diff --git a/Editor/BuildTool/AppBuildParam.cs b/Editor/BuildTool/AppBuildParam.cs
index 3e37217..99525ae 100644
--- a/Editor/BuildTool/AppBuildParam.cs
+++ b/Editor/BuildTool/AppBuildParam.cs
@@ -32,6 +32,10 @@ namespace Guru.Editor
public string AndroidKeystorePass = ""; // Android KeyStore 文件名
public string AndroidAlias = ""; // Android KeyStore 文件名
public string AndroidAliasPass = ""; // Android KeyStore 文件名
+ public string CustomGradlePath = ""; // 自定义 Gradle 路径
+ public string CustomJDKRoot = ""; // 自定义 JDK 路径
+ public string CustomNDKRoot = ""; // 自定义 NDK 路径
+ public string CustomAndroidSDKRoot = ""; // 自定义 AndroidSDK 路径
//------------ iOS ----------------
public string IOSTargetVersion = ""; // IOS SDK 版本设置 ( iOS 发布专用 )
public string IOSTeamId = ""; // IOS 打包 TeamId ( iOS 使用专用的开发证书后开启 )
diff --git a/Editor/BuildTool/AppBuilder.cs b/Editor/BuildTool/AppBuilder.cs
index 786b35b..32aab9d 100644
--- a/Editor/BuildTool/AppBuilder.cs
+++ b/Editor/BuildTool/AppBuilder.cs
@@ -1,16 +1,13 @@
-
-
namespace Guru.Editor
{
using System.Linq;
using System;
- using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
using NUnit.Framework;
-
+
///
/// 构建工具
///
@@ -24,8 +21,14 @@ namespace Guru.Editor
private const string GuruAliasName = "guru";
private const string GuruAliasPass = "guru0622";
- private const string UnityGradlePath_2021_3_41 =
+ private const string DEFAULT_GRADLE_PATH_MAC_2021_3_41 =
"/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/Tools/gradle";
+ private const string DEFAULT_JDK_PATH_MAC_2021_3_41 =
+ "/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/OpenJDK";
+ private const string DEFAULT_NDK_PATH_MAC_2021_3_41 =
+ "/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/NDK";
+ private const string DEFAULT_ANDROID_SDK_MAC_2021_3_41 =
+ "/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/SDK";
private static string GuruKeystorePath => Application.dataPath + $"/Plugins/Android/{GuruKeystoreName}";
private static string ProguardName => "proguard-user.txt";
@@ -76,8 +79,11 @@ namespace Guru.Editor
SwitchBuildPlatform(BuildTarget.Android);
// 打包通用设置
ChangeBuildPlayerCommonSetting(buildParam, BuildTargetGroup.Android);
- // Set GradlePath
- SetGradlePath();
+ // 设置打包环境
+ SetGradlePath(buildParam.CustomGradlePath);
+ SetJDKRoot(buildParam.CustomJDKRoot);
+ SetNDKRoot(buildParam.CustomNDKRoot);
+ SetAndroidSDKRoot(buildParam.CustomAndroidSDKRoot);
var isDebug = !buildParam.IsBuildRelease;
var useMinify = buildParam.AndroidUseMinify;
@@ -121,18 +127,17 @@ namespace Guru.Editor
PlayerSettings.Android.keyaliasPass = buildParam.AndroidAliasPass;
}
- PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARMv7 | AndroidArchitecture.ARM64; // 构建 armv7, arm64
+ PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARMv7 | AndroidArchitecture.ARM64; // 构建 armV7, arm64
PlayerSettings.Android.minSdkVersion = AndroidSdkVersions.AndroidApiLevel22;
PlayerSettings.Android.targetSdkVersion = (AndroidSdkVersions)androidTargetVersion; // 设置 API Version
//打包
string symbolDefine = buildParam.IsBuildRelease ? GameDefine.MACRO_RELEASE : GameDefine.MACRO_DEBUG;
- string apkPath = string.Empty;
string version = Application.version;
string extension = buildParam.IsBuildAAB ? ".aab" : ".apk";
if (EditorUserBuildSettings.exportAsGoogleAndroidProject) extension = ""; // 输出工程
string outputDir = Path.GetFullPath($"{Application.dataPath }/../{OutputDirName}/Android");
- apkPath = $"{outputDir}/{Application.productName.Replace(" ","_")}_{symbolDefine}_{version}_{buildNumber}{extension}";
+ var apkPath = $"{outputDir}/{Application.productName.Replace(" ","_")}_{symbolDefine}_{version}_{buildNumber}{extension}";
if (!Directory.Exists(outputDir)) Directory.CreateDirectory(outputDir);
