1843 lines
		
	
	
		
			85 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			1843 lines
		
	
	
		
			85 KiB
		
	
	
	
		
			C#
		
	
	
//
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//  UniWebView.cs
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//  Created by Wang Wei (@onevcat) on 2017-04-11.
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//
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//  This file is a part of UniWebView Project (https://uniwebview.com)
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//  By purchasing the asset, you are allowed to use this code in as many as projects 
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//  you want, only if you publish the final products under the name of the same account
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//  used for the purchase. 
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//
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//  This asset and all corresponding files (such as source code) are provided on an 
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//  “as is” basis, without warranty of any kind, express of implied, including but not
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//  limited to the warranties of merchantability, fitness for a particular purpose, and 
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//  noninfringement. In no event shall the authors or copyright holders be liable for any 
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//  claim, damages or other liability, whether in action of contract, tort or otherwise, 
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//  arising from, out of or in connection with the software or the use of other dealing in the software.
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//
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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/// <summary>
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/// Main class of UniWebView. Any `GameObject` instance with this script can represent a webview object in the scene. 
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/// Use this class to create, load, show and interact with a general-purpose web view.
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/// </summary>
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public class UniWebView: MonoBehaviour {
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    /// <summary>
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    /// Delegate for page started event.
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    /// </summary>
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    /// <param name="webView">The web view component which raises this event.</param>
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    /// <param name="url">The url which the web view is about to load.</param>
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    public delegate void PageStartedDelegate(UniWebView webView, string url);
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    /// <summary>
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    /// Raised when the web view starts loading a url.
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    /// 
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    /// This event will be invoked for both url loading with `Load` method or by a link navigating from page.
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    /// </summary>
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    public event PageStartedDelegate OnPageStarted;
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    /// <summary>
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    /// Delegate for page finished event.
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    /// </summary>
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    /// <param name="webView">The web view component which raises this event.</param>
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    /// <param name="statusCode">HTTP status code received from response.</param>
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    /// <param name="url">The url which the web view loaded.</param>
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    public delegate void PageFinishedDelegate(UniWebView webView, int statusCode, string url);
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    /// <summary>
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    /// Raised when the web view finished to load a url successfully.
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    /// 
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    /// This method will be invoked when a valid response received from the url, regardless of the response status.
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    /// If a url loading fails before reaching to the server and getting a response, `OnPageErrorReceived` will be 
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    /// raised instead.
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    /// </summary>
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    public event PageFinishedDelegate OnPageFinished;
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    /// <summary>
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    /// Delegate for page error received event.
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    /// </summary>
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    /// <param name="webView">The web view component which raises this event.</param>
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    /// <param name="errorCode">
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    /// The error code which indicates the error type. 
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    /// It can be different from systems and platforms.
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    /// </param>
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    /// <param name="errorMessage">The error message which indicates the error.</param>
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    public delegate void PageErrorReceivedDelegate(UniWebView webView, int errorCode, string errorMessage);
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    /// <summary>
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    /// Raised when an error encountered during the loading process. 
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    /// Such as the "host not found" error or "no Internet connection" error will raise this event.
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    /// </summary>
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    public event PageErrorReceivedDelegate OnPageErrorReceived;
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    /// <summary>
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    /// Delegate for page progress changed event.
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    /// </summary>
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    /// <param name="webView">The web view component which raises this event.</param>
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    /// <param name="progress">A value indicates the loading progress of current page. It is a value between 0.0f and 1.0f.</param>
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    public delegate void PageProgressChangedDelegate(UniWebView webView, float progress);
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    /// <summary>
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    /// Raised when the loading progress value changes in current web view.
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    /// </summary>
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    public event PageProgressChangedDelegate OnPageProgressChanged;
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    /// <summary>
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    /// Delegate for message received event.
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    /// </summary>
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    /// <param name="webView">The web view component which raises this event.</param>
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    /// <param name="message">Message received from web view.</param>
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    public delegate void MessageReceivedDelegate(UniWebView webView, UniWebViewMessage message);
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    /// <summary>
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    /// Raised when a message from web view is received. 
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    /// 
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    /// Generally, the message comes from a navigation to 
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    /// a scheme which is observed by current web view. You could use `AddUrlScheme` and 
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    /// `RemoveUrlScheme` to manipulate the scheme list.
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    /// 
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    /// "uniwebview://" scheme is default in the list, so a clicking on link starting with "uniwebview://"
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    /// will raise this event, if it is not removed.
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    /// </summary>
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    public event MessageReceivedDelegate OnMessageReceived;
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    /// <summary>
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    /// Delegate for should close event.
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    /// </summary>
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    /// <param name="webView">The web view component which raises this event.</param>
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    /// <returns>Whether the web view should be closed and destroyed.</returns>
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    public delegate bool ShouldCloseDelegate(UniWebView webView);
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    /// <summary>
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    /// Raised when the web view is about to close itself.
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    /// 
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    /// This event is raised when the users close the web view by Back button on Android, Done button on iOS,
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    /// or Close button on Unity Editor. It gives a chance to make final decision whether the web view should 
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    /// be closed and destroyed. You can also clean all related resources you created (such as a reference to
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    /// the web view) in this event.
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    /// </summary>
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    public event ShouldCloseDelegate OnShouldClose;
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    /// <summary>
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    /// Delegate for orientation changed event.
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    /// </summary>
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    /// <param name="webView">The web view component which raises this event.</param>
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    /// <param name="orientation">The screen orientation for current state.</param>
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    public delegate void OrientationChangedDelegate(UniWebView webView, ScreenOrientation orientation);
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    /// <summary>
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    /// Raised when the screen orientation is changed. It is a good time to set the web view frame if you 
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    /// need to support multiple orientations in your game.
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    /// </summary>
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    public event OrientationChangedDelegate OnOrientationChanged;
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    /// <summary>
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    /// Delegate for content loading terminated event.
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    /// </summary>
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    /// <param name="webView">The web view component which raises this event.</param>
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    public delegate void OnWebContentProcessTerminatedDelegate(UniWebView webView);
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    /// <summary>
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    /// Raised when on iOS, when system calls `webViewWebContentProcessDidTerminate` method. 
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    /// It is usually due to a low memory when loading the web content and leave you a blank white screen. 
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    /// You need to free as much as memory you could and then do a page reload.
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    /// </summary>
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    public event OnWebContentProcessTerminatedDelegate OnWebContentProcessTerminated;
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    /// <summary>
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    /// Delegate for file download task starting event.
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    /// </summary>
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    /// <param name="webView">The web view component which raises this event.</param>
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    /// <param name="remoteUrl">The remote URL of this download task. This is also the download URL for the task.</param>
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    /// <param name="fileName">The file name which user chooses to use.</param>
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    public delegate void FileDownloadStarted(UniWebView webView, string remoteUrl, string fileName);
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    /// <summary>
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    /// Raised when a file download task starts.
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    /// </summary>
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    public event FileDownloadStarted OnFileDownloadStarted;
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    /// <summary>
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    /// Delegate for file download task finishing event.
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    /// </summary>
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    /// <param name="webView">The web view component which raises this event.</param>
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    /// <param name="errorCode">
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    /// The error code of the download task result. Value `0` means the download finishes without a problem. 
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    /// Any other non-`0` value indicates an issue. The detail meaning of the error code depends on system. 
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    /// On iOS, it is usually the `errorCode` of the received `NSURLError`. On Android, the value usually represents
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    /// an `ERROR_*` value in `DownloadManager`.
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    /// </param>
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    /// <param name="remoteUrl">The remote URL of this download task.</param>
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    /// <param name="diskPath">
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    /// The file path of the downloaded file. On iOS, the downloader file is in a temporary folder of your app sandbox.
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    /// On Android, it is in the "Download" folder of your app.
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    /// </param>
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    public delegate void FileDownloadFinished(UniWebView webView, int errorCode, string remoteUrl, string diskPath);
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    /// <summary>
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    /// Raised when a file download task finishes with either an error or success.
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    /// </summary>
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    public event FileDownloadFinished OnFileDownloadFinished;
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    /// <summary>
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    /// Delegate for capturing snapshot finished event.
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    /// </summary>
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    /// <param name="webView">The web view component which raises this event.</param>
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    /// <param name="errorCode">
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    /// The error code of the event. If the snapshot is captured and stored without a problem, the error code is 0.
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    /// Any other number indicates an error happened. In most cases, the screenshot capturing only fails due to lack
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    /// of disk storage.
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    /// </param>
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    /// <param name="diskPath">
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    /// An accessible disk path to the captured snapshot image. If an error happens, it is an empty string.
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    /// </param>
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    public delegate void CaptureSnapshotFinished(UniWebView webView, int errorCode, string diskPath);
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    /// <summary>
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    /// Raised when an image captured and stored in a cache path on disk.
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    /// </summary>
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    public event CaptureSnapshotFinished OnCaptureSnapshotFinished;
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    /// <summary>
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    /// Delegate for multiple window opening event.
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    /// </summary>
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    /// <param name="webView">The web view component which opens the new multiple (pop-up) window.</param>
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    /// <param name="multipleWindowId">The identifier of the opened new window.</param>
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    public delegate void MultipleWindowOpenedDelegate(UniWebView webView, string multipleWindowId);
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    /// <summary>
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    /// Raised when a new window is opened. This happens when you enable the `SetSupportMultipleWindows` and open a
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    /// new pop-up window.
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    /// </summary>
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    public event MultipleWindowOpenedDelegate OnMultipleWindowOpened;
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    /// <summary>
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    /// Delegate for multiple window closing event.
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    /// </summary>
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    /// <param name="webView">The web view component which closes the multiple window.</param>
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    /// <param name="multipleWindowId">The identifier of the closed window.</param>
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    public delegate void MultipleWindowClosedDelegate(UniWebView webView, string multipleWindowId);
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    /// <summary>
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    /// Raised when the multiple window is closed. This happens when the pop-up window is closed by navigation operation
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    /// or by a invocation of `close()` on the page.
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    /// </summary>
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    public event MultipleWindowClosedDelegate OnMultipleWindowClosed;
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    private string id = Guid.NewGuid().ToString();
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    private UniWebViewNativeListener listener;
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    /// <summary>
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    /// Represents the embedded toolbar in the current web view.
