOpenTime(TimeUtil.GetCurrentTimeStamp().ToString()); // first_open_time
if(!HasUserPropertyKey(Consts.PropertyIsIAPUser))
SetUserIsIAP(Model?.IsIapUser ?? false); // is_iap_user
if (!HasUserPropertyKey(Consts.PropertyLevel))
SetUserBLevel(Model?.SuccessLevelId ?? 0); // b_level
if (!HasUserPropertyKey(Consts.PropertyPlay))
SetUserBLevel(Model?.TotalPlayedCount ?? 0); // b_play
if(!HasUserPropertyKey(Consts.PropertyUserID))
SetUserProperty(Consts.PropertyUserID, UID); // user_id
if(!HasUserPropertyKey(Consts.PropertyDeviceID))
SetUserProperty(Consts.PropertyDeviceID, DeviceId); // device_id
if(!HasUserPropertyKey(Consts.PropertyIAPCoin))
SetUserIapCoin(0); // iap_coin
if(!HasUserPropertyKey(Consts.PropertyNonIAPCoin))
SetUserNonIapCoin(0); // non_iap_coin
if(!HasUserPropertyKey(Consts.PropertyCoin))
SetUserCoin(0);// coin
if (!HasUserPropertyKey(Consts.PropertyGrade))
SetUserGrade(0); // grade
if(!HasUserPropertyKey(Consts.PropertyExp))
SetUserExp(0); // exp
if(!HasUserPropertyKey(Consts.PropertyHp))
SetUserHp(0); // hp
#if UNITY_IOS
if(!HasUserPropertyKey(Consts.PropertyATTStatus))
SetATTStatus("notDetermined"); // att_status
#endif
if(!HasUserPropertyKey(Consts.PropertyNotiPerm))
SetNotiPerm("not_determined"); // noti_perm
}
#endregion
#region SDK 打点
/// <summary>
/// Log SDK boost time
/// </summary>
/// <param name="time"></param>
private static void LogSDKInitTime(double time)
private static void LogSDKInfo(double time)
{
Analytics.Track(Consts.EventSDKInfo, new Dictionary<string, dynamic>()
{
{ "boost_time", time.ToString("F6") },
{ Consts.PropertyDeviceID, DeviceId },
{ "version", Version}
{ "version", Version},
{ "network", Instance.GetNetworkStatus()},
}, new Analytics.EventSetting()
{
EnableFirebaseAnalytics = true,
});
SetUserProperty("sdk_version", Version);
}
/// <summary>
/// 获取 GuruSDK 实验分组
/// </summary>
/// <returns></returns>
public static string GetGuruExperimentGroupId()
{
if (!GuruAnalytics.IsReady) return "not_set";
return GuruAnalytics.Instance.ExperimentGroupId;
}
#endregion
#region IAP 打点
@ -555,7 +431,7 @@ namespace Guru
/// 当付费页面打开时调用 (iap_imp)
/// </summary>
/// <param name="scene">付费页场景名称</param>
/// <param name="productId">列表中首个商品的 ProductId </param>
/// <param name="extra"></param>
public static void LogIAPImp(string scene, Dictionary<string, object> extra = null)
{
Analytics.IAPImp(scene, extra);
@ -565,7 +441,7 @@ namespace Guru
/// 当付费页面关闭时调用 (iap_close)
/// </summary>
/// <param name="scene"></param>
/// <param name="productId"></param>
/// <param name="extra"></param>
public static void LogIAPClose(string scene, Dictionary<string, object> extra = null)
{
Analytics.IAPClose(scene, extra);
@ -576,7 +452,9 @@ namespace Guru
/// </summary>
/// <param name="scene"></param>
/// <param name="productId"></param>
/// <param name="basePlan"></param>
/// <param name="offerId"></param>
/// <param name="extra"></param>
public static void LogIAPClick(string scene, string productId, string basePlan = "", string offerId = "", Dictionary<string, object> extra = null)
{
Analytics.IAPClick(scene, productId, basePlan, offerId, extra);
@ -608,6 +486,7 @@ namespace Guru
/// <param name="levelName">当前关卡或者人物等级名称</param>
/// <param name="itemName">购买道具名称</param>
/// <param name="scene">购买场景如 Store, Workbench, Sign, Ads....</param>
/// <param name="extra">自定义数据</param>
public static void LogEarnVirtualCurrency(string currencyName,
int value, int balance,
string category = "", string itemName = "",
@ -616,19 +495,55 @@ namespace Guru
Analytics.EarnVirtualCurrency(currencyName, value, balance, category, itemName,levelName, scene, extra);
}
/// <summary>
/// 游戏初次启动/用户获得初始道具
/// </summary>
/// <param name="currencyName">货币名称</param>
/// <param name="value">货币增加值 10</param>
/// <param name="balance">结算后货币总量 20 -> 30</param>
/// <param name="levelName">购入道具 ID / 道具名称</param>
/// <param name="scene">购买场景如 Store, Workbench, Sign, Ads....</param>
/// <param name="extra">自定义数据</param>
public static void LogEarnVirtualCurrencyByFirstOpen(string currencyName,
int value, int balance,
string levelName = "", string scene = "", Dictionary<string, object> extra = null)
{
string item_category = Consts.CurrencyCategoryReward;
string item_name = "first_open";
Analytics.EarnVirtualCurrency(currencyName, value, balance, item_category, item_name,levelName, scene, extra);
}
/// <summary>
/// 出售道具后获取货币
/// </summary>
/// <param name="currencyName">货币名称</param>
/// <param name="value">货币增加值 10</param>
/// <param name="balance">结算后货币总量 20 -> 30</param>
/// <param name="itemName">购买道具名称</param>
/// <param name="levelName">当前关卡或者人物等级名称</param>
/// <param name="scene">购买场景如 Store, Workbench, Sign, Ads....</param>
/// <param name="extra">自定义数据</param>
public static void LogEarnVirtualCurrencyBySellItem(string currencyName,
int value, int balance, string itemName,
string levelName = "", string scene = "", Dictionary<string, object> extra = null)
{
string item_category = Consts.CurrencyCategoryIGC;
Analytics.EarnVirtualCurrency(currencyName, value, balance, item_category, itemName,levelName, scene, extra);
}
/// <summary>
/// 赚取组合: 货币+道具 (earn_virtual_currency) (props)
/// </summary>
/// <param name="currencyName"></param>
/// <param name="value"></param>
/// <param name="balance"></param>
/// <param name="category"></param>
/// <param name="itemName"></param>
/// <param name="props"></param>
/// <param name="levelName"></param>
/// <param name="scene"></param>
/// <param name="currencyName">货币名称</param>
/// <param name="value">货币增加值 10</param>
/// <param name="balance">结算后货币总量 20 -> 30</param>
/// <param name="category">消耗类型, 默认值请赋 reward</param>
/// <param name="itemName">购买道具名称</param>
/// <param name="props">获取的道具组合</param>
/// <param name="levelName">当前关卡或者人物等级名称</param>
/// <param name="scene">购买场景如 Store, Workbench, Sign, Ads....</param>
/// <param name="extra">自定义数据</param>
private static void LogEarnVirtualCurrencyAndProps(string currencyName,
int value = 0, int balance = 0,
string category = "", string itemName = "",
@ -664,6 +579,7 @@ namespace Guru
/// <param name="levelName">当前关卡名称</param>
/// <param name="scene">应用场景</param>
/// <param name="props">获取的道具名称列表</param>
/// <param name="extra"></param>
public static void LogEarnVirtualCurrencyBySign(string currencyName,
int value = 0, int balance = 0, string levelName = "",
string scene = "home_page", string[] props = null, Dictionary<string, object> extra = null)
@ -687,6 +603,7 @@ namespace Guru
/// <param name="levelName">当前关卡名称</param>
/// <param name="scene">应用场景</param>
/// <param name="props">获取的道具名称列表</param>
/// <param name="extra"></param>
public static void LogEarnVirtualCurrencyByIAP(string currencyName,
int value = 0, int balance = 0, string levelName = "",
string scene = "store", string[] props = null, Dictionary<string, object> extra = null)
@ -709,6 +626,7 @@ namespace Guru
/// <param name="levelName">当前关卡名称</param>
/// <param name="scene">应用场景</param>
/// <param name="props">获取的道具名称列表</param>
/// <param name="extra"></param>
public static void LogEarnVirtualCurrencyByAds(string currencyName,
int value = 0, int balance = 0, string levelName = "",
string scene = "store", string[] props = null, Dictionary<string, object> extra = null)
@ -717,7 +635,7 @@ namespace Guru
string itemName = "ads";
LogEarnVirtualCurrencyAndProps(currencyName, value, balance, category, itemName, levelName, scene, props, extra);
}
/// <summary>
/// 使用了金币半价 + 看广告获取到货币/道具 (earn_virtual_currency) (bonus:ads)
/// <li>通常类型: Coin 收入 </li>
@ -730,6 +648,7 @@ namespace Guru
/// <param name="levelName">当前关卡名称</param>
/// <param name="scene">应用场景</param>
/// <param name="props">获取的道具名称列表</param>
/// <param name="extra"></param>
public static void LogEarnVirtualCurrencyByPaidAds(string currencyName,
int value = 0, int balance = 0, string levelName = "",
string scene = Consts.ParameterDefaultScene, string[] props = null, Dictionary<string, object> extra = null)
@ -751,6 +670,7 @@ namespace Guru
/// <param name="levelName">当前关卡名称</param>
/// <param name="scene">应用场景</param>
/// <param name="props">获取的道具名称列表</param>
/// <param name="extra"></param>
public static void LogEarnVirtualCurrencyByLevelComplete(string currencyName,
int value = 0, int balance = 0, string levelName = "",
