update: 更新 SDK 添加优先级设置接口
--story=1020598 --user=yufei.hu 【中台】【BI】升级自打点插件至 1.12.0, Native 接口添加 priority 参数和功能 https://www.tapd.cn/33527076/s/1151108dev
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@ -33,6 +33,9 @@ namespace Guru
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public bool no_ads = false;
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public List<PurchasedProduct> purchased;
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public Dictionary<string, int> event_priorities;
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//-------------- data ---------------
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private float _lastSavedTime = 0;
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@ -153,11 +156,12 @@ namespace Guru
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public void InitProperties()
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{
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if(_successLevel == null) _successLevel = new BindableProperty<int>(b_level, OnLevelChanged);
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if(_totalPlayed == null) _totalPlayed = new BindableProperty<int>(b_play, OnPlayedChanged);
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if(_purchasedCount == null) _purchasedCount = new BindableProperty<int>(buy_count, OnPurchasedNumChanged);
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if(_uid == null) _uid = new BindableProperty<string>(uid, OnUidChanged);
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if(purchased == null) purchased = new List<PurchasedProduct>(20);
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if (_successLevel == null) _successLevel = new BindableProperty<int>(b_level, OnLevelChanged);
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if (_totalPlayed == null) _totalPlayed = new BindableProperty<int>(b_play, OnPlayedChanged);
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if (_purchasedCount == null) _purchasedCount = new BindableProperty<int>(buy_count, OnPurchasedNumChanged);
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if (_uid == null) _uid = new BindableProperty<string>(uid, OnUidChanged);
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if (purchased == null) purchased = new List<PurchasedProduct>(20);
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if (event_priorities == null) event_priorities = new Dictionary<string, int>(10);
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}
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/// <summary>
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@ -30,19 +30,24 @@ namespace Guru
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public const string EventLevelEndTimeout = "timeout";
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#region 通用接口
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/// <summary>
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/// 自定义事件打点
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/// </summary>
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/// <param name="eventName"></param>
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/// <param name="data"></param>
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public static void LogEvent(string eventName, Dictionary<string, dynamic> data = null)
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/// <param name="priority"></param>
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public static void LogEvent(string eventName, Dictionary<string, dynamic> data = null, int priority = -1)
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{
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if (!IsInitialSuccess)
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{
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UnityEngine.Debug.LogError($"{Tag} :: LogEvent {eventName} :: Please call <GuruSDK.Start()> first, before you call <LogEvent>.");
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return;
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}
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Analytics.Track(eventName, data);
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if(priority < 0) priority = GetEventPriorityInt(eventName);
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Analytics.Track(eventName, data, null, priority);
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}
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public static void SetScreen(string screen, string extra = "")
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@ -1225,5 +1230,64 @@ namespace Guru
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CrashlyticsAgent.SetCustomKey(key, value);
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}
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#endregion
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#region 优先级设置
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/// <summary>
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/// 设置
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/// </summary>
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/// <param name="priority"></param>
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/// <param name="eventNames"></param>
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public static void SetEventPriority(EventPriority priority, string[] eventNames)
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{
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if (!IsInitialSuccess)
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{
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UnityEngine.Debug.LogError($"{Tag} :: LogEvent {priority} :: Please call <GuruSDK.Start()> first, before you call <LogEvent>.");
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return;
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}
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if (_model.event_priorities == null) _model.event_priorities = new Dictionary<string, int>(10);
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int i = 0;
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string evt = "";
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while (i < eventNames.Length)
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{
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evt = eventNames[i];
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if (!string.IsNullOrEmpty(evt))
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{
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_model.event_priorities[evt] = (int)priority;
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}
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i++;
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}
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}
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public static void SetEventPriority(EventPriority priority, string eventName)
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{
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if (!IsInitialSuccess)
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{
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UnityEngine.Debug.LogError($"{Tag} :: LogEvent {priority} :: Please call <GuruSDK.Start()> first, before you call <LogEvent>.");
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return;
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}
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SetEventPriority(priority, new string[]{eventName});
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}
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public static EventPriority GetEventPriority(string eventName)
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{
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if (_model.event_priorities != null
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&& _model.event_priorities.TryGetValue(eventName, out int p))
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{
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return (EventPriority)p;
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}
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return EventPriority.Default;
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}
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internal static int GetEventPriorityInt(string eventName)
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{
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return (int)GetEventPriority(eventName);
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}
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#endregion
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}
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}
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@ -2,6 +2,17 @@ namespace Guru
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{
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public partial class GuruSDK
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{
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/// <summary>
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/// 打点优先级
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/// </summary>
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public enum EventPriority
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{
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Emergence = 0,
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High = 5,
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Default = 10,
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Low = 15
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}
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/// <summary>
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/// Consts values
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/// </summary>
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@ -254,8 +265,6 @@ namespace Guru
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#endregion
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}
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}
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