update: GuruSDK 回调优化, codereview
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				|  | @ -2,6 +2,8 @@ namespace Guru | |||
| { | ||||
|     using System.Collections.Generic; | ||||
|     using System.Text; | ||||
|     using System; | ||||
|      | ||||
|     /// <summary> | ||||
|     /// 启动参数配置 | ||||
|     /// </summary> | ||||
|  | @ -55,7 +57,7 @@ namespace Guru | |||
|         /// <summary> | ||||
|         /// 启用 AdjustDeeplink | ||||
|         /// </summary> | ||||
|         public bool UseAdjustDeeplink = false; | ||||
|         public Action<string> OnAdjustDeeplinkCallback = null; | ||||
|          | ||||
|         /// <summary> | ||||
|         /// 支付初始化Keys | ||||
|  | @ -77,7 +79,7 @@ namespace Guru | |||
|             bool isBuyNoAds = false, | ||||
|             string bannerBackgroundColor = "#00000000", | ||||
|             bool debugMode = false, | ||||
|             bool useAdjustDeeplink = false, | ||||
|             Action<string> onAdjustDeeplinkCallback = null, | ||||
|             Dictionary<string, object> defaultRemoteData = null, | ||||
|             byte[] googleKeys = null, | ||||
|             byte[] appleRootCerts = null, | ||||
|  | @ -93,7 +95,7 @@ namespace Guru | |||
|                 IsBuyNoAds = isBuyNoAds, | ||||
|                 BannerBackgroundColor = bannerBackgroundColor, | ||||
|                 DebugMode = debugMode, | ||||
|                 UseAdjustDeeplink = useAdjustDeeplink, | ||||
|                 OnAdjustDeeplinkCallback = onAdjustDeeplinkCallback, | ||||
|                 GoogleKeys = googleKeys, | ||||
|                 AppleRootCerts = appleRootCerts, | ||||
|                 DefaultRemoteData = defaultRemoteData ?? new Dictionary<string, object>(), | ||||
|  |  | |||
|  | @ -128,7 +128,7 @@ namespace Guru | |||
|             AdServiceHandler(); | ||||
| 
 | ||||
|             // 调用回调 | ||||
|             Callbacks.ConsentFlow._onConsentResult?.Invoke(code); | ||||
|             Callbacks.ConsentFlow.InvokeOnConsentResult(code); | ||||
|              | ||||
| #if UNITY_IOS | ||||
|             CheckAttStatus();  // [iOS] Consent 启动后检查 ATT 初始值 | ||||
|  | @ -240,7 +240,7 @@ namespace Guru | |||
|         /// </summary> | ||||
|         private void InitNotiPermission() | ||||
|         { | ||||
|             bool hasNotiGranted = false; | ||||
|             // bool hasNotiGranted = false; | ||||
|             _notiStatue = "no_determined"; | ||||
|             NotificationService.Initialize(); // 初始化 Noti 服务 | ||||
|             SetNotiPerm(NotificationService.GetStatus()); | ||||
|  | @ -256,15 +256,15 @@ namespace Guru | |||
|             // 如果未启用自动 Noti 授权,则直接上报状态 | ||||
|             if (!_initConfig.AutoNotificationPermission) | ||||
|             { | ||||
|                 UnityEngine.Debug.LogWarning($"[SDK] ---- AutoNotificationPermission is OFF, Project should request permission own."); | ||||
|                 Debug.LogWarning($"[SDK] ---- AutoNotificationPermission is OFF, Project should request permission own."); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             bool isGranted = NotificationService.IsPermissionGranted(); | ||||
|             UnityEngine.Debug.Log($"[SDK] ---- Check Noti Permission: {isGranted}"); | ||||
|             Debug.Log($"[SDK] ---- Check Noti Permission: {isGranted}"); | ||||
|             if (isGranted) | ||||
|             { | ||||
|                 UnityEngine.Debug.Log($"[SDK] ---- Set Notification Permission: {status}"); | ||||
|                 Debug.Log($"[SDK] ---- Set Notification Permission: {status}"); | ||||
|                 SetNotiPerm(status); | ||||
|                 return; | ||||
|             } | ||||
|  | @ -280,10 +280,10 @@ namespace Guru | |||
|         { | ||||
|             FirebaseUtil.StartFetchFcmToken(); | ||||
|              | ||||
|             UnityEngine.Debug.Log($"[SDK] ---- RequestNotificationPermission"); | ||||
|             Debug.Log($"[SDK] ---- RequestNotificationPermission"); | ||||
|             NotificationService.RequestPermission(status => | ||||
|             { | ||||
|                 UnityEngine.Debug.Log($"[SDK] ---- Set Notification Permission: {status}"); | ||||
|                 Debug.Log($"[SDK] ---- Set Notification Permission: {status}"); | ||||
|                 if(!string.IsNullOrEmpty(status)) SetNotiPerm(status); | ||||
|                  | ||||
|                 callback?.Invoke(status); | ||||
|  | @ -313,7 +313,6 @@ namespace Guru | |||
|         #region Ad Services | ||||
| 
 | ||||
|         private static bool _initAdsCompleted = false; | ||||
|         private static bool _isBannerVisible = false; | ||||
|         public static bool IsAdsReady => _initAdsCompleted; | ||||
|         private static int _preBannerAction = 0; | ||||
|          | ||||
|  | @ -347,18 +346,18 @@ namespace Guru | |||
|              | ||||
|             //--------- Add Callbacks ----------- | ||||
|             // BADS | ||||
|             ADService.OnBannerStartLoad = OnBannerStartLoad; | ||||
|             ADService.OnBannerLoaded = OnBannerLoaded; | ||||
|             ADService.Instance.OnBannerStartLoad = OnBannerStartLoad; | ||||
|             ADService.Instance.OnBannerLoaded = OnBannerLoaded; | ||||
|             // IADS | ||||
|             ADService.OnInterstitialStartLoad = OnInterstitialStartLoad; | ||||
|             ADService.OnInterstitialLoaded = OnInterstitialLoaded; | ||||
|             ADService.OnInterstitialFailed = OnInterstitialFailed; | ||||
|             ADService.OnInterstitialClosed = OnInterstitialClosed; | ||||
|             ADService.Instance.OnInterstitialStartLoad = OnInterstitialStartLoad; | ||||
|             ADService.Instance.OnInterstitialLoaded = OnInterstitialLoaded; | ||||
|             ADService.Instance.OnInterstitialFailed = OnInterstitialFailed; | ||||
|             ADService.Instance.OnInterstitialClosed = OnInterstitialClosed; | ||||
|             // RADS | ||||
|             ADService.OnRewardedStartLoad = OnRewardStartLoad; | ||||
|             ADService.OnRewardLoaded = OnRewardLoaded; | ||||
|             ADService.OnRewardFailed = OnRewardFailed; | ||||
|             ADService.OnRewardClosed = OnRewardClosed; | ||||
|             ADService.Instance.OnRewardedStartLoad = OnRewardStartLoad; | ||||
|             ADService.Instance.OnRewardLoaded = OnRewardLoaded; | ||||
|             ADService.Instance.OnRewardFailed = OnRewardFailed; | ||||
|             ADService.Instance.OnRewardClosed = OnRewardClosed; | ||||
|              | ||||
|             // ---------- Start Services ---------- | ||||
|             ADService.Instance.StartService(OnAdsInitComplete, spec); | ||||
|  | @ -378,25 +377,25 @@ namespace Guru | |||
|         } | ||||
| 
 | ||||
|         private static void OnBannerStartLoad(string adUnitId) | ||||
|             => Callbacks.Ads._onBannerADStartLoad?.Invoke(adUnitId); | ||||
|             => Callbacks.Ads.InvokeOnBannerADStartLoad(adUnitId); | ||||
|         private static void OnBannerLoaded()  | ||||
|             => Callbacks.Ads._onBannerADLoaded?.Invoke(); | ||||
|             => Callbacks.Ads.InvokeOnBannerADLoaded(); | ||||
|         private static void OnInterstitialStartLoad(string adUnitId)  | ||||
|             => Callbacks.Ads._onInterstitialADStartLoad?.Invoke(adUnitId); | ||||
|             => Callbacks.Ads.InvokeOnInterstitialADStartLoad(adUnitId); | ||||
|         private static void OnInterstitialLoaded()  | ||||
|             => Callbacks.Ads._onInterstitialADLoaded?.Invoke(); | ||||
|             => Callbacks.Ads.InvokeOnInterstitialADLoaded(); | ||||
|         private static void OnInterstitialFailed() | ||||
|             => Callbacks.Ads._onInterstitialADFailed?.Invoke(); | ||||
|             => Callbacks.Ads.InvokeOnInterstitialADFailed(); | ||||
|         private static void OnInterstitialClosed() | ||||
|             => Callbacks.Ads._onInterstitialADClosed?.Invoke(); | ||||
|             => Callbacks.Ads.InvokeOnInterstitialADClosed(); | ||||
|         private static void OnRewardStartLoad(string adUnitId) | ||||
|             => Callbacks.Ads._onRewardedADStartLoad?.Invoke(adUnitId);  | ||||
|             => Callbacks.Ads.InvokeOnRewardedADStartLoad(adUnitId);  | ||||
|         private static void OnRewardLoaded() | ||||
|             => Callbacks.Ads._onRewardedADLoaded?.Invoke();  | ||||
|             => Callbacks.Ads.InvokeOnRewardedADLoaded();  | ||||
|         private static void OnRewardFailed() | ||||
|             => Callbacks.Ads._onRewardADFailed?.Invoke(); | ||||
|             => Callbacks.Ads.InvokeOnRewardADFailed(); | ||||
|         private static void OnRewardClosed() | ||||
|             => Callbacks.Ads._onRewardADClosed?.Invoke(); | ||||
|             => Callbacks.Ads.InvokeOnRewardADClosed(); | ||||
| 
 | ||||
|         private static void OnAdsInitComplete() | ||||
|         { | ||||
|  | @ -416,7 +415,7 @@ namespace Guru | |||
|                     HideBanner(); | ||||
|                 } | ||||
|             } | ||||
|             Callbacks.Ads._onAdsInitComplete?.Invoke(); | ||||
|             Callbacks.Ads.InvokeOnAdsInitComplete(); | ||||
|         } | ||||
| 
 | ||||
|         private static bool CheckAdsReady() | ||||
|  |  | |||
|  | @ -1,39 +1,16 @@ | |||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| namespace Guru | ||||
| { | ||||
|     using System; | ||||
|     using System.Collections.Generic; | ||||
|     using UnityEngine; | ||||
|     using System.Linq; | ||||
|      | ||||
|     /// <summary> | ||||
|     /// 打点管理 | ||||
|     /// </summary> | ||||
|     public partial class GuruSDK | ||||
|     { | ||||
|         /// <summary> | ||||
|         /// 主线关卡类型 | ||||
|         /// 只有传入此类型时才会进行 Blevel 的累加 | ||||
|         /// </summary> | ||||
|         public const string LevelTypeMain = "main"; | ||||
|          | ||||
|         //----------------- 关卡开始类型 --------------------- | ||||
|         public const string EventLevelStartModePlay = "play"; | ||||
|         public const string EventLevelStartModeReplay = "replay"; | ||||
|         public const string EventLevelStartModeContinue= "continue"; | ||||
|          | ||||
|         //----------------- 关卡结束类型 --------------------- | ||||
|         public const string EventLevelEndSuccess = "success"; | ||||
|         public const string EventLevelEndFail = "fail"; | ||||
