using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Guru;
///
/// Consent流程演示
///
public class GuruConsetDemo : MonoBehaviour
{
public Button _btnRequest;
public Text _txtInfo;
public InputField _inputBox;
// Start is called before the first frame update
void Start()
{
_btnRequest.onClick.AddListener(OnClickRequest);
}
///
/// 点击请求
///
void OnClickRequest()
{
// 无需回调的话可直接调用
// GuruConsent.StartConsent();
var deviceId = _inputBox.text;
GuruConsent.StartConsent(OnGetConsentStatus, deviceId);
}
///
/// 获取到 ConsentStatus
///
///
private void OnGetConsentStatus(int status)
{
string msg = $"--- [Unity] Get Status: {status}";
Debug.Log(msg);
_txtInfo.text = msg;
}
}