update: 升级打包工具, 优化 Android 环境工具路径匹配 Unity 当前的版本, 删除 Android 最小 SDK API 限制
--story=1021827 --user=yufei.hu 【升级】升级 AppBuilder 打包工具, 适配 Firebase 12.1.0 最低需求 Android minSDK:23 的配置 https://www.tapd.cn/33527076/s/1169671 Signed-off-by: huyufei <yufei.hu@castbox.fm>
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				|  | @ -21,14 +21,14 @@ namespace Guru.Editor | |||
| 	    private const string GuruAliasName = "guru"; | ||||
| 	    private const string GuruAliasPass = "guru0622"; | ||||
| 
 | ||||
| 	    private const string DEFAULT_GRADLE_PATH_MAC_2021_3_41 = | ||||
| 		    "/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/Tools/gradle"; | ||||
| 	    private const string DEFAULT_JDK_PATH_MAC_2021_3_41 = | ||||
| 		    "/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/OpenJDK"; | ||||
| 	    private const string DEFAULT_NDK_PATH_MAC_2021_3_41 = | ||||
| 		    "/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/NDK"; | ||||
| 	    private const string DEFAULT_ANDROID_SDK_MAC_2021_3_41 = | ||||
| 		    "/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/SDK"; | ||||
| 	    private const string DEFAULT_GRADLE_PATH_MAC = | ||||
| 		    "/Applications/Unity/Hub/Editor/{0}/PlaybackEngines/AndroidPlayer/Tools/gradle"; | ||||
| 	    private const string DEFAULT_JDK_PATH_MAC = | ||||
| 		    "/Applications/Unity/Hub/Editor/{0}/PlaybackEngines/AndroidPlayer/OpenJDK"; | ||||
| 	    private const string DEFAULT_NDK_PATH_MAC = | ||||
| 		    "/Applications/Unity/Hub/Editor/{0}/PlaybackEngines/AndroidPlayer/NDK"; | ||||
| 	    private const string DEFAULT_ANDROID_SDK_MAC = | ||||
| 		    "/Applications/Unity/Hub/Editor/{0}/PlaybackEngines/AndroidPlayer/SDK"; | ||||
| 	     | ||||
| 	    private static string GuruKeystorePath => Application.dataPath + $"/Plugins/Android/{GuruKeystoreName}"; | ||||
| 	    private static string ProguardName => "proguard-user.txt"; | ||||
|  | @ -131,7 +131,7 @@ namespace Guru.Editor | |||
| 		    } | ||||
| 
 | ||||
| 		    PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARMv7 | AndroidArchitecture.ARM64; // 构建 armV7, arm64 | ||||
| 	        PlayerSettings.Android.minSdkVersion = AndroidSdkVersions.AndroidApiLevel22; | ||||
| 	        // PlayerSettings.Android.minSdkVersion = AndroidSdkVersions.AndroidApiLevel22; | ||||
| 	        PlayerSettings.Android.targetSdkVersion = (AndroidSdkVersions)androidTargetVersion;  // 设置 API Version | ||||
| 	         | ||||
| 	        //打包 | ||||
|  | @ -157,7 +157,34 @@ namespace Guru.Editor | |||
| 	        return apkPath; | ||||
| 	    } | ||||
| 
 | ||||
|         /// <summary> | ||||
| 
 | ||||
| 	    private static void UsePlayerEmbeddedGradlePath() | ||||
| 	    { | ||||
| 		    var path = string.Format(DEFAULT_GRADLE_PATH_MAC, Application.unityVersion); | ||||
| 		    if (!Directory.Exists(path)) return; | ||||
| 		    UnityEditor.Android.AndroidExternalToolsSettings.gradlePath = path; | ||||
| 	    } | ||||
| 	    private static void UsePlayerEmbeddedJDKPath() | ||||
| 	    { | ||||
| 		    var path = string.Format(DEFAULT_JDK_PATH_MAC, Application.unityVersion); | ||||
| 		    if (!Directory.Exists(path)) return; | ||||
| 		    UnityEditor.Android.AndroidExternalToolsSettings.jdkRootPath = path; | ||||
| 	    } | ||||
| 	    private static void UsePlayerEmbeddedNDKPath() | ||||
