fix: 修复 b_level 累加的问题, 目前完成关卡只会计算最高的 LevelId 作为 b_level 的数据
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				|  | @ -7,7 +7,7 @@ namespace Guru | |||
|         /// 获取BLevel | ||||
|         /// </summary> | ||||
|         /// <returns></returns> | ||||
|         protected override int GetBLevel() => GuruSDKModel.Instance.SuccessLevelCount; // BLevel | ||||
|         protected override int GetBLevel() => GuruSDKModel.Instance.SuccessLevelId; // BLevel | ||||
| 
 | ||||
|         protected override void OnPurchaseOver(bool success, string productName) | ||||
|         { | ||||
|  |  | |||
|  | @ -37,7 +37,7 @@ namespace Guru | |||
| 
 | ||||
|         private float _lastSavedTime = 0; | ||||
|          | ||||
|         public int SuccessLevelCount | ||||
|         public int SuccessLevelId | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|  |  | |||
|  | @ -62,78 +62,80 @@ namespace Guru | |||
|         /// <summary> | ||||
|         /// 游戏启动打点 | ||||
|         /// </summary> | ||||
|         /// <param name="level"></param> | ||||
|         /// <param name="levelId"></param> | ||||
|         /// <param name="levelName"></param> | ||||
|         /// <param name="levelCategory"></param> | ||||
|         /// <param name="levelID"></param> | ||||
|         /// <param name="startType"></param> | ||||
|         /// <param name="isReplay"></param> | ||||
|         public static void LogLevelStart(int level, string startType = EventLevelStartModePlay,  | ||||
|         public static void LogLevelStart(int levelId, string startType = EventLevelStartModePlay,  | ||||
|             string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "", | ||||
|             bool isReplay = false) | ||||
|         { | ||||
|             if (!IsInitialSuccess) | ||||
|             { | ||||
|                 Debug.LogError($"{Tag} :: LogLevelStart {level} :: Please call <GuruSDK.Init()> first, before you call <LogLevelStart>."); | ||||
|                 Debug.LogError($"{Tag} :: LogLevelStart {levelId} :: Please call <GuruSDK.Init()> first, before you call <LogLevelStart>."); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             Analytics.LogLevelStart(level, levelName, levelCategory, levelID, startType, isReplay); | ||||
|             Analytics.LogLevelStart(levelId, levelName, levelCategory, levelID, startType, isReplay); | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         /// 游戏点击 Continue 重开始游戏 | ||||
|         /// </summary> | ||||
|         /// <param name="level"></param> | ||||
|         /// <param name="levelId"></param> | ||||
|         /// <param name="levelCategory"></param> | ||||
|         /// <param name="levelName"></param> | ||||
|         /// <param name="levelID"></param> | ||||
|         public static void LogLevelContinue(int level, string levelCategory = LevelCategoryMain, | ||||
|         public static void LogLevelContinue(int levelId, string levelCategory = LevelCategoryMain, | ||||
|             string levelName = "", string levelID = "") | ||||
|         { | ||||
|             LogLevelStart(level, EventLevelStartModeContinue, levelCategory, levelName, levelID,  true); | ||||
|             LogLevelStart(levelId, EventLevelStartModeContinue, levelCategory, levelName, levelID,  true); | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         /// 游戏点击 Continue 重开始游戏 | ||||
|         /// </summary> | ||||
|         /// <param name="level"></param> | ||||
|         /// <param name="levelId"></param> | ||||
|         /// <param name="levelCategory"></param> | ||||
|         /// <param name="levelName"></param> | ||||
|         /// <param name="levelID"></param> | ||||
|         public static void LogLevelReplay(int level, string levelCategory = LevelCategoryMain, | ||||
|         public static void LogLevelReplay(int levelId, string levelCategory = LevelCategoryMain, | ||||
|             string levelName = "", string levelID = "") | ||||
|         { | ||||
|             LogLevelStart(level, EventLevelStartModeReplay,levelCategory, levelName, levelID,  true); | ||||
|             LogLevelStart(levelId, EventLevelStartModeReplay,levelCategory, levelName, levelID,  true); | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         /// 游戏胜利打点 | ||||
|         /// </summary> | ||||
|         public static void LogLevelEnd(int level,  string result = EventLevelEndSuccess, | ||||
|         public static void LogLevelEnd(int levelId,  string result = EventLevelEndSuccess, | ||||
|             string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "", | ||||
|             int? duration = null, int? step = null, int? score = null ) | ||||
|         { | ||||
|             if (!IsInitialSuccess) | ||||
|             { | ||||
|                 Debug.LogError($"{Tag} :: LogLevelEnd {level} :: Please call <GuruSDK.Init()> first, before you call <LogLevelEnd>."); | ||||
