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								namespace Guru.Editor
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								    using UnityEditor;
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								    using UnityEngine;
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								    using System;
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								    using System.IO;
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								    public class GuruEditorHelper
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								    {
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								        public static string GetAssetPath(string filter, bool useFullPath = false)
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								        {
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								            var guids = AssetDatabase.FindAssets(filter);
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								            string path = "";
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								            string fullPath = "";
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								            if (guids != null && guids.Length > 0)
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								            {
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								                path = AssetDatabase.GUIDToAssetPath(guids[0]);
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								                fullPath = path.Replace("Assets", Application.dataPath);
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								                if (File.Exists(fullPath))
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								                {
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								                    return useFullPath? fullPath : path;
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								                }
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								            }
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								            return "";
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								        }
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								        public static string GetAssetPath(string fileName, string typeName = "", bool useFullPath = false)
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								        {
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								            var filter = fileName;
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								            if(!string.IsNullOrEmpty(typeName)) filter = $"{fileName} t:{typeName}";
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								            return GetAssetPath(filter, useFullPath);
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								        }
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								        public static void OpenPath(string path)
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								        {
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								#if UNITY_EDITOR_OSX
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								            EditorUtility.RevealInFinder(path);
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								            return;
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								#endif
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								            Application.OpenURL($"file://{path}");
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								        }
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								    }
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								}
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