From 8e005c9237c81f41b1fac45fe6ebb056d63d9eaf Mon Sep 17 00:00:00 2001 From: huyufei Date: Tue, 14 May 2024 09:54:53 +0800 Subject: [PATCH] =?UTF-8?q?update:=20=E6=9B=B4=E6=96=B0=E6=8E=A5=E5=8F=A3?= =?UTF-8?q?=E5=8F=82=E6=95=B0=E5=90=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Runtime/Code/SDK/GuruSDK.Analytics.cs | 34 +++++++++++++-------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/Runtime/Code/SDK/GuruSDK.Analytics.cs b/Runtime/Code/SDK/GuruSDK.Analytics.cs index d285158..ef2b9cc 100644 --- a/Runtime/Code/SDK/GuruSDK.Analytics.cs +++ b/Runtime/Code/SDK/GuruSDK.Analytics.cs @@ -65,12 +65,12 @@ namespace Guru /// /// /// - /// + /// /// /// /// public static void LogLevelStart(int levelId, string startType = EventLevelStartModePlay, - string levelType = LevelTypeMain, string levelName = "", string levelID = "", + string levelType = LevelTypeMain, string levelName = "", string puzzleId = "", bool isReplay = false, Dictionary extra = null) { if (!IsInitialSuccess) @@ -79,7 +79,7 @@ namespace Guru return; } - Analytics.LogLevelStart(levelId, levelName, levelType, levelID, startType, isReplay, extra); + Analytics.LogLevelStart(levelId, levelName, levelType, puzzleId, startType, isReplay, extra); } /// @@ -88,12 +88,12 @@ namespace Guru /// /// /// - /// + /// /// public static void LogLevelContinue(int levelId, string levelType = LevelTypeMain, - string levelName = "", string levelID = "", Dictionary extra = null) + string levelName = "", string puzzleId = "", Dictionary extra = null) { - LogLevelStart(levelId, EventLevelStartModeContinue, levelType, levelName, levelID, true, extra:extra); + LogLevelStart(levelId, EventLevelStartModeContinue, levelType, levelName, puzzleId, true, extra:extra); } /// @@ -102,18 +102,18 @@ namespace Guru /// /// /// - /// + /// public static void LogLevelReplay(int levelId, string levelType = LevelTypeMain, - string levelName = "", string levelID = "", Dictionary extra = null) + string levelName = "", string puzzleId = "", Dictionary extra = null) { - LogLevelStart(levelId, EventLevelStartModeReplay,levelType, levelName, levelID, true, extra:extra); + LogLevelStart(levelId, EventLevelStartModeReplay,levelType, levelName, puzzleId, true, extra:extra); } /// /// 游戏胜利打点 /// public static void LogLevelEnd(int levelId, string result = EventLevelEndSuccess, - string levelType = LevelTypeMain, string levelName = "", string levelID = "", + string levelType = LevelTypeMain, string levelName = "", string puzzleId = "", int? duration = null, int? step = null, int? score = null, Dictionary extra = null ) { if (!IsInitialSuccess) @@ -137,7 +137,7 @@ namespace Guru Analytics.BPlay = Model.TotalPlayedCount; // 记录 BPlay } - Analytics.LogLevelEnd(levelId, result, levelName, levelType, levelID, duration, step, score, extra); + Analytics.LogLevelEnd(levelId, result, levelName, levelType, puzzleId, duration, step, score, extra); } /// @@ -161,30 +161,30 @@ namespace Guru /// 需要为游戏记录详细的失败原因 /// public static void LogLevelFail(int levelId, - string levelType = LevelTypeMain, string levelName = "", string levelID = "", + string levelType = LevelTypeMain, string levelName = "", string puzzleId = "", int? duration = null, int? step = null, int? score = null , Dictionary extra = null) { - LogLevelEnd(levelId, EventLevelEndFail, levelType, levelName, levelID, duration, step, score, extra); + LogLevelEnd(levelId, EventLevelEndFail, levelType, levelName, puzzleId, duration, step, score, extra); } /// /// 因退出关卡导致游戏失败 /// public static void LogLevelFailExit(int levelId, - string levelType = LevelTypeMain, string levelName = "", string levelID = "", + string levelType = LevelTypeMain, string levelName = "", string puzzleId = "", int? duration = null, int? step = null, int? score = null, Dictionary extra = null) { - LogLevelEnd(levelId, EventLevelEndExit, levelType, levelName, levelID, duration, step, score, extra); + LogLevelEnd(levelId, EventLevelEndExit, levelType, levelName, puzzleId, duration, step, score, extra); } /// /// 因关卡超时导致游戏失败 /// public static void LogLevelFailTimeout(int levelId, - string levelType = LevelTypeMain, string levelName = "", string levelID = "", + string levelType = LevelTypeMain, string levelName = "", string puzzleId = "", int? duration = null, int? step = null, int? score = null, Dictionary extra = null) { - LogLevelEnd(levelId, EventLevelEndTimeout, levelType, levelName, levelID, duration, step, score, extra); + LogLevelEnd(levelId, EventLevelEndTimeout, levelType, levelName, puzzleId, duration, step, score, extra); }