diff --git a/Editor/BuildTool/AppBuildParam.cs b/Editor/BuildTool/AppBuildParam.cs
index 99525ae..3e37217 100644
--- a/Editor/BuildTool/AppBuildParam.cs
+++ b/Editor/BuildTool/AppBuildParam.cs
@@ -32,10 +32,6 @@ namespace Guru.Editor
         public string AndroidKeystorePass = ""; // Android KeyStore 文件名
         public string AndroidAlias = ""; // Android KeyStore 文件名
         public string AndroidAliasPass = ""; // Android KeyStore 文件名
-        public string CustomGradlePath = ""; // 自定义 Gradle 路径
-        public string CustomJDKRoot = ""; // 自定义 JDK 路径 
-        public string CustomNDKRoot = ""; // 自定义 NDK 路径 
-        public string CustomAndroidSDKRoot = ""; // 自定义 AndroidSDK 路径 
         //------------ iOS ----------------
         public string IOSTargetVersion = ""; // IOS SDK 版本设置 ( iOS 发布专用 )
         public string IOSTeamId = ""; // IOS 打包 TeamId ( iOS 使用专用的开发证书后开启 )
diff --git a/Editor/BuildTool/AppBuilder.cs b/Editor/BuildTool/AppBuilder.cs
index 32aab9d..786b35b 100644
--- a/Editor/BuildTool/AppBuilder.cs
+++ b/Editor/BuildTool/AppBuilder.cs
@@ -1,13 +1,16 @@
+
+
 namespace Guru.Editor
 {
 	using System.Linq;
 	using System;
+    using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     using UnityEditor;
     using System.IO;
 	using NUnit.Framework;
-	
+
 	/// 
 	/// 构建工具
 	/// 
@@ -21,14 +24,8 @@ namespace Guru.Editor
 	    private const string GuruAliasName = "guru";
 	    private const string GuruAliasPass = "guru0622";
 
-	    private const string DEFAULT_GRADLE_PATH_MAC_2021_3_41 =
+	    private const string UnityGradlePath_2021_3_41 =
 		    "/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/Tools/gradle";
-	    private const string DEFAULT_JDK_PATH_MAC_2021_3_41 =
-		    "/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/OpenJDK";
-	    private const string DEFAULT_NDK_PATH_MAC_2021_3_41 =
-		    "/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/NDK";
-	    private const string DEFAULT_ANDROID_SDK_MAC_2021_3_41 =
-		    "/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/SDK";
 	    
 	    private static string GuruKeystorePath => Application.dataPath + $"/Plugins/Android/{GuruKeystoreName}";
 	    private static string ProguardName => "proguard-user.txt";
@@ -79,11 +76,8 @@ namespace Guru.Editor
 		    SwitchBuildPlatform(BuildTarget.Android);
 		    // 打包通用设置
 		    ChangeBuildPlayerCommonSetting(buildParam, BuildTargetGroup.Android);
-		    // 设置打包环境
-		    SetGradlePath(buildParam.CustomGradlePath);
-		    SetJDKRoot(buildParam.CustomJDKRoot);
-		    SetNDKRoot(buildParam.CustomNDKRoot);
-		    SetAndroidSDKRoot(buildParam.CustomAndroidSDKRoot);
+		    // Set GradlePath
+		    SetGradlePath();
 		    
 		    var isDebug = !buildParam.IsBuildRelease;
 		    var useMinify = buildParam.AndroidUseMinify;
@@ -127,17 +121,18 @@ namespace Guru.Editor
 			    PlayerSettings.Android.keyaliasPass = buildParam.AndroidAliasPass;
 		    }
 
-		    PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARMv7 | AndroidArchitecture.ARM64; // 构建 armV7, arm64
+		    PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARMv7 | AndroidArchitecture.ARM64; // 构建 armv7, arm64
 	        PlayerSettings.Android.minSdkVersion = AndroidSdkVersions.AndroidApiLevel22;
 	        PlayerSettings.Android.targetSdkVersion = (AndroidSdkVersions)androidTargetVersion;  // 设置 API Version
 	        
 	        //打包
 	        string symbolDefine = buildParam.IsBuildRelease ? GameDefine.MACRO_RELEASE : GameDefine.MACRO_DEBUG;
+	        string apkPath = string.Empty;
 	        string version = Application.version;
 	        string extension = buildParam.IsBuildAAB ? ".aab" : ".apk";
 	        if (EditorUserBuildSettings.exportAsGoogleAndroidProject) extension = ""; // 输出工程
 		    string outputDir = Path.GetFullPath($"{Application.dataPath }/../{OutputDirName}/Android");
-	        var apkPath = $"{outputDir}/{Application.productName.Replace(" ","_")}_{symbolDefine}_{version}_{buildNumber}{extension}";
+	        apkPath = $"{outputDir}/{Application.productName.Replace(" ","_")}_{symbolDefine}_{version}_{buildNumber}{extension}";
 	        if (!Directory.Exists(outputDir)) Directory.CreateDirectory(outputDir);
 