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    /// </summary>
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    public UniWebViewEmbeddedToolbar EmbeddedToolbar { get; private set; }
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    private bool isPortrait;
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    [SerializeField]
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    #pragma warning disable 0649 
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    private string urlOnStart;
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    [SerializeField]
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    private bool showOnStart = false;
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    [SerializeField]
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    private bool fullScreen;
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    [Obsolete("Use Toolbar is deprecated. Use the embedded toolbar instead.", false)]
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    [SerializeField]
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    private bool useToolbar;
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    [Obsolete("Use Toolbar is deprecated. Use the embedded toolbar instead.", false)]
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    [SerializeField]
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    private UniWebViewToolbarPosition toolbarPosition;
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    [SerializeField]
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    private bool useEmbeddedToolbar;
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    [SerializeField]
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    private UniWebViewToolbarPosition embeddedToolbarPosition;
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    #pragma warning restore 0649
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    // Action callback holders
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    private Dictionary<String, Action> actions = new Dictionary<String, Action>();
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    private Dictionary<String, Action<UniWebViewNativeResultPayload>> payloadActions = new Dictionary<String, Action<UniWebViewNativeResultPayload>>();
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    [SerializeField]
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    private Rect frame;
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    /// <summary>
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    /// Gets or sets the frame of current web view. The value is based on current `Screen.width` and `Screen.height`.
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    /// The first two values of `Rect` is `x` and `y` position and the followed two `width` and `height`.
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    /// </summary>
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    public Rect Frame {
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        get { return frame; }
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        set {
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            frame = value;
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            UpdateFrame();
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        }
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    }
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    [SerializeField]
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    private RectTransform referenceRectTransform;
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    /// <summary>
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    /// A reference rect transform which the web view should change its position and size to.
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    /// Set it to a Unity UI element (which contains a `RectTransform`) under a canvas to determine 
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    /// the web view frame by a certain UI element. 
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    /// 
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    /// By using this, you could get benefit from [Multiple Resolutions UI](https://docs.unity3d.com/Manual/HOWTO-UIMultiResolution.html).
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    /// 
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    /// </summary>
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    public RectTransform ReferenceRectTransform {
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        get {
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            return referenceRectTransform;
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        }
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        set {
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            referenceRectTransform = value;
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            UpdateFrame();
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        }
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    }
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    private bool started;
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    private bool backButtonEnabled = true;
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    /// <summary>
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    /// The url of current loaded web page.
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    /// </summary>
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    public string Url {
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        get { return UniWebViewInterface.GetUrl(listener.Name); } 
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    }
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    /// <summary>
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    /// Updates and sets current frame of web view to match the setting.
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    /// 
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    /// This is useful if the `referenceRectTransform` is changed and you need to sync the frame change
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    /// to the web view. This method follows the frame determining rules.
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    /// </summary>
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    public void UpdateFrame() {
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        Rect rect = NextFrameRect();
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        UniWebViewInterface.SetFrame(listener.Name, (int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
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    }
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    Rect NextFrameRect() {
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        if (referenceRectTransform == null) {
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            UniWebViewLogger.Instance.Info("Using Frame setting to determine web view frame.");
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            return frame;
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        } else {
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            UniWebViewLogger.Instance.Info("Using reference RectTransform to determine web view frame.");
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            var worldCorners = new Vector3[4];
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            referenceRectTransform.GetWorldCorners(worldCorners);
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            var bottomLeft = worldCorners[0];
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            var topLeft = worldCorners[1];
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            var topRight = worldCorners[2];
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            var bottomRight = worldCorners[3];
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            var canvas = referenceRectTransform.GetComponentInParent<Canvas>();
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            if (canvas == null) {
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                return frame;
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            }
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            switch (canvas.renderMode) {
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                case RenderMode.ScreenSpaceOverlay:
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                    break;
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                case RenderMode.ScreenSpaceCamera:
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                case RenderMode.WorldSpace:
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                    var camera = canvas.worldCamera;
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                    if (camera == null) {
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                        UniWebViewLogger.Instance.Critical(@"You need a render camera 
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                        or event camera to use RectTransform to determine correct 
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                        frame for UniWebView.");
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                        UniWebViewLogger.Instance.Info("No camera found. Fall back to ScreenSpaceOverlay mode.");
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                    } else {
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                        bottomLeft = camera.WorldToScreenPoint(bottomLeft);
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                        topLeft = camera.WorldToScreenPoint(topLeft);
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                        topRight = camera.WorldToScreenPoint(topRight);
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                        bottomRight = camera.WorldToScreenPoint(bottomRight);
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                    }
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                    break;
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            }
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            float widthFactor = (float)UniWebViewInterface.NativeScreenWidth() / (float)Screen.width;
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            float heightFactor = (float)UniWebViewInterface.NativeScreenHeight() / (float)Screen.height;
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            float x = topLeft.x * widthFactor;
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            float y = (Screen.height - topLeft.y) * heightFactor;
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            float width = (bottomRight.x - topLeft.x) * widthFactor;
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            float height = (topLeft.y - bottomRight.y) * heightFactor;
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            return new Rect(x, y, width, height);
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        }
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    }
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    void Awake() {
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        var listenerObject = new GameObject(id);
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        listener = listenerObject.AddComponent<UniWebViewNativeListener>();
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        listenerObject.transform.parent = transform;
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        listener.webView = this;
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        UniWebViewNativeListener.AddListener(listener);
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        EmbeddedToolbar = new UniWebViewEmbeddedToolbar(listener);
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        Rect rect;
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        if (fullScreen) {
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            rect = new Rect(0, 0, Screen.width, Screen.height);
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        } else {
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            rect = NextFrameRect();
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        }
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        UniWebViewInterface.Init(listener.Name, (int)rect.x, (int)rect. y, (int)rect.width, (int)rect.height);
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        isPortrait = Screen.height >= Screen.width;
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    }
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    void Start() {
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        if (showOnStart) {
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            Show();
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        }
 | 
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        if (useEmbeddedToolbar) {
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            EmbeddedToolbar.SetPosition(embeddedToolbarPosition);
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            EmbeddedToolbar.Show();            
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        }
 | 
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        if (!string.IsNullOrEmpty(urlOnStart)) {
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            Load(urlOnStart);
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        }
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        started = true;
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        if (referenceRectTransform != null) {
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            UpdateFrame();
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        }
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    }
 | 
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 | 
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    void Update() {
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        var newIsPortrait = Screen.height >= Screen.width;
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        if (isPortrait != newIsPortrait) {
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            isPortrait = newIsPortrait;
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            if (OnOrientationChanged != null) {
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                OnOrientationChanged(this, Screen.orientation);
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            }
 | 
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            if (referenceRectTransform != null) {
 | 
						|
                UpdateFrame();
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        // Only the new input system is enabled. Related flags: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/Installation.html#enabling-the-new-input-backends
 | 
						|
        //
 | 
						|
        // The new input system is not handling touchscreen events nicely as the old one. 
 | 
						|
        // The gesture detection hangs out regularly. Wait for an improvement of Unity.
 | 
						|
        // So we choose to use the old one whenever it is available.
 | 
						|
        #if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
 | 
						|
        var backDetected = backButtonEnabled && UnityEngine.InputSystem.Keyboard.current.escapeKey.wasPressedThisFrame;
 | 
						|
        #else
 | 
						|
        var backDetected = backButtonEnabled && Input.GetKeyUp(KeyCode.Escape);
 | 
						|
        #endif
 | 
						|
 | 
						|
        if (backDetected) {
 | 
						|
            UniWebViewLogger.Instance.Info("Received Back button, handling GoBack or close web view.");
 | 
						|
            if (CanGoBack) {
 | 
						|
                GoBack();
 | 
						|
            } else {
 | 
						|
                InternalOnShouldClose();
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void OnEnable() {
 | 
						|
        if (started) {
 | 
						|
            _Show(useAsync: true);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void OnDisable() {
 | 
						|
        if (started) {
 | 
						|
            _Hide(useAsync: true);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Whether the web view is supported in current runtime or not.
 | 
						|
    /// 
 | 
						|
    /// On some certain Android customized builds, the manufacturer prefers not containing the web view package in the 
 | 
						|
    /// system or blocks the web view package from being installed. If this happens, using of any web view related APIs will
 | 
						|
    /// throw a `MissingWebViewPackageException` exception.
 | 
						|
    /// 
 | 
						|
    /// Use this method to check whether the web view is available on the current running system. If this parameter returns `false`, 
 | 
						|
    /// you should not use the web view.
 | 
						|
    /// 
 | 
						|
    /// This property always returns `true` on other supported platforms, such as iOS or macOS editor. It only performs 
 | 
						|
    /// runtime checking on Android. On other not supported platforms such as Windows or Linux, it always returns `false`.
 | 
						|
    /// </summary>
 | 
						|
    /// <value>Returns `true` if web view is supported on the current platform. Otherwise, `false`.</value>
 | 
						|
    public static bool IsWebViewSupported {
 | 
						|
        get {
 | 
						|
            #if UNITY_EDITOR_OSX
 | 
						|
            return true;
 | 
						|
            #elif UNITY_EDITOR
 | 
						|
            return false;
 | 
						|
            #elif UNITY_IOS
 | 
						|
            return true;
 | 
						|
            #elif UNITY_STANDALONE_OSX
 | 
						|
            return true;
 | 
						|
            #elif UNITY_ANDROID
 | 
						|
            return UniWebViewInterface.IsWebViewSupported();
 | 
						|
            #else
 | 
						|
            return false; 
 | 
						|
            #endif
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Loads a url in current web view.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="url">The url to be loaded. This url should start with `http://` or `https://` scheme. You could even load a non-ascii url text if it is valid.</param>
 | 
						|
    /// <param name="skipEncoding">
 | 
						|
    /// Whether UniWebView should skip encoding the url or not. If set to `false`, UniWebView will try to encode the url parameter before
 | 
						|
    /// loading it. Otherwise, your original url string will be used as the url if it is valid. Default is `false`.
 | 
						|
    /// </param>
 | 
						|
    /// <param name="readAccessURL">
 | 
						|
    /// The URL to allow read access to. This parameter is only used when loading from the filesystem in iOS, and passed
 | 
						|
    /// to `loadFileURL:allowingReadAccessToURL:` method of WebKit. By default, the parent folder of the `url` parameter will be read accessible.
 | 
						|
    /// </param>
 | 
						|
    public void Load(string url, bool skipEncoding = false, string readAccessURL = null) {
 | 
						|
        UniWebViewInterface.Load(listener.Name, url, skipEncoding, readAccessURL);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Loads an HTML string in current web view.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="htmlString">The HTML string to use as the contents of the webpage.</param>
 | 
						|
    /// <param name="baseUrl">The url to use as the page's base url.</param>
 | 
						|
    /// <param name="skipEncoding">
 | 
						|
    /// Whether UniWebView should skip encoding the baseUrl or not. If set to `false`, UniWebView will try to encode the baseUrl parameter before
 | 
						|
    /// using it. Otherwise, your original url string will be used as the baseUrl if it is valid. Default is `false`.
 | 
						|
    /// </param>
 | 
						|
    public void LoadHTMLString(string htmlString, string baseUrl, bool skipEncoding = false) {
 | 
						|
        UniWebViewInterface.LoadHTMLString(listener.Name, htmlString, baseUrl, skipEncoding);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Stop current OMID ad session
 | 
						|
    /// </summary>
 | 
						|
    public void StopOMIDAdSession()
 | 
						|
    {
 | 
						|
        UniWebViewInterface.StopOMIDAdSession(listener.Name);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Reloads the current page.
 | 
						|
    /// </summary>
 | 
						|
    public void Reload() {
 | 
						|
        UniWebViewInterface.Reload(listener.Name);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Stops loading all resources on the current page.
 | 
						|
    /// </summary>
 | 
						|
    public void Stop() {
 | 
						|
        UniWebViewInterface.Stop(listener.Name);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Gets whether there is a back page in the back-forward list that can be navigated to.
 | 
						|
    /// </summary>
 | 
						|
    public bool CanGoBack {
 | 
						|
        get {
 | 
						|
            return UniWebViewInterface.CanGoBack(listener.Name);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Gets whether there is a forward page in the back-forward list that can be navigated to.
 | 
						|
    /// </summary>
 | 
						|
    public bool CanGoForward {
 | 
						|
        get {
 | 
						|
            return UniWebViewInterface.CanGoForward(listener.Name);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Navigates to the back item in the back-forward list.
 | 
						|
    /// </summary>
 | 
						|
    public void GoBack() {
 | 
						|
        UniWebViewInterface.GoBack(listener.Name);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Navigates to the forward item in the back-forward list.
 | 
						|
    /// </summary>
 | 
						|
    public void GoForward() {
 | 
						|
        UniWebViewInterface.GoForward(listener.Name);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether the link clicking in the web view should open the page in an external browser.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="flag">The flag indicates whether a link should be opened externally.</param>
 | 
						|
    public void SetOpenLinksInExternalBrowser(bool flag) {
 | 
						|
        UniWebViewInterface.SetOpenLinksInExternalBrowser(listener.Name, flag);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets the web view visible on screen.
 | 
						|
    /// 
 | 
						|
    /// If you pass `false` and `UniWebViewTransitionEdge.None` to the first two parameters, it means no animation will
 | 
						|
    /// be applied when showing. So the `duration` parameter will not be taken into account. Otherwise, when 
 | 
						|
    /// either or both `fade` and `edge` set, the showing operation will be animated.
 | 
						|
    /// 
 | 
						|
    /// Regardless of there is an animation or not, the `completionHandler` will be called if not `null` when the web 
 | 
						|
    /// view showing finishes.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="fade">Whether show with a fade in animation. Default is `false`.</param>
 | 
						|
    /// <param name="edge">The edge from which the web view showing. It simulates a modal effect when showing a web view. Default is `UniWebViewTransitionEdge.None`.</param>
 | 
						|
    /// <param name="duration">Duration of the showing animation. Default is `0.4f`.</param>
 | 
						|
    /// <param name="completionHandler">Completion handler which will be called when showing finishes. Default is `null`.</param>
 | 
						|
    /// <returns>A bool value indicates whether the showing operation started.</returns>
 | 
						|
    public bool Show(bool fade = false, UniWebViewTransitionEdge edge = UniWebViewTransitionEdge.None, 
 | 
						|
                float duration = 0.4f, Action completionHandler = null) 
 | 
						|
    {
 | 
						|
        return _Show(fade, edge, duration, false, completionHandler);
 | 
						|
    }
 | 
						|
 | 
						|
    public bool _Show(bool fade = false, UniWebViewTransitionEdge edge = UniWebViewTransitionEdge.None, 
 | 
						|
                float duration = 0.4f, bool useAsync = false, Action completionHandler = null) 
 | 
						|
    {
 | 
						|
        var identifier = Guid.NewGuid().ToString();
 | 
						|
        var showStarted = UniWebViewInterface.Show(listener.Name, fade, (int)edge, duration, useAsync, identifier);
 | 
						|
        if (showStarted && completionHandler != null) {
 | 
						|
            var hasAnimation = (fade || edge != UniWebViewTransitionEdge.None);
 | 
						|
            if (hasAnimation) {
 | 
						|
                actions.Add(identifier, completionHandler);
 | 
						|
            } else {
 | 
						|
                completionHandler();
 | 
						|
            }
 | 
						|
        }
 | 
						|
        
 | 
						|
#pragma warning disable 618
 | 
						|
        if (showStarted && useToolbar) {
 | 
						|
            var top = (toolbarPosition == UniWebViewToolbarPosition.Top);
 | 
						|
            SetShowToolbar(true, false, top, fullScreen);
 | 
						|
        }
 | 
						|
#pragma warning restore 618
 | 
						|
        return showStarted;
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets the web view invisible from screen.
 | 
						|
    /// 
 | 
						|
    /// If you pass `false` and `UniWebViewTransitionEdge.None` to the first two parameters, it means no animation will 
 | 
						|
    /// be applied when hiding. So the `duration` parameter will not be taken into account. Otherwise, when either or 
 | 
						|
    /// both `fade` and `edge` set, the hiding operation will be animated.
 | 
						|
    /// 
 | 
						|
    /// Regardless there is an animation or not, the `completionHandler` will be called if not `null` when the web view
 | 
						|
    /// hiding finishes.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="fade">Whether hide with a fade in animation. Default is `false`.</param>
 | 
						|
    /// <param name="edge">The edge from which the web view hiding. It simulates a modal effect when hiding a web view. Default is `UniWebViewTransitionEdge.None`.</param>
 | 
						|
    /// <param name="duration">Duration of hiding animation. Default is `0.4f`.</param>
 | 
						|
    /// <param name="completionHandler">Completion handler which will be called when hiding finishes. Default is `null`.</param>
 | 
						|
    /// <returns>A bool value indicates whether the hiding operation started.</returns>
 | 
						|
    public bool Hide(bool fade = false, UniWebViewTransitionEdge edge = UniWebViewTransitionEdge.None,
 | 
						|
                float duration = 0.4f, Action completionHandler = null)
 | 
						|
    {
 | 
						|
        return _Hide(fade, edge, duration, false, completionHandler);
 | 
						|
    }
 | 
						|
 | 
						|
    public bool _Hide(bool fade = false, UniWebViewTransitionEdge edge = UniWebViewTransitionEdge.None,
 | 
						|
                float duration = 0.4f, bool useAsync = false, Action completionHandler = null)
 | 
						|
    {
 | 
						|
        var identifier = Guid.NewGuid().ToString();
 | 
						|
        var hideStarted = UniWebViewInterface.Hide(listener.Name, fade, (int)edge, duration, useAsync, identifier);
 | 
						|
        if (hideStarted && completionHandler != null) {
 | 
						|
            var hasAnimation = (fade || edge != UniWebViewTransitionEdge.None);
 | 
						|
            if (hasAnimation) {
 | 
						|
                actions.Add(identifier, completionHandler);
 | 
						|
            } else {
 | 
						|
                completionHandler();
 | 
						|
            }
 | 
						|
        }
 | 
						|
#pragma warning disable 618
 | 
						|
        if (hideStarted && useToolbar) {
 | 
						|
            var top = (toolbarPosition == UniWebViewToolbarPosition.Top);
 | 
						|
            SetShowToolbar(false, false, top, fullScreen);
 | 
						|
        }
 | 
						|
#pragma warning restore 618
 | 
						|
        return hideStarted;
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Animates the web view from current position and size to another position and size.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="frame">The new `Frame` which the web view should be.</param>
 | 
						|
    /// <param name="duration">Duration of the animation.</param>
 | 
						|
    /// <param name="delay">Delay before the animation begins. Default is `0.0f`, which means the animation will start immediately.</param>
 | 
						|
    /// <param name="completionHandler">Completion handler which will be called when animation finishes. Default is `null`.</param>
 | 
						|
    /// <returns></returns>
 | 
						|
    public bool AnimateTo(Rect frame, float duration, float delay = 0.0f, Action completionHandler = null) {
 | 
						|
        var identifier = Guid.NewGuid().ToString();
 | 
						|
        var animationStarted = UniWebViewInterface.AnimateTo(listener.Name, 
 | 
						|
                    (int)frame.x, (int)frame.y, (int)frame.width, (int)frame.height, duration, delay, identifier);
 | 
						|
        if (animationStarted) {
 | 
						|
            this.frame = frame;
 | 
						|
            if (completionHandler != null) {
 | 
						|
                actions.Add(identifier, completionHandler);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        return animationStarted;
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Adds a JavaScript to current page.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="jsString">The JavaScript code to add. It should be a valid JavaScript statement string.</param>
 | 
						|
    /// <param name="completionHandler">Called when adding JavaScript operation finishes. Default is `null`.</param>
 | 
						|
    public void AddJavaScript(string jsString, Action<UniWebViewNativeResultPayload> completionHandler = null) {
 | 
						|
        var identifier = Guid.NewGuid().ToString();
 | 
						|
        UniWebViewInterface.AddJavaScript(listener.Name, jsString, identifier);
 | 
						|
        if (completionHandler != null) {
 | 
						|
            payloadActions.Add(identifier, completionHandler);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Evaluates a JavaScript string on current page.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="jsString">The JavaScript string to evaluate.</param>
 | 
						|
    /// <param name="completionHandler">Called when evaluating JavaScript operation finishes. Default is `null`.</param>
 | 
						|
    public void EvaluateJavaScript(string jsString, Action<UniWebViewNativeResultPayload> completionHandler = null) {
 | 
						|
        var identifier = Guid.NewGuid().ToString();
 | 
						|
        UniWebViewInterface.EvaluateJavaScript(listener.Name, jsString, identifier);
 | 
						|
        if (completionHandler != null) {
 | 
						|
            payloadActions.Add(identifier, completionHandler);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Adds a url scheme to UniWebView message system interpreter.
 | 
						|
    /// All following url navigation to this scheme will be sent as a message to UniWebView instead.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="scheme">The url scheme to add. It should not contain "://" part. You could even add "http" and/or 
 | 
						|
    /// "https" to prevent all resource loading on the page. "uniwebview" is added by default. Nothing will happen if 
 | 
						|
    /// you try to add a duplicated scheme.</param>
 | 
						|
    public void AddUrlScheme(string scheme) {
 | 
						|
        if (scheme == null) {
 | 
						|
            UniWebViewLogger.Instance.Critical("The scheme should not be null.");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        if (scheme.Contains("://")) {
 | 
						|
            UniWebViewLogger.Instance.Critical("The scheme should not include invalid characters '://'");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        UniWebViewInterface.AddUrlScheme(listener.Name, scheme);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Removes a url scheme from UniWebView message system interpreter.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="scheme">The url scheme to remove. Nothing will happen if the scheme is not in the message system.</param>
 | 
						|
    public void RemoveUrlScheme(string scheme) {
 | 
						|
        if (scheme == null) {
 | 
						|
            UniWebViewLogger.Instance.Critical("The scheme should not be null.");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        if (scheme.Contains("://")) {
 | 
						|
            UniWebViewLogger.Instance.Critical("The scheme should not include invalid characters '://'");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        UniWebViewInterface.RemoveUrlScheme(listener.Name, scheme);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Adds a domain to the SSL checking white list.