BuildOptions opts = isDebug ? BuildOptions.Development : BuildOptions.None;
@@ -148,13 +153,88 @@ namespace Guru.Editor
}
return apkPath;
}
-
- private static void SetGradlePath()
+
+ ///
+ /// 设置 GradlePath
+ ///
+ ///
+ private static void SetGradlePath(string gradlePath = "")
{
-#if UNITY_ANDROID && UNITY_2021_3_41
- if (Directory.Exists(UnityGradlePath_2021_3_41))
+ if (!string.IsNullOrEmpty(gradlePath))
{
- UnityEditor.Android.AndroidExternalToolsSettings.gradlePath = UnityGradlePath_2021_3_41;
+ UnityEditor.Android.AndroidExternalToolsSettings.gradlePath = gradlePath;
+ return;
+ }
+
+#if UNITY_2021_3_41 && UNITY_EDITOR_OSX
+ // 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 Gradle 库
+ if (Directory.Exists(DEFAULT_GRADLE_PATH_MAC_2021_3_41))
+ {
+ UnityEditor.Android.AndroidExternalToolsSettings.gradlePath = DEFAULT_GRADLE_PATH_MAC_2021_3_41;
+ }
+#endif
+ }
+
+ ///
+ /// 设置自定义的JDK 路径
+ ///
+ ///
+ private static void SetJDKRoot(string jdkRoot)
+ {
+ if (!string.IsNullOrEmpty(jdkRoot))
+ {
+ UnityEditor.Android.AndroidExternalToolsSettings.jdkRootPath = jdkRoot;
+ return;
+ }
+
+#if UNITY_2021_3_41 && UNITY_EDITOR_OSX
+ // 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 JDK 库
+ if (Directory.Exists(DEFAULT_JDK_PATH_MAC_2021_3_41))
+ {
+ UnityEditor.Android.AndroidExternalToolsSettings.jdkRootPath = DEFAULT_JDK_PATH_MAC_2021_3_41;
+ }
+#endif
+ }
+
+ ///
+ /// 设置自定义的 NDK 路径
+ ///
+ ///
+ private static void SetNDKRoot(string ndkRoot)
+ {
+ if (!string.IsNullOrEmpty(ndkRoot))
+ {
+ UnityEditor.Android.AndroidExternalToolsSettings.ndkRootPath = ndkRoot;
+ return;
+ }
+
+#if UNITY_2021_3_41 && UNITY_EDITOR_OSX
+ // 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 JDK 库
+ if (Directory.Exists(DEFAULT_JDK_PATH_MAC_2021_3_41))
+ {
+ UnityEditor.Android.AndroidExternalToolsSettings.ndkRootPath = DEFAULT_NDK_PATH_MAC_2021_3_41;
+ }
+#endif
+ }
+
+
+ ///
+ /// 设置自定义的 NDK 路径
+ ///
+ ///
+ private static void SetAndroidSDKRoot(string sdkRoot)
+ {
+ if (!string.IsNullOrEmpty(sdkRoot))
+ {
+ UnityEditor.Android.AndroidExternalToolsSettings.sdkRootPath = sdkRoot;
+ return;
+ }
+
+#if UNITY_2021_3_41 && UNITY_EDITOR_OSX
+ // 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 JDK 库
+ if (Directory.Exists(DEFAULT_JDK_PATH_MAC_2021_3_41))
+ {
+ UnityEditor.Android.AndroidExternalToolsSettings.sdkRootPath = DEFAULT_ANDROID_SDK_MAC_2021_3_41;
}
#endif
}
@@ -252,7 +332,7 @@ namespace Guru.Editor
try
{
BuildOptions opts = isDebug ? BuildOptions.Development : BuildOptions.None;
- BuildPipeline.BuildPlayer(GetBuildScenes(), outputDir, BuildTarget.iOS, BuildOptions.None);
+ BuildPipeline.BuildPlayer(GetBuildScenes(), outputDir, BuildTarget.iOS, opts);
if (buildParam.BuilderType == AppBuilderType.Editor)
{
Open(outputDir);
@@ -279,10 +359,9 @@ namespace Guru.Editor
var guids = AssetDatabase.FindAssets($"{nameof(AppBuilder)} t:Script");
if (guids.Length > 0)
{
- var path = "";
foreach (var guid in guids)
{
- path = AssetDatabase.GUIDToAssetPath(guids[0]);
+ var path = AssetDatabase.GUIDToAssetPath(guid);
if (path.Contains($"Editor/BuildTool/{nameof(AppBuilder)}"))
{
return Directory.GetParent(path)!.FullName;
@@ -358,7 +437,6 @@ namespace Guru.Editor
/// 修改打包版本号
///
///
- ///
private static string ChangeBuildNumber(BuildTarget buildTarget)
{
var nowDate = DateTime.Now;
@@ -403,7 +481,7 @@ namespace Guru.Editor
/// 获取打包场景
///
///
- public static string[] GetBuildScenes()
+ private static string[] GetBuildScenes()
{
List names = new List();
foreach (var e in EditorBuildSettings.scenes)
@@ -420,7 +498,7 @@ namespace Guru.Editor
/// 打开路径
///
///
- public static void Open(string path)
+ private static void Open(string path)
{
#if UNITY_EDITOR_OSX
EditorUtility.RevealInFinder(path);