|         public const string EventLevelEndExit = "exit"; | ||||
|         public const string EventLevelEndTimeout = "timeout"; | ||||
|          | ||||
|         private const string KeyCachedScreen = "k_cached_screen"; | ||||
| 
 | ||||
|         #region 通用接口 | ||||
| 
 | ||||
|         /// <summary> | ||||
|  | @ -79,13 +56,13 @@ namespace Guru | |||
|         /// <param name="startType">关卡开始类型: play:开始游戏;replay:重玩;continue:继续游戏</param> | ||||
|         /// <param name="isReplay">是否重新开始: true/false</param> | ||||
|         /// <param name="extra">扩展数据</param> | ||||
|         public static void LogLevelStart(int levelId, string startType = EventLevelStartModePlay,  | ||||
|             string levelType = LevelTypeMain, string levelName = "", string itemId = "", | ||||
|         public static void LogLevelStart(int levelId, string startType = Consts.EventLevelStartModePlay,  | ||||
|             string levelType = Consts.LevelTypeMain, string levelName = "", string itemId = "", | ||||
|             bool isReplay = false, Dictionary<string, object> extra = null) | ||||
|         { | ||||
|             if (!IsInitialSuccess) | ||||
|             { | ||||
|                 UnityEngine.Debug.LogError($"{Tag} :: LogLevelStart {levelId} :: Please call <GuruSDK.Start()> first, before you call <LogLevelStart>."); | ||||
|                 Debug.LogError($"{Tag} :: LogLevelStart {levelId} :: Please call <GuruSDK.Start()> first, before you call <LogLevelStart>."); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|  | @ -100,10 +77,10 @@ namespace Guru | |||
|         /// <param name="levelName"></param> | ||||
|         /// <param name="itemId"></param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogLevelContinue(int levelId, string levelType = LevelTypeMain, | ||||
|         public static void LogLevelContinue(int levelId, string levelType = Consts.LevelTypeMain, | ||||
|             string levelName = "", string itemId = "", Dictionary<string, object> extra = null) | ||||
|         { | ||||
|             LogLevelStart(levelId, EventLevelStartModeContinue, levelType, levelName, itemId,  true, extra:extra); | ||||
|             LogLevelStart(levelId, Consts.EventLevelStartModeContinue, levelType, levelName, itemId,  true, extra:extra); | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|  | @ -113,10 +90,10 @@ namespace Guru | |||
|         /// <param name="levelType"></param> | ||||
|         /// <param name="levelName"></param> | ||||
|         /// <param name="itemId"></param> | ||||
|         public static void LogLevelReplay(int levelId, string levelType = LevelTypeMain, | ||||
|         public static void LogLevelReplay(int levelId, string levelType = Consts.LevelTypeMain, | ||||
|             string levelName = "", string itemId = "", Dictionary<string, object> extra = null) | ||||
|         { | ||||
|             LogLevelStart(levelId, EventLevelStartModeReplay,levelType, levelName, itemId,  true, extra:extra); | ||||
|             LogLevelStart(levelId, Consts.EventLevelStartModeReplay,levelType, levelName, itemId,  true, extra:extra); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|  | @ -131,13 +108,13 @@ namespace Guru | |||
|         /// <param name="step">步数(有则上报)</param> | ||||
|         /// <param name="score">分数(有则上报)</param> | ||||
|         /// <param name="extra">扩展数据</param> | ||||
|         public static void LogLevelEnd(int levelId, string result = EventLevelEndSuccess, | ||||
|             string levelType = LevelTypeMain, string levelName = "", string itemId = "", | ||||
|         public static void LogLevelEnd(int levelId, string result = Consts.EventLevelEndSuccess, | ||||
|             string levelType = Consts.LevelTypeMain, string levelName = "", string itemId = "", | ||||
|             int duration = 0, int? step = null, int? score = null, Dictionary<string, object> extra = null) | ||||
|         { | ||||
|             if (!IsInitialSuccess) | ||||
|             { | ||||
|                 UnityEngine.Debug.LogError( | ||||
|                 Debug.LogError( | ||||
|                     $"{Tag} :: LogLevelEnd {levelId} :: Please call <GuruSDK.Start()> first, before you call <LogLevelEnd>."); | ||||
|                 return; | ||||
|             } | ||||
|  | @ -147,9 +124,9 @@ namespace Guru | |||
|             // 自动记录关卡属性 | ||||
|             if (InitConfig.AutoRecordFinishedLevels) | ||||
|             { | ||||
|                 if (result == EventLevelEndSuccess) | ||||
|                 if (result == Consts.EventLevelEndSuccess) | ||||
|                 { | ||||
|                     if (levelType == LevelTypeMain) | ||||
|                     if (levelType == Consts.LevelTypeMain) | ||||
|                     { | ||||
|                         if (levelId > Model.SuccessLevelId) Model.SuccessLevelId = levelId; // 自动记录关卡完成次数 | ||||
|                     } | ||||
|  | @ -175,7 +152,7 @@ namespace Guru | |||
|         /// <param name="duration"></param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogLevelFirstEnd(string levelType, string levelName, int level, | ||||
|             string result = EventLevelEndSuccess, int duration = 0, Dictionary<string, object> extra = null) | ||||
|             string result = Consts.EventLevelEndSuccess, int duration = 0, Dictionary<string, object> extra = null) | ||||
|         { | ||||
|             Analytics.LevelFirstEnd(levelType, levelName, level, result, duration, extra); | ||||
|         } | ||||
|  | @ -203,10 +180,10 @@ namespace Guru | |||
|         /// <param name="score"></param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogLevelFail(int levelId, | ||||
|             string levelType = LevelTypeMain, string levelName = "", string itemId = "", | ||||
|             string levelType = Consts.LevelTypeMain, string levelName = "", string itemId = "", | ||||
|             int duration = 0, int? step = null, int? score = null , Dictionary<string, object> extra = null) | ||||
|         { | ||||
|             LogLevelEnd(levelId, EventLevelEndFail, levelType, levelName, itemId, duration, step, score, extra); | ||||
|             LogLevelEnd(levelId, Consts.EventLevelEndFail, levelType, levelName, itemId, duration, step, score, extra); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|  | @ -221,10 +198,10 @@ namespace Guru | |||
|         /// <param name="score"></param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogLevelFailExit(int levelId, | ||||
|             string levelType = LevelTypeMain, string levelName = "", string itemId = "", | ||||
|             string levelType = Consts.LevelTypeMain, string levelName = "", string itemId = "", | ||||
|             int duration = 0, int? step = null, int? score = null, Dictionary<string, object> extra = null) | ||||
|         { | ||||
|             LogLevelEnd(levelId, EventLevelEndExit, levelType, levelName, itemId, duration, step, score, extra); | ||||
|             LogLevelEnd(levelId, Consts.EventLevelEndExit, levelType, levelName, itemId, duration, step, score, extra); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|  | @ -239,10 +216,10 @@ namespace Guru | |||
|         /// <param name="score"></param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogLevelFailTimeout(int levelId, | ||||
|             string levelType = LevelTypeMain, string levelName = "", string itemId = "", | ||||
|             string levelType = Consts.LevelTypeMain, string levelName = "", string itemId = "", | ||||
|             int duration = 0, int? step = null, int? score = null, Dictionary<string, object> extra = null) | ||||
|         { | ||||
|             LogLevelEnd(levelId, EventLevelEndTimeout, levelType, levelName, itemId, duration, step, score, extra); | ||||
|             LogLevelEnd(levelId, Consts.EventLevelEndTimeout, levelType, levelName, itemId, duration, step, score, extra); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|  | @ -256,7 +233,7 @@ namespace Guru | |||
|         { | ||||
|             if (!IsInitialSuccess) | ||||
|             { | ||||
|                 UnityEngine.Debug.LogError($"{Tag} :: LogLevelUp {playerLevel} :: Please call <GuruSDK.Start()> first, before you call <LogLevelUp>."); | ||||
|                 Debug.LogError($"{Tag} :: LogLevelUp {playerLevel} :: Please call <GuruSDK.Start()> first, before you call <LogLevelUp>."); | ||||
|                 return; | ||||
|             } | ||||
|             Analytics.LevelUp(playerLevel, characterName, extra); | ||||
|  | @ -271,7 +248,7 @@ namespace Guru | |||
|         { | ||||
|             if (!IsInitialSuccess) | ||||
|             { | ||||
|                 UnityEngine.Debug.LogError($"{Tag} :: LogAchievement {achievementId} :: Please call <GuruSDK.Start()> first, before you call <LogAchievement>."); | ||||
|                 Debug.LogError($"{Tag} :: LogAchievement {achievementId} :: Please call <GuruSDK.Start()> first, before you call <LogAchievement>."); | ||||
|                 return; | ||||
|             } | ||||
|             Analytics.UnlockAchievement(achievementId, extra); | ||||
|  | @ -326,7 +303,7 @@ namespace Guru | |||
|         { | ||||
|             if (!IsInitialSuccess) | ||||
|             { | ||||
|                 UnityEngine.Debug.LogError($"{Tag} :: InitUserProperties :: Please call <GuruSDK.Start()> first, before you call <InitUserProperties>."); | ||||
|                 Debug.LogError($"{Tag} :: InitUserProperties :: Please call <GuruSDK.Start()> first, before you call <InitUserProperties>."); | ||||
|                 return; | ||||
|             } | ||||
|              | ||||
|  | @ -339,31 +316,6 @@ namespace Guru | |||
|             if (Model.IsNoAds) SetBuyNoAds(true); // 设置用户已经购买了去广告 | ||||
|         } | ||||
| 
 | ||||
|         private static Dictionary<string, string> _userPropertyCacheData = new Dictionary<string, string>(10); | ||||
|         private static HashSet<string> _userPropertyExistKeys = new HashSet<string>(); | ||||
| 
 | ||||
|         private static void RecordUserPropertyKey(string key) | ||||
|         { | ||||
|             if(_userPropertyExistKeys == null) | ||||
|                 _userPropertyExistKeys = new HashSet<string>(); | ||||
|              | ||||
|             if(!HasUserPropertyKey(key)) _userPropertyExistKeys.Add(key); | ||||
|         } | ||||
|          | ||||
|         private static bool HasUserPropertyKey(string key) | ||||