 | 
						|
    /// If you are trying to access a web site with untrusted or expired certification, 
 | 
						|
    /// the web view will prevent its loading. If you could confirm that this site is trusted,
 | 
						|
    /// you can add the domain as an SSL exception, so you could visit it.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="domain">The domain to add. It should not contain any scheme or path part in url.</param>
 | 
						|
    public void AddSslExceptionDomain(string domain) {
 | 
						|
        if (domain == null) {
 | 
						|
            UniWebViewLogger.Instance.Critical("The domain should not be null.");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        if (domain.Contains("://")) {
 | 
						|
            UniWebViewLogger.Instance.Critical("The domain should not include invalid characters '://'");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        UniWebViewInterface.AddSslExceptionDomain(listener.Name, domain);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Removes a domain from the SSL checking white list.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="domain">The domain to remove. It should not contain any scheme or path part in url.</param>
 | 
						|
    public void RemoveSslExceptionDomain(string domain) {
 | 
						|
        if (domain == null) {
 | 
						|
            UniWebViewLogger.Instance.Critical("The domain should not be null.");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        if (domain.Contains("://")) {
 | 
						|
            UniWebViewLogger.Instance.Critical("The domain should not include invalid characters '://'");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        UniWebViewInterface.RemoveSslExceptionDomain(listener.Name, domain);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets a customized header field for web view requests.
 | 
						|
    /// 
 | 
						|
    /// The header field will be used for all subsequence request. 
 | 
						|
    /// Pass `null` as value to unset a header field.
 | 
						|
    /// 
 | 
						|
    /// Some reserved headers like user agent are not be able to override by setting here, 
 | 
						|
    /// use the `SetUserAgent` method for them instead.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="key">The key of customized header field.</param>
 | 
						|
    /// <param name="value">The value of customized header field. `null` if you want to unset the field.</param>
 | 
						|
    public void SetHeaderField(string key, string value) {
 | 
						|
        if (key == null) {
 | 
						|
            UniWebViewLogger.Instance.Critical("Header key should not be null.");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        UniWebViewInterface.SetHeaderField(listener.Name, key, value);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets the user agent used in the web view. 
 | 
						|
    /// If the string is null or empty, the system default value will be used. 
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="agent">The new user agent string to use.</param>
 | 
						|
    public void SetUserAgent(string agent) {
 | 
						|
        UniWebViewInterface.SetUserAgent(listener.Name, agent);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Gets the user agent string currently used in web view.
 | 
						|
    /// If a customized user agent is not set, the default user agent in current platform will be returned.
 | 
						|
    /// </summary>
 | 
						|
    /// <returns>The user agent string in use.</returns>
 | 
						|
    public string GetUserAgent() {
 | 
						|
        return UniWebViewInterface.GetUserAgent(listener.Name);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets the adjustment behavior which indicates how safe area insets 
 | 
						|
    /// are added to the adjusted content inset. It is a wrapper of `contentInsetAdjustmentBehavior` on iOS.
 | 
						|
    /// 
 | 
						|
    /// It only works on iOS 11 and above. You need to call this method as soon as you create a web view,
 | 
						|
    /// before you call any other methods related to web view layout (like `Show` or `SetShowToolbar`).
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="behavior">The behavior for determining the adjusted content offsets.</param>
 | 
						|
    public void SetContentInsetAdjustmentBehavior(
 | 
						|
        UniWebViewContentInsetAdjustmentBehavior behavior
 | 
						|
    )
 | 
						|
    {
 | 
						|
        #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX
 | 
						|
        UniWebViewInterface.SetContentInsetAdjustmentBehavior(listener.Name, behavior);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets allow auto play for current web view. By default, 
 | 
						|
    /// users need to touch the play button to start playing a media resource.
 | 
						|
    /// 
 | 
						|
    /// By setting this to `true`, you can start the playing automatically through
 | 
						|
    /// corresponding media tag attributes.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="flag">A flag indicates whether autoplaying of media is allowed or not.</param>
 | 
						|
    public static void SetAllowAutoPlay(bool flag) {
 | 
						|
        UniWebViewInterface.SetAllowAutoPlay(flag);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets allow inline play for current web view. By default, on iOS, the video 
 | 
						|
    /// can only be played in a new full screen view.
 | 
						|
    /// By setting this to `true`, you could play a video inline the page, instead of opening 
 | 
						|
    /// a new full screen window.
 | 
						|
    /// 
 | 
						|
    /// This only works for iOS and macOS Editor. 
 | 
						|
    /// On Android, you could play videos inline by default and calling this method does nothing.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="flag">A flag indicates whether inline playing of media is allowed or not.</param>
 | 
						|
    public static void SetAllowInlinePlay(bool flag) {
 | 
						|
        #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX
 | 
						|
        UniWebViewInterface.SetAllowInlinePlay(flag);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether loading a local file is allowed.
 | 
						|
    /// 
 | 
						|
    /// If set to `false`, any load from a file URL `file://` for `Load` method will be rejected and trigger an 
 | 
						|
    /// `OnPageErrorReceived` event. That means you cannot load a web page from any local file. If you are not going to 
 | 
						|
    /// load any local files, setting it to `false` helps to reduce the interface of web view and improve the security.
 | 
						|
    /// 
 | 
						|
    /// By default, it is `true` and the local file URL loading is allowed.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="flag">Whether the local file access by web view loading is allowed or not.</param>
 | 
						|
    public void SetAllowFileAccess(bool flag) {
 | 
						|
        UniWebViewInterface.SetAllowFileAccess(listener.Name, flag);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether file access from file URLs is allowed.
 | 
						|
    /// 
 | 
						|
    /// By setting with `true`, access to file URLs inside the web view will be enabled and you could access 
 | 
						|
    /// sub-resources or make cross origin requests from local HTML files.
 | 
						|
    /// 
 | 
						|
    /// On iOS, it uses some "hidden" way by setting `allowFileAccessFromFileURLs` in config preferences for WebKit.
 | 
						|
    /// So it is possible that it stops working in a future version.
 | 
						|
    /// 
 | 
						|
    /// On Android, it sets the `WebSettings.setAllowFileAccessFromFileURLs` for the current web view.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="flag">Whether the file access inside web view from file URLs is allowed or not.</param>
 | 
						|
    public void SetAllowFileAccessFromFileURLs(bool flag) {
 | 
						|
        UniWebViewInterface.SetAllowFileAccessFromFileURLs(listener.Name, flag);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether the UniWebView should allow third party cookies to be set. By default, on Android, the third party
 | 
						|
    /// cookies are disallowed due to security reason. Setting this to `true` will allow the cookie manager to accept
 | 
						|
    /// third party cookies you set. 
 | 
						|
    /// 
 | 
						|
    /// This method only works for Android. On iOS, this method does nothing and the third party cookies are always 
 | 
						|
    /// allowed.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="flag">Whether the third party cookies should be allowed.</param>
 | 
						|
    public void SetAcceptThirdPartyCookies(bool flag) {
 | 
						|
        #if UNITY_ANDROID && !UNITY_EDITOR
 | 
						|
        UniWebViewInterface.SetAcceptThirdPartyCookies(listener.Name, flag);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets allow universal access from file URLs. By default, on iOS, the `WKWebView` forbids any load of local files
 | 
						|
    /// through AJAX even when opening a local HTML file. It checks the CORS rules and fails at web view level. 
 | 
						|
    /// This is useful when you want access these files by setting the `allowUniversalAccessFromFileURLs` key of web view
 | 
						|
    /// configuration.
 | 
						|
    /// 
 | 
						|
    /// On iOS and macOS Editor. It uses some "hidden" way by setting `allowUniversalAccessFromFileURLs` in config 
 | 
						|
    /// for WebKit. So it is possible that it stops working in a future version.
 | 
						|
    /// 
 | 
						|
    /// On Android, it sets the `WebSettings.setAllowUniversalAccessFromFileURLs` and any later-created web views uses
 | 
						|
    /// that value.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="flag">A flag indicates whether the universal access for files are allowed or not.</param>
 | 
						|
    public static void SetAllowUniversalAccessFromFileURLs(bool flag) {
 | 
						|
        UniWebViewInterface.SetAllowUniversalAccessFromFileURLs(flag);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether the web view area should avoid soft keyboard. It `true`, when the keyboard shows up, the web views
 | 
						|
    /// content view will resize itself to avoid keyboard overlap the web content. Otherwise, the web view will not resize
 | 
						|
    /// and just leave the content below under the soft keyboard.
 | 
						|
    /// 
 | 
						|
    /// This method is only for Android. On iOS, the keyboard avoidance is built into the system directly and there is 
 | 
						|
    /// no way to change its behavior.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="flag">Whether the keyboard should avoid web view content.</param>
 | 
						|
    public static void SetEnableKeyboardAvoidance(bool flag) {
 | 
						|
        #if UNITY_ANDROID && !UNITY_EDITOR
 | 
						|
        UniWebViewInterface.SetEnableKeyboardAvoidance(flag);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether JavaScript should be enabled in current web view. Default is enabled.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="enabled">Whether JavaScript should be enabled.</param>
 | 
						|
    public static void SetJavaScriptEnabled(bool enabled) {
 | 
						|
        UniWebViewInterface.SetJavaScriptEnabled(enabled);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether JavaScript can open windows without user interaction.
 | 
						|
    /// 
 | 
						|
    /// By setting this to `true`, an automatically JavaScript navigation will be allowed in the web view.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="flag">Whether JavaScript could open window automatically.</param>
 | 
						|
    public static void SetAllowJavaScriptOpenWindow(bool flag) {
 | 
						|
        UniWebViewInterface.SetAllowJavaScriptOpenWindow(flag);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Cleans web view cache. This removes cached local data of web view. 
 | 
						|
    /// 
 | 
						|
    /// If you need to clear all cookies, use `ClearCookies` instead.
 | 
						|
    /// </summary>
 | 
						|
    public void CleanCache() {
 | 
						|
        UniWebViewInterface.CleanCache(listener.Name);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Clears all cookies from web view.
 | 
						|
    /// 
 | 
						|
    /// This will clear cookies from all domains in the web view and previous.
