using System;
using UnityEngine;
namespace Guru.Sample
{
public class MyDemoApp: MonoBehaviour
{
private void Awake()
{
// 初始化回调
MyIAPService.Instance.OnInitResult += success =>
{
if (success)
{
// UIManager.Instance.OpenStoreUI();
}
};
}
///
/// 点击支付按钮
///
///
private void OnClickBuyItem(string productId)
{
MyIAPService.Instance
.Buy(productId)
.OnBuyEnd += (productName, success) =>
{
if (success)
{
Debug.Log($"Product {productName} isSuccess!");
}
else
{
Debug.Log($"Product {productName} isFail!");
}
};
}
}
}