using SQLite4Unity3d; namespace Guru { using System.Collections.Generic; public class GuruDB { private static GuruDB _instance; public static GuruDB Instance { get { if(_instance == null) _instance = new GuruDB(); return _instance; } } public int dbVersion = 1; public string dbName = "guru"; private DBService _dbService; internal DBService Service => _dbService; public bool IsDebug { get; private set; } = false; public bool IsReady { get; private set; } public GuruDB() { #if UNITY_EDITOR IsDebug = true; #endif _dbService = DBService.Open(dbName, IsDebug); IsReady = _dbService != null; } } public interface IDBItem { [PrimaryKey] string id { get; set; } } }