 | 
						|
    /// If you only need to remove cookies from a certain domain, use `SetCookie` instead.
 | 
						|
    /// </summary>
 | 
						|
    public static void ClearCookies() {
 | 
						|
        UniWebViewInterface.ClearCookies();
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets a cookie for a certain url.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="url">The url to which cookie will be set.</param>
 | 
						|
    /// <param name="cookie">The cookie string to set.</param>
 | 
						|
    /// <param name="skipEncoding">
 | 
						|
    /// Whether UniWebView should skip encoding the url or not. If set to `false`, UniWebView will try to encode the url parameter before
 | 
						|
    /// using it. Otherwise, your original url string will be used to set the cookie if it is valid. Default is `false`.
 | 
						|
    /// </param>
 | 
						|
    public static void SetCookie(string url, string cookie, bool skipEncoding = false) {
 | 
						|
        UniWebViewInterface.SetCookie(url, cookie, skipEncoding);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Gets the cookie value under a url and key.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="url">The url (domain) where the target cookie is.</param>
 | 
						|
    /// <param name="key">The key for target cookie value.</param>
 | 
						|
    /// <param name="skipEncoding">
 | 
						|
    /// Whether UniWebView should skip encoding the url or not. If set to `false`, UniWebView will try to encode the url parameter before
 | 
						|
    /// using it. Otherwise, your original url string will be used to get the cookie if it is valid. Default is `false`.
 | 
						|
    /// </param>
 | 
						|
    /// <returns>Value of the target cookie under url.</returns>
 | 
						|
    public static string GetCookie(string url, string key, bool skipEncoding = false) {
 | 
						|
        return UniWebViewInterface.GetCookie(url, key, skipEncoding);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Removes all the cookies under a url.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="url">The url (domain) where the cookies is under.</param>
 | 
						|
    /// <param name="skipEncoding">
 | 
						|
    /// Whether UniWebView should skip encoding the url or not. If set to `false`, UniWebView will try to encode the url parameter before
 | 
						|
    /// using it. Otherwise, your original url string will be used to get the cookie if it is valid. Default is `false`.
 | 
						|
    /// </param>
 | 
						|
    public static void RemoveCookies(string url, bool skipEncoding = false) {
 | 
						|
        UniWebViewInterface.RemoveCookies(url, skipEncoding);
 | 
						|
    }
 | 
						|
    
 | 
						|
    /// <summary>
 | 
						|
    /// Removes the certain cookie under a url for the specified key.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="url">The url (domain) where the cookies is under.</param>
 | 
						|
    /// <param name="key">The key for target cookie.</param>
 | 
						|
    /// <param name="skipEncoding">
 | 
						|
    /// Whether UniWebView should skip encoding the url or not. If set to `false`, UniWebView will try to encode the url parameter before
 | 
						|
    /// using it. Otherwise, your original url string will be used to get the cookie if it is valid. Default is `false`.
 | 
						|
    /// </param>
 | 
						|
    public static void RemoveCooke(string url, string key, bool skipEncoding = false) {
 | 
						|
        UniWebViewInterface.RemoveCookie(url, key, skipEncoding);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Clears any saved credentials for HTTP authentication for both Basic and Digest.
 | 
						|
    /// 
 | 
						|
    /// On both iOS and Android, the user input credentials will be stored permanently across session.
 | 
						|
    /// It could prevent your users to input username and password again until they changed. If you need the 
 | 
						|
    /// credentials only living in a shorter lifetime, call this method at proper timing.
 | 
						|
    /// 
 | 
						|
    /// On iOS, it will clear the credentials immediately and completely from both disk and network cache. 
 | 
						|
    /// On Android, it only clears from disk database, the authentication might be still cached in the network stack
 | 
						|
    /// and will not be removed until next session (app restarting). 
 | 
						|
    /// 
 | 
						|
    /// The client logout mechanism should be implemented by the Web site designer (such as server sending a HTTP 
 | 
						|
    /// 401 for invalidating credentials).
 | 
						|
    /// 
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="host">The host to which the credentials apply. It should not contain any thing like scheme or path part.</param>
 | 
						|
    /// <param name="realm">The realm to which the credentials apply.</param>
 | 
						|
    public static void ClearHttpAuthUsernamePassword(string host, string realm) {
 | 
						|
        UniWebViewInterface.ClearHttpAuthUsernamePassword(host, realm);
 | 
						|
    }
 | 
						|
 | 
						|
    private Color backgroundColor = Color.white;
 | 
						|
    /// <summary>
 | 
						|
    /// Gets or sets the background color of web view. The default value is `Color.white`.
 | 
						|
    /// </summary>
 | 
						|
    public Color BackgroundColor {
 | 
						|
        get {
 | 
						|
            return backgroundColor;
 | 
						|
        }
 | 
						|
        set {
 | 
						|
            backgroundColor = value;
 | 
						|
            UniWebViewInterface.SetBackgroundColor(listener.Name, value.r, value.g, value.b, value.a);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Gets or sets the alpha value of the whole web view.
 | 
						|
    /// 
 | 
						|
    /// You can make the game scene behind web view visible to make the web view transparent.
 | 
						|
    /// 
 | 
						|
    /// Default is `1.0f`, which means totally opaque. Set it to `0.0f` will make the web view totally transparent.
 | 
						|
    /// </summary>
 | 
						|
    public float Alpha {
 | 
						|
        get {
 | 
						|
            return UniWebViewInterface.GetWebViewAlpha(listener.Name);
 | 
						|
        }
 | 
						|
        set {
 | 
						|
            UniWebViewInterface.SetWebViewAlpha(listener.Name, value);
 | 
						|
         }
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether to show a loading indicator while the loading is in progress.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="flag">Whether an indicator should show.</param>
 | 
						|
    public void SetShowSpinnerWhileLoading(bool flag) {
 | 
						|
        UniWebViewInterface.SetShowSpinnerWhileLoading(listener.Name, flag);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets the text displayed in the loading indicator, if `SetShowSpinnerWhileLoading` is set to `true`.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="text">The text to display while loading indicator visible. Default is "Loading..."</param>
 | 
						|
    public void SetSpinnerText(string text) {
 | 
						|
        UniWebViewInterface.SetSpinnerText(listener.Name, text);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether the horizontal scroll bar should show when the web content beyonds web view bounds.
 | 
						|
    /// 
 | 
						|
    /// This only works on mobile platforms. It will do nothing on macOS Editor.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="enabled">Whether enable the scroll bar or not.</param>
 | 
						|
    public void SetHorizontalScrollBarEnabled(bool enabled) {
 | 
						|
        UniWebViewInterface.SetHorizontalScrollBarEnabled(listener.Name, enabled);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether the vertical scroll bar should show when the web content beyonds web view bounds.
 | 
						|
    /// 
 | 
						|
    /// This only works on mobile platforms. It will do nothing on macOS Editor.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="enabled">Whether enable the scroll bar or not.</param>
 | 
						|
    public void SetVerticalScrollBarEnabled(bool enabled) {
 | 
						|
        UniWebViewInterface.SetVerticalScrollBarEnabled(listener.Name, enabled);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether the web view should show with a bounces effect when scrolling to page edge.
 | 
						|
    /// 
 | 
						|
    /// This only works on mobile platforms. It will do nothing on macOS Editor.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="enabled">Whether the bounces effect should be applied or not.</param>
 | 
						|
    public void SetBouncesEnabled(bool enabled) {
 | 
						|
        UniWebViewInterface.SetBouncesEnabled(listener.Name, enabled);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether the web view supports zoom gesture to change content size. 
 | 
						|
    /// Default is `false`, which means the zoom gesture is not supported.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="enabled">Whether the zoom gesture is allowed or not.</param>
 | 
						|
    public void SetZoomEnabled(bool enabled) {
 | 
						|
        UniWebViewInterface.SetZoomEnabled(listener.Name, enabled);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Adds a trusted domain to white list and allow permission requests from the domain.
 | 
						|
    /// 
 | 
						|
    /// You only need this on Android devices with system before 6.0 when a site needs the location or camera 
 | 
						|
    /// permission. It will allow the permission gets approved so you could access the corresponding devices.
 | 
						|
    /// From Android 6.0, the permission requests method is changed and this is not needed anymore.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="domain">The domain to add to the white list.</param>
 | 
						|
    public void AddPermissionTrustDomain(string domain) {
 | 
						|
        #if UNITY_ANDROID && !UNITY_EDITOR
 | 
						|
        UniWebViewInterface.AddPermissionTrustDomain(listener.Name, domain);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Removes a trusted domain from white list.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="domain">The domain to remove from white list.</param>
 | 
						|
    public void RemovePermissionTrustDomain(string domain) {
 | 
						|
        #if UNITY_ANDROID && !UNITY_EDITOR
 | 
						|
        UniWebViewInterface.RemovePermissionTrustDomain(listener.Name, domain);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether the device back button should be enabled to execute "go back" or "closing" operation.
 | 
						|
    /// 
 | 
						|
    /// On Android, the device back button in navigation bar will navigate users to a back page. If there is 
 | 
						|
    /// no any back page avaliable, the back button clicking will try to raise a `OnShouldClose` event and try 
 | 
						|
    /// to close the web view if `true` is return from the event. If the `OnShouldClose` is not listened, 
 | 
						|
    /// the web view will be closed and the UniWebView component will be destroyed to release using resource.
 | 
						|
    /// 
 | 
						|
    /// Listen to `OnKeyCodeReceived` if you need to disable the back button, but still want to get the back 
 | 
						|
    /// button key pressing event.
 | 
						|
    /// 
 | 
						|
    /// Default is enabled.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="enabled">Whether the back button should perform go back or closing operation to web view.</param>
 | 
						|
    public void SetBackButtonEnabled(bool enabled) {
 | 
						|
        this.backButtonEnabled = enabled;
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether the web view should enable support for the "viewport" HTML meta tag or should use a wide viewport.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="flag">Whether to enable support for the viewport meta tag.</param>
 | 
						|
    public void SetUseWideViewPort(bool flag) {
 | 
						|
        #if UNITY_ANDROID && !UNITY_EDITOR
 | 
						|
        UniWebViewInterface.SetUseWideViewPort(listener.Name, flag);
 | 
						|
        #endif
 | 
						|
    } 
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether the web view loads pages in overview mode, that is, zooms out the content to fit on screen by width. 
 | 
						|
    /// 
 | 
						|
    /// This method is only for Android. Default is disabled.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="flag"></param>
 | 
						|
    public void SetLoadWithOverviewMode(bool flag) {
 | 
						|
        #if UNITY_ANDROID && !UNITY_EDITOR
 | 
						|
        UniWebViewInterface.SetLoadWithOverviewMode(listener.Name, flag);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether to show a toolbar which contains navigation buttons and Done button.
