update: 更新BeLevel 打点判定
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				|  | @ -9,6 +9,12 @@ namespace Guru | |||
|     /// </summary> | ||||
|     public partial class GuruSDK | ||||
|     { | ||||
|         /// <summary> | ||||
|         /// 主线关卡类型 | ||||
|         /// 只有传入此类型时才会进行 Blevel 的累加 | ||||
|         /// </summary> | ||||
|         public const string LevelCategoryMain = "main"; | ||||
|          | ||||
|         //----------------- 关卡开始类型 --------------------- | ||||
|         public const string EventLevelStartModePlay = "play"; | ||||
|         public const string EventLevelStartModeReplay = "replay"; | ||||
|  | @ -60,7 +66,7 @@ namespace Guru | |||
|         /// <param name="startType"></param> | ||||
|         /// <param name="isReplay"></param> | ||||
|         public static void LogLevelStart(int level, string startType = EventLevelStartModePlay,  | ||||
|             string levelCategory = "main", string levelName = "", string levelID = "", | ||||
|             string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "", | ||||
|             bool isReplay = false) | ||||
|         { | ||||
|             if (!IsInitialSuccess) | ||||
|  | @ -79,7 +85,7 @@ namespace Guru | |||
|         /// <param name="levelCategory"></param> | ||||
|         /// <param name="levelName"></param> | ||||
|         /// <param name="levelID"></param> | ||||
|         public static void LogLevelContinue(int level, string levelCategory = "main", | ||||
|         public static void LogLevelContinue(int level, string levelCategory = LevelCategoryMain, | ||||
|             string levelName = "", string levelID = "") | ||||
|         { | ||||
|             LogLevelStart(level, EventLevelStartModeContinue, levelCategory, levelName, levelID,  true); | ||||
|  | @ -92,7 +98,7 @@ namespace Guru | |||
|         /// <param name="levelCategory"></param> | ||||
|         /// <param name="levelName"></param> | ||||
|         /// <param name="levelID"></param> | ||||
|         public static void LogLevelReplay(int level, string levelCategory = "main", | ||||
|         public static void LogLevelReplay(int level, string levelCategory = LevelCategoryMain, | ||||
|             string levelName = "", string levelID = "") | ||||
|         { | ||||
|             LogLevelStart(level, EventLevelStartModeReplay,levelCategory, levelName, levelID,  true); | ||||
|  | @ -102,7 +108,7 @@ namespace Guru | |||
|         /// 游戏胜利打点 | ||||
|         /// </summary> | ||||
|         public static void LogLevelEnd(int level,  string result = EventLevelEndSuccess, | ||||
|             string levelCategory = "main", string levelName = "", string levelID = "", | ||||
|             string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "", | ||||
|             int? duration = null, int? step = null, int? score = null ) | ||||
|         { | ||||
|             if (!IsInitialSuccess) | ||||
|  | @ -114,8 +120,11 @@ namespace Guru | |||
|              | ||||
|             if (InitConfig.AutoRecordFinishedLevels) | ||||
|             { | ||||
|                 if(result == EventLevelEndSuccess) Model.SuccessLevelCount++; // 自动记录关卡完成次数 | ||||
|                 Model.TotalPlayedCount++; // 自动记录关卡总次数 | ||||
|                 if(result == EventLevelEndSuccess){ | ||||
|                     if(levelCategory == LevelCategoryMain) Model.SuccessLevelCount++; // 自动记录关卡完成次数 | ||||
|                     Model.TotalPlayedCount++; // 自动记录关卡总次数 | ||||
|                 } | ||||
|                  | ||||
| 
 | ||||
|                 Analytics.BLevel = Model.SuccessLevelCount; // 记录 BLevel | ||||
|                 Analytics.BPlay = Model.TotalPlayedCount; // 记录 BPlay | ||||
|  | @ -132,7 +141,7 @@ namespace Guru | |||
|         /// 需要为游戏记录详细的失败原因 | ||||
|         /// </summary> | ||||
|         public static void LogLevelFail(int level, | ||||
|             string levelCategory = "main",string levelName = "", string levelID = "", | ||||
|             string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "", | ||||
|             int? duration = null, int? step = null, int? score = null ) | ||||
|         { | ||||
|             LogLevelEnd(level, EventLevelEndFail, levelCategory, levelName, levelID, duration, step, score); | ||||
|  | @ -142,7 +151,7 @@ namespace Guru | |||
|         /// 因退出关卡导致游戏失败 | ||||
|         /// </summary> | ||||
|         public static void LogLevelFailExit(int level, | ||||
|             string levelCategory = "main", string levelName = "", string levelID = "", | ||||
|             string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "", | ||||
|             int? duration = null, int? step = null, int? score = null) | ||||
|         { | ||||
|             LogLevelEnd(level, EventLevelEndExit, levelCategory, levelName, levelID, duration, step, score); | ||||
|  | @ -152,7 +161,7 @@ namespace Guru | |||
|         /// 因关卡超时导致游戏失败 | ||||
|         /// </summary> | ||||
|         public static void LogLevelFailTimeout(int level, | ||||
|             string levelCategory = "main", string levelName = "", string levelID = "", | ||||
|             string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "", | ||||
|             int? duration = null, int? step = null, int? score = null) | ||||
|         { | ||||
|             LogLevelEnd(level, EventLevelEndTimeout, levelCategory, levelName, levelID, duration, step, score); | ||||
|  |  | |||
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