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								namespace Guru
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								    using System;
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								    using System.Collections.Generic;
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								    using UnityEngine;
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								    /// <summary>
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								    /// 打点管理
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								    /// </summary>
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								    public partial class GuruSDK
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								    {
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								        #region 通用接口
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								        /// <summary>
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								        /// 自定义事件打点
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								        /// </summary>
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								        /// <param name="eventName"></param>
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								        /// <param name="data"></param>
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								        /// <param name="priority"></param>
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								        public static void LogEvent(string eventName, Dictionary<string, dynamic> data = null, int priority = -1)
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								        {
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								            if(priority < 0) priority = GetEventPriorityInt(eventName);
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								            Analytics.Track(eventName, data, null, priority);
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								        }
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								        public static void SetScreen(string screen, string extra = "")
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								        {
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								            if (!IsInitialSuccess)
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								            {
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								                UnityEngine.Debug.LogWarning($"{Tag} :: SetScreen {screen} can not be set before SDK init!");
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								                return;
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								            }
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								            Analytics.SetCurrentScreen(screen, extra);
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								        }
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								        #endregion
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								        #region 设置用户属性
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								        /// <summary>
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								        /// 设置用户属性
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								        /// </summary>
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								        /// <param name="key"></param>
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								        /// <param name="value"></param>
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								        public static void SetUserProperty(string key, string value)
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								        {
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								            Analytics.SetUserProperty(key, value);
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								        }
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								        public static void SetUID(string uid)
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								        {
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								            Analytics.SetUid(uid);
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								        }
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								        public static void SetUserBLevel(int bLevel)
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								        {
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								            Model.BLevel = bLevel;
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								        }
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								        public static void SetUserBPlay(int bPlay)
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								        {
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								            Model.BPlay = bPlay;
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								        }
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								        /// <summary>
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								        /// 上报用户全部的 Coin (当前值)
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								        /// </summary>
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								        /// <param name="coins"></param>
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								        public static void SetUserCoin(int coins)
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								        {
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								            SetUserProperty(Consts.PropertyCoin, $"{coins}");        
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								        }
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								        /// <summary>
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								        /// 上报用户免费金币的 数量 (累加值)
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								        /// </summary>
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								        /// <param name="freeCoins"></param>
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								        public static void SetUserNonIapCoin(int freeCoins)
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								        {
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								            SetUserProperty(Consts.PropertyNonIAPCoin, $"{freeCoins}");        
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								        }
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								        /// <summary>
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								        /// 上报用户付费金币的 数量 (累加值)
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								        /// </summary>
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								        /// <param name="paidCoins"></param>
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								        public static void SetUserIapCoin(int paidCoins)
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								        {
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								            SetUserProperty(Consts.PropertyIAPCoin, $"{paidCoins}");        
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								        }
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								        public static void SetUserExp(int exp)
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								        {
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								            SetUserProperty(Consts.PropertyExp, $"{exp}");        
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								        }
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								        public static void SetUserHp(int hp)
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								        {
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								            SetUserProperty(Consts.PropertyHp, $"{hp}");        
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								        }
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								        public static void SetUserGrade(int grade)
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								        {
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								            SetUserProperty(Consts.PropertyGrade, $"{grade}");        
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								        }
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								        public static void SetUserIsIAP(bool isIapUser)
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								        {
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								            Analytics.SetIsIapUser(isIapUser);
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								        }
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								        public static void SetATTStatus(string status)
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								        {
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								            Analytics.SetAttStatus(status);
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								        }
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								        #endregion
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								        #region 游戏打点
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								        /// <summary>
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											2024-05-30 12:53:50 +00:00
										 
									 
								 
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								        /// 游戏启动打点 (level_start)
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								        /// </summary>
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											2024-05-15 01:58:22 +00:00
										 
									 
								 
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								        /// <param name="levelId">关卡Id</param>
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								        /// <param name="levelName">关卡名称: main_01_9001,  daily_challenge_81011</param>
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								        /// <param name="levelType">关卡类型: 主线:main</param>
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											2024-05-30 12:53:50 +00:00
										 
									 
								 
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								 | 
							
							
								        /// <param name="itemId">配置/谜题/图片/自定义Id: 101120</param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-15 01:58:22 +00:00
										 
									 
								 
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								 | 
							
							
								        /// <param name="startType">关卡开始类型: play:开始游戏;replay:重玩;continue:继续游戏</param>
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							| 
								
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							 | 
							
								
									
								 | 
							
							
								        /// <param name="isReplay">是否重新开始: true/false</param>
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							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">扩展数据</param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
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								 | 
							
							
								        public static void LogLevelStart(int levelId, string startType = Consts.EventLevelStartModePlay, 
							 | 
						
					
						
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							 | 
							
								
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							 | 
							
								
									
								 | 
							
							
								            string levelType = Consts.LevelTypeMain, string levelName = "", string itemId = "",
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-11 06:19:11 +00:00
										 
									 
								 
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							 | 
							
								
									
								 | 
							
							
								            bool isReplay = false, Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
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							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-08 02:22:56 +00:00
										 
									 
								 
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								 | 
							
							
								            if (!IsInitialSuccess)
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
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							 | 
							
								
									
								 | 
							
							
								                Debug.LogError($"{Tag} :: LogLevelStart {levelId} :: Please call <GuruSDK.Start()> first, before you call <LogLevelStart>.");
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-08 02:22:56 +00:00
										 
									 
								 
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								 | 
							
							
								                return;
							 | 
						
					
						
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								 | 
							
							
								            }
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								 | 
							
							
								
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											2024-05-30 12:53:50 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            Analytics.LogLevelStart(levelId, levelName, levelType, itemId, startType, isReplay, extra);
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											2023-12-26 03:40:48 +00:00
										 
									 
								 
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							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-11 06:19:11 +00:00
										 
									 
								 
