com.guru.unity.sdk.core/Editor/BuildTool/GuruPublishHelper.cs

338 lines
11 KiB
C#

namespace Guru.Editor
{
using System.IO;
using UnityEditor;
using UnityEngine;
using System;
public class PgyerAPI
{
public const string Version = "1.0.0";
internal static readonly string DefaultBashPathWin = "C:\\Program Files\\Git\\bin\\bash.exe";
internal static readonly string DefaultBashPathMac = "/bin/bash";
internal static readonly string ShellFile = "pgyer_upload.sh";
private static readonly string GuruAPIKey = "20a3d1106b802abbd84ec687eedf17eb";
private static readonly string PgyerHost = "https://www.pgyer.com";
internal static string WorkingDir => $"{Application.dataPath.Replace("Assets", "Library")}/guru_publish";
public static string GetDownloadUrl(string shortUrl) => $"{PgyerHost}/{shortUrl}";
/// <summary>
/// 发布产品到蒲公英平台
/// </summary>
/// <param name="packagePath"></param>
/// <param name="apiKey"></param>
/// <param name="bashPath"></param>
/// <param name="callback"></param>
public static void PublishToPgyer(string packagePath, string apiKey = "", string bashPath = "",
Action<string> callback = null)
{
if (File.Exists(packagePath))
{
Debug.Log($"=== START PUBLISH APP: {packagePath}");
CheckWorkingDir();
CallPublishShell(packagePath, apiKey, bashPath, callback);
}
}
private static void CheckWorkingDir()
{
if (!Directory.Exists(WorkingDir))
{
Directory.CreateDirectory(WorkingDir);
}
var file = $"{WorkingDir}/{ShellFile}";
if (!File.Exists(file))
{
var from = GetShellPath();
if (File.Exists(from))
{
File.Copy(from, file);
#if UNITY_EDITOR_OSX
RunCmd("chmod", $"+x {file}", workpath: WorkingDir);
#endif
}
else
{
Debug.LogError($"[Publisher] Source shell file not found :{from}");
}
}
}
/// <summary>
/// 获取 CMD 命令路径
/// </summary>
/// <returns></returns>
private static string GetShellPath()
{
var path = "";
var guids = AssetDatabase.FindAssets($"{nameof(PgyerAPI)} t:script");
if (guids.Length > 0)
{
path = Path.Combine(Directory.GetParent(AssetDatabase.GUIDToAssetPath(guids[0])).FullName, ShellFile);
return Path.GetFullPath(path);
}
path = Path.GetFullPath(
$"{Application.dataPath.Replace("Assets", "Packages")}/com.guru.unity.sdk.core/Editor/BuildTool/{ShellFile}");
return path;
}
private static void RunCmd(string cmd, string args, Action<string> callback = null, string workpath = "")
{
System.Diagnostics.Process process = new System.Diagnostics.Process();
process.StartInfo.FileName = cmd;
process.StartInfo.Arguments = args;
process.StartInfo.UseShellExecute = false;
process.StartInfo.RedirectStandardOutput = true;
process.StartInfo.RedirectStandardError = true;
process.StartInfo.CreateNoWindow = true;
if (!string.IsNullOrEmpty(workpath)) process.StartInfo.WorkingDirectory = workpath;
process.Start();
string log = process.StandardOutput.ReadToEnd();
callback?.Invoke(log);
process.Close();
}
/// <summary>
/// 在 mac 下进行发布
/// </summary>
/// <param name="packagePath"></param>
/// <param name="apiKey"></param>
/// <param name="bashPath"></param>
/// <param name="callback"></param>
private static void CallPublishShell(string packagePath, string apiKey = "", string bashPath = "",
Action<string> callback = null)
{
if (string.IsNullOrEmpty(bashPath))
{
#if UNITY_EDITOR_OSX
bashPath = DefaultBashPathMac;
#elif UNITY_EDITOR_WIN
bashPath = DefaultBashPathWin.Replace("\\", "/");
#endif
}
if (!File.Exists(bashPath))
{
string msg = $"Error: Bash file not found at path: {bashPath}! skip publishing!";
Debug.LogError(msg);
callback?.Invoke(msg);
return;
}
packagePath = packagePath.Replace("\\", "/");
if (string.IsNullOrEmpty(apiKey)) apiKey = GuruAPIKey;
var args = $"-c \"./{ShellFile} -k {apiKey} {packagePath}\"";
// Debug.Log(bashPath);
// Debug.Log(args);
// Debug.Log(WorkingDir);
RunCmd(bashPath, args, callback, WorkingDir);
}
}
/// <summary>
/// Guru 包体上传工具
/// </summary>
public class GuruPublishHelper
{
// Check Env and Exe files
private static string EvnCheck()
{
if (!Directory.Exists(PgyerAPI.WorkingDir))
Directory.CreateDirectory(PgyerAPI.WorkingDir);
// #1 --- read from cached file with available path
string bash_path = "";
var envFile = $"{PgyerAPI.WorkingDir}/.env";
if (File.Exists(envFile))
{
bash_path = File.ReadAllText(envFile);
return bash_path;
}
// #2 --- Try to find bash exe file from default path
bash_path = PgyerAPI.DefaultBashPathMac;
#if UNITY_EDITOR_WIN
bash_path = PgyerAPI.DefaultBashPathWin;
#endif
if (File.Exists(bash_path))
{
bash_path = bash_path.Replace("\\", "/");
File.WriteAllText(envFile, bash_path);
return bash_path;
}
// #3 --- Try to let user select bash exe file from disk
string title = "选择 bash 可执行文件";
string despath = "/bin";
string exts = "*";
#if UNITY_EDITOR_WIN
despath = "C:\\Program Files\\";
title = $"选择 bash 可执行文件, 例如: {despath}\\Git\\bin\\bash.exe";
exts = "exe";
#endif
bash_path = EditorUtility.OpenFilePanel(title, despath, exts);
if (File.Exists(bash_path))
{
File.WriteAllText(envFile, bash_path.Replace("\\", "/"));
}
return bash_path;
}
[MenuItem("Guru/Publish/Android APK...")]
private static void EditorPublishAPK()
{
SelectAndPublish();
}
// [MenuItem("Guru/Publish/Publish Release AAB...")]
// private static void EditorPublishAAB()
// {
// SelectAndPublish("aab");
// }
/// <summary>
/// 直接发布版本
/// </summary>
/// <param name="appPath"></param>
/// <param name="apiKey"></param>
public static void Publish(string appPath, string apiKey = "")
{
string bash_path = EvnCheck();
if (string.IsNullOrEmpty(bash_path))
{
ShowDialog("找不到 Bash 执行文件", $"Bash文件不存在: {bash_path}!");
return;
}
if (!File.Exists(appPath))
{
ShowDialog("找不到包体文件", $"包体文件不存在: {appPath}!");
return;
}
PgyerAPI.PublishToPgyer(appPath, apiKey, bash_path, OnResponse);
}
/// <summary>
/// 选择文件及发布版本
/// </summary>
/// <param name="extension"></param>
/// <param name="apiKey"></param>
public static void SelectAndPublish(string extension = "apk", string apiKey = "")
{
string file = EditorUtility.OpenFilePanel("选择包体", $"~/Downloads", extension);
Publish(file, apiKey);
}
/// <summary>
/// Show system dialogs
/// </summary>
/// <param name="title"></param>
/// <param name="body"></param>
/// <param name="callback"></param>
/// <param name="cancelAction"></param>
/// <param name="okName"></param>
/// <param name="cancelName"></param>
private static void ShowDialog(string title, string body, Action callback = null, Action cancelAction = null, string okName= "OK", string cancelName = "")
{
if (EditorUtility.DisplayDialog(title, body, okName, cancelName))
{
callback?.Invoke();
}
else
{
cancelAction?.Invoke();
}
}
/// <summary>
/// On pgyer response callback
/// </summary>
/// <param name="log"></param>
private static void OnResponse(string log)
{
var logPath = $"{PgyerAPI.WorkingDir}/log.txt";
File.WriteAllText(logPath, log);
bool success = log.Contains(ResponseObject.HeadTag);
if (success)
{
var json = log.Substring(log.IndexOf(ResponseObject.HeadTag, StringComparison.Ordinal));
var res = ResponseObject.Parse(json);
if (res != null)
{
var url = PgyerAPI.GetDownloadUrl(res.ShortUrl());
ShowDialog($"==== 上传成功 ({PgyerAPI.Version}) ====", $"包体 {res.BuildVersion()} ({res.BuildVersionCode()}) 上传成功!\n下载链接:{url}", () =>
{
Debug.Log($"INSTALL URL:{url}"); // output url
Application.OpenURL(url);
});
return;
}
}
ShowDialog($"==== 上传失败 ({PgyerAPI.Version}) ====", $"上传文件失败, 查看详细日志: \n{logPath}", () =>
{
#if UNITY_EDITOR_OSX
EditorUtility.RevealInFinder(PgyerAPI.WorkingDir);
return;
#endif
Application.OpenURL(PgyerAPI.WorkingDir);
});
}
}
[Serializable]
internal class ResponseObject
{
public int code;
public string message;
public PublishData data;
public static readonly string HeadTag = "{\"code\":";
public string BuildVersion() => data?.buildVersion ?? "0.0.0";
public string BuildVersionCode() => data?.buildVersionNo ?? "0";
public string ShortUrl() => data?.buildShortcutUrl ?? "#";
public static bool IsValid(string json)
{
return json.Contains(HeadTag);
}
public static ResponseObject Parse(string json)
{
if (string.IsNullOrEmpty(json)) return null;
if (!IsValid(json)) return null;
return JsonUtility.FromJson<ResponseObject>(json);
}
}
[Serializable]
internal class PublishData
{
public string buildIdentifier;
public string buildQRCodeURL;
public string buildShortcutUrl;
public string buildName;
public string buildVersion;
public string buildVersionNo;
public string buildUpdated;
}
}