fix: 修复 CDNLoader 的初始化方法
parent
fde37d807a
commit
b5576b12a3
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@ -95,11 +95,15 @@ public class CDNLoader : MonoBehaviour
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/// 创建Loader
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/// </summary>
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/// <returns></returns>
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public static CDNLoader Create(string remoteKey = "")
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public static CDNLoader Create(string defaultValue = "", string remoteKey = "")
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{
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// 注入自定义的 CDNConfigKey, 可读取自定义的Default配置
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if(!string.IsNullOrEmpty(remoteKey)) CDNConfig.CdnConfigRemoteKey = remoteKey;
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if (!string.IsNullOrEmpty(defaultValue))
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{
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FirebaseUtil.AppendDefaultValue(remoteKey, defaultValue);
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}
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var go = new GameObject(nameof(CDNLoader));
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var loader = go.AddComponent<CDNLoader>();
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return loader;
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