|         { | ||||
|             return _userPropertyExistKeys?.Contains(key) ?? false; | ||||
|         } | ||||
| 
 | ||||
|         private static void CacheUserProperty(string key, string value) | ||||
|         { | ||||
|             if (_userPropertyCacheData == null) _userPropertyCacheData = new Dictionary<string, string>(10); | ||||
|             _userPropertyCacheData[key] = value; | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// 设置用户属性 | ||||
|         /// </summary> | ||||
|  | @ -371,7 +323,6 @@ namespace Guru | |||
|         /// <param name="value"></param> | ||||
|         public static void SetUserProperty(string key, string value) | ||||
|         { | ||||
|             RecordUserPropertyKey(key); // 记录属性打点 | ||||
|             Analytics.SetUserProperty(key, value); | ||||
|         } | ||||
|          | ||||
|  | @ -421,7 +372,7 @@ namespace Guru | |||
|         /// <summary> | ||||
|         /// 上报用户付费金币的 数量 (累加值) | ||||
|         /// </summary> | ||||
|         /// <param name="freeCoins"></param> | ||||
|         /// <param name="paidCoins"></param> | ||||
|         public static void SetUserIapCoin(int paidCoins) | ||||
|         { | ||||
|             SetUserProperty(Consts.PropertyIAPCoin, $"{paidCoins}");         | ||||
|  | @ -472,62 +423,41 @@ namespace Guru | |||
|             SetUserProperty(Consts.PropertyNetwork, Instance.GetNetworkStatus()); | ||||
|         } | ||||
| 
 | ||||
|         private static bool _hasUserPropertiesInitiallyUpdated = false; | ||||
|         /// <summary> | ||||
|         /// 初始化时调用一下所有的属性打点 </br> | ||||
|         /// 初始化时补全一下所有的属性打点  | ||||
|         /// 如果用户已经设置过 Key, 则不会再次设置 | ||||
|         /// <a href="https://docs.google.com/spreadsheets/d/1N47rXgjatRHFvzWWx0Hqv5C1D9NHHGbggi6pQ65c-zQ/edit#gid=1858695240">用户属性文档</a> | ||||
|         /// </summary> | ||||
|         private static void UpdateAllUserProperties() | ||||
|         private static void InitiallyUpdateUserProperties() | ||||
|         { | ||||
|             if(!HasUserPropertyKey(Consts.PropertyFirstOpenTime))  | ||||
|                 SetFirstOpenTime(TimeUtil.GetCurrentTimeStamp().ToString());    //  first_open_time  | ||||
|             if (_hasUserPropertiesInitiallyUpdated) return; | ||||
|             _hasUserPropertiesInitiallyUpdated = true; | ||||
|              | ||||
|             if(!HasUserPropertyKey(Consts.PropertyIsIAPUser))  | ||||
|                 SetUserIsIAP(Model?.IsIapUser ?? false);    // is_iap_user | ||||
| 
 | ||||
|             if (!HasUserPropertyKey(Consts.PropertyLevel)) | ||||
|                 SetUserBLevel(Model?.SuccessLevelId ?? 0);  // b_level | ||||
|             SetFirstOpenTime(TimeUtil.GetCurrentTimeStamp().ToString());    //  first_open_time  | ||||
|             SetUserIsIAP(Model?.IsIapUser ?? false);    // is_iap_user | ||||
|             SetUserBLevel(Model?.SuccessLevelId ?? 0);  // b_level | ||||
|             SetUserBLevel(Model?.TotalPlayedCount ?? 0); // b_play | ||||
|             SetUserProperty(Consts.PropertyDeviceID, DeviceId); // device_id | ||||
|          | ||||
|             SetUserIapCoin(0); // iap_coin | ||||
|             SetUserNonIapCoin(0); // non_iap_coin | ||||
|             SetUserCoin(0);// coin | ||||
|             SetUserGrade(0); // grade | ||||
|             SetUserExp(0); // exp | ||||
|             SetUserHp(0); // hp | ||||
|              | ||||
|             if (!HasUserPropertyKey(Consts.PropertyPlay)) | ||||
|                 SetUserBLevel(Model?.TotalPlayedCount ?? 0); // b_play | ||||
|             if(!string.IsNullOrEmpty(UID)) | ||||
|                 SetUID(UID); // user_id | ||||
|              | ||||
|             if(!HasUserPropertyKey(Consts.PropertyUserID))  | ||||
|                 SetUserProperty(Consts.PropertyUserID, UID); // user_id | ||||
|              | ||||
|             if(!HasUserPropertyKey(Consts.PropertyDeviceID))  | ||||
|                 SetUserProperty(Consts.PropertyDeviceID, DeviceId); // device_id | ||||
|              | ||||
|             if(!HasUserPropertyKey(Consts.PropertyIAPCoin))  | ||||
|                 SetUserIapCoin(0); // iap_coin | ||||
|              | ||||
|             if(!HasUserPropertyKey(Consts.PropertyNonIAPCoin))  | ||||
|                 SetUserNonIapCoin(0); // non_iap_coin | ||||
|              | ||||
|             if(!HasUserPropertyKey(Consts.PropertyCoin))  | ||||
|                 SetUserCoin(0);// coin | ||||
| 
 | ||||
|             if (!HasUserPropertyKey(Consts.PropertyGrade)) | ||||
|                 SetUserGrade(0); // grade | ||||
|              | ||||
|             if(!HasUserPropertyKey(Consts.PropertyExp)) | ||||
|                 SetUserExp(0); // exp | ||||
|              | ||||
|             if(!HasUserPropertyKey(Consts.PropertyHp)) | ||||
|                 SetUserHp(0); // hp | ||||
| 
 | ||||
| #if UNITY_IOS | ||||
|             if(!HasUserPropertyKey(Consts.PropertyATTStatus)) | ||||
|                 SetATTStatus("notDetermined"); // att_status | ||||
|             SetATTStatus("notDetermined"); // att_status | ||||
| #endif | ||||
| 
 | ||||
|             if(!HasUserPropertyKey(Consts.PropertyNotiPerm)) | ||||
|                 SetNotiPerm("not_determined"); // noti_perm | ||||
|              | ||||
|             if(!HasUserPropertyKey(Consts.PropertyNetwork)) | ||||
|                 SetNetworkStatus(); // NetworkStatus | ||||
|             SetNotiPerm("not_determined"); // noti_perm | ||||
|             SetNetworkStatus(); // NetworkStatus | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #region SDK 打点 | ||||
|  | @ -581,7 +511,7 @@ namespace Guru | |||
|         /// 当付费页面打开时调用 (iap_imp) | ||||
|         /// </summary> | ||||
|         /// <param name="scene">付费页场景名称</param> | ||||
|         /// <param name="productId">列表中首个商品的 ProductId </param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogIAPImp(string scene, Dictionary<string, object> extra = null) | ||||
|         { | ||||
|             Analytics.IAPImp(scene, extra); | ||||
|  | @ -591,7 +521,7 @@ namespace Guru | |||
|         /// 当付费页面关闭时调用 (iap_close) | ||||
|         /// </summary> | ||||
|         /// <param name="scene"></param> | ||||
|         /// <param name="productId"></param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogIAPClose(string scene, Dictionary<string, object> extra = null) | ||||
|         { | ||||
|             Analytics.IAPClose(scene, extra); | ||||
|  | @ -602,7 +532,9 @@ namespace Guru | |||
|         /// </summary> | ||||
|         /// <param name="scene"></param> | ||||
|         /// <param name="productId"></param> | ||||
|         /// <param name="basePlan"></param> | ||||
|         /// <param name="offerId"></param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogIAPClick(string scene, string productId, string basePlan = "", string offerId = "", Dictionary<string, object> extra = null) | ||||
|         { | ||||
|             Analytics.IAPClick(scene, productId, basePlan, offerId, extra); | ||||
|  | @ -727,6 +659,7 @@ namespace Guru | |||
|         /// <param name="levelName">当前关卡名称</param> | ||||
|         /// <param name="scene">应用场景</param> | ||||
|         /// <param name="props">获取的道具名称列表</param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogEarnVirtualCurrencyBySign(string currencyName,  | ||||
|             int value = 0, int balance = 0, string levelName = "",  | ||||
|             string scene = "home_page", string[] props = null, Dictionary<string, object> extra = null) | ||||
|  | @ -750,6 +683,7 @@ namespace Guru | |||
|         /// <param name="levelName">当前关卡名称</param> | ||||
|         /// <param name="scene">应用场景</param> | ||||
|         /// <param name="props">获取的道具名称列表</param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogEarnVirtualCurrencyByIAP(string currencyName, | ||||
|             int value = 0, int balance = 0, string levelName = "",  | ||||
|             string scene = "store", string[] props = null, Dictionary<string, object> extra = null) | ||||
|  | @ -772,6 +706,7 @@ namespace Guru | |||
|         /// <param name="levelName">当前关卡名称</param> | ||||
|         /// <param name="scene">应用场景</param> | ||||
|         /// <param name="props">获取的道具名称列表</param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogEarnVirtualCurrencyByAds(string currencyName,  | ||||
|             int value = 0, int balance = 0, string levelName = "",  | ||||
|             string scene = "store", string[] props = null, Dictionary<string, object> extra = null) | ||||
|  | @ -780,7 +715,7 @@ namespace Guru | |||
|             string itemName = "ads"; | ||||
|             LogEarnVirtualCurrencyAndProps(currencyName, value, balance, category, itemName, levelName, scene, props, extra); | ||||
|         } | ||||
|          | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// 使用了金币半价 + 看广告获取到货币/道具 (earn_virtual_currency) (bonus:ads) | ||||
|         /// <li>通常类型: Coin 收入 </li> | ||||
|  | @ -793,6 +728,7 @@ namespace Guru | |||
|         /// <param name="levelName">当前关卡名称</param> | ||||
|         /// <param name="scene">应用场景</param> | ||||
|         /// <param name="props">获取的道具名称列表</param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogEarnVirtualCurrencyByPaidAds(string currencyName,  | ||||
|             int value = 0, int balance = 0, string levelName = "",  | ||||
|             string scene = Consts.ParameterDefaultScene, string[] props = null, Dictionary<string, object> extra = null) | ||||
|  | @ -814,6 +750,7 @@ namespace Guru | |||
|         /// <param name="levelName">当前关卡名称</param> | ||||
|         /// <param name="scene">应用场景</param> | ||||
|         /// <param name="props">获取的道具名称列表</param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogEarnVirtualCurrencyByLevelComplete(string currencyName,  | ||||
|             int value = 0, int balance = 0, string levelName = "",  | ||||
|             string scene = "store", string[] props = null, Dictionary<string, object> extra = null) | ||||
|  | @ -843,7 +780,7 @@ namespace Guru | |||
|             if (string.IsNullOrEmpty(scene)) scene = Consts.ParameterDefaultScene; | ||||
|             LogEarnVirtualCurrencyAndProps(currencyName, value, balance, category, itemName, levelName, scene, null, extra); // TODO 这里的打点不对 | ||||
|         } | ||||
