update: 更新 SDK 添加优先级设置接口
--story=1020598 --user=yufei.hu 【中台】【BI】升级自打点插件至 1.12.0, Native 接口添加 priority 参数和功能 https://www.tapd.cn/33527076/s/1151108dev
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				|  | @ -33,6 +33,9 @@ namespace Guru | |||
|         public bool no_ads = false; | ||||
|          | ||||
|         public List<PurchasedProduct> purchased; | ||||
| 
 | ||||
|         public Dictionary<string, int> event_priorities; | ||||
|          | ||||
|         //-------------- data --------------- | ||||
| 
 | ||||
|         private float _lastSavedTime = 0; | ||||
|  | @ -153,11 +156,12 @@ namespace Guru | |||
| 
 | ||||
|         public void InitProperties() | ||||
|         { | ||||
|             if(_successLevel == null) _successLevel = new BindableProperty<int>(b_level, OnLevelChanged); | ||||
|             if(_totalPlayed == null) _totalPlayed = new BindableProperty<int>(b_play, OnPlayedChanged); | ||||
|             if(_purchasedCount == null) _purchasedCount = new BindableProperty<int>(buy_count, OnPurchasedNumChanged); | ||||
|             if(_uid == null) _uid = new BindableProperty<string>(uid, OnUidChanged); | ||||
|             if(purchased == null) purchased = new List<PurchasedProduct>(20); | ||||
|             if (_successLevel == null) _successLevel = new BindableProperty<int>(b_level, OnLevelChanged); | ||||
|             if (_totalPlayed == null) _totalPlayed = new BindableProperty<int>(b_play, OnPlayedChanged); | ||||
|             if (_purchasedCount == null) _purchasedCount = new BindableProperty<int>(buy_count, OnPurchasedNumChanged); | ||||
|             if (_uid == null) _uid = new BindableProperty<string>(uid, OnUidChanged); | ||||
|             if (purchased == null) purchased = new List<PurchasedProduct>(20); | ||||
|             if (event_priorities == null) event_priorities = new Dictionary<string, int>(10); | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|  |  | |||
|  | @ -30,19 +30,24 @@ namespace Guru | |||
|         public const string EventLevelEndTimeout = "timeout"; | ||||
| 
 | ||||
|         #region 通用接口 | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// 自定义事件打点 | ||||
|         /// </summary> | ||||
|         /// <param name="eventName"></param> | ||||
|         /// <param name="data"></param> | ||||
|         public static void LogEvent(string eventName, Dictionary<string, dynamic> data = null) | ||||
|         /// <param name="priority"></param> | ||||
|         public static void LogEvent(string eventName, Dictionary<string, dynamic> data = null, int priority = -1) | ||||
|         { | ||||
|             if (!IsInitialSuccess) | ||||
|             { | ||||
|                 UnityEngine.Debug.LogError($"{Tag} :: LogEvent {eventName} :: Please call <GuruSDK.Start()> first, before you call <LogEvent>."); | ||||
|                 return; | ||||
|             } | ||||
|             Analytics.Track(eventName, data); | ||||
|              | ||||
|             if(priority < 0) priority = GetEventPriorityInt(eventName); | ||||
|              | ||||
|             Analytics.Track(eventName, data, null, priority); | ||||
|         } | ||||
| 
 | ||||
|         public static void SetScreen(string screen, string extra = "") | ||||
|  | @ -1225,5 +1230,64 @@ namespace Guru | |||
|             CrashlyticsAgent.SetCustomKey(key, value); | ||||
|         } | ||||
|         #endregion | ||||
| 
 | ||||
|         #region 优先级设置 | ||||
|          | ||||
|          | ||||
|         /// <summary> | ||||
|         /// 设置 | ||||
|         /// </summary> | ||||
|         /// <param name="priority"></param> | ||||
|         /// <param name="eventNames"></param> | ||||
|         public static void SetEventPriority(EventPriority priority, string[] eventNames) | ||||
|         { | ||||
|             if (!IsInitialSuccess) | ||||
|             { | ||||
|                 UnityEngine.Debug.LogError($"{Tag} :: LogEvent {priority} :: Please call <GuruSDK.Start()> first, before you call <LogEvent>."); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             if (_model.event_priorities == null) _model.event_priorities = new Dictionary<string, int>(10); | ||||
| 
 | ||||
|             int i = 0; | ||||
|             string evt = ""; | ||||
|             while (i < eventNames.Length) | ||||
|             { | ||||
|                 evt = eventNames[i]; | ||||
|                 if (!string.IsNullOrEmpty(evt)) | ||||
|                 { | ||||
|                     _model.event_priorities[evt] = (int)priority; | ||||
|                 } | ||||
|                 i++; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public static void SetEventPriority(EventPriority priority, string eventName) | ||||
|         { | ||||
|             if (!IsInitialSuccess) | ||||
|             { | ||||
|                 UnityEngine.Debug.LogError($"{Tag} :: LogEvent {priority} :: Please call <GuruSDK.Start()> first, before you call <LogEvent>."); | ||||
|                 return; | ||||
|             } | ||||
|              | ||||
|             SetEventPriority(priority, new string[]{eventName}); | ||||
|         } | ||||
| 
 | ||||
|         public static EventPriority GetEventPriority(string eventName) | ||||
|         { | ||||
|             if (_model.event_priorities != null  | ||||
|                 && _model.event_priorities.TryGetValue(eventName, out int p)) | ||||
|             { | ||||
|                 return (EventPriority)p; | ||||
|             } | ||||
|             return EventPriority.Default; | ||||
|         } | ||||
|          | ||||
|         internal static int GetEventPriorityInt(string eventName) | ||||
|         { | ||||
|             return (int)GetEventPriority(eventName); | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
|     } | ||||
| } | ||||
|  | @ -2,6 +2,17 @@ namespace Guru | |||
| { | ||||
|     public partial class GuruSDK | ||||
|     { | ||||
| 	    /// <summary> | ||||
| 	    /// 打点优先级 | ||||
| 	    /// </summary> | ||||
| 		public enum EventPriority | ||||
| 		{ | ||||
| 			Emergence = 0, | ||||
| 			High = 5, | ||||
| 			Default = 10, | ||||
| 			Low = 15 | ||||
| 		} | ||||
| 		 | ||||
|         /// <summary> | ||||
|         /// Consts values | ||||
|         /// </summary> | ||||
|  | @ -254,8 +265,6 @@ namespace Guru | |||
| 
 | ||||
| 			#endregion | ||||
| 			 | ||||
| 			 | ||||
| 			 | ||||
|         } | ||||
|          | ||||
|     } | ||||
|  |  | |||
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