| 	    { | ||||
| 		    var path = string.Format(DEFAULT_NDK_PATH_MAC, Application.unityVersion); | ||||
| 		    if (!Directory.Exists(path)) return; | ||||
| 		    UnityEditor.Android.AndroidExternalToolsSettings.ndkRootPath = path; | ||||
| 	    } | ||||
| 	    private static void UsePlayerEmbeddedAndroidSDKPath() | ||||
| 	    { | ||||
| 		    var path = string.Format(DEFAULT_ANDROID_SDK_MAC, Application.unityVersion); | ||||
| 		    if (!Directory.Exists(path)) return; | ||||
| 		    UnityEditor.Android.AndroidExternalToolsSettings.sdkRootPath = path; | ||||
| 	    } | ||||
| 
 | ||||
| 
 | ||||
| 	    /// <summary> | ||||
|         /// 设置 GradlePath | ||||
|         /// </summary> | ||||
|         /// <param name="gradlePath"></param> | ||||
|  | @ -169,12 +196,9 @@ namespace Guru.Editor | |||
| 			    return; | ||||
| 		    } | ||||
| 		     | ||||
| #if UNITY_2021_3_41 && UNITY_EDITOR_OSX | ||||
| #if UNITY_EDITOR_OSX | ||||
| 		    // 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 Gradle 库 | ||||
| 		    if (Directory.Exists(DEFAULT_GRADLE_PATH_MAC_2021_3_41)) | ||||
| 		    { | ||||
| 			    UnityEditor.Android.AndroidExternalToolsSettings.gradlePath = DEFAULT_GRADLE_PATH_MAC_2021_3_41; | ||||
| 		    } | ||||
| 		    UsePlayerEmbeddedGradlePath(); | ||||
| #endif | ||||
| 	    } | ||||
| 		 | ||||
|  | @ -190,12 +214,9 @@ namespace Guru.Editor | |||
| 			    return; | ||||
| 		    } | ||||
| 		     | ||||
| #if UNITY_2021_3_41 && UNITY_EDITOR_OSX | ||||
| #if UNITY_EDITOR_OSX | ||||
| 		    // 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 JDK 库 | ||||
| 		    if (Directory.Exists(DEFAULT_JDK_PATH_MAC_2021_3_41)) | ||||
| 		    { | ||||
| 			    UnityEditor.Android.AndroidExternalToolsSettings.jdkRootPath = DEFAULT_JDK_PATH_MAC_2021_3_41; | ||||
| 		    } | ||||
| 		    UsePlayerEmbeddedJDKPath(); | ||||
| #endif | ||||
| 	    } | ||||
|          | ||||
|  | @ -211,12 +232,9 @@ namespace Guru.Editor | |||
| 			    return; | ||||
| 		    } | ||||
| 		     | ||||
| #if UNITY_2021_3_41 && UNITY_EDITOR_OSX | ||||
| 		    // 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 JDK 库 | ||||
| 		    if (Directory.Exists(DEFAULT_JDK_PATH_MAC_2021_3_41)) | ||||
| 		    { | ||||
| 			    UnityEditor.Android.AndroidExternalToolsSettings.ndkRootPath = DEFAULT_NDK_PATH_MAC_2021_3_41; | ||||
| 		    } | ||||
| #if UNITY_EDITOR_OSX | ||||
| 		    // 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 NDK 库 | ||||
| 		    UsePlayerEmbeddedNDKPath(); | ||||
| #endif | ||||
| 	    } | ||||
| 	     | ||||
|  | @ -233,12 +251,9 @@ namespace Guru.Editor | |||
| 			    return; | ||||
| 		    } | ||||
| 		     | ||||
| #if UNITY_2021_3_41 && UNITY_EDITOR_OSX | ||||
| 		    // 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 JDK 库 | ||||
| 		    if (Directory.Exists(DEFAULT_JDK_PATH_MAC_2021_3_41)) | ||||
| 		    { | ||||
| 			    UnityEditor.Android.AndroidExternalToolsSettings.sdkRootPath = DEFAULT_ANDROID_SDK_MAC_2021_3_41; | ||||
| 		    } | ||||
| #if UNITY_EDITOR_OSX | ||||
| 		    // 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 SDK 库 | ||||
| 		    UsePlayerEmbeddedAndroidSDKPath(); | ||||
| #endif | ||||
| 	    } | ||||
| 
 | ||||
|  |  | |||
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