|          | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// 通过道具交换/合成或得了其他道具 (earn_virtual_currency) (igb:coin)  | ||||
|         /// </summary> | ||||
|  | @ -853,6 +790,7 @@ namespace Guru | |||
|         /// <param name="value"></param> | ||||
|         /// <param name="balance"></param> | ||||
|         /// <param name="levelName"></param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogEarnPropByProp(string propName, string otherName, | ||||
|             string scene = Consts.ParameterDefaultScene, | ||||
|             int value = 1, int balance = 0, string levelName = "", Dictionary<string, object> extra = null) | ||||
|  | @ -860,8 +798,8 @@ namespace Guru | |||
|             string category = Consts.CurrencyCategoryIGB; | ||||
|             LogEarnVirtualCurrency(propName, value, balance, category, otherName, levelName, scene, extra); | ||||
|         } | ||||
|          | ||||
|          | ||||
| 
 | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// 通过转盘或者抽奖, 获取货币/道具 (earn_virtual_currency) (igb:lottery)  | ||||
|         /// <li>通常类型: Coin 收入 </li> | ||||
|  | @ -874,6 +812,7 @@ namespace Guru | |||
|         /// <param name="levelName">当前关卡名称</param> | ||||
|         /// <param name="scene">应用场景</param> | ||||
|         /// <param name="props">获取的道具名称列表</param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogEarnVirtualCurrencyByLottery(string currencyName,  | ||||
|             int value = 0, int balance = 0, string levelName = "",  | ||||
|             string scene = "store", string[] props = null, Dictionary<string, object> extra = null) | ||||
|  | @ -899,6 +838,7 @@ namespace Guru | |||
|         /// <param name="levelName">当前关卡或者人物等级名称</param> | ||||
|         /// <param name="itemName">购买道具名称</param> | ||||
|         /// <param name="scene">购买场景如 Store, Workbench, Sign, Ads....</param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogSpendVirtualCurrency(string currencyName, int value, int balance, string category = "", string itemName = "", | ||||
|             string levelName = "", string scene = "", Dictionary<string, object> extra = null) | ||||
|         { | ||||
|  | @ -911,7 +851,6 @@ namespace Guru | |||
|         /// <param name="currencyName">货币/道具名称</param> | ||||
|         /// <param name="value">货币消耗值 10</param> | ||||
|         /// <param name="balance">结算后货币总量 30 -> 20</param> | ||||
|         /// <param name="category"></param> | ||||
|         /// <param name="itemName"></param> | ||||
|         /// <param name="levelName"></param> | ||||
|         /// <param name="scene"></param> | ||||
|  | @ -932,6 +871,7 @@ namespace Guru | |||
|         /// <param name="balance"></param> | ||||
|         /// <param name="levelName"></param> | ||||
|         /// <param name="scene"></param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogSpendVirtualCurrencyWithProp(string currencyName, string prop, | ||||
|             int value, int balance, | ||||
|             string levelName = "", string scene = "", Dictionary<string, object> extra = null) | ||||
|  | @ -949,6 +889,7 @@ namespace Guru | |||
|         /// <param name="balance"></param> | ||||
|         /// <param name="levelName"></param> | ||||
|         /// <param name="scene"></param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogSpendVirtualCurrencyWithProps(string currencyName, string[] props, | ||||
|             int value, int balance,  | ||||
|             string levelName = "", string scene = "", Dictionary<string, object> extra = null) | ||||
|  | @ -974,6 +915,7 @@ namespace Guru | |||
|         /// <param name="balance"></param> | ||||
|         /// <param name="levelName"></param> | ||||
|         /// <param name="scene"></param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogSpendVirtualCurrencyWithBundle(string currencyName, string bundle, | ||||
|             int value, int balance, | ||||
|             string levelName = "", string scene = "", Dictionary<string, object> extra = null) | ||||
|  | @ -990,6 +932,7 @@ namespace Guru | |||
|         /// <param name="balance"></param> | ||||
|         /// <param name="levelName"></param> | ||||
|         /// <param name="scene"></param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogSpendVirtualCurrencyWithBundles(string currencyName, string[] bundles, | ||||
|             int value, int balance,  | ||||
|             string levelName = "", string scene = "", Dictionary<string, object> extra = null) | ||||
|  | @ -1005,16 +948,18 @@ namespace Guru | |||
|                 } | ||||
|             } | ||||
|         } | ||||
|          | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// 消耗物品, 交换其他物品 (spend_virtual_currency) (prop) | ||||
|         /// </summary> | ||||
|         /// <param name="currencyName"></param> | ||||
|         /// <param name="bundles"></param> | ||||
|         /// <param name="propName"></param> | ||||
|         /// <param name="otherName"></param> | ||||
|         /// <param name="value"></param> | ||||
|         /// <param name="balance"></param> | ||||
|         /// <param name="levelName"></param> | ||||
|         /// <param name="scene"></param> | ||||
|         /// <param name="extraCategory"></param> | ||||
|         /// <param name="extra"></param> | ||||
|         public static void LogSpendPropWithProp(string propName, string otherName, | ||||
|             int value, int balance,  | ||||
|             string levelName = "", string scene = "", string extraCategory = "", Dictionary<string, object> extra = null) | ||||
|  | @ -1318,19 +1263,12 @@ namespace Guru | |||
|         /// <param name="eventNames"></param> | ||||
|         public static void SetEventPriority(EventPriority priority, string[] eventNames) | ||||
|         { | ||||
|             // if (!IsInitialSuccess) | ||||
|             // { | ||||
|             //     UnityEngine.Debug.LogError($"{Tag} :: LogEvent {priority} :: Please call <GuruSDK.Start()> first, before you call <LogEvent>."); | ||||
|             //     return; | ||||
|             // } | ||||
| 
 | ||||
|             if (Model.event_priorities == null) Model.event_priorities = new Dictionary<string, int>(10); | ||||
| 
 | ||||
|             int i = 0; | ||||
|             string evt = ""; | ||||
|             while (i < eventNames.Length) | ||||
|             { | ||||
|                 evt = eventNames[i]; | ||||
|                 var evt = eventNames[i]; | ||||
|                 if (!string.IsNullOrEmpty(evt)) | ||||
|                 { | ||||
|                     Model.event_priorities[evt] = (int)priority; | ||||
|  | @ -1341,12 +1279,6 @@ namespace Guru | |||
| 
 | ||||
|         public static void SetEventPriority(EventPriority priority, string eventName) | ||||
|         { | ||||
|             // if (!IsInitialSuccess) | ||||
|             // { | ||||
|             //     UnityEngine.Debug.LogError($"{Tag} :: LogEvent {priority} :: Please call <GuruSDK.Start()> first, before you call <LogEvent>."); | ||||
|             //     return; | ||||
|             // } | ||||
|              | ||||
|             SetEventPriority(priority, new string[]{eventName}); | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,13 +1,10 @@ | |||
| namespace Guru | ||||
| { | ||||
|     using System; | ||||
|     using UnityEngine; | ||||
|      | ||||
|      | ||||
|     public partial class GuruSDK | ||||
|     { | ||||
|          | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// 回调参数类 | ||||
|         /// </summary> | ||||
|  | @ -18,23 +15,29 @@ namespace Guru | |||
|             /// </summary> | ||||
|             public static class App | ||||
|             { | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action<bool> _onAppPaused; | ||||
|                 private static Action<bool> _onAppPaused; | ||||
|                 public static event Action<bool> OnAppPaused | ||||
|                 { | ||||
|                     add => _onAppPaused += value; | ||||
|                     remove => _onAppPaused -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action _onAppQuit; | ||||
|                 internal static void InvokeOnAppPaused(bool isPaused) | ||||
|                 { | ||||
|                     _onAppPaused?.Invoke(isPaused); | ||||
|                 } | ||||
|                  | ||||
|                 private static Action _onAppQuit; | ||||
|                 public static event Action OnAppQuit | ||||
|                 { | ||||
|                     add => _onAppQuit += value; | ||||
|                     remove => _onAppQuit -= value; | ||||
|                 } | ||||
|                 internal static void InvokeOnAppQuit() | ||||
|                 { | ||||
|                     _onAppQuit?.Invoke(); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
| 
 | ||||
|              | ||||
|             /// <summary> | ||||
|             /// GDPR Consent | ||||
|             /// </summary> | ||||
|  | @ -48,9 +51,12 @@ namespace Guru | |||
|                     add => _onConsentResult += value; | ||||
|                     remove => _onConsentResult -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action<int> _onConsentResult; | ||||
| 
 | ||||
|                 private static Action<int> _onConsentResult; | ||||
|                 internal static void InvokeOnConsentResult(int code) | ||||
|                 { | ||||
|                     _onConsentResult?.Invoke(code); | ||||
|                 } | ||||
|                  | ||||
|                 /// <summary> | ||||
|                 /// ATT 状态返回 | ||||
|                 /// </summary> | ||||
|  | @ -59,9 +65,11 @@ namespace Guru | |||
|                     add => _onAttResult += value; | ||||
|                     remove => _onAttResult -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action<int> _onAttResult; | ||||
| 
 | ||||
|                 private static Action<int> _onAttResult; | ||||
|                 internal static void InvokeOnAttResultCallback(int code) | ||||
|                 { | ||||
|                     _onAttResult?.Invoke(code); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             /// <summary> | ||||
|  | @ -69,89 +77,129 @@ namespace Guru | |||
|             /// </summary> | ||||
|             public static class Ads | ||||
|             { | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action _onAdsInitComplete; | ||||
|                 private static Action _onAdsInitComplete; | ||||