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											2023-12-26 03:40:48 +00:00
										 
									 
								 
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							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
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							 | 
							
								
									
								 | 
							
							
								        /// 游戏点击 Continue 继续游戏 (level_start) (continue)
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
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							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-02 07:27:34 +00:00
										 
									 
								 
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							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelId"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-13 09:20:45 +00:00
										 
									 
								 
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								 | 
							
							
								        /// <param name="levelType"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
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							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelName"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
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							 | 
							
								
									
								 | 
							
							
								        /// <param name="itemId"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-11 06:19:11 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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								 | 
							
							
								        public static void LogLevelContinue(int levelId, string levelType = Consts.LevelTypeMain,
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string levelName = "", string itemId = "", Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogLevelStart(levelId, Consts.EventLevelStartModeContinue, levelType, levelName, itemId,  true, extra:extra);
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
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							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
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								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 游戏点击 Replay 重玩关卡 (level_start) (replay)
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-02 07:27:34 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelId"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-13 09:20:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelType"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelName"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="itemId"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogLevelReplay(int levelId, string levelType = Consts.LevelTypeMain,
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string levelName = "", string itemId = "", Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogLevelStart(levelId, Consts.EventLevelStartModeReplay,levelType, levelName, itemId,  true, extra:extra);
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 关卡结束打点 (level_end)
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-15 01:58:22 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelId">关卡Id</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								        /// <param name="result">success:成功;fail:失败;exit:退出;timeout:超时;replay:重玩...</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelType">关卡类型: 主线:main</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelName">关卡名称: main_01_9001,  daily_challenge_81011</param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="itemId">配置/谜题/图片/自定义Id: 101120</param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-15 01:58:22 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="duration">关卡完成时长(单位:毫秒)</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="step">步数(有则上报)</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="score">分数(有则上报)</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">扩展数据</param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogLevelEnd(int levelId, string result = Consts.EventLevelEndSuccess,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string levelType = Consts.LevelTypeMain, string levelName = "", string itemId = "",
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int duration = 0, int? step = null, int? score = null, Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-08 03:31:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (!IsInitialSuccess)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                Debug.LogError(
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    $"{Tag} :: LogLevelEnd {levelId} :: Please call <GuruSDK.Start()> first, before you call <LogLevelEnd>.");
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-08 03:31:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                return;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-08 18:40:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (extra == null) extra = new Dictionary<string, object>();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            // 优先打 level_end 事件
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            Analytics.LogLevelEnd(levelId, result, levelName, levelType, itemId, duration, step, score, extra);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            // 自动记录关卡属性
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (InitConfig.AutoRecordFinishedLevels)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                if (result == Consts.EventLevelEndSuccess)
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                {
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-07 11:47:51 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if (levelType.ToLower() == Consts.LevelTypeMain)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-02 07:27:34 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    {
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-08 18:40:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        Model.BLevel = levelId; // 自动记录 [主线] 关卡完成次数
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-02 07:27:34 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    }
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-08 18:40:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    Model.BPlay++; // 自动记录关卡总次数
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    Analytics.LevelEndSuccess(Model.BPlay, extra); // 自动 level_end_success
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-23 09:15:40 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                }
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								           
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-13 09:20:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 关卡首次通关
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelType"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelName"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="level"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="result"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="duration"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogLevelFirstEnd(string levelType, string levelName, int level,
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string result = Consts.EventLevelEndSuccess, int duration = 0, Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-13 09:20:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            Analytics.LevelFirstEnd(levelType, levelName, level, result, duration, extra);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 关卡总胜利次数打点 (level_end_success_{num})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="bPlay">完成总关数累计值</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// /// <param name="extra">扩展参数</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogLevelEndSuccess(int bPlay, Dictionary<string, object> extra = null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-08 18:40:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (extra == null) extra = new Dictionary<string, object>();
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            Analytics.LevelEndSuccess(bPlay, extra);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-13 09:20:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 游戏失败打点 (level_end) (fail)
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelId"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelType"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelName"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="itemId"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="duration"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="step"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="score"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-02 07:27:34 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogLevelFail(int levelId,
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string levelType = Consts.LevelTypeMain, string levelName = "", string itemId = "",
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-29 13:00:43 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int duration = 0, int? step = null, int? score = null , Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogLevelEnd(levelId, Consts.EventLevelEndFail, levelType, levelName, itemId, duration, step, score, extra);
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 游戏失败退出 (level_end) (exit) 
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelId"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelType"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelName"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="itemId"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="duration"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="step"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="score"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-02 07:27:34 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogLevelFailExit(int levelId,
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string levelType = Consts.LevelTypeMain, string levelName = "", string itemId = "",
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-29 13:00:43 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int duration = 0, int? step = null, int? score = null, Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogLevelEnd(levelId, Consts.EventLevelEndExit, levelType, levelName, itemId, duration, step, score, extra);
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 关卡超时失败 (level_end) (timeout) 
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelId"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelType"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelName"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="itemId"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="duration"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="step"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="score"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-02 07:27:34 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogLevelFailTimeout(int levelId,
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string levelType = Consts.LevelTypeMain, string levelName = "", string itemId = "",
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-29 13:00:43 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int duration = 0, int? step = null, int? score = null, Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogLevelEnd(levelId, Consts.EventLevelEndTimeout, levelType, levelName, itemId, duration, step, score, extra);