 | 
						|
    /// 
 | 
						|
    /// You could choose to show or hide the tool bar. By configuring the `animated` and `onTop` 
 | 
						|
    /// parameters, you can control the animating and position of the toolbar. If the toolbar is 
 | 
						|
    /// overlapping with some part of your web view, pass `adjustInset` with `true` to have the 
 | 
						|
    /// web view relocating itself to avoid the overlap.
 | 
						|
    /// 
 | 
						|
    /// This method is only for iOS. The toolbar is hidden by default.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="show">Whether the toolbar should show or hide.</param>
 | 
						|
    /// <param name="animated">Whether the toolbar state changing should be with animation. Default is `false`.</param>
 | 
						|
    /// <param name="onTop">Whether the toolbar should snap to top of screen or to bottom of screen. 
 | 
						|
    /// Default is `true`</param>
 | 
						|
    /// <param name="adjustInset">Whether the toolbar transition should also adjust web view position and size
 | 
						|
    ///  if overlapped. Default is `false`</param>
 | 
						|
    public void SetShowToolbar(bool show, bool animated = false, bool onTop = true, bool adjustInset = false) {
 | 
						|
        #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX
 | 
						|
        UniWebViewInterface.SetShowToolbar(listener.Name, show, animated, onTop, adjustInset);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets the done button text in toolbar.
 | 
						|
    /// 
 | 
						|
    /// By default, UniWebView will show a "Done" button at right size in the 
 | 
						|
    /// toolbar. You could change its title by passing a text.
 | 
						|
    /// 
 | 
						|
    /// This method is only for iOS, since there is no toolbar on Android.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="text">The text needed to be set as done button title.</param>
 | 
						|
    public void SetToolbarDoneButtonText(string text) {
 | 
						|
        #if UNITY_IOS && !UNITY_EDITOR
 | 
						|
        UniWebViewInterface.SetToolbarDoneButtonText(listener.Name, text);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets the go back button text in toolbar.
 | 
						|
    /// 
 | 
						|
    /// By default, UniWebView will show a back arrow at the left side in the 
 | 
						|
    /// toolbar. You could change its text.
 | 
						|
    /// 
 | 
						|
    /// This method is only for iOS and macOS Editor, since there is no toolbar on Android.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="text">The text needed to be set as go back button.</param>
 | 
						|
    public void SetToolbarGoBackButtonText(string text) {
 | 
						|
        #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX
 | 
						|
        UniWebViewInterface.SetToolbarGoBackButtonText(listener.Name, text);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets the go forward button text in toolbar.
 | 
						|
    /// 
 | 
						|
    /// By default, UniWebView will show a forward arrow at the left side in the 
 | 
						|
    /// toolbar. You could change its text.
 | 
						|
    /// 
 | 
						|
    /// This method is only for iOS and macOS Editor, since there is no toolbar on Android.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="text">The text needed to be set as go forward button.</param>
 | 
						|
    public void SetToolbarGoForwardButtonText(string text) {
 | 
						|
        #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX
 | 
						|
        UniWebViewInterface.SetToolbarGoForwardButtonText(listener.Name, text);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets the background tint color for the toolbar.
 | 
						|
    /// 
 | 
						|
    /// By default, UniWebView uses a default half-transparent iOS standard background for toolbar.
 | 
						|
    /// You can change it by setting a new opaque color.
 | 
						|
    /// 
 | 
						|
    /// This method is only for iOS, since there is no toolbar on Android.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="color">The color should be used for the background tint of the toolbar.</param>
 | 
						|
    public void SetToolbarTintColor(Color color) {
 | 
						|
        #if UNITY_IOS && !UNITY_EDITOR
 | 
						|
        UniWebViewInterface.SetToolbarTintColor(listener.Name, color.r, color.g, color.b);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets the button text color for the toolbar.
 | 
						|
    /// 
 | 
						|
    /// By default, UniWebView uses the default text color on iOS, which is blue for most cases.
 | 
						|
    /// You can change it by setting a new opaque color.
 | 
						|
    /// 
 | 
						|
    /// This method is only for iOS, since there is no toolbar on Android.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="color">The color should be used for the button text of the toolbar.</param>
 | 
						|
    public void SetToolbarTextColor(Color color) {
 | 
						|
        #if UNITY_IOS && !UNITY_EDITOR
 | 
						|
        UniWebViewInterface.SetToolbarTextColor(listener.Name, color.r, color.g, color.b);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets the visibility of navigation buttons, such as "Go Back" and "Go Forward", on toolbar.
 | 
						|
    /// 
 | 
						|
    /// By default, UniWebView will show the "Go Back" and "Go Forward" navigation buttons on the toolbar.
 | 
						|
    /// Users can use these buttons to perform go back or go forward action just like in a browser. If the navigation
 | 
						|
    /// model is not for your case, call this method with `false` as `show` parameter to hide them.
 | 
						|
    /// 
 | 
						|
    /// This method is only for iOS, since there is no toolbar on Android.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="show">Whether the navigation buttons on the toolbar should show or hide.</param>
 | 
						|
    public void SetShowToolbarNavigationButtons(bool show) {
 | 
						|
        #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX
 | 
						|
        UniWebViewInterface.SetShowToolbarNavigationButtons(listener.Name, show);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether the web view can receive user interaction or not.
 | 
						|
    /// 
 | 
						|
    /// By setting this to `false`, the web view will not accept any user touch event so your users cannot tap links or
 | 
						|
    /// scroll the page.
 | 
						|
    /// 
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="enabled">Whether the user interaction should be enabled or not.</param>
 | 
						|
    public void SetUserInteractionEnabled(bool enabled) {
 | 
						|
        UniWebViewInterface.SetUserInteractionEnabled(listener.Name, enabled);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether the web view should pass through clicks at clear pixels to Unity scene.
 | 
						|
    /// 
 | 
						|
    /// Setting this method is a pre-condition for the whole passing-through feature to work. To allow your touch passing through
 | 
						|
    /// to Unity scene, the following conditions should be met at the same time:
 | 
						|
    /// 
 | 
						|
    ///     1. This method is called with `true` and the web view accepts passing-through clicks.
 | 
						|
    ///     2. The web view has a transparent background in body style for its content by CSS.
 | 
						|
    ///     3. The web view itself has a transparent background color by setting `BackgroundColor` with a clear color.
 | 
						|
    /// 
 | 
						|
    /// Then, when user clicks on the clear pixel on the web view, the touch events will not be handled by the web view.
 | 
						|
    /// Instead, these events are passed to Unity scene. By using this feature, it is possible to create a native UI with the 
 | 
						|
    /// web view. 
 | 
						|
    /// 
 | 
						|
    /// Only clicks on transparent part on the web view will be delivered to Unity scene. The web view still intercepts
 | 
						|
    /// and handles other touches on visible pixels on the web view.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="enabled">Whether the transparency clicking through feature should be enabled in this web view.</param>
 | 
						|
    public void SetTransparencyClickingThroughEnabled(bool enabled) {
 | 
						|
        UniWebViewInterface.SetTransparencyClickingThroughEnabled(listener.Name, enabled);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Enables debugging of web contents. You could inspect of the content of a 
 | 
						|
    /// web view by using a browser development tool of Chrome for Android or Safari for macOS.
 | 
						|
    /// 
 | 
						|
    /// This method is only for Android and macOS Editor. On iOS, you do not need additional step. 
 | 
						|
    /// You could open Safari's developer tools to debug a web view on iOS.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="enabled">Whether the content debugging should be enabled.</param>
 | 
						|
    public static void SetWebContentsDebuggingEnabled(bool enabled) {
 | 
						|
        UniWebViewInterface.SetWebContentsDebuggingEnabled(enabled);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Enables user resizing for web view window. By default, you can only set the window size
 | 
						|
    /// by setting its frame on mac Editor. By enabling user resizing, you would be able to resize 
 | 
						|
    /// the window by dragging its border as a normal macOS window.
 | 
						|
    /// 
 | 
						|
    /// This method only works for macOS for debugging purpose. It does nothing on iOS and Android.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="enabled">Whether the window could be able to be resized by cursor.</param>
 | 
						|
    public void SetWindowUserResizeEnabled(bool enabled) {
 | 
						|
        #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX
 | 
						|
        UniWebViewInterface.SetWindowUserResizeEnabled(listener.Name, enabled);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Gets the HTML content from current page by accessing its outerHTML with JavaScript.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="handler">Called after the JavaScript executed. The parameter string is the content read 
 | 
						|
    /// from page.</param>
 | 
						|
    public void GetHTMLContent(Action<string> handler) {
 | 
						|
        EvaluateJavaScript("document.documentElement.outerHTML", payload => {
 | 
						|
            if (handler != null) {
 | 
						|
                handler(payload.data);
 | 
						|
            }
 | 
						|
        });
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether horizontal swipe gestures should trigger back-forward list navigation.
 | 
						|
    /// 
 | 
						|
    /// By setting with `true`, users can swipe from screen edge to perform a back or forward navigation.
 | 
						|
    /// This method only works on iOS and macOS Editor. Default is `false`. 
 | 
						|
    /// 
 | 
						|
    /// On Android, the screen navigation gestures are simulating the traditional back button and it is enabled by 
 | 
						|
    /// default. To disable gesture navigation on Android, you have to also disable the device back button. See 
 | 
						|
    /// `SetBackButtonEnabled` for that purpose.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="flag">
 | 
						|
    /// The value indicates whether a swipe gestures driven navigation should be allowed. Default is `false`.
 | 
						|
    /// </param>
 | 
						|
    public void SetAllowBackForwardNavigationGestures(bool flag) {
 | 
						|
        #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX
 | 
						|
        UniWebViewInterface.SetAllowBackForwardNavigationGestures(listener.Name, flag);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether a prompt alert should be displayed for collection username and password when the web view receives an
 | 
						|
    /// HTTP authentication challenge (HTTP Basic or HTTP Digest) from server.
 | 
						|
    /// 
 | 
						|
    /// By setting with `false`, no prompt will be shown and the user cannot login with input credentials. In this case,
 | 
						|
    /// you can only access this page by providing username and password through the URL like: "http://username:password@example.com".
 | 
						|
    /// If the username and password does not match, normally an error with 401 as status code would be returned (this behavior depends
 | 
						|
    /// on the server implementation). If set with `true`, a prompt will be shown when there is no credentials provided or it is not
 | 
						|
    /// correct in the URL.
 | 
						|
    /// 
 | 
						|
    /// Default is `true`.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="flag">Whether a prompt alert should be shown for HTTP authentication challenge or not.</param>
 | 
						|
    public void SetAllowHTTPAuthPopUpWindow(bool flag) {
 | 
						|
        UniWebViewInterface.SetAllowHTTPAuthPopUpWindow(listener.Name, flag);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether a callout (context) menu should be displayed when user long tapping on certain web view content.