|                 public static event Action OnAdsInitComplete | ||||
|                 { | ||||
|                     add => _onAdsInitComplete += value; | ||||
|                     remove => _onAdsInitComplete -= value; | ||||
|                 } | ||||
|                 internal static void InvokeOnAdsInitComplete() | ||||
|                 { | ||||
|                     _onAdsInitComplete?.Invoke(); | ||||
|                 } | ||||
|                  | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 //------------ BANNER ----------------- | ||||
|                 internal static Action<string> _onBannerADStartLoad; | ||||
|                 private static Action<string> _onBannerADStartLoad; | ||||
|                 public static event Action<string> OnBannerADStartLoad | ||||
|                 { | ||||
|                     add => _onBannerADStartLoad += value; | ||||
|                     remove => _onBannerADStartLoad -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action _onBannerADLoaded; | ||||
|                 internal static void InvokeOnBannerADStartLoad(string adUnitId) | ||||
|                 { | ||||
|                     _onBannerADStartLoad?.Invoke(adUnitId); | ||||
|                 } | ||||
| 
 | ||||
|                 private static Action _onBannerADLoaded; | ||||
|                 public static event Action OnBannerADLoaded | ||||
|                 { | ||||
|                     add => _onBannerADLoaded += value; | ||||
|                     remove => _onBannerADLoaded -= value; | ||||
|                 } | ||||
|                 internal static void InvokeOnBannerADLoaded() | ||||
|                 { | ||||
|                     _onBannerADLoaded?.Invoke(); | ||||
|                 } | ||||
|                  | ||||
|                 //------------ INTER ----------------- | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action<string> _onInterstitialADStartLoad; | ||||
|                 private static Action<string> _onInterstitialADStartLoad; | ||||
|                 public static event Action<string> OnInterstitialADStartLoad | ||||
|                 { | ||||
|                     add => _onInterstitialADStartLoad += value; | ||||
|                     remove => _onInterstitialADStartLoad -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action _onInterstitialADLoaded; | ||||
|                 internal static void InvokeOnInterstitialADStartLoad(string adUnitId) | ||||
|                 { | ||||
|                     _onInterstitialADStartLoad?.Invoke(adUnitId); | ||||
|                 } | ||||
|                  | ||||
|                 private static Action _onInterstitialADLoaded; | ||||
|                 public static event Action OnInterstitialADLoaded | ||||
|                 { | ||||
|                     add => _onInterstitialADLoaded += value; | ||||
|                     remove => _onInterstitialADLoaded -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action _onInterstitialADFailed; | ||||
|                 internal static void InvokeOnInterstitialADLoaded() | ||||
|                 { | ||||
|                     _onInterstitialADLoaded?.Invoke(); | ||||
|                 } | ||||
|                  | ||||
|                 private static Action _onInterstitialADFailed; | ||||
|                 public static event Action OnInterstitialADFailed | ||||
|                 { | ||||
|                     add => _onInterstitialADFailed += value; | ||||
|                     remove => _onInterstitialADFailed -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action _onInterstitialADClosed; | ||||
|                 internal static void InvokeOnInterstitialADFailed() | ||||
|                 { | ||||
|                     _onInterstitialADFailed?.Invoke(); | ||||
|                 } | ||||
|                  | ||||
|                 private static Action _onInterstitialADClosed; | ||||
|                 public static event Action OnInterstitialADClosed | ||||
|                 { | ||||
|                     add => _onInterstitialADClosed += value; | ||||
|                     remove => _onInterstitialADClosed -= value; | ||||
|                 } | ||||
|                 internal static void InvokeOnInterstitialADClosed() | ||||
|                 { | ||||
|                     _onInterstitialADClosed?.Invoke(); | ||||
|                 } | ||||
| 
 | ||||
|                 //------------ REWARD ----------------- | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action<string> _onRewardedADStartLoad; | ||||
|                 private static Action<string> _onRewardedADStartLoad; | ||||
|                 public static event Action<string> OnRewardedADStartLoad | ||||
|                 { | ||||
|                     add => _onRewardedADStartLoad += value; | ||||
|                     remove => _onRewardedADStartLoad -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action _onRewardedADLoaded; | ||||
|                 internal static void InvokeOnRewardedADStartLoad(string adUnitId) | ||||
|                 { | ||||
|                     _onRewardedADStartLoad?.Invoke(adUnitId); | ||||
|                 } | ||||
|                  | ||||
|                 private static Action _onRewardedADLoaded; | ||||
|                 public static event Action OnRewardedADLoaded | ||||
|                 { | ||||
|                     add => _onRewardedADLoaded += value; | ||||
|                     remove => _onRewardedADLoaded -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action _onRewardADClosed; | ||||
|                 internal static void InvokeOnRewardedADLoaded() | ||||
|                 { | ||||
|                     _onRewardedADLoaded?.Invoke(); | ||||
|                 } | ||||
|                  | ||||
|                 private static Action _onRewardADClosed; | ||||
|                 public static event Action OnRewardedADClosed | ||||
|                 { | ||||
|                     add => _onRewardADClosed += value; | ||||
|                     remove => _onRewardADClosed -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action _onRewardADFailed; | ||||
|                 internal static void InvokeOnRewardADClosed() | ||||
|                 { | ||||
|                     _onRewardADClosed?.Invoke(); | ||||
|                 } | ||||
|                  | ||||
|                 private static Action _onRewardADFailed; | ||||
|                 public static event Action OnRewardADFailed | ||||
|                 { | ||||
|                     add => _onRewardADFailed += value; | ||||
|                     remove => _onRewardADFailed -= value; | ||||
|                 } | ||||
|                 internal static void InvokeOnRewardADFailed() | ||||
|                 { | ||||
|                     _onRewardADFailed?.Invoke(); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             /// <summary> | ||||
|  | @ -159,13 +207,16 @@ namespace Guru | |||
|             /// </summary> | ||||
|             public static class Remote | ||||
|             { | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action<bool> _onRemoteFetchComplete; | ||||
|                 private static Action<bool> _onRemoteFetchComplete; | ||||
|                 public static event Action<bool> OnRemoteFetchComplete | ||||
|                 { | ||||
|                     add => _onRemoteFetchComplete += value; | ||||
|                     remove => _onRemoteFetchComplete -= value; | ||||
|                 } | ||||
|                 internal static void InvokeOnRemoteFetchComplete(bool success) | ||||
|                 { | ||||
|                     _onRemoteFetchComplete?.Invoke(success); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             /// <summary> | ||||
|  | @ -173,92 +224,137 @@ namespace Guru | |||
|             /// </summary> | ||||
|             public static class IAP | ||||
|             { | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action _onIAPInitStart; | ||||
|                 private static Action _onIAPInitStart; | ||||
|                 public static event Action OnIAPInitStart | ||||
|                 { | ||||
|                     add => _onIAPInitStart += value; | ||||
|                     remove => _onIAPInitStart -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action<bool> _onIAPInitComplete; | ||||
|                 internal static void InvokeOnIAPInitStart() | ||||
|                 { | ||||
|                     _onIAPInitStart?.Invoke(); | ||||
|                 } | ||||
|                  | ||||
|                  | ||||
|                 private static Action<bool> _onIAPInitComplete; | ||||
|                 public static event Action<bool> OnIAPInitComplete | ||||
|                 { | ||||
|                     add => _onIAPInitComplete += value; | ||||
|                     remove => _onIAPInitComplete -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action<string> _onPurchaseStart; | ||||
|                 internal static void InvokeOnIAPInitComplete(bool success) | ||||
|                 { | ||||
|                     _onIAPInitComplete?.Invoke(success); | ||||
|                 } | ||||
|                  | ||||
|                  | ||||
|                 private static Action<string> _onPurchaseStart; | ||||
|                 public static event Action<string> OnPurchaseStart | ||||
|                 { | ||||
|                     add => _onPurchaseStart += value; | ||||
|                     remove => _onPurchaseStart -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action<string, bool> _onPurchaseEnd; | ||||
|                 internal static void InvokeOnPurchaseStart(string productId) | ||||
|                 { | ||||
|                     _onPurchaseStart?.Invoke(productId); | ||||
|                 } | ||||
|                  | ||||
|                  | ||||
|                 private static Action<string, bool> _onPurchaseEnd; | ||||
|                 public static event Action<string, bool> OnPurchaseEnd | ||||
|                 { | ||||
|                     add => _onPurchaseEnd += value; | ||||
|                     remove => _onPurchaseEnd -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action<string, string> _onPurchaseFailed; | ||||
|                 internal static void InvokeOnPurchaseEnd(string productId, bool success) | ||||
|                 { | ||||
