update: 添加Loom工具, 保证逻辑都可以落在主线程

feature/Inventory
胡宇飞 2024-01-08 10:22:17 +08:00
parent d43689680f
commit 95f32b1c33
5 changed files with 166 additions and 2 deletions

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@ -1,3 +1,5 @@
using System.Threading;
namespace Guru
{
using UnityEngine;
@ -55,11 +57,22 @@ namespace Guru
// 缓存标准属性
StandardProperties.AdjustId = Adjust.getAdid(); // 获取AdjustID
Loom.RunAsync(() =>
{
Adjust.getGoogleAdId(gid =>
{
if (!string.IsNullOrEmpty(gid)) StandardProperties.GoogleAdId = gid; // 获取Google AD ID
if (!string.IsNullOrEmpty(gid))
{
Loom.QueueOnMainThread(() =>
{
StandardProperties.GoogleAdId = gid; // 获取Google AD ID
});
}
});
});
}
/// <summary>
/// 确保 Adjust 实例在场景中

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@ -10,6 +10,8 @@ namespace Guru
using Firebase.RemoteConfig;
using Firebase.Extensions;
/// <summary>
/// 运控配置管理器
/// </summary>

3
Runtime/Loom.meta Normal file
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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 27b0011206f347d6869a8ff7e7a4d380
timeCreated: 1704679689

143
Runtime/Loom/Loom.cs Normal file
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@ -0,0 +1,143 @@
namespace Guru
{
using UnityEngine;
using System.Collections.Generic;
using System;
using System.Threading;
using System.Linq;
public class Loom : MonoBehaviour
{
public static int maxThreads = 8;
static int numThreads;
private static Loom _current;
private int _count;
public static Loom Current
{
get
{
Initialize();
return _current;
}
}
void Awake()
{
_current = this;
initialized = true;
}
static bool initialized;
static void Initialize()
{
if (!initialized)
{
if (!Application.isPlaying)
return;
initialized = true;
var g = new GameObject("Loom");
_current = g.AddComponent<Loom>();
}
}
private List<Action> _actions = new List<Action>();
public struct DelayedQueueItem
{
public float time;
public Action action;
}
private List<DelayedQueueItem> _delayed = new List<DelayedQueueItem>();
List<DelayedQueueItem> _currentDelayed = new List<DelayedQueueItem>();
public static void QueueOnMainThread(Action action)
{
QueueOnMainThread(action, 0f);
}
public static void QueueOnMainThread(Action action, float time)
{
if (time != 0)
{
lock (Current._delayed)
{
Current._delayed.Add(new DelayedQueueItem { time = Time.time + time, action = action });
}
}
else
{
lock (Current._actions)
{
Current._actions.Add(action);
}
}
}
public static Thread RunAsync(Action a)
{
Initialize();
while (numThreads >= maxThreads)
{
Thread.Sleep(1);
}
Interlocked.Increment(ref numThreads);
ThreadPool.QueueUserWorkItem(RunAction, a);
return null;
}
private static void RunAction(object action)
{
try
{
((Action)action)();
}
catch
{
}
finally
{
Interlocked.Decrement(ref numThreads);
}
}
void OnDisable()
{
if (_current == this)
{
_current = null;
}
}
List<Action> _currentActions = new List<Action>();
// Update is called once per frame
void Update()
{
lock (_actions)
{
_currentActions.Clear();
_currentActions.AddRange(_actions);
_actions.Clear();
}
foreach (var a in _currentActions)
{
a();
}
lock (_delayed)
{
_currentDelayed.Clear();
_currentDelayed.AddRange(_delayed.Where(d => d.time <= Time.time));
foreach (var item in _currentDelayed)
_delayed.Remove(item);
}
foreach (var delayed in _currentDelayed)
{
delayed.action();
}
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e34dba6b5d6c4191a581f9ba57588e37
timeCreated: 1704679694