using System; using UnityEngine; namespace Guru.Sample { public class MyDemoApp: MonoBehaviour { private void Awake() { // 初始化回调 MyIAPService.Instance.OnInitResult += success => { if (success) { // UIManager.Instance.OpenStoreUI(); } }; } /// /// 点击支付按钮 /// /// private void OnClickBuyItem(string productId) { MyIAPService.Instance .Buy(productId) .OnBuyEnd += (productName, success) => { if (success) { Debug.Log($"Product {productName} isSuccess!"); } else { Debug.Log($"Product {productName} isFail!"); } }; } } }