56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
#if UNITY_ANDROID
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namespace Guru.BuildTool
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{
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using System.IO;
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using UnityEditor.Android;
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using UnityEngine;
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public class AndroidSettingsGradleFixer: IPostGenerateGradleAndroidProject
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{
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private const string SettingsGradleName= "settings.gradle";
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private const string K_LINE_UNITYPROJECT = "def unityProjectPath";
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public int callbackOrder => 1;
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public void OnPostGenerateGradleAndroidProject(string buildPath)
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{
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FixSettingsInAndroidProject(buildPath);
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}
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/// <summary>
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/// 设置项目中的 Settings 文件
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/// </summary>
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/// <param name="buildPath"></param>
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private void FixSettingsInAndroidProject(string buildPath)
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{
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var settingsPath = Path.GetFullPath($"{buildPath}/../{SettingsGradleName}");
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if (File.Exists(settingsPath))
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{
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bool isDirty = false;
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var lines = File.ReadAllLines(settingsPath);
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string projectPath = Path.GetFullPath($"{Application.dataPath}/../").Replace("\\", "/"); // Unity project path
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for (int i = 0; i < lines.Length; i++)
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{
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if (lines[i].Contains(K_LINE_UNITYPROJECT))
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{
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lines[i] = $" def unityProjectPath = $/file:////{projectPath}/$.replace(\"\\\\\", \"/\")";
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isDirty = true;
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break;
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}
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}
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if (isDirty)
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{
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File.WriteAllLines(settingsPath, lines);
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Debug.Log($"[SDK] --- Fix Unity Project Path at:{settingsPath}");
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}
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}
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}
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}
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}
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#endif |