44 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
| using UnityEngine.Purchasing;
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| 
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| namespace Guru.Sample
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| {
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|     public class MyIAPService: IAPServiceBase<MyIAPService>
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|     {
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|         /// <summary>
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|         /// 必须实现 BLevel 反回值, 用于支付打点上报 
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|         /// </summary>
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|         /// <returns></returns>
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|         protected override int GetBLevel()
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|         {
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|             // return UserData.Instance.GetLastFinishedLevel(); // 游戏目前进度完成的最后一关
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|             return 1;
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|         }
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| 
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|         public override void Initialize(string uid, bool showLog = false)
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|         {
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|             base.Initialize(uid,true);
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|             InitGameProducts();
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|         }
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| 
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|         private void InitGameProducts()
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|         {
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|             // 插入项目专用的初始化逻辑
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|             foreach (var key in Products.Keys)
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|             {
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|                 var info = Products[key];
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|                 if (info.Setting.Type == ProductType.Subscription)
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|                 {
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|                     // TODO: 针对订阅行道具进行处理逻辑
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|                 }
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|             }
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|         }
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| 
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|         protected override void OnPurchaseOver(bool success, string productName)
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|         {
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|             switch (productName)
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|             {
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|                 // TODO: 请在此处处理购买
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|             }
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|         }
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|     }
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| } |