com.guru.unity.sdk/Runtime/Code/SDK/GuruSDK.Analytics.cs

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namespace Guru
{
using System;
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using System.Collections.Generic;
using UnityEngine;
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/// <summary>
/// 打点管理
/// </summary>
public partial class GuruSDK
{
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/// <summary>
/// 主线关卡类型
/// 只有传入此类型时才会进行 Blevel 的累加
/// </summary>
public const string LevelCategoryMain = "main";
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//----------------- 关卡开始类型 ---------------------
public const string EventLevelStartModePlay = "play";
public const string EventLevelStartModeReplay = "replay";
public const string EventLevelStartModeContinue= "continue";
//----------------- 关卡结束类型 ---------------------
public const string EventLevelEndSuccess = "success";
public const string EventLevelEndFail = "fail";
public const string EventLevelEndExit = "exit";
public const string EventLevelEndTimeout = "timeout";
#region 通用接口
/// <summary>
/// 自定义事件打点
/// </summary>
/// <param name="eventName"></param>
/// <param name="data"></param>
public static void LogEvent(string eventName, Dictionary<string, dynamic> data = null)
{
if (!IsInitialSuccess)
{
Debug.LogError($"{Tag} :: LogEvent {eventName} :: Please call <GuruSDK.Init()> first, before you call <LogEvent>.");
return;
}
Analytics.Track(eventName, data);
}
public static void SetScreen(string screen, string extra = "")
{
if (!IsInitialSuccess)
{
Debug.LogError($"{Tag} :: SetScreen {screen} :: Please call <GuruSDK.Init()> first, before you call <SetScreen>.");
return;
}
Analytics.SetCurrentScreen(screen, extra);
}
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#endregion
#region 游戏打点
/// <summary>
/// 游戏启动打点
/// </summary>
/// <param name="levelId"></param>
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/// <param name="levelName"></param>
/// <param name="levelCategory"></param>
/// <param name="levelID"></param>
/// <param name="startType"></param>
/// <param name="isReplay"></param>
public static void LogLevelStart(int levelId, string startType = EventLevelStartModePlay,
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string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "",
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bool isReplay = false)
{
if (!IsInitialSuccess)
{
Debug.LogError($"{Tag} :: LogLevelStart {levelId} :: Please call <GuruSDK.Init()> first, before you call <LogLevelStart>.");
return;
}
Analytics.LogLevelStart(levelId, levelName, levelCategory, levelID, startType, isReplay);
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}
/// <summary>
/// 游戏点击 Continue 重开始游戏
/// </summary>
/// <param name="levelId"></param>
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/// <param name="levelCategory"></param>
/// <param name="levelName"></param>
/// <param name="levelID"></param>
public static void LogLevelContinue(int levelId, string levelCategory = LevelCategoryMain,
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string levelName = "", string levelID = "")
{
LogLevelStart(levelId, EventLevelStartModeContinue, levelCategory, levelName, levelID, true);
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}
/// <summary>
/// 游戏点击 Continue 重开始游戏
/// </summary>
/// <param name="levelId"></param>
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/// <param name="levelCategory"></param>
/// <param name="levelName"></param>
/// <param name="levelID"></param>
public static void LogLevelReplay(int levelId, string levelCategory = LevelCategoryMain,
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string levelName = "", string levelID = "")
{
LogLevelStart(levelId, EventLevelStartModeReplay,levelCategory, levelName, levelID, true);
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}
/// <summary>
/// 游戏胜利打点
/// </summary>
public static void LogLevelEnd(int levelId, string result = EventLevelEndSuccess,
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string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "",
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int? duration = null, int? step = null, int? score = null )
{
if (!IsInitialSuccess)
{
Debug.LogError($"{Tag} :: LogLevelEnd {levelId} :: Please call <GuruSDK.Init()> first, before you call <LogLevelEnd>.");
return;
}
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if (InitConfig.AutoRecordFinishedLevels)
{
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if(result == EventLevelEndSuccess){
if(levelCategory == LevelCategoryMain)
{
if (levelId > Model.SuccessLevelId) Model.SuccessLevelId = levelId; // 自动记录关卡完成次数
}
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Model.TotalPlayedCount++; // 自动记录关卡总次数
}
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Analytics.BLevel = Model.SuccessLevelId; // 记录 BLevel
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Analytics.BPlay = Model.TotalPlayedCount; // 记录 BPlay
}
Analytics.LogLevelEnd(levelId, result,
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levelName, levelCategory, levelCategory,
duration, step, score);
}
/// <summary>
/// 游戏失败打点
/// 需要为游戏记录详细的失败原因
/// </summary>
public static void LogLevelFail(int levelId,
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string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "",