string scene = "store", string[] props = null, Dictionary<string, object> extra = null)
@ -762,24 +682,25 @@ namespace Guru
/// <summary>
/// 通过使用 Currency 购买获得 Prop (earn_virtual_currency) (reward:level)
/// 购买获得 Prop (earn_virtual_currency) (reward:level)
/// 记录 Prop 增加的打点, 消费游戏内货币
/// </summary>
/// <param name="currencyName">货币名称</param>
/// <param name="props">获取的道具名称列表</param>
/// <param name="currencyName">购买的道具名称</param>
/// <param name="spendCurrencyName">消费货币名称</param>
/// <param name="scene">应用场景</param>
/// <param name="value">赚取金额</param>
/// <param name="balance">货币总量(累加后)</param>
/// <param name="value">购入数量</param>
/// <param name="balance">道具总量(累加后)</param>
/// <param name="levelName">当前关卡名称</param>
public static void LogEarnPropsByVirtualCurrency(string currencyName, string[] props,
string scene = Consts.ParameterDefaultScene,
int value = 1, int balance = 0, string levelName = "", Dictionary<string, object> extra = null)
/// <param name="extra"></param>
public static void LogEarnVirtualCurrencyByIGC(string currencyName, string spendCurrencyName, int value = 0, int balance = 0,
string levelName = "", string scene = "", Dictionary<string, object> extra = null)
{
string category = Consts.CurrencyCategoryIGC;
string itemName = currencyName;
LogEarnVirtualCurrencyAndProps(currencyName, value, balance, category, itemName, levelName, scene, props, extra);
string itemName = spendCurrencyName;
if (string.IsNullOrEmpty(scene)) scene = Consts.ParameterDefaultScene;
LogEarnVirtualCurrencyAndProps(currencyName, value, balance, category, itemName, levelName, scene, null, extra); // TODO 这里的打点不对
}
/// <summary>
/// 通过道具交换/合成或得了其他道具 (earn_virtual_currency) (igb:coin)
/// </summary>
@ -789,6 +710,7 @@ namespace Guru
/// <param name="value"></param>
/// <param name="balance"></param>
/// <param name="levelName"></param>
/// <param name="extra"></param>
public static void LogEarnPropByProp(string propName, string otherName,
string scene = Consts.ParameterDefaultScene,
int value = 1, int balance = 0, string levelName = "", Dictionary<string, object> extra = null)
@ -796,8 +718,8 @@ namespace Guru
string category = Consts.CurrencyCategoryIGB;
LogEarnVirtualCurrency(propName, value, balance, category, otherName, levelName, scene, extra);
}
/// <summary>
/// 通过转盘或者抽奖, 获取货币/道具 (earn_virtual_currency) (igb:lottery)
/// <li>通常类型: Coin 收入 </li>
@ -810,6 +732,7 @@ namespace Guru
/// <param name="levelName">当前关卡名称</param>
/// <param name="scene">应用场景</param>
/// <param name="props">获取的道具名称列表</param>
/// <param name="extra"></param>
public static void LogEarnVirtualCurrencyByLottery(string currencyName,
int value = 0, int balance = 0, string levelName = "",
string scene = "store", string[] props = null, Dictionary<string, object> extra = null)
@ -835,13 +758,30 @@ namespace Guru
/// <param name="levelName">当前关卡或者人物等级名称</param>
/// <param name="itemName">购买道具名称</param>
/// <param name="scene">购买场景如 Store, Workbench, Sign, Ads....</param>
/// <param name="extra"></param>
public static void LogSpendVirtualCurrency(string currencyName, int value, int balance, string category = "", string itemName = "",
string levelName = "", string scene = "", Dictionary<string, object> extra = null)
{
Analytics.SpendVirtualCurrency(currencyName, value, balance, category, itemName, levelName, scene, extra);
}
/// <summary>
/// 消耗 Boost 道具
/// </summary>
/// <param name="currencyName">货币/道具名称</param>
/// <param name="value">货币消耗值 10</param>
/// <param name="balance">结算后货币总量 30 -> 20</param>
/// <param name="itemName"></param>
/// <param name="levelName"></param>
/// <param name="scene"></param>
/// <param name="extra"></param>
public static void LogSpendVirtualCurrencyAsBoost(string currencyName, int value, int balance, string itemName = "",
string levelName = "", string scene = "", Dictionary<string, object> extra = null)
{
string category = Consts.CurrencyCategoryBoost;
Analytics.SpendVirtualCurrency(currencyName, value, balance, category, itemName, levelName, scene, extra);
}
/// <summary>
/// 消耗货币购买道具 (spend_virtual_currency) (props)
/// </summary>
@ -851,11 +791,13 @@ namespace Guru
/// <param name="balance"></param>
/// <param name="levelName"></param>
/// <param name="scene"></param>
/// <param name="extra"></param>
public static void LogSpendVirtualCurrencyWithProp(string currencyName, string prop,
int value, int balance,
string levelName = "", string scene = "", Dictionary<string, object> extra = null)
{
LogSpendVirtualCurrencyWithProps(currencyName, new string[] {prop}, value, balance, levelName, scene, extra);
string category = Consts.CurrencyCategoryProp;
LogSpendVirtualCurrency(currencyName, value, balance, category, prop, levelName, scene, extra);
}
/// <summary>
@ -867,6 +809,7 @@ namespace Guru
/// <param name="balance"></param>
/// <param name="levelName"></param>
/// <param name="scene"></param>
/// <param name="extra"></param>
public static void LogSpendVirtualCurrencyWithProps(string currencyName, string[] props,
int value, int balance,
string levelName = "", string scene = "", Dictionary<string, object> extra = null)
@ -892,6 +835,7 @@ namespace Guru
/// <param name="balance"></param>
/// <param name="levelName"></param>
/// <param name="scene"></param>
/// <param name="extra"></param>
public static void LogSpendVirtualCurrencyWithBundle(string currencyName, string bundle,
int value, int balance,
string levelName = "", string scene = "", Dictionary<string, object> extra = null)
@ -908,6 +852,7 @@ namespace Guru
/// <param name="balance"></param>
/// <param name="levelName"></param>
/// <param name="scene"></param>
/// <param name="extra"></param>
public static void LogSpendVirtualCurrencyWithBundles(string currencyName, string[] bundles,
int value, int balance,
string levelName = "", string scene = "", Dictionary<string, object> extra = null)
@ -923,16 +868,18 @@ namespace Guru
}
}
}
/// <summary>
/// 消耗物品, 交换其他物品 (spend_virtual_currency) (prop)
/// </summary>
/// <param name="currencyName"></param>
/// <param name="bundles"></param>
/// <param name="propName"></param>
/// <param name="otherName"></param>
/// <param name="value"></param>
/// <param name="balance"></param>
/// <param name="levelName"></param>
/// <param name="scene"></param>
/// <param name="extraCategory"></param>
/// <param name="extra"></param>
public static void LogSpendPropWithProp(string propName, string otherName,
int value, int balance,
string levelName = "", string scene = "", string extraCategory = "", Dictionary<string, object> extra = null)
@ -1207,7 +1154,7 @@ namespace Guru
CrashlyticsAgent.Log(message);
}
public static void CrashException(string message)
public static void CrashLogException(string message)
{
if (!IsFirebaseReady) return;
CrashlyticsAgent.LogException(message);
@ -1219,11 +1166,73 @@ namespace Guru
CrashlyticsAgent.LogException(ex);
}
public static void CrashCustomKeys(string key, string value)
public static void CrashSetCustomKeys(string key, string value)
{
if (!IsFirebaseReady) return;
CrashlyticsAgent.SetCustomKey(key, value);
}
#endregion
#region 优先级设置
private static readonly Dictionary<string, int> _eventPriorities = new Dictionary<string, int>(10);
/// <summary>
/// 设置
/// </summary>
/// <param name="priority"></param>
/// <param name="eventNames"></param>
public static void SetEventPriority(EventPriority priority, string[] eventNames)
{
int i = 0;
while (i < eventNames.Length)
{
var evt = eventNames[i];
if (!string.IsNullOrEmpty(evt))
{
_eventPriorities[evt] = (int)priority;
}
i++;
}
}
public static void SetEventPriority(EventPriority priority, string eventName)
{
SetEventPriority(priority, new string[]{eventName});
}
public static EventPriority GetEventPriority(string eventName)
{
if (_eventPriorities.TryGetValue(eventName, out int p))
{
return (EventPriority)p;
}
return EventPriority.Default;
}
public static int GetEventPriorityInt(string eventName)
{
return (int)GetEventPriority(eventName);
}
/// <summary>
/// set all events as 'Emergence' event, which will be triggered immediately
/// </summary>
private void SetSDKEventPriority()
{
SetEventPriority(EventPriority.Emergence, new []
{
Consts.EventTchAdRev001Impression,
Consts.EventTchAdRev02Impression,
Consts.EventLevelStart,
Consts.EventLevelEnd,
Consts.EventIAPReturnTrue,
Consts.EventIAPPurchase,
});
}
#endregion
}
}