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 玩家(角色)升级事件 (level_up)
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="playerLevel"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-22 10:09:17 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="characterName"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-15 01:58:22 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">扩展数据</param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-22 10:09:17 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogLevelUp(int playerLevel, string characterName, Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-08 03:31:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (!IsInitialSuccess)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                Debug.LogError($"{Tag} :: LogLevelUp {playerLevel} :: Please call <GuruSDK.Start()> first, before you call <LogLevelUp>.");
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-08 03:31:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-22 10:09:17 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            Analytics.LevelUp(playerLevel, characterName, extra);
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 玩家解锁成就 (unlock_achievement)
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="achievementId"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-15 01:58:22 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">扩展数据</param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogAchievement(string achievementId, Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-08 03:31:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (!IsInitialSuccess)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                Debug.LogError($"{Tag} :: LogAchievement {achievementId} :: Please call <GuruSDK.Start()> first, before you call <LogAchievement>.");
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-08 03:31:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            Analytics.UnlockAchievement(achievementId, extra);
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 玩家体力变化 (hp_points)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene">场景</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="hp">HP 增量值</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="hpBefore">HP 初始值</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="hpAfter">HP 结算值</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">额外数据</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogHpPoints(string scene, int hp, int hpBefore, int hpAfter,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            Dictionary<string, object> extra = null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (!IsInitialSuccess)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                UnityEngine.Debug.LogError(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    $"{Tag} :: LogHpPoints {hp} :: Please call <GuruSDK.Start()> first, before you call <LogHpChanged>.");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            var dict = new Dictionary<string, object>()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                [Consts.ParameterItemCategory] = scene,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["hp"] = hp,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["hp_before"] = hpBefore,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["hp_after"] = hpAfter,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (extra != null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                foreach (var k in extra.Keys)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    dict[k] = extra[k];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogEvent(Consts.EventHpPoints, dict);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        #endregion
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-06 04:36:41 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        #region SDK 打点
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// Log SDK boost time
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="time"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        private static void LogSDKInitTime(double time)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-09 10:54:37 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            Analytics.Track(Consts.EventSDKInfo, new Dictionary<string, dynamic>()
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-06 04:36:41 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-11 03:34:51 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                { "boost_time", time.ToString("F6") },
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-15 04:59:20 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                { Consts.PropertyDeviceID, DeviceId },
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-26 06:38:55 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                { "version", Version},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                { "network", Instance.GetNetworkStatus()},
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-15 04:59:20 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }, new Analytics.EventSetting()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                EnableFirebaseAnalytics = true,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-07 03:08:17 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 获取 GuruSDK 实验分组
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <returns></returns>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static string GetGuruExperimentGroupId()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (!GuruAnalytics.IsReady) return "not_set";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            return GuruAnalytics.Instance.ExperimentGroupId;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        #endregion
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-13 09:20:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        #region IAP 打点
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-22 10:09:17 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        private static string TryGetFirstProductId()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (GuruSettings.Instance != null && (GuruSettings.Instance.Products?.Length ?? 0) > 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                return GuruSettings.Instance.Products[0]?.ProductId ?? "";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            return "";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        private static string TryGetCurrentProductId()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (GuruIAP.Instance != null && IsIAPReady)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                return GuruIAP.Instance.CurrentBuyingProductId;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            return "";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-13 09:20:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 当付费页面打开时调用 (iap_imp)
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-13 09:20:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-29 13:00:43 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene">付费页场景名称</param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogIAPImp(string scene, Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-13 09:20:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            Analytics.IAPImp(scene, extra);
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-13 09:20:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 当付费页面关闭时调用 (iap_close)
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-13 09:20:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogIAPClose(string scene, Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-13 09:20:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            Analytics.IAPClose(scene, extra);
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-13 09:20:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-22 10:09:17 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 当点击 IAP 商品按钮的时候调用 (iap_clk)
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-22 10:09:17 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="productId"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="basePlan"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="offerId"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogIAPClick(string scene, string productId, string basePlan = "", string offerId = "", Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-22 10:09:17 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            Analytics.IAPClick(scene, productId, basePlan, offerId, extra);
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-22 10:09:17 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-13 09:20:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        #endregion
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        #region 经济打点
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        // ************************************************************************************************
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        // *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        // *                                        经济打点
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        // * 内容详参: https://docs.google.com/spreadsheets/d/1xYSsAjbrwqeJm7panoVzHO0PeGRQVDCR4e2CU9OPEzk/edit#gid=0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        // *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        // ************************************************************************************************
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								        //---------------------------------------- EARN ---------------------------------------- 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 基础收入接口 (earn_virtual_currency)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 可直接调用此接口上报相关参数
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 获取虚拟货币/道具. 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 基础接口, 不推荐项目组直接调用
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 请直接调用其他对应场景的统计接口
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-15 01:58:22 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="currencyName">货币名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="value">货币增加值 10</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="balance">结算后货币总量 20 -> 30</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="category">消耗类型, 默认值请赋 reward</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelName">当前关卡或者人物等级名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="itemName">购买道具名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene">购买场景如 Store, Workbench, Sign, Ads....</param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-24 02:17:26 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">自定义数据</param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogEarnVirtualCurrency(string currencyName, 
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int value, int balance, 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string category = "", string itemName = "",