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int? duration = null, int? step = null, int? score = null )
{
LogLevelEnd(levelId, EventLevelEndFail, levelCategory, levelName, levelID, duration, step, score);
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}
/// <summary>
/// 因退出关卡导致游戏失败
/// </summary>
public static void LogLevelFailExit(int levelId,
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string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "",
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int? duration = null, int? step = null, int? score = null)
{
LogLevelEnd(levelId, EventLevelEndExit, levelCategory, levelName, levelID, duration, step, score);
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}
/// <summary>
/// 因关卡超时导致游戏失败
/// </summary>
public static void LogLevelFailTimeout(int levelId,
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string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "",
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int? duration = null, int? step = null, int? score = null)
{
LogLevelEnd(levelId, EventLevelEndTimeout, levelCategory, levelName, levelID, duration, step, score);
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}
/// <summary>
/// 玩家(角色)升级事件
/// </summary>
/// <param name="playerLevel"></param>
/// <param name="playerName"></param>
public static void LogLevelUp(int playerLevel, string playerName)
{
if (!IsInitialSuccess)
{
Debug.LogError($"{Tag} :: LogLevelUp {playerLevel} :: Please call <GuruSDK.Init()> first, before you call <LogLevelUp>.");
return;
}
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Analytics.LevelUp(playerLevel, playerName);
}
/// <summary>
/// 玩家解锁成就
/// </summary>
/// <param name="achievementName"></param>
public static void LogAchievement(string achievementName)
{
if (!IsInitialSuccess)
{
Debug.LogError($"{Tag} :: LogAchievement {achievementName} :: Please call <GuruSDK.Init()> first, before you call <LogAchievement>.");
return;
}
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Analytics.UnlockAchievement(achievementName);
}
#endregion
#region 用户属性
/// <summary>
/// 提前调用用户属性
/// </summary>
private static void InitUserProperties()
{
if (!IsInitialSuccess)
{
Debug.LogError($"{Tag} :: InitUserProperties :: Please call <GuruSDK.Init()> first, before you call <InitUserProperties>.");
return;
}
SetUserIsIAP(Model.IsIAPUser); // 预先设置用户的 IAP User 属性
SetUserBLevel(Model.SuccessLevelId); // 预先设置用户的 BLevel 属性
SetUserBPlay(Model.TotalPlayedCount); // 预先设置用户的 BPlay 属性
}
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/// <summary>
/// 设置用户属性
/// </summary>
/// <param name="key"></param>
/// <param name="value"></param>
public static void SetUserProperty(string key, string value)
{
if (!IsInitialSuccess)
{
Debug.LogError($"{Tag} :: SetUserProperty {key}:{value} ::Please call <GuruSDK.Init()> first, before you call <SetUserProperty>.");
return;
}
Analytics.SetUserProperty(key, value);
}
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public static void SetUID(string uid)
{
SetUserProperty(Analytics.PropertyUserID, uid);
}
public static void SetUserBLevel(int blevel)
{
SetUserProperty(Analytics.PropertyLevel, $"{blevel}");
}
public static void SetUserBPlay(int bplay)
{
SetUserProperty(Analytics.PropertyPlay, $"{bplay}");
}
public static void SetUserTotalCoins(int totalCoins)
{
SetUserProperty(Analytics.PropertyCoin, $"{totalCoins}");
}
public static void SetUserCoins(int coins)
{
SetUserProperty(Analytics.PropertyNonIAPCoin, $"{coins}");
}
public static void SetUserPaidCoins(int paidCoins)
{
SetUserProperty(Analytics.PropertyIAPCoin, $"{paidCoins}");
}
public static void SetUserExp(int exp)
{
SetUserProperty(Analytics.PropertyExp, $"{exp}");
}
public static void SetUserHp(int hp)
{
SetUserProperty(Analytics.PropertyHp, $"{hp}");
}
public static void SetUserGrade(int grade)
{
SetUserProperty(Analytics.PropertyGrade, $"{grade}");
}
public static void SetUserIsIAP(bool isIapUser)
{
SetUserProperty(Analytics.PropertyIsIAPUser, isIapUser? "true" : "false");
}
#endregion
#region SDK 打点
public const string EventUnitySDK = "guru_unity_sdk";
/// <summary>
/// Log SDK boost time
/// </summary>
/// <param name="time"></param>
private static void LogSDKInitTime(double time)
{
Analytics.Track(EventUnitySDK, new Dictionary<string, dynamic>()
{
{ "init_time", time.ToString("F6") },
{ Consts.PropertyDeviceID, DeviceId },
}, new Analytics.EventSetting()
{
EnableFirebaseAnalytics = true,
});
}
private static void LogFirebaseDeps(bool success)
{
Analytics.Track(EventUnitySDK, new Dictionary<string, dynamic>()
{
{"firebase_deps", success? "true" : "false"},
}, new Analytics.EventSetting()
{
EnableFirebaseAnalytics = true,
});
}
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#endregion
#region Crashlytics 接口
public static void CrashLog(string message)
{
if (!IsFirebaseReady) return;
CrashlyticsAgent.Log(message);
}
public static void CrashException(string message)
{
if (!IsFirebaseReady) return;
CrashlyticsAgent.LogException(message);
}
public static void CrashException(Exception ex)
{
if (!IsFirebaseReady) return;
CrashlyticsAgent.LogException(ex);
}
public static void CrashCustomKeys(string key, string value)
{
if (!IsFirebaseReady) return;
CrashlyticsAgent.SetCustomKey(key, value);
}
#endregion
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}
}