2023-12-26 03:40:48 +00:00
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namespace Guru
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{
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using UnityEngine;
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using System;
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internal class BindableProperty<T>
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{
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private T _value;
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public T Value
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{
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get => _value;
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set
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{
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2024-08-08 18:40:36 +00:00
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if (_value.Equals(value)) return;
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2023-12-26 03:40:48 +00:00
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_value = value;
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OnValueChanged?.Invoke(value);
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}
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}
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public event Action<T> OnValueChanged;
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2024-08-08 18:40:36 +00:00
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public BindableProperty(T initValue)
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2023-12-26 03:40:48 +00:00
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{
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_value = initValue;
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}
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}
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}
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