 | 
						|
    /// 
 | 
						|
    /// When enabled, when user long presses an image or link in the web page, a context menu would be show up to ask 
 | 
						|
    /// user's action. On iOS, it is a action sheet to ask whether opening the target link or saving the image. On 
 | 
						|
    /// Android it is a pop up dialog to ask whether saving the image to local disk. On iOS, the preview page triggered 
 | 
						|
    /// by force touch on iOS is also considered as a callout menu.
 | 
						|
    /// 
 | 
						|
    /// Default is `true`, means that the callout menu will be displayed. Call this method with `false` to disable 
 | 
						|
    /// it on the web view.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="enabled">
 | 
						|
    /// Whether a callout menu should be displayed when user long pressing or force touching a certain web page element.
 | 
						|
    /// </param>
 | 
						|
    public void SetCalloutEnabled(bool enabled) {
 | 
						|
        UniWebViewInterface.SetCalloutEnabled(listener.Name, enabled);
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
    [ObsoleteAttribute("Deprecated. Use `SetSupportMultipleWindows(bool enabled, bool allowJavaScriptOpen)` to set `allowJavaScriptOpen` explicitly.")]
 | 
						|
    public void SetSupportMultipleWindows(bool enabled) {
 | 
						|
        SetSupportMultipleWindows(enabled, true);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether the web view should support a pop up web view triggered by user in a new tab.
 | 
						|
    /// 
 | 
						|
    /// In a general web browser (such as Google Chrome or Safari), a URL with `target="_blank"` attribute is intended 
 | 
						|
    /// to be opened in a new tab. However, in the context of web view, there is no way to handle new tabs without 
 | 
						|
    /// proper configurations. Due to that, by default UniWebView will ignore the `target="_blank"` and try to open 
 | 
						|
    /// the page in the same web view if that kind of link is pressed.
 | 
						|
    /// 
 | 
						|
    /// It works for most cases, but if this is a problem to your app logic, you can change this behavior by calling 
 | 
						|
    /// this method with `enabled` set to `true`. It enables the "opening in new tab" behavior in a limited way, by 
 | 
						|
    /// adding the new tab web view above to the current web view, with the same size and position. When the opened new 
 | 
						|
    /// tab is closed, it will be removed from the view hierarchy automatically.
 | 
						|
    /// 
 | 
						|
    /// By default, only user triggered action is allowed to open a new window for security reason. That means, if you 
 | 
						|
    /// are using some JavaScript like `window.open`, unless you set `allowJavaScriptOpening` to `true`, it won't work. 
 | 
						|
    /// This default behavior prevents any other third party JavaScript code from opening a window arbitrarily.
 | 
						|
    /// 
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="enabled">
 | 
						|
    /// Whether to support multiple windows. If `true`, the `target="_blank"` link will be opened in a new web view.
 | 
						|
    /// Default is `false`.
 | 
						|
    /// </param>
 | 
						|
    /// <param name="allowJavaScriptOpening">
 | 
						|
    /// Whether to support open the new window with JavaScript by `window.open`. Setting this to `true` means any JavaScript
 | 
						|
    /// code, even from third party (in an iframe or a library on the page), can open a new window. Use it as your risk.
 | 
						|
    /// </param>
 | 
						|
    public void SetSupportMultipleWindows(bool enabled, bool allowJavaScriptOpening) {
 | 
						|
        UniWebViewInterface.SetSupportMultipleWindows(listener.Name, enabled, allowJavaScriptOpening);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets the default font size used in the web view.
 | 
						|
    /// 
 | 
						|
    /// On Android, the web view font size can be affected by the system font scale setting. Use this method to set the 
 | 
						|
    /// font size in a more reasonable way, by giving the web view another default font size with the system font scale 
 | 
						|
    /// considered. It can removes or reduces the effect of system font scale when displaying the web content.
 | 
						|
    /// 
 | 
						|
    /// This method only works on Android. On iOS, this method does nothing since the web view will respect the font 
 | 
						|
    /// size setting in your CSS styles.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="size">The target default font size set to the web view.</param>
 | 
						|
    public void SetDefaultFontSize(int size) {
 | 
						|
        #if UNITY_ANDROID && !UNITY_EDITOR
 | 
						|
        UniWebViewInterface.SetDefaultFontSize(listener.Name, size);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets the text zoom used in the web view.
 | 
						|
    /// 
 | 
						|
    /// On Android, this method call `WebSettings.setTextZoom` to the the text zoom used in the web view.
 | 
						|
    /// 
 | 
						|
    /// This method only works on Android.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="textZoom">The text zoom in percent.</param>
 | 
						|
    public void SetTextZoom(int textZoom) {
 | 
						|
        #if UNITY_ANDROID && !UNITY_EDITOR
 | 
						|
        UniWebViewInterface.SetTextZoom(listener.Name, textZoom);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether the drag interaction should be enabled on iOS.
 | 
						|
    /// 
 | 
						|
    /// From iOS 11, the iPad web view supports the drag interaction when user long presses an image, link or text.
 | 
						|
    /// Setting this to `false` would disable the drag feather on the web view.
 | 
						|
    /// 
 | 
						|
    /// This method only works on iOS. It does nothing on Android or macOS editor. Default is `true`, which means
 | 
						|
    /// drag interaction on iPad is enabled.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="enabled">
 | 
						|
    /// Whether the drag interaction should be enabled.
 | 
						|
    /// </param>
 | 
						|
    public void SetDragInteractionEnabled(bool enabled) {
 | 
						|
        #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX
 | 
						|
        UniWebViewInterface.SetDragInteractionEnabled(listener.Name, enabled);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Prints current page.
 | 
						|
    /// 
 | 
						|
    /// By calling this method, a native print preview panel will be brought up on iOS and Android. 
 | 
						|
    /// This method does nothing on macOS editor.
 | 
						|
    /// On iOS and Android, the web view does not support JavaScript (window.print()), 
 | 
						|
    /// you can only initialize a print job from Unity by this method.
 | 
						|
    /// </summary>
 | 
						|
    public void Print() {
 | 
						|
        UniWebViewInterface.Print(listener.Name);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Capture the content of web view and store it to the cache path on disk with the given file name.
 | 
						|
    /// 
 | 
						|
    /// When the capturing finishes, `OnCaptureSnapshotFinished` event will be raised, with an error code to indicate
 | 
						|
    /// whether the operation succeeded and an accessible disk path of the image. 
 | 
						|
    /// 
 | 
						|
    /// The captured image will be stored as a PNG file under the `fileName` in app's cache folder. If a file with the 
 | 
						|
    /// same file name already exists, it will be overridden by the new captured image.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="fileName">
 | 
						|
    /// The file name to which the captured image is stored to, for example "screenshot.png". If empty, UniWebView will
 | 
						|
    /// pick a random UUID with "png" file extension as the file name.
 | 
						|
    /// </param>
 | 
						|
    public void CaptureSnapshot(string fileName) {
 | 
						|
        UniWebViewInterface.CaptureSnapshot(listener.Name, fileName);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Scrolls the web view to a certain point.
 | 
						|
    /// 
 | 
						|
    /// Use 0 for both `x` and `y` value to scroll the web view to its origin.
 | 
						|
    /// In a normal vertical web page, it is equivalent as scrolling to top.
 | 
						|
    /// 
 | 
						|
    /// You can use the `animated` parameter to control whether scrolling the page with or without animation.
 | 
						|
    /// This parameter only works on iOS and Android. On macOS editor, the scrolling always happens without animation.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="x">X value of the target scrolling point.</param>
 | 
						|
    /// <param name="y">Y value of the target scrolling point.</param>
 | 
						|
    /// <param name="animated">If `true`, the scrolling happens with animation. Otherwise, it happens without
 | 
						|
    ///  animation and the content is set directly.
 | 
						|
    /// </param>
 | 
						|
    public void ScrollTo(int x, int y, bool animated) {
 | 
						|
        UniWebViewInterface.ScrollTo(listener.Name, x, y, animated);
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Adds the URL to download inspecting list.
 | 
						|
    /// 
 | 
						|
    /// If a response is received in main frame and its URL is already in the inspecting list, a download task will be 
 | 
						|
    /// triggered. Check "Download Files" guide for more.
 | 
						|
    /// 
 | 
						|
    /// This method only works on iOS and macOS Editor.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="urlString">The inspected URL.</param>
 | 
						|
    /// <param name="type">The download matching type used to match the URL. Default is `ExactValue`.</param>
 | 
						|
    public void AddDownloadURL(string urlString, UniWebViewDownloadMatchingType type = UniWebViewDownloadMatchingType.ExactValue) {
 | 
						|
        #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX
 | 
						|
        UniWebViewInterface.AddDownloadURL(listener.Name, urlString, (int)type);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Removes the URL from download inspecting list.
 | 
						|
    /// 
 | 
						|
    /// If a response is received in main frame and its URL is already in the inspecting list, a download task will be 
 | 
						|
    /// triggered. Check "Download Files" guide for more.
 | 
						|
    /// 
 | 
						|
    /// This method only works on iOS and macOS Editor.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="urlString">The inspected URL.</param>
 | 
						|
    /// <param name="type">The download matching type used to match the URL. Default is `ExactValue`.</param>
 | 
						|
    /// 
 | 
						|
    public void RemoveDownloadURL(string urlString, UniWebViewDownloadMatchingType type = UniWebViewDownloadMatchingType.ExactValue) {
 | 
						|
        #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX
 | 
						|
        UniWebViewInterface.RemoveDownloadURL(listener.Name, urlString, (int)type);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Adds the MIME type to download inspecting list.
 | 
						|
    /// 
 | 
						|
    /// If a response is received in main frame and its MIME type is already in the inspecting list, a 
 | 
						|
    /// download task will be triggered. Check "Download Files" guide for more.
 | 
						|
    /// 
 | 
						|
    /// This method only works on iOS and macOS Editor.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="MIMEType">The inspected MIME type of the response.</param>
 | 
						|
    /// <param name="type">The download matching type used to match the MIME type. Default is `ExactValue`.</param>
 | 
						|
    public void AddDownloadMIMEType(string MIMEType, UniWebViewDownloadMatchingType type = UniWebViewDownloadMatchingType.ExactValue) {
 | 
						|
        #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX
 | 
						|
        UniWebViewInterface.AddDownloadMIMEType(listener.Name, MIMEType, (int)type);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Removes the MIME type from download inspecting list.
 | 
						|
    /// 
 | 
						|
    /// If a response is received in main frame and its MIME type is already in the inspecting list, a 
 | 
						|
    /// download task will be triggered. Check "Download Files" guide for more.