|                     _onPurchaseEnd?.Invoke(productId, success); | ||||
|                 } | ||||
|                  | ||||
|                  | ||||
|                 private static Action<string, string> _onPurchaseFailed; | ||||
|                 public static event Action<string, string> OnPurchaseFailed | ||||
|                 { | ||||
|                     add => _onPurchaseFailed += value; | ||||
|                     remove => _onPurchaseFailed -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action<bool, string> _onIAPRestored; | ||||
|                 internal static void InvokeOnPurchaseFailed(string productId, string error) | ||||
|                 { | ||||
|                     _onPurchaseFailed?.Invoke(productId, error); | ||||
|                 } | ||||
|                  | ||||
|         | ||||
|                 private static Action<bool, string> _onIAPRestored; | ||||
|                 public static event Action<bool, string> OnIAPRestored | ||||
|                 { | ||||
|                     add => _onIAPRestored += value; | ||||
|                     remove => _onIAPRestored -= value; | ||||
|                 } | ||||
|                  | ||||
|                 internal static void InvokeOnIAPRestored(bool success, string productId) | ||||
|                 { | ||||
|                     _onIAPRestored?.Invoke(success, productId); | ||||
|                 } | ||||
| 
 | ||||
|             } | ||||
| 
 | ||||
| 
 | ||||
|             public static class SDK | ||||
|             { | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action<bool> _onFirebaseReady; | ||||
|                 private static Action<bool> _onFirebaseReady; | ||||
|                 public static event Action<bool> OnFirebaseReady | ||||
|                 { | ||||
|                     add => _onFirebaseReady += value; | ||||
|                     remove => _onFirebaseReady -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action _onGuruServiceReady; | ||||
|                 internal static void InvokeOnFirebaseReady(bool success) | ||||
|                 { | ||||
|                     _onFirebaseReady?.Invoke(success); | ||||
|                 } | ||||
|                  | ||||
|                 private static Action _onGuruServiceReady; | ||||
|                 public static event Action OnGuruServiceReady | ||||
|                 { | ||||
|                     add => _onGuruServiceReady += value; | ||||
|                     remove => _onGuruServiceReady -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action<bool> _onDebuggerDisplayed; | ||||
|                 internal static void InvokeOnGuruServiceReady() | ||||
|                 { | ||||
|                     _onGuruServiceReady?.Invoke(); | ||||
|                 } | ||||
| 
 | ||||
|                 private static Action<bool> _onDebuggerDisplayed; | ||||
|                 public static event Action<bool> OnDisplayDebugger | ||||
|                 { | ||||
|                     add => _onDebuggerDisplayed += value; | ||||
|                     remove => _onDebuggerDisplayed -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action<bool> _onUserAuthResult; | ||||
|                 internal static void InvokeOnDebuggerDisplayed(bool success) | ||||
|                 { | ||||
|                     _onDebuggerDisplayed?.Invoke(success); | ||||
|                 } | ||||
|                  | ||||
|                 private static Action<bool> _onUserAuthResult; | ||||
|                 public static event Action<bool> OnUserAuthResult | ||||
|                 { | ||||
|                     add => _onUserAuthResult += value; | ||||
|                     remove => _onUserAuthResult -= value; | ||||
|                 } | ||||
|                 // TODO: 改为 Invoke 方法 | ||||
|                 internal static Action<bool> _onFirebaseAuthResult; | ||||
|                 internal static void InvokeOnUserAuthResult(bool success) | ||||
|                 { | ||||
|                     _onUserAuthResult?.Invoke(success); | ||||
|                 } | ||||
|                  | ||||
|                 private static Action<bool> _onFirebaseAuthResult; | ||||
|                 public static event Action<bool> OnFirebaseAuthResult | ||||
|                 { | ||||
|                     add => _onFirebaseAuthResult += value; | ||||
|                     remove => _onFirebaseAuthResult -= value; | ||||
|                 } | ||||
|                 internal static void InvokeOnFirebaseAuthResult(bool success) | ||||
|                 { | ||||
|                     _onFirebaseAuthResult?.Invoke(success); | ||||
|                 } | ||||
|                  | ||||
|                 // TODO: 改为 Inovk 方法 | ||||
|                 // DeepLink 回调  | ||||
|                 private static Action<string> _onDeeplinkCallback; | ||||
|                 public static event Action<string> OnDeeplinkCallback | ||||
|  |  | |||
|  | @ -265,6 +265,23 @@ namespace Guru | |||
| 			 | ||||
| 			// SDK  | ||||
| 			public const string EventSDKInfo = "sdk_info"; | ||||
| 			 | ||||
| 			//----------------- 关卡开始类型 --------------------- | ||||
| 			public const string EventLevelStartModePlay = "play"; | ||||
| 			public const string EventLevelStartModeReplay = "replay"; | ||||
| 			public const string EventLevelStartModeContinue= "continue"; | ||||
|          | ||||
| 			//----------------- 关卡结束类型 --------------------- | ||||
| 			public const string EventLevelEndSuccess = "success"; | ||||
| 			public const string EventLevelEndFail = "fail"; | ||||
| 			public const string EventLevelEndExit = "exit"; | ||||
| 			public const string EventLevelEndTimeout = "timeout"; | ||||
| 			 | ||||
| 			/// <summary> | ||||
| 			/// 主线关卡类型 | ||||
| 			/// 只有传入此类型时才会进行 Blevel 的累加 | ||||
| 			/// </summary> | ||||
| 			public const string LevelTypeMain = "main"; | ||||
| 
 | ||||
| 			#endregion | ||||
| 			 | ||||
|  |  | |||
|  | @ -6,8 +6,7 @@ namespace Guru | |||
|      | ||||
|     public partial class GuruSDK | ||||
|     { | ||||
|         private static bool _isDebuggerInited = false; | ||||
|         private static bool _useBaseOpions = true; | ||||
|         private static readonly bool _useBaseOptions = true; | ||||
| 
 | ||||
|         private static GuruDebugger _debugger; | ||||
| 
 | ||||
|  | @ -18,7 +17,7 @@ namespace Guru | |||
|                 if (_debugger == null) | ||||
|                 { | ||||
|                     _debugger = GuruDebugger.Instance; | ||||
|                     if (_useBaseOpions) | ||||
|                     if (_useBaseOptions) | ||||
|                     { | ||||
|                         InitDebuggerLayout(); | ||||
|                     } | ||||
|  | @ -26,7 +25,6 @@ namespace Guru | |||
|                 return _debugger; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|          | ||||
|         /// <summary> | ||||
|         /// 显示广告状态 | ||||
|  | @ -38,9 +36,7 @@ namespace Guru | |||
|             Debugger.ShowAdStatus(); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|          | ||||
|         /// <summary> | ||||
|         /// 显示 Debugger | ||||
|         /// </summary> | ||||
|  | @ -98,17 +94,15 @@ namespace Guru | |||
|              | ||||
|             GuruDebugger.OnClosed -= OnDebuggerClosed; | ||||
|             GuruDebugger.OnClosed += OnDebuggerClosed; | ||||
|             Callbacks.SDK._onDebuggerDisplayed?.Invoke(true); | ||||
|             Callbacks.SDK.InvokeOnDebuggerDisplayed(true); | ||||
|         } | ||||
|          | ||||
|          | ||||
|         private static void OnDebuggerClosed() | ||||
|         { | ||||
|             GuruDebugger.OnClosed -= OnDebuggerClosed; | ||||
|             Callbacks.SDK._onDebuggerDisplayed?.Invoke(false); | ||||
|             Callbacks.SDK.InvokeOnDebuggerDisplayed(false); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|          | ||||
|         /// <summary> | ||||
|         /// 显示 Debugger | ||||
|         /// </summary> | ||||
|  |  | |||
|  | @ -1,6 +1,5 @@ | |||
| namespace Guru | ||||
| { | ||||
|     using UnityEngine; | ||||
|     using System; | ||||
|     using System.Linq; | ||||
|      | ||||
|  | @ -32,7 +31,7 @@ namespace Guru | |||
|             GuruIAP.Instance.OnBuyFailed += OnBuyFailed; | ||||
|             GuruIAP.Instance.OnGetProductReceipt += OnGetReceipt; | ||||
|              | ||||
|             Callbacks.IAP._onIAPInitStart?.Invoke(); // 初始化之前进行调用 | ||||
|             Callbacks.IAP.InvokeOnIAPInitStart(); // 初始化之前进行调用 | ||||
|              | ||||
|             GuruIAP.Instance.InitWithKeys(uid, googleKey, appleRootCerts, IsDebugMode); | ||||
|         } | ||||
|  | @ -45,7 +44,7 @@ namespace Guru | |||
|         { | ||||
|             LogI($"IAP init result: {success}"); | ||||
|             IsIAPReady = success; | ||||
|             Callbacks.IAP._onIAPInitComplete?.Invoke(success); | ||||
|             Callbacks.IAP.InvokeOnIAPInitComplete(success); | ||||
|         } | ||||
| 
 | ||||
|         private static bool CheckIAPReady() | ||||
|  | @ -70,7 +69,7 @@ namespace Guru | |||
|         /// <returns></returns> | ||||
|         public static ProductInfo GetProductInfo(string productName) | ||||
|         { | ||||
|             return GuruIAP.Instance?.GetInfo(productName) ?? null; | ||||
|             return GuruIAP.Instance?.GetInfo(productName); | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|  | @ -80,7 +79,7 @@ namespace Guru | |||
|         /// <returns></returns> | ||||
|         public static ProductInfo GetProductInfoById(string productId) | ||||
|         { | ||||
|             return GuruIAP.Instance?.GetInfoById(productId) ?? null; | ||||
|             return GuruIAP.Instance?.GetInfoById(productId); | ||||
|         } | ||||
|          | ||||
|          | ||||
|  | @ -127,7 +126,7 @@ namespace Guru | |||
|          | ||||
|         #region Purchase | ||||
|          | ||||
|         private static Action<string, bool> _onPurchaseCallback; | ||||
|         private static Action<string, bool> InvokeOnPurchaseCallback; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// 老接口, 将会被废弃 | ||||
|  | @ -150,7 +149,7 @@ namespace Guru | |||
|         { | ||||
|             if (CheckIAPReady()) | ||||
|             { | ||||
|                 _onPurchaseCallback = purchaseCallback; | ||||
|                 InvokeOnPurchaseCallback = purchaseCallback; | ||||
