fix: 修复 CDNLoader 的初始化方法
parent
fde37d807a
commit
b5576b12a3
|
|
@ -95,11 +95,15 @@ public class CDNLoader : MonoBehaviour
|
||||||
/// 创建Loader
|
/// 创建Loader
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static CDNLoader Create(string remoteKey = "")
|
public static CDNLoader Create(string defaultValue = "", string remoteKey = "")
|
||||||
{
|
{
|
||||||
// 注入自定义的 CDNConfigKey, 可读取自定义的Default配置
|
// 注入自定义的 CDNConfigKey, 可读取自定义的Default配置
|
||||||
if(!string.IsNullOrEmpty(remoteKey)) CDNConfig.CdnConfigRemoteKey = remoteKey;
|
if(!string.IsNullOrEmpty(remoteKey)) CDNConfig.CdnConfigRemoteKey = remoteKey;
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(defaultValue))
|
||||||
|
{
|
||||||
|
FirebaseUtil.AppendDefaultValue(remoteKey, defaultValue);
|
||||||
|
}
|
||||||
var go = new GameObject(nameof(CDNLoader));
|
var go = new GameObject(nameof(CDNLoader));
|
||||||
var loader = go.AddComponent<CDNLoader>();
|
var loader = go.AddComponent<CDNLoader>();
|
||||||
return loader;
|
return loader;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue