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								namespace Guru.Editor
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								    using UnityEditor;
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								    using UnityEngine;
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								    using System;
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								    using System.IO;
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								    using System.Linq;
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								    public class AndroidProjectMod
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								    {
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								        private const int TargetSDKVersion = 34;
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								        private const string K_ANRDROID_PLUGINS_NAME = "Plugins/Android";
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								        private const string LauncherName = "launcherTemplate";
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								        private static string LauncherFullPath = Path.Combine(Application.dataPath, $"{K_ANRDROID_PLUGINS_NAME}/{LauncherName}.gradle");
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								        private const string MainName = "mainTemplate";
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								        private static string MainFullPath = Path.Combine(Application.dataPath,  $"{K_ANRDROID_PLUGINS_NAME}/{MainName}.gradle");
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								        private const string BaseProjectName = "baseProjectTemplate";
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								        private static string BaseProjectFullPath = Path.Combine(Application.dataPath,  $"{K_ANRDROID_PLUGINS_NAME}/{BaseProjectName}.gradle");
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								        private const string PropertiesName = "gradleTemplate";
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								        private const string K_ENABLE_R8 = "android.enableR8";
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								        private static string PropertiesFullPath = Path.Combine(Application.dataPath,  $"{K_ANRDROID_PLUGINS_NAME}/{PropertiesName}.properties");
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								        private const string SettingsName = "settingsTemplate";
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								        private static string SettingsFullPath = Path.Combine(Application.dataPath,  $"Plugins/Android/{SettingsName}.gradle");
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								        private const string K_LINE_UNITYPROJECT = "def unityProjectPath";
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								        private const string ProguardUserName = "proguard-user";
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								        private static string ProguardUserFullPath = Path.Combine(Application.dataPath,  $"{K_ANRDROID_PLUGINS_NAME}/{ProguardUserName}.txt");
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								        public static void Apply()
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								        {
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								            ApplyLauncher();
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								            ApplyBaseProjectTemplates();
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								            ApplyMainTemplates();
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								            ApplyGradleTemplate();
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								            // ApplySettings();
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								            ApplyProguardUser();
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								            CheckTargetSDKVersion();  // 强制修复构建版本号
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								        }
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								        private static void ApplyLauncher()
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								        {
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								            if (!File.Exists(LauncherFullPath))
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								            {
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								                CopyFile($"{LauncherName}.txt", LauncherFullPath);
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								                Debug.Log($"[MOD] --- Copy file to: {LauncherFullPath}");
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								                return;
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								            }
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								            var ptn1 = "**PACKAGING_OPTIONS**";
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								            var ptn2 = "abortOnError false";
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								            var lines = File.ReadAllLines(LauncherFullPath);
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								            string line = "";
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								            for (int i = 0; i < lines.Length; i++)
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								            {
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								                line = lines[i];
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								                if (line.Contains(ptn1))
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								                {
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								                    lines[i] = line.Replace(ptn1, "\n\n\tpackagingOptions {\n\t\texclude(\"META-INF/*.kotlin_module\")\n\t}\n\n");
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								                }
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								                if (line.Contains(ptn2))
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								                {
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								                    if (lines[i + 1].Contains("}"))
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								                    {
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								                        lines[i + 1] = lines[i + 1].Replace("}", "\tcheckReleaseBuilds false\n\t}");
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								                    }
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								                }
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								            }
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								            Debug.Log($"[MOD] --- Fix file at: {LauncherFullPath}");
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								            File.WriteAllLines(LauncherFullPath, lines);
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								        }
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								        private static void ApplyMainTemplates()
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								        {
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								            if (!File.Exists(MainFullPath))
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								            {
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								                Debug.Log($"[MOD] --- Copy file to: {MainFullPath}");
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								                CopyFile($"{MainName}.txt", MainFullPath);
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								            }
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								        }
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								        private static void ApplyBaseProjectTemplates()
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								        {
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								            if (!File.Exists(BaseProjectFullPath))
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								            {
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								                Debug.Log($"[MOD] --- Copy file to: {BaseProjectFullPath}");
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								                CopyFile($"{BaseProjectName}.txt", BaseProjectFullPath);
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								            }
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								        }
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								        private static void ApplyGradleTemplate()
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								        {
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								            if (!File.Exists(PropertiesFullPath))
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								            {
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								                Debug.Log($"[MOD] --- Copy file to: {PropertiesFullPath}");
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								                CopyFile($"{PropertiesName}.txt", PropertiesFullPath);
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								            }
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								            if (TargetSDKVersion > 33)
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								            {
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								                FixGradleTemplate(PropertiesFullPath);
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								            }
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								        }
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								        private static void FixGradleTemplate(string filePath)
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								        {
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								            if (File.Exists(filePath))
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								            {
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								                bool isDirty = false;
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								                var lines = File.ReadAllLines(filePath);
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								                for (int i = 0; i < lines.Length; i++)
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								                {
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								                    if (lines[i].StartsWith(K_ENABLE_R8))
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								                    {
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								                        lines[i] = $"# {lines[i]}"; // 禁用R8
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								                        isDirty = true;
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								                        break;
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								                    }
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								                }
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								                if (isDirty) File.WriteAllLines(filePath, lines);
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								            }
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								        }
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								        /// <summary>
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								        /// 写入所有的配置文件
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								        /// </summary>
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								        private static void ApplySettings()
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								        {
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								            if (!File.Exists(SettingsFullPath))
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								            {
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								                CopyFile($"{SettingsName}.txt", SettingsFullPath);
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								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            FixProjectPathInSettings(SettingsFullPath);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        private static void FixProjectPathInSettings(string settingsPath)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            bool isDirty = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (File.Exists(settingsPath))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                string projectPath = Path.GetFullPath($"{Application.dataPath}/../").Replace("\\", "/");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                var lines = File.ReadAllLines(settingsPath);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for (int i = 0; i < lines.Length; i++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if (lines[i].Contains(K_LINE_UNITYPROJECT))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        lines[i] = $"        def unityProjectPath = $/file:////{projectPath}/$.replace(\"\\\\\", \"/\")";
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								                        isDirty = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        break;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								                    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if(isDirty)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    File.WriteAllLines(settingsPath, lines);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        
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							| 
								
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							 | 
							
								
							 | 
							
							
								        
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        /// 写入所有的配置文件
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        private static void ApplyProguardUser()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (!File.Exists(ProguardUserFullPath))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                CopyFile($"{ProguardUserName}.txt", ProguardUserFullPath);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        private static void CheckTargetSDKVersion()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            var ver = (int) PlayerSettings.Android.targetSdkVersion;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (ver < TargetSDKVersion)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                Debug.Log($"[MOD] --- Fix target sdk version -> {TargetSDKVersion}");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                PlayerSettings.Android.targetSdkVersion = (AndroidSdkVersions)TargetSDKVersion;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        #region File IO
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        private static string GetMoveFilePath(string fileName)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-09 13:00:18 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            var path = GuruEditorHelper.GetAssetPath(nameof(AndroidProjectMod), "Script", true);
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-24 02:08:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            var files = Path.GetFullPath($"{path}/../../Files");
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-26 03:40:48 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return $"{files}/{fileName}";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        private static void CopyFile(string fileName, string toPath)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            var from = GetMoveFilePath(fileName);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (!string.IsNullOrEmpty(from))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if (File.Exists(from))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    File.Copy(from, toPath);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        #endregion
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |