Revert "update: AppBuilder 打包脚本的优化, code review"

This reverts commit 8fe25996e7.
胡宇飞 2024-07-31 12:47:34 +08:00
parent 8fe25996e7
commit ae3d3764d8
2 changed files with 21 additions and 103 deletions

View File

@ -32,10 +32,6 @@ namespace Guru.Editor
public string AndroidKeystorePass = ""; // Android KeyStore 文件名
public string AndroidAlias = ""; // Android KeyStore 文件名
public string AndroidAliasPass = ""; // Android KeyStore 文件名
public string CustomGradlePath = ""; // 自定义 Gradle 路径
public string CustomJDKRoot = ""; // 自定义 JDK 路径
public string CustomNDKRoot = ""; // 自定义 NDK 路径
public string CustomAndroidSDKRoot = ""; // 自定义 AndroidSDK 路径
//------------ iOS ----------------
public string IOSTargetVersion = ""; // IOS SDK 版本设置 ( iOS 发布专用 )
public string IOSTeamId = ""; // IOS 打包 TeamId ( iOS 使用专用的开发证书后开启 )

View File

@ -1,7 +1,10 @@
namespace Guru.Editor
{
using System.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
@ -21,14 +24,8 @@ namespace Guru.Editor
private const string GuruAliasName = "guru";
private const string GuruAliasPass = "guru0622";
private const string DEFAULT_GRADLE_PATH_MAC_2021_3_41 =
private const string UnityGradlePath_2021_3_41 =
"/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/Tools/gradle";
private const string DEFAULT_JDK_PATH_MAC_2021_3_41 =
"/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/OpenJDK";
private const string DEFAULT_NDK_PATH_MAC_2021_3_41 =
"/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/NDK";
private const string DEFAULT_ANDROID_SDK_MAC_2021_3_41 =
"/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/SDK";
private static string GuruKeystorePath => Application.dataPath + $"/Plugins/Android/{GuruKeystoreName}";
private static string ProguardName => "proguard-user.txt";
@ -79,11 +76,8 @@ namespace Guru.Editor
SwitchBuildPlatform(BuildTarget.Android);
// 打包通用设置
ChangeBuildPlayerCommonSetting(buildParam, BuildTargetGroup.Android);
// 设置打包环境
SetGradlePath(buildParam.CustomGradlePath);
SetJDKRoot(buildParam.CustomJDKRoot);
SetNDKRoot(buildParam.CustomNDKRoot);
SetAndroidSDKRoot(buildParam.CustomAndroidSDKRoot);
// Set GradlePath
SetGradlePath();
var isDebug = !buildParam.IsBuildRelease;
var useMinify = buildParam.AndroidUseMinify;
@ -127,17 +121,18 @@ namespace Guru.Editor
PlayerSettings.Android.keyaliasPass = buildParam.AndroidAliasPass;
}
PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARMv7 | AndroidArchitecture.ARM64; // 构建 armV7, arm64
PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARMv7 | AndroidArchitecture.ARM64; // 构建 armv7, arm64
PlayerSettings.Android.minSdkVersion = AndroidSdkVersions.AndroidApiLevel22;
PlayerSettings.Android.targetSdkVersion = (AndroidSdkVersions)androidTargetVersion; // 设置 API Version
//打包
string symbolDefine = buildParam.IsBuildRelease ? GameDefine.MACRO_RELEASE : GameDefine.MACRO_DEBUG;
string apkPath = string.Empty;
string version = Application.version;
string extension = buildParam.IsBuildAAB ? ".aab" : ".apk";
if (EditorUserBuildSettings.exportAsGoogleAndroidProject) extension = ""; // 输出工程
string outputDir = Path.GetFullPath($"{Application.dataPath }/../{OutputDirName}/Android");
var apkPath = $"{outputDir}/{Application.productName.Replace(" ","_")}_{symbolDefine}_{version}_{buildNumber}{extension}";
apkPath = $"{outputDir}/{Application.productName.Replace(" ","_")}_{symbolDefine}_{version}_{buildNumber}{extension}";
if (!Directory.Exists(outputDir)) Directory.CreateDirectory(outputDir);
BuildOptions opts = isDebug ? BuildOptions.Development : BuildOptions.None;
@ -154,87 +149,12 @@ namespace Guru.Editor
return apkPath;
}
/// <summary>
/// 设置 GradlePath
/// </summary>
/// <param name="gradlePath"></param>
private static void SetGradlePath(string gradlePath = "")
private static void SetGradlePath()
{
if (!string.IsNullOrEmpty(gradlePath))
#if UNITY_ANDROID && UNITY_2021_3_41
if (Directory.Exists(UnityGradlePath_2021_3_41))
{
UnityEditor.Android.AndroidExternalToolsSettings.gradlePath = gradlePath;
return;
}
#if UNITY_2021_3_41 && UNITY_EDITOR_OSX
// 针对 2021.3.41 MAC 版本直接强制走Unity 自带的 Gradle 库
if (Directory.Exists(DEFAULT_GRADLE_PATH_MAC_2021_3_41))
{
UnityEditor.Android.AndroidExternalToolsSettings.gradlePath = DEFAULT_GRADLE_PATH_MAC_2021_3_41;
}
#endif
}
/// <summary>
/// 设置自定义的JDK 路径
/// </summary>
/// <param name="jdkRoot"></param>
private static void SetJDKRoot(string jdkRoot)
{
if (!string.IsNullOrEmpty(jdkRoot))
{
UnityEditor.Android.AndroidExternalToolsSettings.jdkRootPath = jdkRoot;
return;
}
#if UNITY_2021_3_41 && UNITY_EDITOR_OSX
// 针对 2021.3.41 MAC 版本直接强制走Unity 自带的 JDK 库
if (Directory.Exists(DEFAULT_JDK_PATH_MAC_2021_3_41))
{
UnityEditor.Android.AndroidExternalToolsSettings.jdkRootPath = DEFAULT_JDK_PATH_MAC_2021_3_41;
}
#endif
}
/// <summary>
/// 设置自定义的 NDK 路径
/// </summary>
/// <param name="ndkRoot"></param>
private static void SetNDKRoot(string ndkRoot)
{
if (!string.IsNullOrEmpty(ndkRoot))
{
UnityEditor.Android.AndroidExternalToolsSettings.ndkRootPath = ndkRoot;
return;
}
#if UNITY_2021_3_41 && UNITY_EDITOR_OSX
// 针对 2021.3.41 MAC 版本直接强制走Unity 自带的 JDK 库
if (Directory.Exists(DEFAULT_JDK_PATH_MAC_2021_3_41))
{
UnityEditor.Android.AndroidExternalToolsSettings.ndkRootPath = DEFAULT_NDK_PATH_MAC_2021_3_41;
}
#endif
}
/// <summary>
/// 设置自定义的 NDK 路径
/// </summary>
/// <param name="sdkRoot"></param>
private static void SetAndroidSDKRoot(string sdkRoot)
{
if (!string.IsNullOrEmpty(sdkRoot))
{
UnityEditor.Android.AndroidExternalToolsSettings.sdkRootPath = sdkRoot;
return;
}
#if UNITY_2021_3_41 && UNITY_EDITOR_OSX
// 针对 2021.3.41 MAC 版本直接强制走Unity 自带的 JDK 库
if (Directory.Exists(DEFAULT_JDK_PATH_MAC_2021_3_41))
{
UnityEditor.Android.AndroidExternalToolsSettings.sdkRootPath = DEFAULT_ANDROID_SDK_MAC_2021_3_41;
UnityEditor.Android.AndroidExternalToolsSettings.gradlePath = UnityGradlePath_2021_3_41;
}
#endif
}
@ -332,7 +252,7 @@ namespace Guru.Editor
try
{
BuildOptions opts = isDebug ? BuildOptions.Development : BuildOptions.None;
BuildPipeline.BuildPlayer(GetBuildScenes(), outputDir, BuildTarget.iOS, opts);
BuildPipeline.BuildPlayer(GetBuildScenes(), outputDir, BuildTarget.iOS, BuildOptions.None);
if (buildParam.BuilderType == AppBuilderType.Editor)
{
Open(outputDir);
@ -359,9 +279,10 @@ namespace Guru.Editor
var guids = AssetDatabase.FindAssets($"{nameof(AppBuilder)} t:Script");
if (guids.Length > 0)
{
var path = "";
foreach (var guid in guids)
{
var path = AssetDatabase.GUIDToAssetPath(guid);
path = AssetDatabase.GUIDToAssetPath(guids[0]);
if (path.Contains($"Editor/BuildTool/{nameof(AppBuilder)}"))
{
return Directory.GetParent(path)!.FullName;
@ -437,6 +358,7 @@ namespace Guru.Editor
/// 修改打包版本号
/// </summary>
/// <param name="buildTarget"></param>
/// <param name="isRelease"></param>
private static string ChangeBuildNumber(BuildTarget buildTarget)
{
var nowDate = DateTime.Now;
@ -481,7 +403,7 @@ namespace Guru.Editor
/// 获取打包场景
/// </summary>
/// <returns></returns>
private static string[] GetBuildScenes()
public static string[] GetBuildScenes()
{
List<string> names = new List<string>();
foreach (var e in EditorBuildSettings.scenes)
@ -498,7 +420,7 @@ namespace Guru.Editor
/// 打开路径
/// </summary>
/// <param name="path"></param>
private static void Open(string path)
public static void Open(string path)
{
#if UNITY_EDITOR_OSX
EditorUtility.RevealInFinder(path);