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-11 06:19:11 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string levelName = "", string scene = "", Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-11 06:19:11 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            Analytics.EarnVirtualCurrency(currencyName, value, balance, category, itemName,levelName, scene, extra);
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-24 02:17:26 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 游戏初次启动/用户获得初始道具
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="currencyName">货币名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="value">货币增加值 10</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="balance">结算后货币总量 20 -> 30</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelName">购入道具 ID / 道具名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene">购买场景如 Store, Workbench, Sign, Ads....</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">自定义数据</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogEarnVirtualCurrencyByFirstOpen(string currencyName, 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int value, int balance, 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string levelName = "", string scene = "", Dictionary<string, object> extra = null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string item_category = Consts.CurrencyCategoryReward;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string item_name = "first_open";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            Analytics.EarnVirtualCurrency(currencyName, value, balance, item_category, item_name,levelName, scene, extra);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 出售道具后获取货币
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="currencyName">货币名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="value">货币增加值 10</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="balance">结算后货币总量 20 -> 30</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="itemName">购买道具名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelName">当前关卡或者人物等级名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene">购买场景如 Store, Workbench, Sign, Ads....</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">自定义数据</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogEarnVirtualCurrencyBySellItem(string currencyName, 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int value, int balance, string itemName,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string levelName = "", string scene = "", Dictionary<string, object> extra = null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string item_category = Consts.CurrencyCategoryIGC;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            Analytics.EarnVirtualCurrency(currencyName, value, balance, item_category, itemName,levelName, scene, extra);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 赚取组合: 货币+道具 (earn_virtual_currency) (props)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-24 02:17:26 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="currencyName">货币名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="value">货币增加值 10</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="balance">结算后货币总量 20 -> 30</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="category">消耗类型, 默认值请赋 reward</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="itemName">购买道具名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="props">获取的道具组合</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelName">当前关卡或者人物等级名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene">购买场景如 Store, Workbench, Sign, Ads....</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">自定义数据</param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        private static void LogEarnVirtualCurrencyAndProps(string currencyName, 
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int value = 0, int balance = 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string category = "", string itemName = "",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string levelName = "", string scene = Consts.ParameterDefaultScene,  
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-11 06:19:11 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string[] props = null, Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            //---- Currency -----
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (value > 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                LogEarnVirtualCurrency(currencyName, value, balance, category, itemName, levelName, scene, extra);
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            //---- Props --------
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (null != props)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                int i = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                while (i < props.Length)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                {
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    LogEarnVirtualCurrency(props[i], 1, 0, category, itemName, levelName, scene, extra);
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    i++;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 签到奖励. 获得货币/道具 (earn_virtual_currency) (reward:sign)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <li>通常类型: Coin 收入 </li>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <li>特殊类型: Coin + Props (道具列表) </li>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <li>特殊类型: Props (道具列表) </li>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="currencyName">货币名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="value">赚取金额</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="balance">货币总量(累加后)</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelName">当前关卡名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene">应用场景</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="props">获取的道具名称列表</param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogEarnVirtualCurrencyBySign(string currencyName, 
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int value = 0, int balance = 0, string levelName = "", 
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string scene = "home_page", string[] props = null, Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string category = Consts.CurrencyCategoryReward;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string itemName = "sign";
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-11 06:19:11 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogEarnVirtualCurrencyAndProps(currencyName, value, balance, category, itemName, levelName, scene, props, extra);
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// IAP 付费购买. 获得货币/道具 (earn_virtual_currency) (iap_buy:sku)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <li>通常类型: Coin 收入 </li>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <li>特殊类型: Coin + Props (道具列表) </li>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <li>特殊类型: Props (道具列表) </li> 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 08:01:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="currencyName">IAP 道具名称</param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="value">赚取金额</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="balance">货币总量(累加后)</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelName">当前关卡名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene">应用场景</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="props">获取的道具名称列表</param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-05 09:46:11 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogEarnVirtualCurrencyByIAP(string currencyName,
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int value = 0, int balance = 0, string levelName = "", 
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-11 06:19:11 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string scene = "store", string[] props = null, Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string category = Consts.CurrencyCategoryIAP;
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-27 06:33:38 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            // string itemName = productId;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string itemName = "sku";
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogEarnVirtualCurrencyAndProps(currencyName, value, balance, category, itemName, levelName, scene, props, extra);
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 看广告获取到货币/道具 (earn_virtual_currency) (reward:ads)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <li>通常类型: Coin 收入 </li>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <li>特殊类型: Coin + Props (道具列表) </li>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <li>特殊类型: Props (道具列表) </li> 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="currencyName">货币名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="value">赚取金额</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="balance">货币总量(累加后)</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelName">当前关卡名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene">应用场景</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="props">获取的道具名称列表</param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogEarnVirtualCurrencyByAds(string currencyName, 
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int value = 0, int balance = 0, string levelName = "", 
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-11 06:19:11 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string scene = "store", string[] props = null, Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string category = Consts.CurrencyCategoryReward;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string itemName = "ads";
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogEarnVirtualCurrencyAndProps(currencyName, value, balance, category, itemName, levelName, scene, props, extra);
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 使用了金币半价 + 看广告获取到货币/道具 (earn_virtual_currency) (bonus:ads)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <li>通常类型: Coin 收入 </li>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <li>特殊类型: Coin + Props (道具列表) </li>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <li>特殊类型: Props (道具列表) </li> 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="currencyName">货币名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="value">赚取金额</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="balance">货币总量(累加后)</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelName">当前关卡名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene">应用场景</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="props">获取的道具名称列表</param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogEarnVirtualCurrencyByPaidAds(string currencyName, 
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int value = 0, int balance = 0, string levelName = "", 
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-11 06:19:11 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string scene = Consts.ParameterDefaultScene, string[] props = null, Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string category = Consts.CurrencyCategoryBonus;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string itemName = "ads";
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogEarnVirtualCurrencyAndProps(currencyName, value, balance, category, itemName, levelName, scene, props, extra);
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 过关奖励获取到货币/道具 (earn_virtual_currency) (reward:level) 
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <li>通常类型: Coin 收入 </li>
							 | 
						
