87 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
	
		
		
			
		
	
	
			87 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
	
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								namespace Guru
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								{
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								    using UnityEngine;
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								    public partial class GuruSDK
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								    {
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								        private static bool _isDebuggerInited = false;
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								        /// <summary>
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								        /// 显示 Debugger
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								        /// </summary>
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								        /// <returns></returns>
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								        public static bool ShowDebugger()
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								        {
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								            if (IsServiceReady)
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								            {
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								                InitDebuggerLayout();
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								                return true;
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								            }
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								            return false;
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								        }
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								        private static void InitDebuggerLayout()
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								        {
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								            var settings = GuruSettings.Instance;
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								            var v = GuruAppVersion.Load();
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								            var app_version = (v == null ? $"{Application.version} (unknown)" : $"{v.version}  ({v.code})");
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								            var uid = (string.IsNullOrEmpty(UID) ? "NULL" : UID);
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								            var device_id = (string.IsNullOrEmpty(DeviceId) ? "NULL" : DeviceId);
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								            var push_token = (string.IsNullOrEmpty(PushToken) ? "NULL" : PushToken);
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								            var auth_token = (string.IsNullOrEmpty(AuthToken) ? "NULL" : AuthToken);
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								            var fid = (string.IsNullOrEmpty(FireabseId) ? "NULL" : FireabseId);
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								            var adjust_id = (string.IsNullOrEmpty(AdjustId) ? "NULL" : AdjustId);
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								            var idfa = (string.IsNullOrEmpty(IDFA) ? "NULL" : IDFA);
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								            var gsid = (string.IsNullOrEmpty(GSADID) ? "NULL" : GSADID);
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								            // ------------ Info Page --------------------
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								            Debugger.Instance.AddOption("Info/Guru SDK", GuruSDK.Version);
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								            Debugger.Instance.AddOption("Info/Unity Version", Application.unityVersion);
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								            Debugger.Instance.AddOption("Info/Name", settings.ProductName);
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								            Debugger.Instance.AddOption("Info/Bundle Id", settings.GameIdentifier);
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								            Debugger.Instance.AddOption("Info/Version", app_version);
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								            Debugger.Instance.AddOption("Info/Uid", uid).AddCopyButton();
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								            Debugger.Instance.AddOption("Info/Device ID", device_id).AddCopyButton();
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								            Debugger.Instance.AddOption("Info/Push Token", push_token).AddCopyButton();
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								            Debugger.Instance.AddOption("Info/Auth Token", auth_token).AddCopyButton();
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								            Debugger.Instance.AddOption("Info/Firebase Id", fid).AddCopyButton();
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								            Debugger.Instance.AddOption("Info/Adjust Id", adjust_id).AddCopyButton();
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								            Debugger.Instance.AddOption("Info/IDFA", idfa).AddCopyButton();
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								            Debugger.Instance.AddOption("Info/GSADID", gsid).AddCopyButton();
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								            Debugger.Instance.AddOption("Info/Debug Mode", GuruSDK.IsDebugMode? "true" : "false");
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								            Debugger.Instance.AddOption("Info/Screen size", $"{Screen.width} x {Screen.height}");
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								            // ------------ Ads Page --------------------
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								            Debugger.Instance.AddOption("Ads/Show Ads Debug Panel", "", ShowMaxDebugPanel);
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								            var badsId = settings.ADSetting.GetBannerID();
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								            var iadsId = settings.ADSetting.GetInterstitialID();
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								            var radsId = settings.ADSetting.GetRewardedVideoID();
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								            Debugger.Instance.AddOption("Ads/Banner Id", badsId);
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								            Debugger.Instance.AddOption("Ads/Interstitial Id", iadsId);
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								            Debugger.Instance.AddOption("Ads/Rewarded Id", radsId);
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								            Debugger.Show(); // 显示 Debugger 界面
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								            Debugger.OnClosed -= OnDebuggerClosed;
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								            Debugger.OnClosed += OnDebuggerClosed;
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								            Callbacks.SDK._onDebuggerDisplayed?.Invoke(true);
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								        }
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								        private static void OnDebuggerClosed()
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								        {
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								            Debugger.OnClosed -= OnDebuggerClosed;
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								            Callbacks.SDK._onDebuggerDisplayed?.Invoke(false);
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								        }
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								    }
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								}
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