View File

@ -1,241 +0,0 @@
namespace Guru
{
using System;
using UnityEngine;
public partial class GuruSDK
{
/// <summary>
/// 回调参数类
/// </summary>
public class Callbacks
{
/// <summary>
/// APP 事件
/// </summary>
public static class App
{
internal static Action<bool> _onAppPaused;
public static event Action<bool> OnAppPaused
{
add => _onAppPaused += value;
remove => _onAppPaused -= value;
}
internal static Action _onAppQuit;
public static event Action OnAppQuit
{
add => _onAppQuit += value;
remove => _onAppQuit -= value;
}
}
/// <summary>
/// GDPR Consent
/// </summary>
public static class ConsentFlow
{
/// <summary>
/// 当Consent启动结束后返回状态码
/// </summary>
public static event Action<int> OnConsentResult
{
add => _onConsentResult += value;
remove => _onConsentResult -= value;
}
internal static Action<int> _onConsentResult;
/// <summary>
/// ATT 状态返回
/// </summary>
public static event Action<int> OnAttResult
{
add => _onAttResult += value;
remove => _onAttResult -= value;
}
internal static Action<int> _onAttResult;
}
/// <summary>
/// 广告回调
/// </summary>
public static class Ads
{
internal static Action _onAdsInitComplete;
public static event Action OnAdsInitComplete
{
add => _onAdsInitComplete += value;
remove => _onAdsInitComplete -= value;
}
internal static Action<string> _onBannerADStartLoad;
public static event Action<string> OnBannerADStartLoad
{
add => _onBannerADStartLoad += value;
remove => _onBannerADStartLoad -= value;
}
internal static Action _onBannerADLoaded;
public static event Action OnBannerADLoaded
{
add => _onBannerADLoaded += value;
remove => _onBannerADLoaded -= value;
}
internal static Action<string> _onInterstitialADStartLoad;
public static event Action<string> OnInterstitialADStartLoad
{
add => _onInterstitialADStartLoad += value;
remove => _onInterstitialADStartLoad -= value;
}
internal static Action _onInterstitialADLoaded;
public static event Action OnInterstitialADLoaded
{
add => _onInterstitialADLoaded += value;
remove => _onInterstitialADLoaded -= value;
}
internal static Action _onInterstitialADFailed;
public static event Action OnInterstitialADFailed
{
add => _onInterstitialADFailed += value;
remove => _onInterstitialADFailed -= value;
}
internal static Action<string> _onRewardedADStartLoad;
public static event Action<string> OnRewardedADStartLoad
{
add => _onRewardedADStartLoad += value;
remove => _onRewardedADStartLoad -= value;
}
internal static Action _onRewardedADLoaded;
public static event Action OnRewardedADLoaded
{
add => _onRewardedADLoaded += value;
remove => _onRewardedADLoaded -= value;
}
internal static Action _onRewardADFailed;
public static event Action OnRewardADFailed
{
add => _onRewardADFailed += value;
remove => _onRewardADFailed -= value;
}
}
/// <summary>
/// 云控参数
/// </summary>
public static class Remote
{
internal static Action<bool> _onRemoteFetchComplete;
public static event Action<bool> OnRemoteFetchComplete
{
add => _onRemoteFetchComplete += value;
remove => _onRemoteFetchComplete -= value;
}
}
/// <summary>
/// 支付回调
/// </summary>
public static class IAP
{
internal static Action _onIAPInitStart;
public static event Action OnIAPInitStart
{
add => _onIAPInitStart += value;
remove => _onIAPInitStart -= value;
}
internal static Action<bool> _onIAPInitComplete;
public static event Action<bool> OnIAPInitComplete
{
add => _onIAPInitComplete += value;
remove => _onIAPInitComplete -= value;
}
internal static Action<string> _onPurchaseStart;
public static event Action<string> OnPurchaseStart
{
add => _onPurchaseStart += value;
remove => _onPurchaseStart -= value;
}
internal static Action<string, bool> _onPurchaseEnd;
public static event Action<string, bool> OnPurchaseEnd
{
add => _onPurchaseEnd += value;
remove => _onPurchaseEnd -= value;
}
internal static Action<string, string> _onPurchaseFailed;
public static event Action<string, string> OnPurchaseFailed
{
add => _onPurchaseFailed += value;
remove => _onPurchaseFailed -= value;
}
internal static Action<bool, string> _onIAPRestored;
public static event Action<bool, string> OnIAPRestored
{
add => _onIAPRestored += value;
remove => _onIAPRestored -= value;
}
}
public static class SDK
{
internal static Action<bool> _onFirebaseReady;
public static event Action<bool> OnFirebaseReady
{
add => _onFirebaseReady += value;
remove => _onFirebaseReady -= value;
}
internal static Action _onGuruServiceReady;
public static event Action OnGuruServiceReady
{
add => _onGuruServiceReady += value;
remove => _onGuruServiceReady -= value;
}
internal static Action<bool> _onDebuggerDisplayed;
public static event Action<bool> OnDisplayDebugger
{
add => _onDebuggerDisplayed += value;
remove => _onDebuggerDisplayed -= value;
}
internal static Action<bool> _onUserAuthResult;
public static event Action<bool> OnUserAuthResult
{
add => _onUserAuthResult += value;
remove => _onUserAuthResult -= value;
}
internal static Action<bool> _onFirebaseAuthResult;
public static event Action<bool> OnFirebaseAuthResult
{
add => _onFirebaseAuthResult += value;
remove => _onFirebaseAuthResult -= value;
}
}
}
}
}

View File

@ -0,0 +1,378 @@
namespace Guru
{
using System;
public partial class GuruSDK
{
/// <summary>
/// 回调参数类
/// </summary>
public class Callbacks
{
/// <summary>
/// APP 事件
/// </summary>
public static class App
{
private static Action<bool> _onAppPaused;
public static event Action<bool> OnAppPaused
{
add => _onAppPaused += value;
remove => _onAppPaused -= value;
}
internal static void InvokeOnAppPaused(bool isPaused)
{
_onAppPaused?.Invoke(isPaused);
}
private static Action _onAppQuit;
public static event Action OnAppQuit
{
add => _onAppQuit += value;
remove => _onAppQuit -= value;
}
internal static void InvokeOnAppQuit()
{
_onAppQuit?.Invoke();
}
}
/// <summary>
/// GDPR Consent
/// </summary>
public static class ConsentFlow
{
/// <summary>
/// 当Consent启动结束后返回状态码
/// </summary>
public static event Action<int> OnConsentResult
{
add => _onConsentResult += value;
remove => _onConsentResult -= value;
}
private static Action<int> _onConsentResult;
internal static void InvokeOnConsentResult(int code)
{
_onConsentResult?.Invoke(code);
}
/// <summary>
/// ATT 状态返回
/// </summary>
public static event Action<int> OnAttResult
{
add => _onAttResult += value;
remove => _onAttResult -= value;
}
private static Action<int> _onAttResult;
internal static void InvokeOnAttResultCallback(int code)
{
_onAttResult?.Invoke(code);
}
}
/// <summary>
/// 广告回调
/// </summary>
public static class Ads
{
private static Action _onAdsInitComplete;
public static event Action OnAdsInitComplete
{
add => _onAdsInitComplete += value;
remove => _onAdsInitComplete -= value;
}
internal static void InvokeOnAdsInitComplete()
{
_onAdsInitComplete?.Invoke();
}
//------------ BANNER -----------------
private static Action<string> _onBannerADStartLoad;
public static event Action<string> OnBannerADStartLoad
{
add => _onBannerADStartLoad += value;
remove => _onBannerADStartLoad -= value;
}
internal static void InvokeOnBannerADStartLoad(string adUnitId)
{
_onBannerADStartLoad?.Invoke(adUnitId);
}
private static Action _onBannerADLoaded;
public static event Action OnBannerADLoaded
{
add => _onBannerADLoaded += value;
remove => _onBannerADLoaded -= value;
}
internal static void InvokeOnBannerADLoaded()
{
_onBannerADLoaded?.Invoke();
}
//------------ INTER -----------------
private static Action<string> _onInterstitialADStartLoad;
public static event Action<string> OnInterstitialADStartLoad
{
add => _onInterstitialADStartLoad += value;
remove => _onInterstitialADStartLoad -= value;
}
internal static void InvokeOnInterstitialADStartLoad(string adUnitId)
{
_onInterstitialADStartLoad?.Invoke(adUnitId);
}
private static Action _onInterstitialADLoaded;
public static event Action OnInterstitialADLoaded
{
add => _onInterstitialADLoaded += value;
remove => _onInterstitialADLoaded -= value;
}
internal static void InvokeOnInterstitialADLoaded()
{
_onInterstitialADLoaded?.Invoke();
}
private static Action _onInterstitialADFailed;
public static event Action OnInterstitialADFailed
{
add => _onInterstitialADFailed += value;
remove => _onInterstitialADFailed -= value;
}
internal static void InvokeOnInterstitialADFailed()
{
_onInterstitialADFailed?.Invoke();
}
private static Action _onInterstitialADClosed;
public static event Action OnInterstitialADClosed
{
add => _onInterstitialADClosed += value;
remove => _onInterstitialADClosed -= value;
}
internal static void InvokeOnInterstitialADClosed()
{
_onInterstitialADClosed?.Invoke();
}
//------------ REWARD -----------------
private static Action<string> _onRewardedADStartLoad;
public static event Action<string> OnRewardedADStartLoad
{
add => _onRewardedADStartLoad += value;
remove => _onRewardedADStartLoad -= value;
}
internal static void InvokeOnRewardedADStartLoad(string adUnitId)
{
_onRewardedADStartLoad?.Invoke(adUnitId);
}
private static Action _onRewardedADLoaded;
public static event Action OnRewardedADLoaded
{
add => _onRewardedADLoaded += value;
remove => _onRewardedADLoaded -= value;
}
internal static void InvokeOnRewardedADLoaded()
{
_onRewardedADLoaded?.Invoke();
}
private static Action _onRewardADClosed;
public static event Action OnRewardedADClosed
{
add => _onRewardADClosed += value;
remove => _onRewardADClosed -= value;
}
internal static void InvokeOnRewardADClosed()
{
_onRewardADClosed?.Invoke();
}
private static Action _onRewardADFailed;
public static event Action OnRewardADFailed
{
add => _onRewardADFailed += value;
remove => _onRewardADFailed -= value;
}
internal static void InvokeOnRewardADFailed()
{
_onRewardADFailed?.Invoke();
}
}
/// <summary>
/// 云控参数
/// </summary>
public static class Remote
{
private static Action<bool> _onRemoteFetchComplete;
public static event Action<bool> OnRemoteFetchComplete
{
add => _onRemoteFetchComplete += value;
remove => _onRemoteFetchComplete -= value;
}
internal static void InvokeOnRemoteFetchComplete(bool success)
{
_onRemoteFetchComplete?.Invoke(success);
}
}
/// <summary>
/// 支付回调
/// </summary>
public static class IAP
{
private static Action _onIAPInitStart;
public static event Action OnIAPInitStart
{
add => _onIAPInitStart += value;
remove => _onIAPInitStart -= value;
}
internal static void InvokeOnIAPInitStart()
{
_onIAPInitStart?.Invoke();
}
private static Action<bool> _onIAPInitComplete;
public static event Action<bool> OnIAPInitComplete
{
add => _onIAPInitComplete += value;
remove => _onIAPInitComplete -= value;
}
internal static void InvokeOnIAPInitComplete(bool success)
{
_onIAPInitComplete?.Invoke(success);
}
private static Action<string> _onPurchaseStart;
public static event Action<string> OnPurchaseStart
{
add => _onPurchaseStart += value;
remove => _onPurchaseStart -= value;
}
internal static void InvokeOnPurchaseStart(string productId)
{
_onPurchaseStart?.Invoke(productId);
}
private static Action<string, bool> _onPurchaseEnd;
public static event Action<string, bool> OnPurchaseEnd
{
add => _onPurchaseEnd += value;
remove => _onPurchaseEnd -= value;
}
internal static void InvokeOnPurchaseEnd(string productId, bool success)
{
_onPurchaseEnd?.Invoke(productId, success);
}
private static Action<string, string> _onPurchaseFailed;
public static event Action<string, string> OnPurchaseFailed
{
add => _onPurchaseFailed += value;
remove => _onPurchaseFailed -= value;
}
internal static void InvokeOnPurchaseFailed(string productId, string error)
{
_onPurchaseFailed?.Invoke(productId, error);
}
private static Action<bool, string> _onIAPRestored;
public static event Action<bool, string> OnIAPRestored
{
add => _onIAPRestored += value;
remove => _onIAPRestored -= value;
}
internal static void InvokeOnIAPRestored(bool success, string productId)
{
_onIAPRestored?.Invoke(success, productId);
}
}
public static class SDK
{
private static Action<bool> _onFirebaseReady;
public static event Action<bool> OnFirebaseReady
{
add => _onFirebaseReady += value;
remove => _onFirebaseReady -= value;
}
internal static void InvokeOnFirebaseReady(bool success)
{
_onFirebaseReady?.Invoke(success);
}
private static Action _onGuruServiceReady;
public static event Action OnGuruServiceReady
{
add => _onGuruServiceReady += value;
remove => _onGuruServiceReady -= value;
}
internal static void InvokeOnGuruServiceReady()
{
_onGuruServiceReady?.Invoke();
}
private static Action<bool> _onDebuggerDisplayed;
public static event Action<bool> OnDisplayDebugger
{
add => _onDebuggerDisplayed += value;
remove => _onDebuggerDisplayed -= value;
}
internal static void InvokeOnDebuggerDisplayed(bool success)
{
_onDebuggerDisplayed?.Invoke(success);
}
private static Action<bool> _onUserAuthResult;
public static event Action<bool> OnGuruUserAuthResult
{
add => _onUserAuthResult += value;
remove => _onUserAuthResult -= value;
}
internal static void InvokeOnGuruUserAuthResult(bool success)
{
_onUserAuthResult?.Invoke(success);
}
// DeepLink 回调
private static Action<string> _onDeeplinkCallback;
public static event Action<string> OnDeeplinkCallback
{
add => _onDeeplinkCallback += value;
remove => _onDeeplinkCallback -= value;
}
internal static void InvokeDeeplinkCallback(string deeplink)
{
_onDeeplinkCallback?.Invoke(deeplink);
}
// TODO: 之后需要添加 define 宏来控制是否可用
// Firebase Auth 回调
private static Action<bool, Firebase.Auth.FirebaseUser> _onFirebaseUserAuthResult;
public static event Action<bool, Firebase.Auth.FirebaseUser> OnFirebaseUserAuthResult
{
add => _onFirebaseUserAuthResult += value;
remove => _onFirebaseUserAuthResult -= value;
}
internal static void InvokeOnFirebaseAuthResult(bool success, Firebase.Auth.FirebaseUser firebaseUser = null)
{
_onFirebaseUserAuthResult?.Invoke(success, firebaseUser);
}
}
}
}
}

