update: 更新场景使用接口和名称
parent
4a39747d3d
commit
42966759b3
|
|
@ -883,7 +883,6 @@ namespace Guru
|
||||||
Analytics.SpendVirtualCurrency(currencyName, value, balance, category, itemName, levelName, scene, extra);
|
Analytics.SpendVirtualCurrency(currencyName, value, balance, category, itemName, levelName, scene, extra);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 消耗 Boost 道具
|
/// 消耗 Boost 道具
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
@ -895,11 +894,11 @@ namespace Guru
|
||||||
/// <param name="levelName"></param>
|
/// <param name="levelName"></param>
|
||||||
/// <param name="scene"></param>
|
/// <param name="scene"></param>
|
||||||
/// <param name="extra"></param>
|
/// <param name="extra"></param>
|
||||||
public static void LogSpendVirtualCurrencyBoost(string currencyName, int value, int balance, string itemName = "",
|
public static void LogSpendVirtualCurrencyAsBoost(string currencyName, int value, int balance, string itemName = "",
|
||||||
string levelName = "", string scene = "", Dictionary<string, object> extra = null)
|
string levelName = "", string scene = "", Dictionary<string, object> extra = null)
|
||||||
{
|
{
|
||||||
string item_category = "boost";
|
string category = Consts.CurrencyCategoryBoost;
|
||||||
Analytics.SpendVirtualCurrency(currencyName, value, balance, item_category, itemName, levelName, scene, extra);
|
Analytics.SpendVirtualCurrency(currencyName, value, balance, category, itemName, levelName, scene, extra);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -915,7 +914,8 @@ namespace Guru
|
||||||
int value, int balance,
|
int value, int balance,
|
||||||
string levelName = "", string scene = "", Dictionary<string, object> extra = null)
|
string levelName = "", string scene = "", Dictionary<string, object> extra = null)
|
||||||
{
|
{
|
||||||
LogSpendVirtualCurrencyWithProps(currencyName, new string[] {prop}, value, balance, levelName, scene, extra);
|
string category = Consts.CurrencyCategoryProp;
|
||||||
|
LogSpendVirtualCurrency(currencyName, value, balance, category, prop, levelName, scene, extra);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
||||||
|
|
@ -259,7 +259,7 @@ namespace Guru
|
||||||
public const string CurrencyCategoryProp = "prop"; // prop
|
public const string CurrencyCategoryProp = "prop"; // prop
|
||||||
public const string CurrencyCategoryProps = "props"; // props
|
public const string CurrencyCategoryProps = "props"; // props
|
||||||
public const string CurrencyCategoryBundle = "bundle"; // prop groups
|
public const string CurrencyCategoryBundle = "bundle"; // prop groups
|
||||||
|
public const string CurrencyCategoryBoost = "boost"; // boost
|
||||||
|
|
||||||
// SDK
|
// SDK
|
||||||
public const string EventSDKInfo = "sdk_info";
|
public const string EventSDKInfo = "sdk_info";
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue