namespace Guru.Editor { using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; using System.IO; using NUnit.Framework; public class PostBuild_DMA { [PostProcessBuild] public static void OnPostProcessBuild(BuildTarget target, string buildPath) { if (target != BuildTarget.iOS) return; } #if UNITY_IOS private static void SetInfoPlist(string buildPath) { var infoPlistPath = Path.Combine(buildPath, "Info.plist"); if (!File.Exists(infoPlistPath)) { Debug.LogError("Info.plist not found"); return; } } #endif } }