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@ -2,6 +2,8 @@ namespace Guru
{
public partial class GuruSDK
{
/// <summary>
/// Consts values
/// </summary>
@ -22,6 +24,7 @@ namespace Guru
public const string EventJoinGroup = "join_group";
public const string EventLevelEnd = "level_end";
public const string EventLevelStart = "level_start";
public const string EventLevelEndSuccessPrefix = "level_end_success_";
public const string EventLevelUp = "level_up";
public const string EventLogin = "login";
public const string EventPostScore = "post_score";
@ -207,7 +210,7 @@ namespace Guru
public const string ATTOptIn = "att_opt_in";
public const string ATTOpOut = "att_opt_out";
public const string ParameterATTStatus = "att_status";
public const string EventATTResult = "att_result";
public const string EventAttResult = "att_result";
// 用户属性
public const string PropertyFirstOpenTime = "first_open_time"; //用户第一次first_open的时间
@ -223,17 +226,19 @@ namespace Guru
public const string PropertyCoin = "coin"; //当前金币数
public const string PropertyExp = "exp"; // 经验值
public const string PropertyHp = "hp"; // 生命值/体力
public const string PropertyNetwork = "network"; // 网络状态
public const string PropertyAndroidID = "android_id"; // Android 平台 AndroidID
public const string PropertyIDFV = "idfv"; // iOS 平台 IDFV
public const string PropertyPicture = "picture"; // 玩家在主线的mapid
public const string PropertyNoAds = "no_ads"; // 玩家是否去广告
public const string PropertyATTStatus = "att_status"; // ATT 状态
public const string PropertyNotiPerm = "noti_perm"; // Notification Permission 状态
public const string PropertyAdjustId = "adjust_id"; // AdjustId
public const string PropertyGDPR = "gdpr"; // GDPR状态
// 经济相关
public const string ParameterBalance = "balance"; // 用于余额
public const string ParameterDefaultScene = "ingame"; // 货币消费默认场景
public const string ParameterDefaultScene = "in_game"; // 货币消费默认场景
public const string ParameterVirtualCurrencyName = "virtual_currency_name"; // 虚拟货币名称
@ -247,15 +252,30 @@ namespace Guru
public const string CurrencyCategoryProp = "prop"; // prop
public const string CurrencyCategoryProps = "props"; // props
public const string CurrencyCategoryBundle = "bundle"; // prop groups
public const string CurrencyCategoryBoost = "boost"; // boost
// SDK
public const string EventSDKInfo = "sdk_info";
//----------------- 关卡开始类型 ---------------------
public const string EventLevelStartModePlay = "play";
public const string EventLevelStartModeReplay = "replay";
public const string EventLevelStartModeContinue= "continue";
//----------------- 关卡结束类型 ---------------------
public const string EventLevelEndSuccess = "success";
public const string EventLevelEndFail = "fail";
public const string EventLevelEndExit = "exit";
public const string EventLevelEndTimeout = "timeout";
/// <summary>
/// 主线关卡类型
/// 只有传入此类型时才会进行 Blevel 的累加
/// </summary>
public const string LevelTypeMain = "main";
#endregion
}
}

View File

@ -7,8 +7,6 @@ namespace Guru
private const string K_CMD_NAME_WATERMARK = "gurusdk.unity.wm";
private const string K_CMD_NAME_CONSOLE = "gurusdk.unity.con";
#region Android 测试入口
/// <summary>

View File

@ -6,8 +6,7 @@ namespace Guru
public partial class GuruSDK
{
private static bool _isDebuggerInited = false;
private static bool _useBaseOpions = true;
private static readonly bool _useBaseOptions = true;
private static GuruDebugger _debugger;
@ -18,7 +17,7 @@ namespace Guru
if (_debugger == null)
{
_debugger = GuruDebugger.Instance;
if (_useBaseOpions)
if (_useBaseOptions)
{
InitDebuggerLayout();
}
@ -26,7 +25,6 @@ namespace Guru
return _debugger;
}
}
/// <summary>
/// 显示广告状态
@ -38,9 +36,7 @@ namespace Guru
Debugger.ShowAdStatus();
return true;
}
/// <summary>
/// 显示 Debugger
/// </summary>
@ -98,17 +94,15 @@ namespace Guru
GuruDebugger.OnClosed -= OnDebuggerClosed;
GuruDebugger.OnClosed += OnDebuggerClosed;
Callbacks.SDK._onDebuggerDisplayed?.Invoke(true);
Callbacks.SDK.InvokeOnDebuggerDisplayed(true);
}
private static void OnDebuggerClosed()
{
GuruDebugger.OnClosed -= OnDebuggerClosed;
Callbacks.SDK._onDebuggerDisplayed?.Invoke(false);
Callbacks.SDK.InvokeOnDebuggerDisplayed(false);
}
/// <summary>
/// 显示 Debugger
/// </summary>

View File

@ -1,6 +1,5 @@
namespace Guru
{
using UnityEngine;
using System;
using System.Linq;
@ -32,7 +31,7 @@ namespace Guru
GuruIAP.Instance.OnBuyFailed += OnBuyFailed;
GuruIAP.Instance.OnGetProductReceipt += OnGetReceipt;
Callbacks.IAP._onIAPInitStart?.Invoke(); // 初始化之前进行调用
Callbacks.IAP.InvokeOnIAPInitStart(); // 初始化之前进行调用
GuruIAP.Instance.InitWithKeys(uid, googleKey, appleRootCerts, IsDebugMode);
}
@ -45,7 +44,7 @@ namespace Guru
{
LogI($"IAP init result: {success}");
IsIAPReady = success;
Callbacks.IAP._onIAPInitComplete?.Invoke(success);
Callbacks.IAP.InvokeOnIAPInitComplete(success);
}
private static bool CheckIAPReady()
@ -70,7 +69,7 @@ namespace Guru
/// <returns></returns>
public static ProductInfo GetProductInfo(string productName)
{
return GuruIAP.Instance?.GetInfo(productName) ?? null;
return GuruIAP.Instance?.GetInfo(productName);
}
/// <summary>
@ -80,7 +79,7 @@ namespace Guru
/// <returns></returns>
public static ProductInfo GetProductInfoById(string productId)
{
return GuruIAP.Instance?.GetInfoById(productId) ?? null;
return GuruIAP.Instance?.GetInfoById(productId);
}
@ -127,7 +126,7 @@ namespace Guru
#region Purchase
private static Action<string, bool> _onPurchaseCallback;
private static Action<string, bool> InvokeOnPurchaseCallback;
/// <summary>
/// 老接口, 将会被废弃
@ -150,7 +149,7 @@ namespace Guru
{
if (CheckIAPReady())
{
_onPurchaseCallback = purchaseCallback;
InvokeOnPurchaseCallback = purchaseCallback;
GuruIAP.Instance.Buy(productName, category);
}
}
@ -181,9 +180,8 @@ namespace Guru
/// <param name="success"></param>
private static void OnBuyEnd(string productName, bool success)
{
if (success) Model.PurchasedCount++;
_onPurchaseCallback?.Invoke(productName, success);
Callbacks.IAP._onPurchaseEnd?.Invoke(productName, success);
InvokeOnPurchaseCallback?.Invoke(productName, success);
Callbacks.IAP.InvokeOnPurchaseEnd(productName, success);
}
/// <summary>
@ -192,7 +190,7 @@ namespace Guru
/// <param name="productName"></param>
private static void OnBuyStart(string productName)
{
Callbacks.IAP._onPurchaseStart?.Invoke(productName);
Callbacks.IAP.InvokeOnPurchaseStart(productName);
}
/// <summary>
@ -202,7 +200,7 @@ namespace Guru
/// <param name="reason"></param>
private static void OnBuyFailed(string productName, string reason)
{
Callbacks.IAP._onPurchaseFailed?.Invoke(productName, reason);
Callbacks.IAP.InvokeOnPurchaseFailed(productName, reason);
}
#endregion
@ -223,7 +221,7 @@ namespace Guru
}
private static void OnRestored(bool success, string msg)
{
Callbacks.IAP._onIAPRestored?.Invoke(success, msg); // 更新回复购买回调
Callbacks.IAP.InvokeOnIAPRestored(success, msg); // 更新回复购买回调
}
#endregion

View File

@ -1,10 +1,19 @@
namespace Guru
{
public partial class GuruSDK
{
public static string UID => _model?.UserId ?? IPMConfig.IPM_UID;
public static string UUID => _model?.UserId ?? IPMConfig.IPM_UUID;
// UID
public static string UID
{
get
{
if(Model != null && !string.IsNullOrEmpty(Model.UserId))
return Model.UserId;
return IPMConfig.IPM_UID;
}
}
public static string UUID => IPMConfig.IPM_UUID ?? "";
public static string DeviceId => IPMConfig.IPM_DEVICE_ID ?? ""; // TODO: change it to _model member later.
public static string PushToken => IPMConfig.IPM_PUSH_TOKEN ?? ""; // TODO: change it to _model member later.
public static string AuthToken => IPMConfig.IPM_TOKEN ?? ""; // TODO: change it to _model member later.
@ -67,29 +76,30 @@ namespace Guru
{
Model.IsNoAds = value;
ADService.Instance.IsBuyNoAds = value;
SetUserProperty(Consts.PropertyNoAds, value? "true" : "false");
if(value) SetUserIsIAP(true);
if (value)
{
Analytics.SetIsIapUser(true);
}
}
/// <summary>
/// 所有成功的主线关卡数量 (b_level)
/// </summary>
public static int SuccessLevelCount
public static int BLevel
{
get => GuruSDKModel.Instance.SuccessLevelId;
set => GuruSDKModel.Instance.SuccessLevelId = value;
get => GuruSDKModel.Instance.BLevel;
set => GuruSDKModel.Instance.BLevel = value;
}
/// <summary>
/// 成功关卡总计数量 (b_play)
/// </summary>
public static int TotalPlayedCount
public static int BPlay
{
get => GuruSDKModel.Instance.TotalPlayedCount;
set => GuruSDKModel.Instance.TotalPlayedCount = value;
get => GuruSDKModel.Instance.BPlay;
set => GuruSDKModel.Instance.BPlay = value;
}
}

