using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Guru; /// /// Consent流程演示 /// public class GuruConsetDemo : MonoBehaviour { public Button _btnRequest; public Text _txtInfo; public InputField _inputBox; // Start is called before the first frame update void Start() { _btnRequest.onClick.AddListener(OnClickRequest); } /// /// 点击请求 /// void OnClickRequest() { // 无需回调的话可直接调用 // GuruConsent.StartConsent(); var deviceId = _inputBox.text; GuruConsent.StartConsent(OnGetConsentStatus, deviceId); } /// /// 获取到 ConsentStatus /// /// private void OnGetConsentStatus(int status) { string msg = $"--- [Unity] Get Status: {status}"; Debug.Log(msg); _txtInfo.text = msg; } }