					
						
							| 
								
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								        /// <li>特殊类型: Coin + Props (道具列表) </li>
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								        /// <li>特殊类型: Props (道具列表) </li> 
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								        /// </summary>
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								        /// <param name="currencyName">货币名称</param>
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								        /// <param name="value">赚取金额</param>
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								        /// <param name="balance">货币总量(累加后)</param>
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								        /// <param name="levelName">当前关卡名称</param>
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								        /// <param name="scene">应用场景</param>
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								        /// <param name="props">获取的道具名称列表</param>
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								        /// <param name="extra"></param>
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								        public static void LogEarnVirtualCurrencyByLevelComplete(string currencyName, 
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								            int value = 0, int balance = 0, string levelName = "", 
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								            string scene = "store", string[] props = null, Dictionary<string, object> extra = null)
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								        {
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								            string category = Consts.CurrencyCategoryReward;
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								            string itemName = "level";
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								 | 
							
							
								            LogEarnVirtualCurrencyAndProps(currencyName, value, balance, category, itemName, levelName, scene, props, extra);
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								        }
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								        /// <summary>
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											2024-06-27 09:41:05 +00:00
										 
									 
								 
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								        /// 购买获得 Prop (earn_virtual_currency) (reward:level) 
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								        /// 记录 Prop 增加的打点, 消费游戏内货币
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								        /// </summary>
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								        /// <param name="currencyName">购买的道具名称</param>
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								        /// <param name="spendCurrencyName">消费货币名称</param>
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								        /// <param name="scene">应用场景</param>
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								        /// <param name="value">购入数量</param>
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								        /// <param name="balance">道具总量(累加后)</param>
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								        /// <param name="levelName">当前关卡名称</param>
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								        /// <param name="extra"></param>
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								        public static void LogEarnVirtualCurrencyByIGC(string currencyName, string spendCurrencyName, int value = 0, int balance = 0, 
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								            string levelName = "", string scene = "", Dictionary<string, object> extra = null)
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								        {
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								            string category = Consts.CurrencyCategoryIGC;
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								            string itemName = spendCurrencyName;
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								            if (string.IsNullOrEmpty(scene)) scene = Consts.ParameterDefaultScene;
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								            LogEarnVirtualCurrencyAndProps(currencyName, value, balance, category, itemName, levelName, scene, null, extra); // TODO 这里的打点不对
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								        }
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								        /// <summary>
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								        /// 通过道具交换/合成或得了其他道具 (earn_virtual_currency) (igb:coin) 
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								        /// </summary>
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								        /// <param name="propName"></param>
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								        /// <param name="otherName"></param>
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								        /// <param name="scene"></param>
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								        /// <param name="value"></param>
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								        /// <param name="balance"></param>
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								        /// <param name="levelName"></param>
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								        /// <param name="extra"></param>
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								        public static void LogEarnPropByProp(string propName, string otherName,
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								            string scene = Consts.ParameterDefaultScene,
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								            int value = 1, int balance = 0, string levelName = "", Dictionary<string, object> extra = null)
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								        {
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								            string category = Consts.CurrencyCategoryIGB;
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								 | 
							
							
								            LogEarnVirtualCurrency(propName, value, balance, category, otherName, levelName, scene, extra);
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								        }
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								        /// <summary>
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								        /// 通过转盘或者抽奖, 获取货币/道具 (earn_virtual_currency) (igb:lottery) 
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								        /// <li>通常类型: Coin 收入 </li>
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								        /// <li>特殊类型: Coin + Props (道具列表) </li>
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								        /// <li>特殊类型: Props (道具列表) </li> 
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								        /// </summary>
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								        /// <param name="currencyName">货币名称</param>
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								        /// <param name="value">赚取金额</param>
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								        /// <param name="balance">货币总量(累加后)</param>
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								        /// <param name="levelName">当前关卡名称</param>
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								        /// <param name="scene">应用场景</param>
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								        /// <param name="props">获取的道具名称列表</param>
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								        /// <param name="extra"></param>
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								        public static void LogEarnVirtualCurrencyByLottery(string currencyName, 
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											2024-04-10 06:08:49 +00:00
										 
									 
								 
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								            int value = 0, int balance = 0, string levelName = "", 
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											2024-05-11 06:19:11 +00:00
										 
									 
								 
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								 | 
							
							
								            string scene = "store", string[] props = null, Dictionary<string, object> extra = null)
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								        {
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								            string category = Consts.CurrencyCategoryIGB;
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								 | 
							
							
								            string itemName = "lottery";
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											2024-05-30 12:53:50 +00:00
										 
									 
								 
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								 | 
							
							
								            LogEarnVirtualCurrencyAndProps(currencyName, value, balance, category, itemName, levelName, scene, props, extra);
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											2024-04-10 06:08:49 +00:00
										 
									 
								 
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								        }
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								 | 
							
							
								        
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											2024-05-15 01:58:22 +00:00
										 
									 
								 
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								        //---------------------------------------- SPEND ---------------------------------------- 
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								        /// <summary>
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								        /// 基础花费虚拟货币/道具 (spend_virtual_currency)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
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								        /// 基础接口, 不推荐项目组直接调用
							 | 
						
					
						
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								 | 
							
							
								        /// 请直接调用其他对应场景的统计接口
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								 | 
							
							
								        /// </summary>
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											2024-05-15 01:58:22 +00:00
										 
									 
								 
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								        /// <param name="currencyName">货币名称</param>
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							 | 
							
								
									
								 | 
							
							
								        /// <param name="value">货币消耗值 10</param>
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							 | 
							
								
									
								 | 
							
							
								        /// <param name="balance">结算后货币总量 30 -> 20</param>
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								        /// <param name="category">消耗类型, 默认值请赋 reward</param>
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								 | 
							
							
								        /// <param name="levelName">当前关卡或者人物等级名称</param>
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								 | 
							
							
								        /// <param name="itemName">购买道具名称</param>
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene">购买场景如 Store, Workbench, Sign, Ads....</param>
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											2024-07-31 04:56:01 +00:00
										 
									 
								 