View File

@ -38,19 +38,37 @@ namespace Guru
public static bool GetRemoteBool(string key, bool defaultValue = false) => RemoteConfigManager.GetBool(key, defaultValue);
/// <summary>
/// 注册监听某个 Key 的变化
/// </summary>
/// <param name="key"></param>
/// <param name="onValueChanged"></param>
public static void RegisterOnValueChanged(string key, Action<string,string> onValueChanged)
{
RemoteConfigManager.RegisterOnValueChanged(key, onValueChanged);
}
/// <summary>
/// 注销监听某个 Key 的变化
/// </summary>
/// <param name="key"></param>
/// <param name="onValueChanged"></param>
public static void UnRegisterOnValueChanged(string key, Action<string,string> onValueChanged)
{
RemoteConfigManager.UnRegisterOnValueChanged(key, onValueChanged);
}
/// <summary>
/// 获取所有云控配置
/// </summary>
/// <returns></returns>
public static Dictionary<string, ConfigValue> GetRemoteAllValues() => RemoteConfigManager.GetAllValues();
/// <summary>
///
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
public static string GetRemoteStaticValue(string key) => RemoteConfigManager.GetStaticValue(key);
}

View File

@ -1,3 +1,6 @@
using System;
using UnityEngine;
namespace Guru
{
public partial class GuruSDK
@ -41,5 +44,54 @@ namespace Guru
}
#endregion
#region Android System
#if UNITY_ANDROID
/// <summary>
/// 获取 AndroidSDK 的系统版本号
/// </summary>
/// <returns></returns>
public static int GetAndroidSystemVersion()
{
try
{
// sdkInt 是 Android SDK 的整数版本号,例如 Android 10 对应 29。
// release 是 Android 版本的字符串表示,例如 "10"。
using (AndroidJavaClass jc = new AndroidJavaClass("android.os.Build$VERSION"))
{
int sdkInt = jc.GetStatic<int>("SDK_INT");
Debug.LogWarning($"[SDK] --- Android SDK Version:{sdkInt}");
return sdkInt;
}
}
catch (Exception ex)
{
Debug.LogError(ex);
}
return 0;
}
#endif
#endregion
#region Clear Data Cache
/// <summary>
/// 清除数据缓存
/// </summary>
public static void ClearData()
{
Model.ClearData();
GuruIAP.Instance.ClearData();
PlayerPrefs.DeleteAll();
PlayerPrefs.Save();
}
#endregion
}
}