 	        BuildOptions opts = isDebug ? BuildOptions.Development : BuildOptions.None;
@@ -153,88 +148,13 @@ namespace Guru.Editor
 	        }
 	        return apkPath;
 	    }
-		
-        /// 
-        /// 设置 GradlePath
-        /// 
-        /// 
-	    private static void SetGradlePath(string gradlePath = "")
+
+	    private static void SetGradlePath()
 	    {
-		    if (!string.IsNullOrEmpty(gradlePath))
+#if UNITY_ANDROID && UNITY_2021_3_41
+		    if (Directory.Exists(UnityGradlePath_2021_3_41))
 		    {
-			    UnityEditor.Android.AndroidExternalToolsSettings.gradlePath = gradlePath;
-			    return;
-		    }
-		    
-#if UNITY_2021_3_41 && UNITY_EDITOR_OSX
-		    // 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 Gradle 库
-		    if (Directory.Exists(DEFAULT_GRADLE_PATH_MAC_2021_3_41))
-		    {
-			    UnityEditor.Android.AndroidExternalToolsSettings.gradlePath = DEFAULT_GRADLE_PATH_MAC_2021_3_41;
-		    }
-#endif
-	    }
-		
-        /// 
-        /// 设置自定义的JDK 路径
-        /// 
-        /// 
-	    private static void SetJDKRoot(string jdkRoot)
-	    {
-		    if (!string.IsNullOrEmpty(jdkRoot))
-		    {
-			    UnityEditor.Android.AndroidExternalToolsSettings.jdkRootPath = jdkRoot;
-			    return;
-		    }
-		    
-#if UNITY_2021_3_41 && UNITY_EDITOR_OSX
-		    // 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 JDK 库
-		    if (Directory.Exists(DEFAULT_JDK_PATH_MAC_2021_3_41))
-		    {
-			    UnityEditor.Android.AndroidExternalToolsSettings.jdkRootPath = DEFAULT_JDK_PATH_MAC_2021_3_41;
-		    }
-#endif
-	    }
-        
-	    /// 
-	    /// 设置自定义的 NDK 路径
-	    /// 
-	    /// 
-	    private static void SetNDKRoot(string ndkRoot)
-	    {
-		    if (!string.IsNullOrEmpty(ndkRoot))
-		    {
-			    UnityEditor.Android.AndroidExternalToolsSettings.ndkRootPath = ndkRoot;
-			    return;
-		    }
-		    
-#if UNITY_2021_3_41 && UNITY_EDITOR_OSX
-		    // 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 JDK 库
-		    if (Directory.Exists(DEFAULT_JDK_PATH_MAC_2021_3_41))
-		    {
-			    UnityEditor.Android.AndroidExternalToolsSettings.ndkRootPath = DEFAULT_NDK_PATH_MAC_2021_3_41;
-		    }
-#endif
-	    }
-	    
-	    
-	    /// 
-	    /// 设置自定义的 NDK 路径
-	    /// 
-	    /// 
-	    private static void SetAndroidSDKRoot(string sdkRoot)
-	    {
-		    if (!string.IsNullOrEmpty(sdkRoot))
-		    {
-			    UnityEditor.Android.AndroidExternalToolsSettings.sdkRootPath = sdkRoot;
-			    return;
-		    }
-		    
-#if UNITY_2021_3_41 && UNITY_EDITOR_OSX
-		    // 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 JDK 库
-		    if (Directory.Exists(DEFAULT_JDK_PATH_MAC_2021_3_41))
-		    {
-			    UnityEditor.Android.AndroidExternalToolsSettings.sdkRootPath = DEFAULT_ANDROID_SDK_MAC_2021_3_41;
+			    UnityEditor.Android.AndroidExternalToolsSettings.gradlePath = UnityGradlePath_2021_3_41;
 		    }
 #endif
 	    }
@@ -332,7 +252,7 @@ namespace Guru.Editor
 	        try
 	        {
 		        BuildOptions opts = isDebug ? BuildOptions.Development : BuildOptions.None;
-		        BuildPipeline.BuildPlayer(GetBuildScenes(), outputDir, BuildTarget.iOS, opts);
+		        BuildPipeline.BuildPlayer(GetBuildScenes(), outputDir, BuildTarget.iOS, BuildOptions.None);
 		        if (buildParam.BuilderType == AppBuilderType.Editor)
 		        {
 			        Open(outputDir);
@@ -359,9 +279,10 @@ namespace Guru.Editor
 	        var guids = AssetDatabase.FindAssets($"{nameof(AppBuilder)} t:Script");
 	        if (guids.Length > 0)
 	        {
+		        var path = "";
 		        foreach (var guid in guids)
 		        {
-			        var path = AssetDatabase.GUIDToAssetPath(guid);
+			        path = AssetDatabase.GUIDToAssetPath(guids[0]);
 			        if (path.Contains($"Editor/BuildTool/{nameof(AppBuilder)}"))
 			        {
 				        return Directory.GetParent(path)!.FullName;
@@ -437,6 +358,7 @@ namespace Guru.Editor
 	    /// 修改打包版本号
 	    /// 
 	    /// 
+	    /// 
 	    private static string ChangeBuildNumber(BuildTarget buildTarget)
 	    {
 		    var nowDate = DateTime.Now;
@@ -481,7 +403,7 @@ namespace Guru.Editor
 	    /// 获取打包场景
 	    /// 
 	    /// 
-	    private static string[] GetBuildScenes()
+	    public static string[] GetBuildScenes()
 	    {
 		    List names = new List();
 		    foreach (var e in EditorBuildSettings.scenes)
@@ -498,7 +420,7 @@ namespace Guru.Editor
 		/// 打开路径
 		/// 
 		/// 
-		private static void Open(string path)
+	    public static void Open(string path)
 	    {
 #if UNITY_EDITOR_OSX
 		    EditorUtility.RevealInFinder(path);