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								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogSpendVirtualCurrency(string currencyName, int value, int balance, string category = "", string itemName = "",
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								            string levelName = "", string scene = "", Dictionary<string, object> extra = null)
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								        {
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								            Analytics.SpendVirtualCurrency(currencyName, value, balance, category, itemName, levelName, scene, extra);
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								        }
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								        /// <summary>
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								        /// 消耗 Boost 道具
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								        /// </summary>
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								        /// <param name="currencyName">货币/道具名称</param>
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								        /// <param name="value">货币消耗值 10</param>
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								        /// <param name="balance">结算后货币总量 30 -> 20</param>
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								        /// <param name="itemName"></param>
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								        /// <param name="levelName"></param>
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								        /// <param name="scene"></param>
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								        /// <param name="extra"></param>
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								        public static void LogSpendVirtualCurrencyAsBoost(string currencyName, int value, int balance, string itemName = "",
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								            string levelName = "", string scene = "", Dictionary<string, object> extra = null)
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								        {
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								            string category = Consts.CurrencyCategoryBoost;
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								            Analytics.SpendVirtualCurrency(currencyName, value, balance, category, itemName, levelName, scene, extra);
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								        }
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								        /// <summary>
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								        /// 消耗货币购买道具 (spend_virtual_currency) (props)
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								        /// </summary>
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								        /// <param name="currencyName"></param>
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								        /// <param name="prop"></param>
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								        /// <param name="value"></param>
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								        /// <param name="balance"></param>
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								        /// <param name="levelName"></param>
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								        /// <param name="scene"></param>
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								        /// <param name="extra"></param>
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								        public static void LogSpendVirtualCurrencyWithProp(string currencyName, string prop,
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								            int value, int balance,
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								            string levelName = "", string scene = "", Dictionary<string, object> extra = null)
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								        {
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								            string category = Consts.CurrencyCategoryProp;
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								            LogSpendVirtualCurrency(currencyName, value, balance, category, prop, levelName, scene, extra); 
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								        }
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								        /// <summary>
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								        /// 消耗货币购买道具 (含多个) (spend_virtual_currency) (props)
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								        /// </summary>
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								        /// <param name="currencyName"></param>
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								        /// <param name="props"></param>
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								        /// <param name="value"></param>
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								        /// <param name="balance"></param>
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								        /// <param name="levelName"></param>
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								        /// <param name="scene"></param>
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								        /// <param name="extra"></param>
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								        public static void LogSpendVirtualCurrencyWithProps(string currencyName, string[] props,
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								            int value, int balance, 
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								 | 
							
							
								            string levelName = "", string scene = "", Dictionary<string, object> extra = null)
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								        {
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											2024-05-30 12:53:50 +00:00
										 
									 
								 
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								            string category = Consts.CurrencyCategoryProps;
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								            if (props != null && props.Length > 0)
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								            {
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								                int i = 0;
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								                while (i < props.Length)
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								                {
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											2024-05-30 12:53:50 +00:00
										 
									 
								 
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								 | 
							
							
								                    LogSpendVirtualCurrency(currencyName, value, balance, category, props[i], levelName, scene, extra); 
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											2024-04-10 06:08:49 +00:00
										 
									 
								 
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								                    i++;
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								                }
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								            }
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								        }
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								        /// <summary>
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											2024-05-30 12:53:50 +00:00
										 
									 
								 
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								        /// 消耗货币购买礼包或组合 (spend_virtual_currency) (bundle)
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											2024-04-10 06:08:49 +00:00
										 
									 
								 
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								        /// </summary>
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								        /// <param name="currencyName"></param>
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								        /// <param name="bundle"></param>
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								        /// <param name="value"></param>
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								        /// <param name="balance"></param>
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								        /// <param name="levelName"></param>
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								        /// <param name="scene"></param>
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											2024-07-31 04:56:01 +00:00
										 
									 
								 
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								        /// <param name="extra"></param>
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											2024-05-30 12:53:50 +00:00
										 
									 
								 
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								        public static void LogSpendVirtualCurrencyWithBundle(string currencyName, string bundle,
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											2024-04-10 06:08:49 +00:00
										 
									 
								 
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								 | 
							
							
								            int value, int balance,
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-11 06:19:11 +00:00
										 
									 
								 
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								 | 
							
							
								            string levelName = "", string scene = "", Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
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								        {
							 | 
						
					
						
							
								
									
										
										
										
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								 | 
							
							
								            LogSpendVirtualCurrencyWithBundles(currencyName, new string[] {bundle}, value, balance, levelName, scene, extra);
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								        }
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								        /// <summary>
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											2024-05-30 12:53:50 +00:00
										 
									 
								 
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							 | 
							
								
									
								 | 
							
							
								        /// 消耗货币购买礼包或组合 (复数) (spend_virtual_currency) (bundle)
							 | 
						
					
						
							
								
									
										
										
										
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								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
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								 | 
							
							
								        /// <param name="currencyName"></param>
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								 | 
							
							
								        /// <param name="bundles"></param>
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								        /// <param name="value"></param>
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								        /// <param name="balance"></param>
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								        /// <param name="levelName"></param>
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								 | 
							
							
								        /// <param name="scene"></param>
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								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							
								
									
										
										
										
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								        public static void LogSpendVirtualCurrencyWithBundles(string currencyName, string[] bundles,
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int value, int balance, 
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-11 06:19:11 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string levelName = "", string scene = "", Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								 | 
							