View File

@ -4,14 +4,17 @@ namespace Guru
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using Debug = UnityEngine.Debug;
using Guru.Network;
using System.Linq;
public partial class GuruSDK: MonoBehaviour
{
// SDK_VERSION
public const string Version = "1.1.0";
public const string Version = "1.0.12"; //SDK_VERSION
public const string Tag = "[Guru]";
// Const
private const string Tag = "[Guru]";
public const string ServicesConfigKey = "guru_services";
private static GuruSDK _instance;
@ -32,12 +35,9 @@ namespace Guru
}
private GuruSDKInitConfig _initConfig;
private Action<bool> _onCompleteCallback;
private static GuruSDKModel _model;
internal static GuruSDKInitConfig InitConfig => Instance._initConfig;
internal static GuruSDKModel Model => GuruSDKModel.Instance;
private static GuruSDKInitConfig InitConfig => Instance._initConfig;
private static GuruSDKModel Model => GuruSDKModel.Instance;
private static GuruServicesConfig _appServicesConfig;
private static GuruSettings _guruSettings;
private static GuruSettings GuruSettings
@ -78,6 +78,12 @@ namespace Guru
/// </summary>
public static bool IsServiceReady { get; private set; } = false;
private Firebase.Auth.FirebaseUser _firebaseUser;
[Obsolete("获取 FirebaseUser 的属性接口即将废弃,请改用 <GuruSDK.Callbacks.SDK.OnFirebaseUserAuthResult += OnMyGetFirebaseUserCallback> 来异步获取该属性")]
public static Firebase.Auth.FirebaseUser FirebaseUser => Instance?._firebaseUser ?? null;
#region 初始化
private static GuruSDK CreateInstance()
@ -87,49 +93,22 @@ namespace Guru
_instance = go.AddComponent<GuruSDK>();
return _instance;
}
public static GuruSDKInitConfig BuildConfig(
bool useCustomConsent = false,
bool autoLoadAds = true,
bool iapEnabled = true,
bool autoRecordFinishedLevels = true,
bool debugMode = false,
bool isBuyNoAds = false,
string bannerColor = "#00000000",
Dictionary<string, object> defaultRemoteData = null,
byte[] googleKeys = null,
byte[] appleRootCerts = null)
{
var config = GuruSDKInitConfig.Build(useCustomConsent, autoLoadAds, iapEnabled,
autoRecordFinishedLevels, isBuyNoAds, bannerColor,
debugMode, defaultRemoteData, googleKeys, appleRootCerts);
return config;
}
// TODO : 下个版本需要将 整个 GuruSDK 做功能性的拆分
public static void Init(Action<bool> onComplete)
{
Init(GuruSDKInitConfig.Build(), onComplete);
Init(GuruSDKInitConfig.Builder().Build(), onComplete);
}
public static void Init(GuruSDKInitConfig config, Action<bool> onComplete)
{
_initTime = DateTime.Now.ToUniversalTime();
_initTime = DateTime.UtcNow;
// ----- First Open Time -----
// SetFirstOpenTime(GetFirstOpenTime()); // FirstOpenTime
LogI($"#1 ---- Guru SDK [{Version}] ----\n{config.ToString()}");
LogI($"#1 ---- Guru SDK [{Version}] ----\n{config}");
Instance.StartWithConfig(config, onComplete);
}
private static string GetFirstOpenTime()
{
string firstOpenTime = IPMConfig.FirstOpenTime;
if (string.IsNullOrEmpty(firstOpenTime))
{
firstOpenTime = TimeUtil.GetCurrentTimeStamp().ToString();
IPMConfig.FirstOpenTime = firstOpenTime;
}
return firstOpenTime;
}
/// <summary>
/// 启动SDK
@ -138,114 +117,57 @@ namespace Guru
/// <param name="onComplete"></param>
private void StartWithConfig(GuruSDKInitConfig config, Action<bool> onComplete)
{
Model.PropBLevel.OnValueChanged += OnBLevelChanged;
Model.PropBPlay.OnValueChanged += OnBPlayChanged;
IsInitialSuccess = false;
_initConfig = config;
_onCompleteCallback = onComplete;
_isDebugEnabled = config.DebugMode;
InitAssets();
}
private void InitAssets()
{
if (config.EnableDebugLogEvent) Analytics.EnableDebugAnalytics = true; // 允许 Debug 模式下打点
if (!config.AutoNotificationPermission) FirebaseUtil.SetAutoFetchFcmToken(false); // 不允许自动启动获取 FCM Token
InitUpdaters(); // Updaters
InitThreadHandler(); // 初始化线程处理器
InitServices(); // 初始化所有的服务
InitNetworkMonitor(); // 网络状态
onComplete?.Invoke(true);
}
void Start()
private void InitServices()
{
//---------- Start Analytics ------------
LogI($"#1.1 ---- Init Analytics ----");
// 初始化打点类
Analytics.Init();
// 从 Model 中注入打点属性初始值
Analytics.SetFirstOpenTime(IPMConfig.FIRST_OPEN_TIME);
Analytics.SetIsIapUser(Model.IsIapUser);
// Analytics.SetBLevel(Model.BLevel);
// Analytics.SetBPlay(Model.BPlay);
//---- Start All tools ----
LogI($"#2 --- InitFirebase ---");
//---------- Start Firebase ------------
FirebaseUtil.onInitComplete += OnFirebaseReady;
FirebaseUtil.OnUserAuthResult += OnUserAuthResult;
FirebaseUtil.OnFirebaseAuthResult += OnFirebaseAuthResult;
FirebaseUtil.InitFirebase(null); // 确保所有的逻辑提前被调用到
StartFirebaseService();
LogI($"#2.1 --- InitFacebook ---");
//---------- Start Facebook ------------
FBService.Instance.StartService();
FBService.Instance.StartService(Analytics.OnFBInitComplete);
LogI($"#2.2 --- Call SDK init complete -> callback: { (_onCompleteCallback == null ? "Null" : _onCompleteCallback.ToString()) } ---");
IsInitialSuccess = true;
_onCompleteCallback?.Invoke(true);
}
private void OnUserAuthResult(bool success)
{
if (success && string.IsNullOrEmpty(IPMConfig.IPM_UID))
{
success = false;
}
Callbacks.SDK._onUserAuthResult?.Invoke(success);
if (success)
{
if (GuruIAP.Instance != null)
{
GuruIAP.Instance.SetUID(UID);
GuruIAP.Instance.SetUUID(UUID);
}
UpdateAllUserProperties(); // 同步所有用户属性打点
}
}
private void OnFirebaseAuthResult(bool success)
{
Callbacks.SDK._onFirebaseAuthResult?.Invoke(success);
}
/// <summary>
/// 开始各种组件初始化
/// </summary>
private void OnFirebaseReady(bool success)
{
FirebaseUtil.onInitComplete -= OnFirebaseReady;
LogI($"#3 --- On FirebaseDeps:{success} ---");
IsFirebaseReady = success;
Callbacks.SDK._onFirebaseReady?.Invoke(success);
// LogFirebaseDeps(success);
LogI($"#3.5 --- Call InitRemoteConfig ---");
// 开始Remote Manager初始化
RemoteConfigManager.Init(BuildDefaultRemoteData(_initConfig.DefaultRemoteData));
RemoteConfigManager.OnFetchCompleted += OnFetchRemoteCallback;
LogI($"#4 --- Apply remote services config ---");
// 根据缓存的云控配置来初始化参数
InitAllServices();
LogI($"#5 --- sync sdk time ---");
var sp = DateTime.Now.ToUniversalTime() - _initTime;
LogSDKInitTime(sp.TotalSeconds);
// 上报所有初始化用户属性
UpdateAllUserProperties();
}
/// <summary>
/// 注入云控参数基础数据
/// </summary>
/// <param name="dict"></param>
/// <returns></returns>
private Dictionary<string, object> BuildDefaultRemoteData(Dictionary<string, object> dict)
private string LoadDefaultGuruServiceJson()
{
if (dict == null) dict = new Dictionary<string, object>(3);
// 注入默认的 Services 配置值
string json = Model.LoadDefaltServicesConfigJson();
if (!string.IsNullOrEmpty(json)) dict[ServicesConfigKey] = json;
return dict;
// 加载本地 Services 配置值
var txtAsset = Resources.Load<TextAsset>(ServicesConfigKey);
if (txtAsset != null)
{
return txtAsset.text;
}
return "";
}
/// <summary>
@ -256,11 +178,9 @@ namespace Guru
{
LogI($"#6 --- Remote fetch complete: {success} ---");
ABTestManager.Init(); // 启动AB测试解析器
Callbacks.Remote._onRemoteFetchComplete?.Invoke(success);
Callbacks.Remote.InvokeOnRemoteFetchComplete(success);
}
private void Update()
{
UpdateAllUpdates(); // 驱动所有的更新器
@ -274,15 +194,17 @@ namespace Guru
/// <summary>
/// Apply Cloud guru-service configs for sdk assets
/// </summary>
private void InitAllServices()
private void InitAllGuruServices()
{
//-------- SetUserProperties ---------
InitUserProperties();
// -------- Init Analytics ---------
SetSDKEventPriority();
// -------- Init Notification -----------
InitNotiPermission();
bool useKeywords = false;
bool useIAP = _initConfig.IAPEnabled;
bool appleReview = false;
bool enableAnaErrorLog = false;
// bool enableAnaErrorLog = false;
//----------- Set GuruServices ----------------
var services = GetRemoteServicesConfig();
@ -292,7 +214,7 @@ namespace Guru
useKeywords = _appServicesConfig.KeywordsEnabled();
// 使用初始化配置中的 IAPEnable来联合限定, 如果本地写死关闭则不走云控开启
useIAP = _initConfig.IAPEnabled && _appServicesConfig.IsIAPEnabled();
enableAnaErrorLog = _appServicesConfig.EnableAnaErrorLog();
// enableAnaErrorLog = _appServicesConfig.EnableAnaErrorLog();
Try(() =>
{
@ -300,7 +222,7 @@ namespace Guru
//----------------------------------------------------------------
// 自打点设置错误上报
if(enableAnaErrorLog) GuruAnalytics.EnableErrorLog = true;
// if(enableAnaErrorLog) GuruAnalytics.EnableErrorLog = true;
// adjust 事件设置
if (null != _appServicesConfig.adjust_settings && null != GuruSettings)
@ -313,7 +235,7 @@ namespace Guru
GuruSettings.UpdateAdjustEvents(_appServicesConfig.adjust_settings.events);
}
LogI($"#4.2 --- Start GuruSttings ---");
LogI($"#4.2 --- Start GuruSettings ---");
// GuruSettings 设置
if (null != _appServicesConfig.app_settings)
{
@ -354,7 +276,7 @@ namespace Guru
//---------------------------------
}, ex =>
{
UnityEngine.Debug.LogError($"--- ERROR on apply services: {ex.Message}");
Debug.LogError($"--- ERROR on apply services: {ex.Message}");
});
@ -368,14 +290,13 @@ namespace Guru
LogI($"#4.3 --- Start IAP ---");
if (_initConfig.GoogleKeys == null || _initConfig.AppleRootCerts == null)
{
LogException("[IAP] GoogleKeys is null when using IAPService! Integration failed. App will Exit");
LogEx("[IAP] GoogleKeys is null when using IAPService! Integration failed. App will Exit");
}
InitIAP(UID, _initConfig.GoogleKeys, _initConfig.AppleRootCerts); // 初始化IAP
