update: network monitor 删除 原生库 (该版本先不上原生库, 避免崩溃)

--story=1021014 --user=yufei.hu 【中台】【SDK】用户属性上报添加 Network 属性 https://www.tapd.cn/33527076/s/1160718

Signed-off-by: huyufei <yufei.hu@castbox.fm>
胡宇飞 2024-07-30 22:59:03 +08:00
parent 742d81eab8
commit 89ec236a52
40 changed files with 0 additions and 993 deletions

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@ -1,16 +0,0 @@
namespace Guru.Network
{
using System;
/// <summary>
/// 网络状态代理
/// </summary>
public interface INetworkStatusProxy
{
void Init(Action<bool> onInitComplete);
string[] GetNetworkStatus();
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: aeba66b9f9e4413a8475bf5cc363fae1
timeCreated: 1721957685

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@ -1,55 +0,0 @@
namespace Guru.Network
{
using System;
using UnityEngine;
public class NetworkStatusAndroid: INetworkStatusProxy
{
private const string Tag = "[NET][AND]";
#if UNITY_ANDROID
private const string CONNECTIVITY_ANDROID_CLASS_NAME = "com.guru.unity.monitor.Connectivity";
private AndroidJavaObject _connectivity;
private bool _isReady = false;
#endif
/// <summary>
/// 初始化
/// </summary>
/// <param name="onInitComplete"></param>
public void Init(Action<bool> onInitComplete)
{
#if UNITY_ANDROID
AndroidJavaObject currentActivity = new AndroidJavaObject("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");
_connectivity = new AndroidJavaObject(CONNECTIVITY_ANDROID_CLASS_NAME).CallStatic<AndroidJavaObject>("getInstance");
_isReady = _connectivity.Call<bool>("initialize", currentActivity);
// Debug.LogWarning($"{Tag} --- Network status init result:{_isReady}");
// Debug.LogWarning($"{Tag} --- _connectivity:{_connectivity}");
onInitComplete?.Invoke(_isReady); // 调用初始化回调
#endif
}
/// <summary>
/// 获取网络状态
/// </summary>
/// <returns></returns>
public string[] GetNetworkStatus()
{
#if UNITY_ANDROID
if (!_isReady)
{
Debug.LogError($"{Tag} --- GetNetworkStatus :: initialized failed.");
}
else if(_connectivity != null)
{
return _connectivity.Call<string[]>("checkConnectionType");
}
#endif
return new string[] {"none"};
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 1c5f41b5f3bc4aa2993e263f733deeb0
timeCreated: 1721957773

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@ -1,50 +0,0 @@
namespace Guru.Network
{
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class NetworkStatusEditor:INetworkStatusProxy
{
private const string Tag = "[NET][EDT]";
/// <summary>
/// 初始化
/// </summary>
/// <param name="onInitComplete"></param>
public async void Init(Action<bool> onInitComplete)
{
await Task.Delay(300);
Debug.Log($"{Tag} --- init NetworkStatusEditor success int Editor");
onInitComplete?.Invoke(true);
}
/// <summary>
/// 获取网络状态
/// </summary>
/// <returns></returns>
public string[] GetNetworkStatus()
{
List<string> status = new List<string>(4);
switch (Application.internetReachability)
{
case NetworkReachability.NotReachable:
status.Add("none");
break;
case NetworkReachability.ReachableViaCarrierDataNetwork:
status.Add("mobile");
break;
case NetworkReachability.ReachableViaLocalAreaNetwork:
status.Add("wifi");
break;
}
return status.ToArray();
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 657ecf666aa14a7dacef1160591c8115
timeCreated: 1721958984

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@ -1,65 +0,0 @@
namespace Guru.Network
{
using System;
using System.Runtime.InteropServices;
using AOT;
using UnityEngine;
public class NetworkStatusIOS:INetworkStatusProxy
{
public const string Tag = "[NET][iOS]";
#if UNITY_IOS
[DllImport("__Internal")]
private static extern IntPtr checkNetworkConnection();
[DllImport("__Internal")]
private static extern void freeCheckNetworkConnectionResult(IntPtr result);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void InitializationCallback(bool success);
[DllImport("__Internal")]
private static extern void initializeConnectivity(InitializationCallback callback);
private static Action<bool> _initCompleteCallback;
[MonoPInvokeCallback(typeof(InitializationCallback))]
private static void OnInitializationComplete(bool success)
{
_isReady = success;
_initCompleteCallback?.Invoke(success);
}
#endif
private static bool _isReady = false;
public void Init(Action<bool> onInitComplete)
{
#if UNITY_IOS
_initCompleteCallback = onInitComplete;
initializeConnectivity(OnInitializationComplete);
#endif
}
public string[] GetNetworkStatus()
{
#if UNITY_IOS
if(!_isReady)
{
Debug.LogError($"{Tag} --- GetNetworkStatus :: initialized failed.");
}
else
{
IntPtr ptr = checkNetworkConnection();
string result = Marshal.PtrToStringAnsi(ptr);
freeCheckNetworkConnectionResult(ptr);
return result.Split(',');
}
#endif
return new string[] {"none"};
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: f51ea25e1ecf41c18d7fcd9951d61aeb
timeCreated: 1721958507