							
								        {
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								            string category = Consts.CurrencyCategoryBundle;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (bundles != null && bundles.Length > 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								                int i = 0;
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								                while (i < bundles.Length)
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                {
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    LogSpendVirtualCurrency(currencyName, value, balance, category, bundles[i], levelName, scene, extra); 
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    i++;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 08:01:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 消耗物品, 交换其他物品 (spend_virtual_currency) (prop)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 08:01:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="propName"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="otherName"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 08:01:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="value"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="balance"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="levelName"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extraCategory"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogSpendPropWithProp(string propName, string otherName,
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 08:01:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int value, int balance, 
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-11 06:19:11 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string levelName = "", string scene = "", string extraCategory = "", Dictionary<string, object> extra = null)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 08:01:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string category = string.IsNullOrEmpty(extraCategory) ? Consts.CurrencyCategoryProp : extraCategory;
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-30 12:53:50 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogSpendVirtualCurrency(propName, value, balance, category, otherName, levelName, scene, extra); 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        #endregion
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        #region ATT 二次引导弹窗
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// ATT 二次引导弹窗展示 (att_reguide_imp)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="type">引导样式名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="showTimes">第几次展示</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="installDays">举例安装日期的天数</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">扩展数据</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogAttReguideImp(string type, 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int showTimes = 1, int installDays = 0, Dictionary<string, object> extra = null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            var dict = new Dictionary<string, object>()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["type"] = type,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["show_times"] = showTimes,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["install_days"] = installDays,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (extra != null) dict = GuruSDKUtils.MergeDictionary(dict, extra);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogEvent(Consts.EventAttReguideImp, dict);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// ATT 二次引导弹窗点击 (att_reguide_clk)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="type">引导样式名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="showTimes">第几次展示</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="installDays">举例安装日期的天数</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								        /// <param name="action">点击引导页的动作:dissmiss/go</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">扩展数据</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogAttReguideClick(string type, string action, 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int showTimes = 1, int installDays = 0, Dictionary<string, object> extra = null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            var dict = new Dictionary<string, object>()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["type"] = type,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["show_times"] = showTimes,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["install_days"] = installDays,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["action"] = action,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (extra != null) dict = GuruSDKUtils.MergeDictionary(dict, extra);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogEvent(Consts.EventAttReguideClk, dict);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// ATT 二次引导弹窗展示结果 (att_reguide_result)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="type">引导样式名称</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="showTimes">第几次展示</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="installDays">举例安装日期的天数</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								        /// <param name="action">点击引导页的动作:dissmiss/go</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								        /// <param name="result">结果字段:authorized, denied, restricted, notDetermined</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">扩展数据</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogAttReguideResult(string type, string action, string result, 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int showTimes = 1, int installDays = 0, Dictionary<string, object> extra = null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            var dict = new Dictionary<string, object>()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["type"] = type,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["show_times"] = showTimes,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["install_days"] = installDays,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["action"] = action,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                [Consts.ParameterItemCategory] = result,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (extra != null) dict = GuruSDKUtils.MergeDictionary(dict, extra);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogEvent(Consts.EventAttReguideResult, dict);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        #endregion
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        #region 教程引导
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 教程开始
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">扩展数据</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogTutorialBegin(Dictionary<string, object> extra = null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogEvent(Consts.EventTutorialBegin, extra);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 教程开始
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="step">教程步骤</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">扩展数据</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogTutorialImp(int step, Dictionary<string, object> extra = null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string key = Consts.EventTutorialImp.Replace("{0}", step.ToString());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogEvent(key, extra);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 教程开始
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="step">教程步骤</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">扩展数据</param>
							 | 
						
					
						
							| 
								
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								 | 
							
							
								        public static void LogTutorialNextClick(int step, Dictionary<string, object> extra = null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            string key = Consts.EventTutorialNextClick.Replace("{0}", step.ToString());
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								            LogEvent(key, extra);
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							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
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								 | 
							
							
								        /// <summary>
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							 | 
							
								
									
								 | 
							
							
								        /// 教程结束
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							 | 
							
								
									
								 | 
							
							
								        /// </summary>
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							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">扩展数据</param>
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogTutorialComplete(Dictionary<string, object> extra = null)
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
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								 | 
							
							
								            LogEvent(Consts.EventTutorialComplete, extra);
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							 | 
							
								
									
								 | 
							
							
								        }
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								 | 
							
							
								        /// <summary>
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							 | 
							
								
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							 | 
							
								
									
								 | 
							
							
								        /// 教程页面关闭
							 | 
						
					
						
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							 | 
							
								
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							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">扩展数据</param>
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							| 
								
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							 | 
							
								
									
								 | 
							
							
								        public static void LogTutorialClose(Dictionary<string, object> extra = null)
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							| 
								
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							 | 
							
								
									
								 | 
							
							
								        {
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								 | 
							
							
								            LogEvent(Consts.EventTutorialClose, extra);
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								 | 
							
							
								        }
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								 | 
							
							
								        #endregion
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								 | 
							
							
								        #region 消息权限弹窗打点
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								 | 
							
							
								        /// <summary>
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							 | 
							
								
									
								 | 
							
							
								        /// 通知栏请求权限展示时触发 (noti_perm_imp)
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
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							 | 
							
								
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							 | 
							
								
									
								 | 
							
							
								        /// <param name="style">弹窗样式</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="requestTimes">请求弹窗的次数</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="showTimes">展现弹窗的次数</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="deniedTimes">点击 deny 的次数</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="promptTrigger">弹窗触发来源</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene">弹窗场景</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra">扩展参数</param>
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogNotiPermImp(int requestTimes,  int showTimes, int deniedTimes, string promptTrigger,string style = "default",  string scene = "", Dictionary<string, object> extra = null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            var dict = new Dictionary<string, object>()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                [Consts.ParameterItemCategory] = style,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["request_times"] = requestTimes,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["show_times"] = showTimes,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["denied_times"] = deniedTimes,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["prompt_trigger"] = promptTrigger,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            };
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (!string.IsNullOrEmpty(scene))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                dict[Consts.ParameterItemName] = scene;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (extra != null) dict = GuruSDKUtils.MergeDictionary(dict, extra);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogEvent(Consts.EventNotiPermImp, dict);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 得到权限结果时触发 (noti_perm_result)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="requestTimes"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="showTimes"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="deniedTimes"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="result"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="promptTrigger"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="style"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogNotiPermResult( int requestTimes,  int showTimes, int deniedTimes, string result, string promptTrigger, string style = "default", string scene = "", Dictionary<string, object> extra = null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            var dict = new Dictionary<string, object>()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["request_times"] = requestTimes,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["show_times"] = showTimes,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["denied_times"] = deniedTimes,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["prompt_trigger"] = promptTrigger,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["result"] = result,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                [Consts.ParameterItemCategory] = style,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            };
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							| 
								