|                 Debug.LogError($"{Tag} :: LogLevelEnd {levelId} :: Please call <GuruSDK.Init()> first, before you call <LogLevelEnd>."); | ||||
|                 return; | ||||
|             } | ||||
|              | ||||
|              | ||||
|             if (InitConfig.AutoRecordFinishedLevels) | ||||
|             { | ||||
|                 if(result == EventLevelEndSuccess){ | ||||
|                     if(levelCategory == LevelCategoryMain) Model.SuccessLevelCount++; // 自动记录关卡完成次数 | ||||
|                     if(levelCategory == LevelCategoryMain) | ||||
|                     { | ||||
|                         if (levelId > Model.SuccessLevelId) Model.SuccessLevelId = levelId; // 自动记录关卡完成次数 | ||||
|                     } | ||||
|                     Model.TotalPlayedCount++; // 自动记录关卡总次数 | ||||
|                 } | ||||
|                  | ||||
| 
 | ||||
|                 Analytics.BLevel = Model.SuccessLevelCount; // 记录 BLevel | ||||
|                 Analytics.BLevel = Model.SuccessLevelId; // 记录 BLevel | ||||
|                 Analytics.BPlay = Model.TotalPlayedCount; // 记录 BPlay | ||||
|             } | ||||
|              | ||||
|             Analytics.LogLevelEnd(level, result,  | ||||
|             Analytics.LogLevelEnd(levelId, result,  | ||||
|                 levelName, levelCategory, levelCategory, | ||||
|                 duration, step, score); | ||||
|         } | ||||
|  | @ -143,31 +145,31 @@ namespace Guru | |||
|         /// 游戏失败打点 | ||||
|         /// 需要为游戏记录详细的失败原因 | ||||
|         /// </summary> | ||||
|         public static void LogLevelFail(int level, | ||||
|         public static void LogLevelFail(int levelId, | ||||
|             string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "", | ||||
|             int? duration = null, int? step = null, int? score = null ) | ||||
|         { | ||||
|             LogLevelEnd(level, EventLevelEndFail, levelCategory, levelName, levelID, duration, step, score); | ||||
|             LogLevelEnd(levelId, EventLevelEndFail, levelCategory, levelName, levelID, duration, step, score); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// 因退出关卡导致游戏失败 | ||||
|         /// </summary> | ||||
|         public static void LogLevelFailExit(int level, | ||||
|         public static void LogLevelFailExit(int levelId, | ||||
|             string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "", | ||||
|             int? duration = null, int? step = null, int? score = null) | ||||
|         { | ||||
|             LogLevelEnd(level, EventLevelEndExit, levelCategory, levelName, levelID, duration, step, score); | ||||
|             LogLevelEnd(levelId, EventLevelEndExit, levelCategory, levelName, levelID, duration, step, score); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// 因关卡超时导致游戏失败 | ||||
|         /// </summary> | ||||
|         public static void LogLevelFailTimeout(int level, | ||||
|         public static void LogLevelFailTimeout(int levelId, | ||||
|             string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "", | ||||
|             int? duration = null, int? step = null, int? score = null) | ||||
|         { | ||||
|             LogLevelEnd(level, EventLevelEndTimeout, levelCategory, levelName, levelID, duration, step, score); | ||||
|             LogLevelEnd(levelId, EventLevelEndTimeout, levelCategory, levelName, levelID, duration, step, score); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|  |  | |||
|  | @ -64,8 +64,8 @@ namespace Guru | |||
|         /// </summary> | ||||
|         public static int SuccessLevelCount | ||||
|         { | ||||
|             get => GuruSDKModel.Instance.SuccessLevelCount; | ||||
|             set => GuruSDKModel.Instance.SuccessLevelCount = value; | ||||
|             get => GuruSDKModel.Instance.SuccessLevelId; | ||||
|             set => GuruSDKModel.Instance.SuccessLevelId = value; | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|  |  | |||
|  | @ -318,11 +318,11 @@ namespace Guru | |||
| 
 | ||||
|             if (useKeywords) | ||||
|             { | ||||
|                 // KeywordsManager.Install(Model.IsIAPUser, Model.SuccessLevelCount); // 启动Keyword管理器 | ||||
|                 // KeywordsManager.Install(Model.IsIAPUser, Model.SuccessLevelId); // 启动Keyword管理器 | ||||
|                 Try(() => | ||||
|                 { | ||||
|                     LogI($"#4.4 --- Init Keywords ---"); | ||||
|                     KeywordsManager.Install(Model.IsIAPUser, Model.SuccessLevelCount); // 启动Keyword管理器 | ||||
|                     KeywordsManager.Install(Model.IsIAPUser, Model.SuccessLevelId); // 启动Keyword管理器 | ||||
|                 }, ex => | ||||
|                 { | ||||
|                     Debug.LogError($"--- ERROR on Keywords: {ex.Message}"); | ||||
|  |  | |||
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