update: 更新Pubmatic的导入格式。
parent
84ecdd1dfc
commit
b93770ad29
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@ -14,7 +14,7 @@ namespace Guru.Editor
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private const string GURU_SETTINGS_PATH = "Assets/Guru/Resources/GuruSettings.asset";
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private const string APPLOVIN_SETTINGS_PATH = "Assets/Guru/Resources/AppLovinSettings.asset";
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private const string FACEBOOK_SETTINGS_PATH = "Assets/FacebookSDK/SDK/Resources/FacebookSettings.asset";
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private const string ANDROID_KEYSTORE_PATH = "Packages/com.guru.unity.sdk.core/Keystore/guru.jks";
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private const string ANDROID_KEYSTORE_PATH = "Assets/Plugins/Android/guru_key.jks";
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private const string KeyMaxAutoUpdateEnabled = "com.applovin.auto_update_enabled";
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@ -584,29 +584,29 @@ namespace Guru.Editor
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p.boolValue = true;
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arr = _servicesConfig.ad_settings.pubmatic_ids_android;
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if (IsArrayHasLength(arr, 4))
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if (IsArrayHasLength(arr, 3))
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{
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p = n.serializedObject.FindProperty("PubmaticSetting.Android.storeUrl");
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p.stringValue = arr[0];
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p.stringValue = _servicesConfig.app_settings.android_store;
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p = n.serializedObject.FindProperty("PubmaticSetting.Android.bannerUnitID");
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p.stringValue = arr[1];
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p.stringValue = arr[0];
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p = n.serializedObject.FindProperty("PubmaticSetting.Android.interUnitID");
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p.stringValue = arr[2];
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p.stringValue = arr[1];
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p = n.serializedObject.FindProperty("PubmaticSetting.Android.rewardUnitID");
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p.stringValue = arr[3];
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p.stringValue = arr[2];
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}
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arr = _servicesConfig.ad_settings.pubmatic_ids_ios;
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if (IsArrayHasLength(arr, 4))
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if (IsArrayHasLength(arr, 3))
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{
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p = n.serializedObject.FindProperty("PubmaticSetting.iOS.storeUrl");
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p.stringValue = arr[0];
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p.stringValue = _servicesConfig.app_settings.ios_store;
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p = n.serializedObject.FindProperty("PubmaticSetting.iOS.bannerUnitID");
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p.stringValue = arr[1];
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p.stringValue = arr[0];
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p = n.serializedObject.FindProperty("PubmaticSetting.iOS.interUnitID");
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p.stringValue = arr[2];
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p.stringValue = arr[1];
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p = n.serializedObject.FindProperty("PubmaticSetting.iOS.rewardUnitID");
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p.stringValue = arr[3];
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p.stringValue = arr[2];
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}
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}
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@ -814,12 +814,25 @@ namespace Guru.Editor
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n = so.FindProperty("androidKeystorePath");
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n.stringValue = ANDROID_KEYSTORE_PATH;
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DeployKeystore();
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so.ApplyModifiedProperties();
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EditorUtility.SetDirty(settings);
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AssetDatabase.SaveAssetIfDirty(settings);
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}
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private void DeployKeystore()
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{
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var from = "Packages/com.guru.unity.sdk.core/Editor/BuildTool/guru_key.jks";
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var to = ANDROID_KEYSTORE_PATH.Replace("Assets", Application.dataPath);
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if (File.Exists(from) && !File.Exists(to))
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{
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File.Copy(from, to);
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}
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}
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private void ApplyMods()
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{
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PlayerSettings.applicationIdentifier = _servicesConfig.app_settings.bundle_id; // 设置包名
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@ -276,7 +276,7 @@ namespace Guru
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{
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string url = "";
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#if UNITY_EDITOR
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url = "test@com.guru.ai";
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url = "https://test@com.guru.ai";
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#elif UNITY_ANDROID
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url = GuruSettings?.AndroidStoreUrl ?? "";
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#elif UNITY_IOS
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@ -1,7 +1,7 @@
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{
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"name": "com.guru.unity.sdk",
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"displayName": "Guru SDK",
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"version": "1.0.0",
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"version": "1.0.3",
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"description": "Guru SDK for unity project",
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"unity": "2020.3",
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"author":{
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