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								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (!string.IsNullOrEmpty(scene))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                dict[Consts.ParameterItemName] = scene;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (extra != null) dict = GuruSDKUtils.MergeDictionary(dict, extra);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogEvent(Consts.EventNotiPermResult, dict);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 说明性通知栏权限引导展示时触发 (noti_perm_rationale_imp)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="pageName">引导页的名称,自定义</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogNotiPermRationaleImp(string pageName, string scene = "", Dictionary<string, object> extra = null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            var dict = new Dictionary<string, object>()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                [Consts.ParameterItemCategory] = pageName,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (!string.IsNullOrEmpty(scene))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                dict[Consts.ParameterItemName] = scene;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (extra != null) dict = GuruSDKUtils.MergeDictionary(dict, extra);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogEvent(Consts.EventNotiPermRationaleImp, dict);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 说明性通知栏权限引导结果时触发 (noti_perm_rationale_result)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="result"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="pageName"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="scene"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="extra"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void LogNotiPermRationaleResult(string result, string pageName, string scene = "", Dictionary<string, object> extra = null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            var dict = new Dictionary<string, object>()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ["result"] = result,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                [Consts.ParameterItemCategory] = pageName,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (!string.IsNullOrEmpty(scene))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                dict[Consts.ParameterItemName] = scene;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (extra != null) dict = GuruSDKUtils.MergeDictionary(dict, extra);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogEvent(Consts.EventNotiPermRationaleResult, dict);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        #endregion
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        #region 错误时间上报
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 上报错误事件
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
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								 | 
							
							
								        /// <param name="errorCode"></param>
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								        /// <param name="err"></param>
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							 | 
							
								
									
								 | 
							
							
								        /// <param name="country"></param>
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							 | 
							
								
									
								 | 
							
							
								        /// <param name="network"></param>
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								 | 
							
							
								        public static void LogDevAudit(string errorCode, string err, string country = "", string network = "")
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							| 
								
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							 | 
							
								
									
								 | 
							
							
								        {
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								 | 
							
							
								            var dict = new Dictionary<string, object>()
							 | 
						
					
						
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								 | 
							
							
								            {
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							 | 
							
								
									
								 | 
							
							
								                [Consts.ParameterItemCategory] = "error_event",
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								                [Consts.ParameterItemName] = errorCode,
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								                ["err"] = err,
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								                ["country"] = country,
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								 | 
							
							
								                ["network"] = network,
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								 | 
							
							
								            };
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								            LogEvent(Consts.EventDevAudit, dict);
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 08:01:00 +00:00
										 
									 
								 
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								 | 
							
							
								        }
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-10 06:08:49 +00:00
										 
									 
								 
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											2023-12-26 03:40:48 +00:00
										 
									 
								 
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								 | 
							
							
								        #endregion
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-29 13:00:43 +00:00
										 
									 
								 
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											2024-03-20 07:40:22 +00:00
										 
									 
								 
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								 | 
							
							
								        #region Crashlytics 接口
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								        public static void CrashLog(string message)
							 | 
						
					
						
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								 | 
							
							
								        {
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							 | 
							
								
									
								 | 
							
							
								            if (!IsFirebaseReady) return;
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								            CrashlyticsAgent.Log(message);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        
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								 | 
							
							
								        public static void CrashException(string message)
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								            if (!IsFirebaseReady) return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            CrashlyticsAgent.LogException(message);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
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								 | 
							
							
								
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								 | 
							
							
								        public static void CrashException(Exception ex)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (!IsFirebaseReady) return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            CrashlyticsAgent.LogException(ex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
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								 | 
							
							
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void CrashCustomKeys(string key, string value)
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (!IsFirebaseReady) return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            CrashlyticsAgent.SetCustomKey(key, value);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								        #endregion
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-18 02:14:33 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								 | 
							
							
								
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								        #region 优先级设置
							 | 
						
					
						
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								 | 
							
							
								        
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-08 18:40:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        private static readonly Dictionary<string, int> _eventPriorities = new Dictionary<string, int>(10);
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-18 02:14:33 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								 | 
							
							
								        
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// 设置
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="priority"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="eventNames"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void SetEventPriority(EventPriority priority, string[] eventNames)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
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								 | 
							
							
								            int i = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            while (i < eventNames.Length)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-31 04:56:01 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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							 | 
							
								
									
								 | 
							
							
								                var evt = eventNames[i];
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-18 02:14:33 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                if (!string.IsNullOrEmpty(evt))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                {
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-08 18:40:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    _eventPriorities[evt] = (int)priority;
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-18 02:14:33 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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							 | 
							
								
									
								 | 
							
							
								                }
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								                i++;
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
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								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static void SetEventPriority(EventPriority priority, string eventName)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            SetEventPriority(priority, new string[]{eventName});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static EventPriority GetEventPriority(string eventName)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-08 18:40:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (_eventPriorities.TryGetValue(eventName, out int p))
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-18 02:14:33 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                return (EventPriority)p;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            return EventPriority.Default;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-08 18:40:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public static int GetEventPriorityInt(string eventName)
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-18 02:14:33 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            return (int)GetEventPriority(eventName);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-18 02:24:43 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// set all events as 'Emergence' event, which will be triggered immediately
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-08 18:40:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        private void SetSDKEventPriority()
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-18 02:24:43 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            SetEventPriority(EventPriority.Emergence, new []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                Consts.EventTchAdRev001Impression,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                Consts.EventTchAdRev02Impression,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                Consts.EventLevelStart,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                Consts.EventLevelEnd,
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-07 16:01:10 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                Consts.EventIAPReturnTrue,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                Consts.EventIAPPurchase,
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-18 02:24:43 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-18 02:14:33 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        #endregion
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 |