fix: 修复 b_level 累加的问题, 目前完成关卡只会计算最高的 LevelId 作为 b_level 的数据

deeplink
胡宇飞 2024-04-02 15:27:34 +08:00
parent 311b53ea5f
commit 93935f87c4
5 changed files with 30 additions and 28 deletions

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@ -7,7 +7,7 @@ namespace Guru
/// 获取BLevel
/// </summary>
/// <returns></returns>
protected override int GetBLevel() => GuruSDKModel.Instance.SuccessLevelCount; // BLevel
protected override int GetBLevel() => GuruSDKModel.Instance.SuccessLevelId; // BLevel
protected override void OnPurchaseOver(bool success, string productName)
{

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@ -37,7 +37,7 @@ namespace Guru
private float _lastSavedTime = 0;
public int SuccessLevelCount
public int SuccessLevelId
{
get
{

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@ -62,78 +62,80 @@ namespace Guru
/// <summary>
/// 游戏启动打点
/// </summary>
/// <param name="level"></param>
/// <param name="levelId"></param>
/// <param name="levelName"></param>
/// <param name="levelCategory"></param>
/// <param name="levelID"></param>
/// <param name="startType"></param>
/// <param name="isReplay"></param>
public static void LogLevelStart(int level, string startType = EventLevelStartModePlay,
public static void LogLevelStart(int levelId, string startType = EventLevelStartModePlay,
string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "",
bool isReplay = false)
{
if (!IsInitialSuccess)
{
Debug.LogError($"{Tag} :: LogLevelStart {level} :: Please call <GuruSDK.Init()> first, before you call <LogLevelStart>.");
Debug.LogError($"{Tag} :: LogLevelStart {levelId} :: Please call <GuruSDK.Init()> first, before you call <LogLevelStart>.");
return;
}
Analytics.LogLevelStart(level, levelName, levelCategory, levelID, startType, isReplay);
Analytics.LogLevelStart(levelId, levelName, levelCategory, levelID, startType, isReplay);
}
/// <summary>
/// 游戏点击 Continue 重开始游戏
/// </summary>
/// <param name="level"></param>
/// <param name="levelId"></param>
/// <param name="levelCategory"></param>
/// <param name="levelName"></param>
/// <param name="levelID"></param>
public static void LogLevelContinue(int level, string levelCategory = LevelCategoryMain,
public static void LogLevelContinue(int levelId, string levelCategory = LevelCategoryMain,
string levelName = "", string levelID = "")
{
LogLevelStart(level, EventLevelStartModeContinue, levelCategory, levelName, levelID, true);
LogLevelStart(levelId, EventLevelStartModeContinue, levelCategory, levelName, levelID, true);
}
/// <summary>
/// 游戏点击 Continue 重开始游戏
/// </summary>
/// <param name="level"></param>
/// <param name="levelId"></param>
/// <param name="levelCategory"></param>
/// <param name="levelName"></param>
/// <param name="levelID"></param>
public static void LogLevelReplay(int level, string levelCategory = LevelCategoryMain,
public static void LogLevelReplay(int levelId, string levelCategory = LevelCategoryMain,
string levelName = "", string levelID = "")
{
LogLevelStart(level, EventLevelStartModeReplay,levelCategory, levelName, levelID, true);
LogLevelStart(levelId, EventLevelStartModeReplay,levelCategory, levelName, levelID, true);
}
/// <summary>
/// 游戏胜利打点
/// </summary>
public static void LogLevelEnd(int level, string result = EventLevelEndSuccess,
public static void LogLevelEnd(int levelId, string result = EventLevelEndSuccess,
string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "",
int? duration = null, int? step = null, int? score = null )
{
if (!IsInitialSuccess)
{
Debug.LogError($"{Tag} :: LogLevelEnd {level} :: Please call <GuruSDK.Init()> first, before you call <LogLevelEnd>.");
Debug.LogError($"{Tag} :: LogLevelEnd {levelId} :: Please call <GuruSDK.Init()> first, before you call <LogLevelEnd>.");
return;
}
if (InitConfig.AutoRecordFinishedLevels)
{
if(result == EventLevelEndSuccess){
if(levelCategory == LevelCategoryMain) Model.SuccessLevelCount++; // 自动记录关卡完成次数
if(levelCategory == LevelCategoryMain)
{
if (levelId > Model.SuccessLevelId) Model.SuccessLevelId = levelId; // 自动记录关卡完成次数
}
Model.TotalPlayedCount++; // 自动记录关卡总次数
}
Analytics.BLevel = Model.SuccessLevelCount; // 记录 BLevel
Analytics.BLevel = Model.SuccessLevelId; // 记录 BLevel
Analytics.BPlay = Model.TotalPlayedCount; // 记录 BPlay
}
Analytics.LogLevelEnd(level, result,
Analytics.LogLevelEnd(levelId, result,
levelName, levelCategory, levelCategory,
duration, step, score);
}
@ -143,31 +145,31 @@ namespace Guru
/// 游戏失败打点
/// 需要为游戏记录详细的失败原因
/// </summary>
public static void LogLevelFail(int level,
public static void LogLevelFail(int levelId,
string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "",
int? duration = null, int? step = null, int? score = null )
{
LogLevelEnd(level, EventLevelEndFail, levelCategory, levelName, levelID, duration, step, score);
LogLevelEnd(levelId, EventLevelEndFail, levelCategory, levelName, levelID, duration, step, score);
}
/// <summary>
/// 因退出关卡导致游戏失败
/// </summary>
public static void LogLevelFailExit(int level,
public static void LogLevelFailExit(int levelId,
string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "",
int? duration = null, int? step = null, int? score = null)
{
LogLevelEnd(level, EventLevelEndExit, levelCategory, levelName, levelID, duration, step, score);
LogLevelEnd(levelId, EventLevelEndExit, levelCategory, levelName, levelID, duration, step, score);
}
/// <summary>
/// 因关卡超时导致游戏失败
/// </summary>
public static void LogLevelFailTimeout(int level,
public static void LogLevelFailTimeout(int levelId,
string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "",
int? duration = null, int? step = null, int? score = null)
{
LogLevelEnd(level, EventLevelEndTimeout, levelCategory, levelName, levelID, duration, step, score);
LogLevelEnd(levelId, EventLevelEndTimeout, levelCategory, levelName, levelID, duration, step, score);
}

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@ -64,8 +64,8 @@ namespace Guru
/// </summary>
public static int SuccessLevelCount
{
get => GuruSDKModel.Instance.SuccessLevelCount;
set => GuruSDKModel.Instance.SuccessLevelCount = value;
get => GuruSDKModel.Instance.SuccessLevelId;
set => GuruSDKModel.Instance.SuccessLevelId = value;
}
/// <summary>

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@ -318,11 +318,11 @@ namespace Guru
if (useKeywords)
{
// KeywordsManager.Install(Model.IsIAPUser, Model.SuccessLevelCount); // 启动Keyword管理器
// KeywordsManager.Install(Model.IsIAPUser, Model.SuccessLevelId); // 启动Keyword管理器
Try(() =>
{
LogI($"#4.4 --- Init Keywords ---");
KeywordsManager.Install(Model.IsIAPUser, Model.SuccessLevelCount); // 启动Keyword管理器
KeywordsManager.Install(Model.IsIAPUser, Model.SuccessLevelId); // 启动Keyword管理器
}, ex =>
{
Debug.LogError($"--- ERROR on Keywords: {ex.Message}");