44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using UnityEngine.Purchasing;
|
|
|
|
namespace Guru.Sample
|
|
{
|
|
public class MyIAPService: IAPServiceBase<MyIAPService>
|
|
{
|
|
/// <summary>
|
|
/// 必须实现 BLevel 反回值, 用于支付打点上报
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
protected override int GetBLevel()
|
|
{
|
|
// return UserData.Instance.GetLastFinishedLevel(); // 游戏目前进度完成的最后一关
|
|
return 1;
|
|
}
|
|
|
|
public override void Initialize(string uid, bool showLog = false)
|
|
{
|
|
base.Initialize(uid,true);
|
|
InitGameProducts();
|
|
}
|
|
|
|
private void InitGameProducts()
|
|
{
|
|
// 插入项目专用的初始化逻辑
|
|
foreach (var key in Products.Keys)
|
|
{
|
|
var info = Products[key];
|
|
if (info.Setting.Type == ProductType.Subscription)
|
|
{
|
|
// TODO: 针对订阅行道具进行处理逻辑
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override void OnPurchaseOver(bool success, string productName)
|
|
{
|
|
switch (productName)
|
|
{
|
|
// TODO: 请在此处处理购买
|
|
}
|
|
}
|
|
}
|
|
} |