44 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
using UnityEngine.Purchasing;
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namespace Guru.Sample
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{
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    public class MyIAPService: IAPServiceBase<MyIAPService>
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    {
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        /// <summary>
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        /// 必须实现 BLevel 反回值, 用于支付打点上报 
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        /// </summary>
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        /// <returns></returns>
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        protected override int GetBLevel()
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        {
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            // return UserData.Instance.GetLastFinishedLevel(); // 游戏目前进度完成的最后一关
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            return 1;
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        }
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        public override void Initialize(string uid, bool showLog = false)
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        {
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            base.Initialize(uid,true);
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            InitGameProducts();
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        }
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        private void InitGameProducts()
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        {
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            // 插入项目专用的初始化逻辑
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            foreach (var key in Products.Keys)
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            {
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                var info = Products[key];
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                if (info.Setting.Type == ProductType.Subscription)
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                {
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                    // TODO: 针对订阅行道具进行处理逻辑
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                }
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            }
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        }
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        protected override void OnPurchaseOver(bool success, string productName)
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        {
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            switch (productName)
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            {
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                // TODO: 请在此处处理购买
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            }
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        }
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    }
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} |