using UnityEngine.Purchasing; namespace Guru.Sample { public class MyIAPService: IAPServiceBase { /// /// 必须实现 BLevel 反回值, 用于支付打点上报 /// /// protected override int GetBLevel() { // return UserData.Instance.GetLastFinishedLevel(); // 游戏目前进度完成的最后一关 return 1; } public override void Initialize(bool showLog = false) { base.Initialize(true); InitGameProducts(); } private void InitGameProducts() { // 插入项目专用的初始化逻辑 foreach (var key in Products.Keys) { var info = Products[key]; if (info.Setting.Type == ProductType.Subscription) { // TODO: 针对订阅行道具进行处理逻辑 } } } protected override void OnPurchaseOver(bool success, string productName) { switch (productName) { // TODO: 请在此处处理购买 } } } }