|                 GuruIAP.Instance.Buy(productName, category); | ||||
|             } | ||||
|         } | ||||
|  | @ -182,8 +181,8 @@ namespace Guru | |||
|         private static void OnBuyEnd(string productName, bool success) | ||||
|         { | ||||
|             if (success) Model.PurchasedCount++; | ||||
|             _onPurchaseCallback?.Invoke(productName, success); | ||||
|             Callbacks.IAP._onPurchaseEnd?.Invoke(productName, success); | ||||
|             InvokeOnPurchaseCallback?.Invoke(productName, success); | ||||
|             Callbacks.IAP.InvokeOnPurchaseEnd(productName, success); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|  | @ -192,7 +191,7 @@ namespace Guru | |||
|         /// <param name="productName"></param> | ||||
|         private static void OnBuyStart(string productName) | ||||
|         { | ||||
|             Callbacks.IAP._onPurchaseStart?.Invoke(productName); | ||||
|             Callbacks.IAP.InvokeOnPurchaseStart(productName); | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|  | @ -202,7 +201,7 @@ namespace Guru | |||
|         /// <param name="reason"></param> | ||||
|         private static void OnBuyFailed(string productName, string reason) | ||||
|         { | ||||
|             Callbacks.IAP._onPurchaseFailed?.Invoke(productName, reason); | ||||
|             Callbacks.IAP.InvokeOnPurchaseFailed(productName, reason); | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
|  | @ -223,7 +222,7 @@ namespace Guru | |||
|         } | ||||
|         private static void OnRestored(bool success, string msg) | ||||
|         { | ||||
|             Callbacks.IAP._onIAPRestored?.Invoke(success, msg); // 更新回复购买回调 | ||||
|             Callbacks.IAP.InvokeOnIAPRestored(success, msg); // 更新回复购买回调 | ||||
|         } | ||||
|          | ||||
|         #endregion | ||||
|  |  | |||
|  | @ -14,7 +14,7 @@ namespace Guru | |||
|         public const string Version = "1.1.0";  | ||||
|          | ||||
|         // Const | ||||
|         public const string Tag = "[Guru]"; | ||||
|         private const string Tag = "[Guru]"; | ||||
|         public const string ServicesConfigKey = "guru_services"; | ||||
|          | ||||
|         private static GuruSDK _instance; | ||||
|  | @ -36,8 +36,8 @@ namespace Guru | |||
| 
 | ||||
|         private GuruSDKInitConfig _initConfig; | ||||
| 
 | ||||
|         internal static GuruSDKInitConfig InitConfig => Instance._initConfig; | ||||
|         internal static GuruSDKModel Model => GuruSDKModel.Instance; | ||||
|         private static GuruSDKInitConfig InitConfig => Instance._initConfig; | ||||
|         private static GuruSDKModel Model => GuruSDKModel.Instance; | ||||
|         private static GuruServicesConfig _appServicesConfig; | ||||
|         private static GuruSettings _guruSettings; | ||||
|         private static GuruSettings GuruSettings | ||||
|  | @ -92,6 +92,7 @@ namespace Guru | |||
|         // GuruSDk.Callbacks -> GuruSDkCallbacks 所有的内置回调改为成员变量,  | ||||
|         // 去掉所有的内部类, 去掉所有的 Static | ||||
|         // Static 只用于常量 | ||||
|         // TODO: 下一个版本改为标准的 Builder 模式 | ||||
|         public static GuruSDKInitConfig BuildConfig( | ||||
|             bool useCustomConsent = false,  | ||||
|             bool autoLoadAds = true,  | ||||
|  | @ -99,8 +100,7 @@ namespace Guru | |||
|             bool autoRecordFinishedLevels = true,  | ||||
|             bool debugMode = false, | ||||
|             bool isBuyNoAds = false, | ||||
|             // TODO 直接在此处设置回调 | ||||
|             bool useAdjustDeeplink = false, | ||||
|             Action<string> onAdjustDeeplinkCallback = null, | ||||
|             string bannerColor = "#00000000", | ||||
|             Dictionary<string, object> defaultRemoteData = null, | ||||
|             byte[] googleKeys = null, | ||||
|  | @ -109,7 +109,7 @@ namespace Guru | |||
|         { | ||||
|             var config = GuruSDKInitConfig.Build(useCustomConsent, autoLoadAds, iapEnabled,  | ||||
|                 autoRecordFinishedLevels, isBuyNoAds, bannerColor, | ||||
|                 debugMode, useAdjustDeeplink, defaultRemoteData, googleKeys, appleRootCerts, debugEnableEventLog); | ||||
|                 debugMode, onAdjustDeeplinkCallback, defaultRemoteData, googleKeys, appleRootCerts, debugEnableEventLog); | ||||
|             return config; | ||||
|         } | ||||
| 
 | ||||
|  | @ -123,20 +123,9 @@ namespace Guru | |||
|             _initTime = DateTime.Now.ToUniversalTime(); | ||||
|             // ----- First Open Time ----- | ||||
|             // SetFirstOpenTime(GetFirstOpenTime());  // FirstOpenTime  | ||||
|             LogI($"#1 ---- Guru SDK [{Version}] ----\n{config.ToString()}"); | ||||
|             LogI($"#1 ---- Guru SDK [{Version}] ----\n{config}"); | ||||
|             Instance.StartWithConfig(config, onComplete); | ||||
|         } | ||||
|         private static string GetFirstOpenTime() | ||||
|         { | ||||
|             string firstOpenTime = IPMConfig.FirstOpenTime; | ||||
|             if (string.IsNullOrEmpty(firstOpenTime)) | ||||
|             { | ||||
|                 firstOpenTime = TimeUtil.GetCurrentTimeStamp().ToString(); | ||||
|                 IPMConfig.FirstOpenTime = firstOpenTime; | ||||
|             } | ||||
| 
 | ||||
|             return firstOpenTime; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// 启动SDK | ||||
|  | @ -157,10 +146,9 @@ namespace Guru | |||
|              | ||||
|             InitUpdaters(); // Updaters | ||||
|             InitThreadHandler(); // 初始化线程处理器 | ||||
|             InitServices(); | ||||
|              | ||||
|             InitServices(); // 初始化所有的服务 | ||||
|             InitNetworkMonitor(); // 网络状态 | ||||
| 
 | ||||
|             InitiallyUpdateUserProperties(); // 上报所有初始化用户属性 | ||||
|              | ||||
|             onComplete?.Invoke(true); | ||||
|         } | ||||
|  | @ -191,10 +179,10 @@ namespace Guru | |||
|             FirebaseUtil.OnUserAuthResult += OnUserAuthResult; | ||||
|             FirebaseUtil.OnFirebaseAuthResult += OnFirebaseAuthResult; | ||||
|              | ||||
|             // TODO: 应该直接判断 Callback 是否存在 | ||||
|             if (InitConfig.UseAdjustDeeplink) | ||||
|             if (InitConfig.OnAdjustDeeplinkCallback != null) | ||||
|             { | ||||
|                 FirebaseUtil.OnAdjustDeeplinkCallback = OnDeeplinkCallback; // 挂载 Deeplink 的回调  | ||||
|                 //TODO: 下个版本 AdjustService 和 Firebase 解耦  | ||||
|                 FirebaseUtil.OnAdjustDeeplinkCallback = InitConfig.OnAdjustDeeplinkCallback; // 挂载 Deeplink 的回调  | ||||
|             } | ||||
|              | ||||
|             FirebaseUtil.InitFirebase(Analytics.OnFirebaseInitCompleted); // 确保所有的逻辑提前被调用到 | ||||
|  | @ -207,7 +195,7 @@ namespace Guru | |||
|             { | ||||
|                 success = false; | ||||
|             } | ||||
|             Callbacks.SDK._onUserAuthResult?.Invoke(success); | ||||
|             Callbacks.SDK.InvokeOnUserAuthResult(success); | ||||
| 
 | ||||
|             if (success) | ||||
|             { | ||||
|  | @ -218,13 +206,13 @@ namespace Guru | |||
|                     GuruIAP.Instance.SetUUID(UUID); | ||||
|                 } | ||||
|                  | ||||
|                 UpdateAllUserProperties(); // 同步所有用户属性打点 | ||||
|                 SetUID(UID); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         private void OnFirebaseAuthResult(bool success) | ||||
|         { | ||||
|             Callbacks.SDK._onFirebaseAuthResult?.Invoke(success); | ||||
|             Callbacks.SDK.InvokeOnFirebaseAuthResult(success); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|  | @ -235,7 +223,7 @@ namespace Guru | |||
|             FirebaseUtil.onInitComplete -= OnFirebaseReady; | ||||
|             LogI($"#3 --- On FirebaseDeps: {success} ---"); | ||||
|             IsFirebaseReady = success; | ||||
|             Callbacks.SDK._onFirebaseReady?.Invoke(success); | ||||
|             Callbacks.SDK.InvokeOnFirebaseReady(success); | ||||
|             // LogFirebaseDeps(success); | ||||
| 
 | ||||
|             LogI($"#3.5 --- Call InitRemoteConfig ---"); | ||||
|  | @ -245,14 +233,7 @@ namespace Guru | |||
| 
 | ||||
|             LogI($"#4 --- Apply remote services config ---"); | ||||
|             // 根据缓存的云控配置来初始化参数 | ||||
|             InitAllServices(); | ||||
|              | ||||
|             LogI($"#5 --- sync sdk time ---"); | ||||
|             var sp = DateTime.Now.ToUniversalTime() - _initTime; | ||||
|             LogSDKInitTime(sp.TotalSeconds); | ||||
|              | ||||
|             // 上报所有初始化用户属性 | ||||
|             UpdateAllUserProperties(); | ||||
|             InitAllGuruServices(); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|  | @ -280,7 +261,7 @@ namespace Guru | |||
|         { | ||||
|             LogI($"#6 --- Remote fetch complete: {success} ---"); | ||||
|             ABTestManager.Init(); // 启动AB测试解析器 | ||||
|             Callbacks.Remote._onRemoteFetchComplete?.Invoke(success); | ||||
|             Callbacks.Remote.InvokeOnRemoteFetchComplete(success); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|  | @ -298,18 +279,18 @@ namespace Guru | |||
|         /// <summary> | ||||
|         /// Apply Cloud guru-service configs for sdk assets | ||||
|         /// </summary> | ||||
|         private void InitAllServices() | ||||
|         private void InitAllGuruServices() | ||||
|         { | ||||
|             // -------- Init Analytics --------- | ||||
|             InitUserProperties(); | ||||
|             SetSDKEventPriority(); | ||||
|             // -------- Init Noti ----------- | ||||
|             // -------- Init Notification ----------- | ||||
|             InitNotiPermission(); | ||||
|              | ||||
|             bool useKeywords = false; | ||||
|             bool useIAP = _initConfig.IAPEnabled; | ||||
|             bool appleReview = false; | ||||
|             bool enableAnaErrorLog = false; | ||||
|             // bool enableAnaErrorLog = false; | ||||
|              | ||||
|             //----------- Set GuruServices ---------------- | ||||
|             var services = GetRemoteServicesConfig(); | ||||
|  | @ -319,7 +300,7 @@ namespace Guru | |||
|                 useKeywords = _appServicesConfig.KeywordsEnabled(); | ||||
|                 // 使用初始化配置中的 IAPEnable来联合限定, 如果本地写死关闭则不走云控开启 | ||||
