fix: 修复 CDNLoader 的初始化方法
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				|  | @ -95,11 +95,15 @@ public class CDNLoader : MonoBehaviour | ||||||
|     /// 创建Loader |     /// 创建Loader | ||||||
|     /// </summary> |     /// </summary> | ||||||
|     /// <returns></returns> |     /// <returns></returns> | ||||||
|     public static CDNLoader Create(string remoteKey = "") |     public static CDNLoader Create(string defaultValue = "", string remoteKey = "") | ||||||
|     { |     { | ||||||
|         // 注入自定义的 CDNConfigKey, 可读取自定义的Default配置 |         // 注入自定义的 CDNConfigKey, 可读取自定义的Default配置 | ||||||
|         if(!string.IsNullOrEmpty(remoteKey)) CDNConfig.CdnConfigRemoteKey = remoteKey;  |         if(!string.IsNullOrEmpty(remoteKey)) CDNConfig.CdnConfigRemoteKey = remoteKey; | ||||||
|          | 
 | ||||||
|  |         if (!string.IsNullOrEmpty(defaultValue)) | ||||||
|  |         { | ||||||
|  |             FirebaseUtil.AppendDefaultValue(remoteKey, defaultValue); | ||||||
|  |         } | ||||||
|         var go = new GameObject(nameof(CDNLoader)); |         var go = new GameObject(nameof(CDNLoader)); | ||||||
|         var loader = go.AddComponent<CDNLoader>(); |         var loader = go.AddComponent<CDNLoader>(); | ||||||
|         return loader; |         return loader; | ||||||
|  |  | ||||||
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