280 lines
6.5 KiB
Markdown
280 lines
6.5 KiB
Markdown
# Guru Unity Analytics
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GuruAnalyticsLib 的 Unity 插件库
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## 研发注意:
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- **Android**
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- 插件库内的 .aar 通过 [guru_analytics](https://github.com/castbox/guru_analytics) 项目直接构建 ( 命令 `gradle publishToMavenLocal` )
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- 构建后请改名为 `guru-analytics-{version}.aar`
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- 请将 .aar 文件放置于 `./Runtime/GuruAnalytics/Plugins/Android` 目录下
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- **iOS**
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- 插件库内的文件 通过 [GuruAnalytics_iOS](https://github.com/castbox/GuruAnalytics_iOS) 项目
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- (1) 请将 repo 内的两个文件夹 `Assets` 和 `Classses` 拷贝至 `./Runtime/GuruAnalytics/Plugins/iOS/GuruAnalytics` 目录下:
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- (2) 请将部署到 Unity 内所有的 `.swift` 文件的 meta 属性内, 取消 iOS 文件属性. (因为打包时会按照 POD 导入)
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- 注意及时更新 `GuruAnalyticsLib.podspec`文件内的更新内容
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---
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## Change Logs
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### 1.11.0
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- Android 端对齐 `1.0.3`
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> Hash: 1978686dbcba38b7b0421d8b6b2bef111356366b
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- iOS 端对齐 `0.3.6`
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> Hash: 0cd5ce7aa64e12caa7413c938a3164687b973843
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- Pod 库改为 本地文件引用 (配合外部发行项目)
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### 1.9.0
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- Android 端对齐 0.3.1+.
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> Hash: 0457eba963a9049fb6a16708b921573ef36c99b1
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- iOS 端对齐 0.3.3
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> Hash: c86d19fb38c8260f468e38d756aca84e89d58c8b
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- 新增自打点的错误上报功能, 但需要项目内接入 GuruSDKCallbacks 对象才能完成日志回发的功能
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- 错误上报开在 Plugin 外部应关依赖云控开启, 默认关闭.
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### 1.8.4
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- 优化Android 端 Worker 调用逻辑, 重启 Worker 有助于让打点数据更准确
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### 1.8.3
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- 修复 fg 打点上报时长不正确的问题
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### 1.8.2
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- 修复参数类型转换的BUG, param数据转换为JSON对象
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### 1.8.1
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- 修复自打点浮点参数精度问题
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- 添加太极020数值设置接口
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### 1.7.5
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- 删除 `androidx.appcompat:appcompat` 库依赖
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</br>
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---
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## Document
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- 项目整合插件后, **请一定要在各插件的初始化后上报各相关ID**:
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- 相关接口如下
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- ### UID
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```C#
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// ---- 需要等待中台初始化后上报:
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// 上报中台返回的用户ID
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string uid = IPMConfig.IPM_UID
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GuruAnalytics.SetUid(uid);
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```
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- ### DeviceID
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```C#
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// 上报设备ID
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string deviceId = IPMConfig.IPM_DEVICE_ID
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GuruAnalytics.SetDeviceId(DeviceID);
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```
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- ### FirebaseID
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```C#
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// ---- 需要Firebase Analytic 初始化后, 异步获取对应的ID:
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private static async void InitFirebaseAnalytics()
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{
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Debug.Log($"---[ANA] IPM UID: {IPMConfig.IPM_UID}");
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var task = FirebaseAnalytics.GetAnalyticsInstanceIdAsync();
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await task;
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if (task.IsCompleted)
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{
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var fid = task.Result;
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if (!string.IsNullOrEmpty(fid))
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{
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Debug.Log($"---[ANA] Firebase ID: {fid}");
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GuruAnalytics.SetFirebaseId(fid);
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}
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}
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else
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{
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Debug.LogError("---- Get Firebase Analytics Instance Fail");
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}
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}
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```
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- ### AdjustID
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```C#
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// ---- Adjust 启动后调用:
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string adjustID = Adjust.getAdid();
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GuruAnalytics.SetAdjustId(adjustID);
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```
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- ### AdID
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```C#
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string adId = "";
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Adjust.getGoogleAdId(id =>
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{
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Debug.Log($"---- [ADJ] ADId: {id}");
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adId = id;
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GuruAnalytics.SetAdId(id);
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});
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```
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- 上报用户属性:
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```C#
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string item_category = "main";
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int level = 7;
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GuruAnalytics.SetUserProperty("item_category", item_category);
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GuruAnalytics.SetUserProperty("level", level.ToString());
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```
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- 上报视图名称
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```C#
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string screenName = "MainView";
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GuruAnalytics.SetScreen(screenName);
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```
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- 上报自定义打点:
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```C#
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string eventName = "user_get_coin";
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Dictionary<string, dynamic> data = new Dictionary<string, dynamic>()
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{
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{ "level", 7 },
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{ "user_coin", 105L },
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{ "win_rate", 21.25f },
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{ "b_level", 7 },
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{ "result", "retry" }
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};
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GuruAnalytics.LogEvent(eventName, data);
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```
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---
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</br>
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## 依赖台配置说明
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本项目已开始使用 `ExternalDependencyManager` 简称 `EDM` 来解决各种库的依赖问题
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详细配置可见: [Dependencies.xml](Editor/Dependencies.xml)
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IOS 项目注意配置如下图:
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--> 取消勾选 **Link frameworks statically**
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### Android 项目配置:
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于主菜单 `BuildSettings/PlayerSettings/PubishSettings:`
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开启如下选项:
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- [x] Custom Main Gradle Template
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- [x] Custom Properties Gradle Template
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之后会在项目的 `Plugins/Android`内生成对应的文件.
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(A) 修改 `gradleTemplate.properties`
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添加一下内容支持 `AndroidX`
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```java
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org.gradle.jvmargs=-Xmx**JVM_HEAP_SIZE**M
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org.gradle.parallel=true
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android.enableR8=false
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unityStreamingAssets=.unity3d**STREAMING_ASSETS**
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android.useAndroidX=true
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android.enableJetifier=true
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**ADDITIONAL_PROPERTIES**
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```
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(B) 修改 `mainTemplate.gradle`
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于 `dependency` 内添加如下依赖 (目前会自动添加, 无需手动添加)
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```java
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dependencies {
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...
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implementation 'androidx.core:core:1.7.0'
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compile 'com.mapzen:on-the-road:0.8.1'
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// basicDependencies
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implementation 'androidx.appcompat:appcompat:1.5.1'
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implementation 'com.jakewharton.timber:timber:4.7.1'
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implementation 'com.google.code.gson:gson:2.8.5'
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// roomDependencies
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implementation 'androidx.room:room-runtime:2.4.3'
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implementation 'androidx.room:room-rxjava2:2.4.3'
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// retrofitDependencies
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implementation 'com.squareup.retrofit2:retrofit:2.7.1'
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implementation 'com.squareup.retrofit2:converter-gson:2.7.1'
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implementation 'com.squareup.retrofit2:adapter-rxjava2:2.7.1'
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// okhttpDependencies
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implementation 'androidx.work:work-runtime:2.7.1'
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implementation 'androidx.work:work-runtime-ktx:2.7.1'
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implementation 'androidx.work:work-rxjava2:2.7.1'
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// process
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implementation 'androidx.lifecycle:lifecycle-process:2.4.0'
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// okhttp3
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implementation 'com.squareup.okhttp3:okhttp:4.9.3'
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...
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}
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```
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最低 `minTarget` 设置为 **21**
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(D) 修改 `proguard-user.txt` 文件, 在最后追加此插件的相关代码
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若项目使用了 ProGuard 压缩混淆, 需要修改此文件, 否则可能造成JAVA类无法被找到
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```java
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...
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-keep class com.guru.** { *; }
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-keep class guru.core.** { *; }
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```
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---
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</br>
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## 示例项目
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- 示例项目位于 [~Sample](~Sample) 目录内. 详见 [CuruAnalyticsDemo.cs](~Sample/CuruAnalyticsDemo.cs)
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- 示例借用了 BallSortPuzzle 的 `AppID` 和 `BundleID`
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