}, ex =>
{
UnityEngine.Debug.LogError($"--- ERROR on useIAP: {ex.Message}");
Debug.LogError($"--- ERROR on useIAP: {ex.Message}");
});
}
//----------- Set Keywords ----------------
@ -385,10 +306,10 @@ namespace Guru
Try(() =>
{
LogI($"#4.4 --- Start Keywords ---");
KeywordsManager.Install(Model.IsIapUser, Model.SuccessLevelId); // 启动Keyword管理器
KeywordsManager.Install(Model.IsIapUser, Model.BLevel); // 启动Keyword管理器
}, ex =>
{
UnityEngine.Debug.LogError($"--- ERROR on Keywords: {ex.Message}");
Debug.LogError($"--- ERROR on Keywords: {ex.Message}");
});
}
@ -398,7 +319,7 @@ namespace Guru
// StartAppleReviewFlow(); // 直接显示 ATT 弹窗, 跳过 Consent 流程
Try(() =>
{
LogI($"#4.5.0 --- StartAppleReviewFlow ---");
LogI($"#4.5 --- StartAppleReviewFlow ---");
StartAppleReviewFlow(); // 直接显示 ATT 弹窗, 跳过 Consent 流程
}, ex =>
{
@ -410,27 +331,23 @@ namespace Guru
//----------- Set Consent ----------------
if (!InitConfig.UseCustomConsent && !appleReview)
{
// LogI($"--- #3 Start Consent Flow ---");
// StartConsentFlow();
Try(() =>
LogI($"#4.6 --- Start Consent Flow ---");
Try(StartConsentFlow, ex =>
{
LogI($"#4.5 --- StartConsentFlow ---");
StartConsentFlow();
}, ex =>
{
UnityEngine.Debug.LogError($"--- ERROR on StartConsentFlow: {ex.Message}");
Debug.LogError($"--- ERROR on StartConsentFlow: {ex.Message}");
});
}
IsServiceReady = true;
// 中台服务初始化结束
Callbacks.SDK._onGuruServiceReady?.Invoke();
#if UNITY_ANDROID
LogI($"#5.1 --- Android StartAndroidDebug Cmd lines---");
// Android 命令行调试
StartAndroidDebugCmds();
#endif
IsServiceReady = true;
// 中台服务初始化结束
Callbacks.SDK.InvokeOnGuruServiceReady();
}
/// <summary>
@ -456,7 +373,7 @@ namespace Guru
{
// No remote data fetched from cloud, should use default values
json = defaultJson;
UnityEngine.Debug.Log($"{Tag} --- No remote data found with: {key} -> Using default key {ServicesConfigKey} and local data!!!");
Debug.Log($"{Tag} --- No remote data found with: {key} -> Using default key {ServicesConfigKey} and local data!!!");
}
if (!string.IsNullOrEmpty(json))
@ -477,7 +394,7 @@ namespace Guru
}
catch (Exception ex)
{
LogException(ex);
LogEx(ex);
// ignored
onException?.Invoke(ex);
}
@ -501,46 +418,32 @@ namespace Guru
#endif
#endregion
#region 数据
private void OnBLevelChanged(int blevel)
{
SetUserBLevel(blevel);
}
private void OnBPlayChanged(int bplay)
{
SetUserBPlay(bplay);
}
#endregion
#region Logging
internal static void LogI(object message)
private static void LogI(object message)
{
UnityEngine.Debug.Log($"{Tag} {message}");
}
internal static void LogW(object message)
{
UnityEngine.Debug.LogWarning($"{Tag} {message}");
}
internal static void LogE(object message)
{
UnityEngine.Debug.LogError($"{Tag} {message}");
Debug.Log($"{Tag} {message}");
}
internal static void LogException(string message)
private static void LogW(object message)
{
LogException( new Exception($"{Tag} {message}"));
Debug.LogWarning($"{Tag} {message}");
}
internal static void LogException(Exception e)
private static void LogE(object message)
{
UnityEngine.Debug.LogException(e);
Debug.LogError($"{Tag} {message}");
}
private static void LogEx(string message)
{
LogEx( new Exception($"{Tag} {message}"));
}
private static void LogEx(Exception e)
{
Debug.LogException(e);
}
/// <summary>
@ -581,7 +484,7 @@ namespace Guru
private void OnAppPauseHandler(bool paused)
{
if(paused) Model.Save(true); // 强制保存数据
Callbacks.App._onAppPaused?.Invoke(paused);
Callbacks.App.InvokeOnAppPaused(paused);
}
private void OnApplicationPause(bool paused)
@ -597,7 +500,7 @@ namespace Guru
private void OnApplicationQuit()
{
Model.Save(true);
Callbacks.App._onAppQuit?.Invoke();
Callbacks.App.InvokeOnAppQuit();
}
#endregion
@ -660,14 +563,13 @@ namespace Guru
private void UpdateAllUpdates()
{
int i = 0;
IUpdater updater;
// ---- Updater Trigger ----
if (_updaterRunningList.Count > 0)
{
i = 0;
while (i < _updaterRunningList.Count)
{
updater = _updaterRunningList[i];
var updater = _updaterRunningList[i];
if (updater != null)
{
if (updater.State == UpdaterState.Running)
@ -728,12 +630,12 @@ namespace Guru
#endregion
#region 推送管理
#region 中台推送管理
private static int _messageRetry = 0;
public static void SetPushNotificationEnabled(bool enabled)
{
DeviceInfoUploadRequest request = new DeviceInfoUploadRequest()
DeviceInfoUploadRequest request = (DeviceInfoUploadRequest) new DeviceInfoUploadRequest()
.SetRetryTimes(1)
.SetSuccessCallBack(() =>
{
@ -745,16 +647,197 @@ namespace Guru
double retryDelay = Math.Pow(2, _messageRetry);
_messageRetry++;
CoroutineHelper.Instance.StartDelayed((float)retryDelay, ()=> SetPushNotificationEnabled(enabled));
}) as DeviceInfoUploadRequest;
});
if (request != null)
if (request == null) return;
request.SetPushEnabled(enabled);
request.Send();
}
#endregion
#region Deeplink
/// <summary>
/// 添加回调链接
/// </summary>
/// <param name="deeplink"></param>
private void OnDeeplinkCallback(string deeplink)
{
Callbacks.SDK.InvokeDeeplinkCallback(deeplink); // 尝试调用回调
}
#endregion
#region 网络状态上报
private NetworkStatusMonitor _networkStatusMonitor;
private string _lastNetworkStatus;
private void InitNetworkMonitor()
{
_networkStatusMonitor = new NetworkStatusMonitor(Analytics.SetNetworkStatus,
lastStatus =>
{
request.SetPushEnabled(enabled);
request.Send();
}
LogEvent("guru_offline", new Dictionary<string, dynamic>()
{
["from"] = lastStatus
});
});
}
/// <summary>
/// 获取当前的网络状态
/// </summary>
/// <returns></returns>
private string GetNetworkStatus() => _networkStatusMonitor.GetNetworkStatus();
#endregion
#region Firebase 服务
/// <summary>
/// 启动 Firebase 服务
/// </summary>
private void StartFirebaseService()
{
FirebaseUtil.Init(OnFirebaseDepsCheckResult,
OnGetFirebaseId,
OnGetGuruUID,
OnFirebaseLoginResult); // 确保所有的逻辑提前被调用到
}
private void OnGetGuruUID(bool success)
{
if (success)
{
Model.UserId = IPMConfig.IPM_UID;
if (GuruIAP.Instance != null)
{
GuruIAP.Instance.SetUID(UID);
GuruIAP.Instance.SetUUID(UUID);
}
// 自打点设置用户 ID
Analytics.SetUid(UID);
// Crashlytics 设置 uid
CrashlyticsAgent.SetUserId(UID);
// 上报所有的事件
Analytics.ShouldFlushGuruEvents();
}
Callbacks.SDK.InvokeOnGuruUserAuthResult(success);
}
private void OnGetFirebaseId(string fid)
{
// 初始化 Adjust 服务
InitAdjustService(fid, InitConfig.OnAdjustDeeplinkCallback);
// 初始化自打点
Analytics.InitGuruAnalyticService(fid);
//---------- Event SDK Info ------------
LogI($"#6.0 --- SDK is ready, report Info ---");
LogSDKInfo((DateTime.UtcNow - _initTime).TotalSeconds);
}
// TODO: 需要之后用宏隔离应用和实现
// Auth 登录认证
private void OnFirebaseLoginResult(bool success, Firebase.Auth.FirebaseUser firebaseUser)
{
_firebaseUser = firebaseUser;
Callbacks.SDK.InvokeOnFirebaseAuthResult(success, firebaseUser);
}
/// <summary>
/// 开始各种组件初始化
/// </summary>
private void OnFirebaseDepsCheckResult(bool success)
{
LogI($"#3 --- On FirebaseDeps: {success} ---");
IsFirebaseReady = success;
Callbacks.SDK.InvokeOnFirebaseReady(success);
Analytics.OnFirebaseInitCompleted();
LogI($"#3.5 --- Call InitRemoteConfig ---");
// 开始Remote Manager初始化
var defaultGuruServiceJson = LoadDefaultGuruServiceJson();
var dict = _initConfig.DefaultRemoteData.ToDictionary(
entry => entry.Key,
entry => entry.Value);
if (!string.IsNullOrEmpty(defaultGuruServiceJson))
{
dict[ServicesConfigKey] = defaultGuruServiceJson;
}
RemoteConfigManager.Init(dict);
RemoteConfigManager.OnFetchCompleted += OnFetchRemoteCallback;
LogI($"#4 --- Apply remote services config ---");
// 根据缓存的云控配置来初始化参数
InitAllGuruServices();
}
#endregion
#region Adjust服务
/// <summary>
/// 启动 Adjust 服务
/// </summary>
private static void InitAdjustService(string firebaseId, Action<string> onDeeplinkCallback = null)
{
// 启动 AdjustService
string appToken = GuruSettings.Instance.AdjustSetting?.GetAppToken() ?? "";
string fbAppId = GuruSettings.Instance.IPMSetting.FacebookAppId;
// if (!string.IsNullOrEmpty(IPMConfig.ADJUST_ID))
// Analytics.SetAdjustId(IPMConfig.ADJUST_ID); // 二次启动后,若有值则立即上报属性
AdjustService.Instance.Start(appToken, fbAppId, firebaseId, DeviceId,
OnAdjustInitComplete, onDeeplinkCallback ,OnGetGoogleAdId );
}
/// <summary>
/// Adjust 初始化结束
/// </summary>
/// <param name="adjustId"></param>
/// <param name="idfv"></param>
/// <param name="idfa"></param>
private static void OnAdjustInitComplete(string adjustId, string idfv, string idfa)
{
Debug.Log($"{Tag} --- OnAdjustInitComplete: adjustId:{adjustId} idfv:{idfv} idfa:{idfa}");
// 获取 ADID
if (string.IsNullOrEmpty(adjustId)) adjustId = "not_set";
if (string.IsNullOrEmpty(idfv)) idfv = "not_set";
if (string.IsNullOrEmpty(idfa)) idfa = "not_set";
IPMConfig.ADJUST_ID = adjustId;
IPMConfig.ADJUST_IDFV = idfv;
IPMConfig.ADJUST_IDFA = idfa;
Analytics.SetAdjustId(adjustId);
Analytics.SetIDFV(idfv);
Analytics.SetIDFA(idfa);
Analytics.OnAdjustInitComplete();
}
private static void OnGetGoogleAdId(string googleAdId)
{
Debug.Log($"{Tag} --- OnGetGoogleAdId: {googleAdId}");
// IPMConfig.ADJUST_GOOGLE_ADID = googleAdId;
Analytics.SetGoogleAdId(googleAdId);
}
#endregion
}
}

View File

@ -1,7 +1,7 @@
{
"name": "com.guru.unity.sdk",
"displayName": "Guru SDK",
"version": "1.0.12",
"version": "1.1.0",
"description": "Guru SDK for unity project",
"unity": "2020.3",
"author":{