 | 
						|
    /// 
 | 
						|
    /// This method only works on iOS and macOS Editor.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="MIMEType">The inspected MIME type of the response.</param>
 | 
						|
    /// <param name="type">The download matching type used to match the MIME type. Default is `ExactValue`.</param>
 | 
						|
    public void RemoveDownloadMIMETypes(string MIMEType, UniWebViewDownloadMatchingType type = UniWebViewDownloadMatchingType.ExactValue) {
 | 
						|
        #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX
 | 
						|
        UniWebViewInterface.RemoveDownloadMIMETypes(listener.Name, MIMEType, (int)type);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether allowing users to choose the way to handle the downloaded file. Default is `true`.
 | 
						|
    /// 
 | 
						|
    /// On iOS, the downloaded file will be stored in a temporary folder. Setting this to `true` will show a system 
 | 
						|
    /// default share sheet and give the user a chance to send and store the file to another location (such as the 
 | 
						|
    /// File app or iCloud).
 | 
						|
    /// 
 | 
						|
    /// On macOS Editor, setting this to `true` will allow UniWebView to open the file in Finder.
 | 
						|
    /// 
 | 
						|
    /// This method does not have any effect on Android. On Android, the file is downloaded to the Download folder.
 | 
						|
    /// 
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="allowed"></param>
 | 
						|
    public void SetAllowUserChooseActionAfterDownloading(bool allowed) {
 | 
						|
        #if (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR_WIN && !UNITY_EDITOR_LINUX
 | 
						|
        UniWebViewInterface.SetAllowUserChooseActionAfterDownloading(listener.Name, allowed);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether the `OnFileDownloadStarted` and `OnFileDownloadFinished` events should be raised even for an image
 | 
						|
    /// saving action triggered by the callout (context) menu on Android.
 | 
						|
    /// 
 | 
						|
    /// By default, the image saving goes through a different route and it does not trigger the `OnFileDownloadStarted` 
 | 
						|
    /// and `OnFileDownloadFinished` events like other normal download tasks. Setting this with enabled with `true` if
 | 
						|
    /// you also need to get notified when user long-presses on the image and taps "Save Image" button. By default, the
 | 
						|
    /// image will be saved to the Downloads directory and you can get the path from the parameter 
 | 
						|
    /// of `OnFileDownloadFinished` event.
 | 
						|
    /// 
 | 
						|
    /// This only works on Android. On iOS, there is no way to get a callback or any event from the "Add to Photos"
 | 
						|
    /// button in the callout menu.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="enabled">Whether the context menu image saving action triggers the download related events.</param>
 | 
						|
    public void SetDownloadEventForContextMenuEnabled(bool enabled) {
 | 
						|
        #if UNITY_ANDROID && !UNITY_EDITOR
 | 
						|
        UniWebViewInterface.SetDownloadEventForContextMenuEnabled(listener.Name, enabled);
 | 
						|
        #endif
 | 
						|
    }
 | 
						|
 | 
						|
    void OnDestroy() {
 | 
						|
        UniWebViewNativeListener.RemoveListener(listener.Name);
 | 
						|
        UniWebViewInterface.Destroy(listener.Name);
 | 
						|
        Destroy(listener.gameObject);
 | 
						|
    }
 | 
						|
 | 
						|
    /* //////////////////////////////////////////////////////
 | 
						|
    // Internal Listener Interface
 | 
						|
    ////////////////////////////////////////////////////// */
 | 
						|
    internal void InternalOnShowTransitionFinished(string identifier) {
 | 
						|
        Action action;
 | 
						|
        if (actions.TryGetValue(identifier, out action)) {
 | 
						|
            action();
 | 
						|
            actions.Remove(identifier);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    internal void InternalOnHideTransitionFinished(string identifier) {
 | 
						|
        Action action;
 | 
						|
        if (actions.TryGetValue(identifier, out action)) {
 | 
						|
            action();
 | 
						|
            actions.Remove(identifier);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    internal void InternalOnAnimateToFinished(string identifier) {
 | 
						|
        Action action;
 | 
						|
        if (actions.TryGetValue(identifier, out action)) {
 | 
						|
            action();
 | 
						|
            actions.Remove(identifier);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    internal void InternalOnAddJavaScriptFinished(UniWebViewNativeResultPayload payload) {
 | 
						|
        Action<UniWebViewNativeResultPayload> action;
 | 
						|
        var identifier = payload.identifier;
 | 
						|
        if (payloadActions.TryGetValue(identifier, out action)) {
 | 
						|
            action(payload);
 | 
						|
            payloadActions.Remove(identifier);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    internal void InternalOnEvalJavaScriptFinished(UniWebViewNativeResultPayload payload) {
 | 
						|
        Action<UniWebViewNativeResultPayload> action;
 | 
						|
        var identifier = payload.identifier;
 | 
						|
        if (payloadActions.TryGetValue(identifier, out action)) {
 | 
						|
            action(payload);
 | 
						|
            payloadActions.Remove(identifier);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    internal void InternalOnPageFinished(UniWebViewNativeResultPayload payload) {
 | 
						|
        if (OnPageFinished != null) {
 | 
						|
            int code = -1;
 | 
						|
            if (int.TryParse(payload.resultCode, out code)) {
 | 
						|
                OnPageFinished(this, code, payload.data);
 | 
						|
            } else {
 | 
						|
                UniWebViewLogger.Instance.Critical("Invalid status code received: " + payload.resultCode);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    internal void InternalOnPageStarted(string url) {
 | 
						|
        if (OnPageStarted != null) {
 | 
						|
            OnPageStarted(this, url);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    internal void InternalOnPageErrorReceived(UniWebViewNativeResultPayload payload) {
 | 
						|
        if (OnPageErrorReceived != null) {
 | 
						|
            int code = -1;
 | 
						|
            if (int.TryParse(payload.resultCode, out code)) {
 | 
						|
                OnPageErrorReceived(this, code, payload.data);
 | 
						|
            } else {
 | 
						|
                UniWebViewLogger.Instance.Critical("Invalid error code received: " + payload.resultCode);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    internal void InternalOnPageProgressChanged(float progress) {
 | 
						|
        if (OnPageProgressChanged != null) {
 | 
						|
            OnPageProgressChanged(this, progress);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    internal void InternalOnMessageReceived(string result) {
 | 
						|
         if (OnMessageReceived != null) {
 | 
						|
             var message = new UniWebViewMessage(result);
 | 
						|
             OnMessageReceived(this, message);
 | 
						|
         }
 | 
						|
    }
 | 
						|
 | 
						|
    internal void InternalOnShouldClose() {
 | 
						|
        if (OnShouldClose != null) {
 | 
						|
            var shouldClose = OnShouldClose(this);
 | 
						|
            if (shouldClose) {
 | 
						|
                Destroy(this);
 | 
						|
            }
 | 
						|
        } else {
 | 
						|
            Destroy(this);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    internal void InternalOnWebContentProcessDidTerminate() {
 | 
						|
        if (OnWebContentProcessTerminated != null) {
 | 
						|
            OnWebContentProcessTerminated(this);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    internal void InternalOnMultipleWindowOpened(string multiWindowId) {
 | 
						|
        if (OnMultipleWindowOpened != null) {
 | 
						|
            OnMultipleWindowOpened(this, multiWindowId);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    internal void InternalOnMultipleWindowClosed(string multiWindowId) {
 | 
						|
        if (OnMultipleWindowClosed != null) {
 | 
						|
            OnMultipleWindowClosed(this, multiWindowId);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    internal void InternalOnFileDownloadStarted(UniWebViewNativeResultPayload payload) {
 | 
						|
        if (OnFileDownloadStarted != null) {
 | 
						|
            OnFileDownloadStarted(this, payload.identifier, payload.data);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    internal void InternalOnFileDownloadFinished(UniWebViewNativeResultPayload payload) {
 | 
						|
        if (OnFileDownloadFinished != null) {
 | 
						|
            int errorCode = int.TryParse(payload.resultCode, out errorCode) ? errorCode : -1;
 | 
						|
            OnFileDownloadFinished(this, errorCode, payload.identifier, payload.data);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    internal void InternalOnCaptureSnapshotFinished(UniWebViewNativeResultPayload payload) {
 | 
						|
        if (OnCaptureSnapshotFinished != null) {
 | 
						|
            int errorCode = int.TryParse(payload.resultCode, out errorCode) ? errorCode : -1;
 | 
						|
            OnCaptureSnapshotFinished(this, errorCode,  payload.data);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Sets whether the web view should behave in immersive mode, that is, 
 | 
						|
    /// hides the status bar and navigation bar with a sticky style.
 | 
						|
    /// 
 | 
						|
    /// This method is only for Android. Default is enabled.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="enabled"></param>
 | 
						|
    [Obsolete("SetImmersiveModeEnabled is deprecated. Now UniWebView always respect navigation bar/status bar settings from Unity.", false)]
 | 
						|
    public void SetImmersiveModeEnabled(bool enabled) {
 | 
						|
        Debug.LogError(
 | 
						|
            "SetImmersiveModeEnabled is removed in UniWebView 4." + 
 | 
						|
            "Now UniWebView always respect navigation bar/status bar settings from Unity."
 | 
						|
        );
 | 
						|
    } 
 | 
						|
    /// <summary>
 | 
						|
    /// Delegate for code keycode received event.
 | 
						|
    /// </summary>
 | 
						|
    /// <param name="webView">The web view component which raises this event.</param>
 | 
						|
    /// <param name="keyCode">The key code of pressed key. See [Android API for keycode](https://developer.android.com/reference/android/view/KeyEvent.html#KEYCODE_0) to know the possible values.</param>
 | 
						|
    [Obsolete("KeyCodeReceivedDelegate is deprecated. Now UniWebView never intercepts device key code events. Check `Input.GetKeyUp` instead.", false)]
 | 
						|
    public delegate void KeyCodeReceivedDelegate(UniWebView webView, int keyCode);
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// Raised when a key (like back button or volume up) on the device is pressed.
 | 
						|
    /// 
 | 
						|
    /// This event only raised on Android. It is useful when you disabled the back button but still need to 
 | 
						|
    /// get the back button event. On iOS, user's key action is not avaliable and this event will never be 
 | 
						|
    /// raised.
 | 
						|
    /// </summary>
 | 
						|
    [Obsolete("OnKeyCodeReceived is deprecated and never called. Now UniWebView never intercepts device key code events. Check `Input.GetKeyUp` instead.", false)]
 | 
						|
#pragma warning disable CS0067
 | 
						|
    public event KeyCodeReceivedDelegate OnKeyCodeReceived;
 | 
						|
 | 
						|
} |