|                 useIAP = _initConfig.IAPEnabled && _appServicesConfig.IsIAPEnabled();  | ||||
|                 enableAnaErrorLog = _appServicesConfig.EnableAnaErrorLog(); | ||||
|                 // enableAnaErrorLog = _appServicesConfig.EnableAnaErrorLog(); | ||||
|                  | ||||
|                 Try(() => | ||||
|                 { | ||||
|  | @ -340,7 +321,7 @@ namespace Guru | |||
|                         GuruSettings.UpdateAdjustEvents(_appServicesConfig.adjust_settings.events); | ||||
|                     } | ||||
|                  | ||||
|                     LogI($"#4.2 --- Start GuruSttings ---"); | ||||
|                     LogI($"#4.2 --- Start GuruSettings ---"); | ||||
|                     // GuruSettings 设置 | ||||
|                     if (null != _appServicesConfig.app_settings) | ||||
|                     { | ||||
|  | @ -381,7 +362,7 @@ namespace Guru | |||
|                     //--------------------------------- | ||||
|                 }, ex => | ||||
|                 { | ||||
|                     UnityEngine.Debug.LogError($"--- ERROR on apply services: {ex.Message}"); | ||||
|                     Debug.LogError($"--- ERROR on apply services: {ex.Message}"); | ||||
|                 }); | ||||
|            | ||||
|                  | ||||
|  | @ -402,7 +383,7 @@ namespace Guru | |||
|                     InitIAP(UID, _initConfig.GoogleKeys, _initConfig.AppleRootCerts); // 初始化IAP | ||||
|                 }, ex => | ||||
|                 { | ||||
|                     UnityEngine.Debug.LogError($"--- ERROR on useIAP: {ex.Message}"); | ||||
|                     Debug.LogError($"--- ERROR on useIAP: {ex.Message}"); | ||||
|                 }); | ||||
|             } | ||||
|             //----------- Set Keywords ---------------- | ||||
|  | @ -415,7 +396,7 @@ namespace Guru | |||
|                     KeywordsManager.Install(Model.IsIapUser, Model.SuccessLevelId); // 启动Keyword管理器 | ||||
|                 }, ex => | ||||
|                 { | ||||
|                     UnityEngine.Debug.LogError($"--- ERROR on Keywords: {ex.Message}"); | ||||
|                     Debug.LogError($"--- ERROR on Keywords: {ex.Message}"); | ||||
|                 }); | ||||
|             } | ||||
| 
 | ||||
|  | @ -439,24 +420,25 @@ namespace Guru | |||
|             { | ||||
|                 // LogI($"--- #3 Start Consent Flow ---"); | ||||
|                 // StartConsentFlow(); | ||||
|                 Try(() => | ||||
|                 Try(StartConsentFlow, ex => | ||||
|                 { | ||||
|                     StartConsentFlow(); | ||||
|                 }, ex => | ||||
|                 { | ||||
|                     UnityEngine.Debug.LogError($"--- ERROR on StartConsentFlow: {ex.Message}"); | ||||
|                     Debug.LogError($"--- ERROR on StartConsentFlow: {ex.Message}"); | ||||
|                 }); | ||||
|             } | ||||
| 
 | ||||
|             IsServiceReady = true; | ||||
|              | ||||
|             // 中台服务初始化结束 | ||||
|             Callbacks.SDK._onGuruServiceReady?.Invoke(); | ||||
|             Callbacks.SDK.InvokeOnGuruServiceReady(); | ||||
|              | ||||
| #if UNITY_ANDROID | ||||
|             // Android 命令行调试 | ||||
|             StartAndroidDebugCmds();            | ||||
| #endif | ||||
|              | ||||
|             LogI($"#5 --- sync sdk time ---"); | ||||
|             // TODO: 本调用放在这里不合适, 应该和 Firebase 解耦 | ||||
|             LogSDKInitTime((DateTime.Now.ToUniversalTime() - _initTime).TotalSeconds); | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|  | @ -482,7 +464,7 @@ namespace Guru | |||
|             { | ||||
|                 // No remote data fetched from cloud, should use default values | ||||
|                 json = defaultJson; | ||||
|                 UnityEngine.Debug.Log($"{Tag} --- No remote data found with: {key}  -> Using default key {ServicesConfigKey} and local data!!!"); | ||||
|                 Debug.Log($"{Tag} --- No remote data found with: {key}  -> Using default key {ServicesConfigKey} and local data!!!"); | ||||
|             } | ||||
| 
 | ||||
|             if (!string.IsNullOrEmpty(json)) | ||||
|  | @ -529,14 +511,14 @@ namespace Guru | |||
|          | ||||
|         #region 数据 | ||||
| 
 | ||||
|         private void OnBLevelChanged(int blevel) | ||||
|         private void OnBLevelChanged(int bLevel) | ||||
|         { | ||||
|             SetUserBLevel(blevel); | ||||
|             SetUserBLevel(bLevel); | ||||
|         } | ||||
| 
 | ||||
|         private void OnBPlayChanged(int bplay) | ||||
|         private void OnBPlayChanged(int bPlay) | ||||
|         { | ||||
|             SetUserBPlay(bplay); | ||||
|             SetUserBPlay(bPlay); | ||||
|         } | ||||
|          | ||||
|         #endregion | ||||
|  | @ -545,17 +527,17 @@ namespace Guru | |||
|          | ||||
|         internal static void LogI(object message) | ||||
|         { | ||||
|             UnityEngine.Debug.Log($"{Tag} {message}"); | ||||
|             Debug.Log($"{Tag} {message}"); | ||||
|         } | ||||
|          | ||||
|         internal static void LogW(object message) | ||||
|         { | ||||
|             UnityEngine.Debug.LogWarning($"{Tag} {message}"); | ||||
|             Debug.LogWarning($"{Tag} {message}"); | ||||
|         } | ||||
|          | ||||
|         internal static void LogE(object message) | ||||
|         { | ||||
|             UnityEngine.Debug.LogError($"{Tag} {message}"); | ||||
|             Debug.LogError($"{Tag} {message}"); | ||||
|         } | ||||
| 
 | ||||
|          | ||||
|  | @ -566,7 +548,7 @@ namespace Guru | |||
|          | ||||
|         internal static void LogException(Exception e) | ||||
|         { | ||||
|             UnityEngine.Debug.LogException(e); | ||||
|             Debug.LogException(e); | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|  | @ -607,7 +589,7 @@ namespace Guru | |||
|         private void OnAppPauseHandler(bool paused) | ||||
|         { | ||||
|             if(paused) Model.Save(true); // 强制保存数据 | ||||
|             Callbacks.App._onAppPaused?.Invoke(paused); | ||||
|             Callbacks.App.InvokeOnAppPaused(paused); | ||||
|         } | ||||
|          | ||||
|         private void OnApplicationPause(bool paused) | ||||
|  | @ -623,7 +605,7 @@ namespace Guru | |||
|         private void OnApplicationQuit() | ||||
|         { | ||||
|             Model.Save(true); | ||||
|             Callbacks.App._onAppQuit?.Invoke(); | ||||
|             Callbacks.App.InvokeOnAppQuit(); | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
|  | @ -686,14 +668,13 @@ namespace Guru | |||
|         private void UpdateAllUpdates() | ||||
|         { | ||||
|             int i = 0; | ||||
|             IUpdater updater; | ||||
|             // ---- Updater Trigger ---- | ||||
|             if (_updaterRunningList.Count > 0) | ||||
|             { | ||||
|                 i = 0; | ||||
|                 while (i < _updaterRunningList.Count) | ||||
|                 { | ||||
|                     updater = _updaterRunningList[i]; | ||||
|                     var updater = _updaterRunningList[i]; | ||||
|                     if (updater != null)  | ||||
|                     { | ||||
|                         if (updater.State == UpdaterState.Running) | ||||
|  | @ -759,7 +740,7 @@ namespace Guru | |||
|         private static int _messageRetry = 0; | ||||
|         public static void SetPushNotificationEnabled(bool enabled) | ||||
|         { | ||||
|             DeviceInfoUploadRequest request = new DeviceInfoUploadRequest() | ||||
|             DeviceInfoUploadRequest request = (DeviceInfoUploadRequest) new DeviceInfoUploadRequest() | ||||
|                 .SetRetryTimes(1) | ||||
|                 .SetSuccessCallBack(() => | ||||
|                 { | ||||
|  | @ -771,13 +752,12 @@ namespace Guru | |||
|                     double retryDelay = Math.Pow(2, _messageRetry); | ||||
|                     _messageRetry++; | ||||
|                     CoroutineHelper.Instance.StartDelayed((float)retryDelay, ()=> SetPushNotificationEnabled(enabled)); | ||||
|                 }) as DeviceInfoUploadRequest; | ||||
|                 }); | ||||
| 
 | ||||
|             if (request != null) | ||||
|             { | ||||
|                 request.SetPushEnabled(enabled); | ||||
|                 request.Send(); | ||||
|             } | ||||
|             if (request == null) return; | ||||
|              | ||||
|             request.SetPushEnabled(enabled); | ||||
|             request.Send(); | ||||
|         } | ||||
|         #endregion | ||||
| 
 | ||||
|  | @ -804,36 +784,17 @@ namespace Guru | |||
|          | ||||
|         private void InitNetworkMonitor() | ||||
|         { | ||||
|             _networkStatusMonitor = new NetworkStatusMonitor(); | ||||
|             _networkStatusMonitor.Init(OnNetworkMonitorInitComplete); | ||||
|             // SetUserProperty(Consts.PropertyNetwork, GetNetworkStatus()); | ||||
|             // TODO: 下个版本加入真正的自动更新网络状态的实现 | ||||
|         } | ||||
| 
 | ||||
|         private void OnNetworkMonitorInitComplete(bool success) | ||||
|         { | ||||
|             if (success) | ||||
|             { | ||||
|                 // 上报用户network属性 | ||||
|                 _networkStatus = _networkStatusMonitor.GetNetworkStatus(); | ||||
|                 SetUserProperty(Consts.PropertyNetwork, _networkStatus); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 Debug.LogError($"[SDK] --- NetworkStatusMonitor init failed"); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         private string GetNetworkStatus() | ||||
|         { | ||||
|             if(_networkStatusMonitor != null) | ||||
|             if(_networkStatusMonitor == null) | ||||
|             { | ||||
|                 _networkStatus = _networkStatusMonitor.GetNetworkStatus(); | ||||
|                 _networkStatusMonitor = new NetworkStatusMonitor(); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 _networkStatus = "none"; | ||||
|             } | ||||
|             return _networkStatus; | ||||
|             return _networkStatusMonitor.GetNetworkStatus(); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|  |  | |||
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		Reference in New Issue