update: 升级打包工具, 优化 Android 环境工具路径匹配 Unity 当前的版本, 删除 Android 最小 SDK API 限制
--story=1021827 --user=yufei.hu 【升级】升级 AppBuilder 打包工具, 适配 Firebase 12.1.0 最低需求 Android minSDK:23 的配置 https://www.tapd.cn/33527076/s/1169671 Signed-off-by: huyufei <yufei.hu@castbox.fm>
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6c2108709b
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7bd0df05c8
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@ -21,14 +21,14 @@ namespace Guru.Editor
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private const string GuruAliasName = "guru";
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private const string GuruAliasName = "guru";
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private const string GuruAliasPass = "guru0622";
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private const string GuruAliasPass = "guru0622";
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private const string DEFAULT_GRADLE_PATH_MAC_2021_3_41 =
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private const string DEFAULT_GRADLE_PATH_MAC =
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"/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/Tools/gradle";
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"/Applications/Unity/Hub/Editor/{0}/PlaybackEngines/AndroidPlayer/Tools/gradle";
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private const string DEFAULT_JDK_PATH_MAC_2021_3_41 =
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private const string DEFAULT_JDK_PATH_MAC =
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"/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/OpenJDK";
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"/Applications/Unity/Hub/Editor/{0}/PlaybackEngines/AndroidPlayer/OpenJDK";
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private const string DEFAULT_NDK_PATH_MAC_2021_3_41 =
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private const string DEFAULT_NDK_PATH_MAC =
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"/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/NDK";
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"/Applications/Unity/Hub/Editor/{0}/PlaybackEngines/AndroidPlayer/NDK";
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private const string DEFAULT_ANDROID_SDK_MAC_2021_3_41 =
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private const string DEFAULT_ANDROID_SDK_MAC =
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"/Applications/Unity/Hub/Editor/2021.3.41f1/PlaybackEngines/AndroidPlayer/SDK";
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"/Applications/Unity/Hub/Editor/{0}/PlaybackEngines/AndroidPlayer/SDK";
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private static string GuruKeystorePath => Application.dataPath + $"/Plugins/Android/{GuruKeystoreName}";
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private static string GuruKeystorePath => Application.dataPath + $"/Plugins/Android/{GuruKeystoreName}";
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private static string ProguardName => "proguard-user.txt";
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private static string ProguardName => "proguard-user.txt";
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@ -131,7 +131,7 @@ namespace Guru.Editor
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}
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}
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PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARMv7 | AndroidArchitecture.ARM64; // 构建 armV7, arm64
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PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARMv7 | AndroidArchitecture.ARM64; // 构建 armV7, arm64
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PlayerSettings.Android.minSdkVersion = AndroidSdkVersions.AndroidApiLevel22;
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// PlayerSettings.Android.minSdkVersion = AndroidSdkVersions.AndroidApiLevel22;
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PlayerSettings.Android.targetSdkVersion = (AndroidSdkVersions)androidTargetVersion; // 设置 API Version
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PlayerSettings.Android.targetSdkVersion = (AndroidSdkVersions)androidTargetVersion; // 设置 API Version
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//打包
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//打包
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@ -157,6 +157,33 @@ namespace Guru.Editor
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return apkPath;
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return apkPath;
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}
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}
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private static void UsePlayerEmbeddedGradlePath()
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{
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var path = string.Format(DEFAULT_GRADLE_PATH_MAC, Application.unityVersion);
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if (!Directory.Exists(path)) return;
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UnityEditor.Android.AndroidExternalToolsSettings.gradlePath = path;
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}
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private static void UsePlayerEmbeddedJDKPath()
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{
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var path = string.Format(DEFAULT_JDK_PATH_MAC, Application.unityVersion);
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if (!Directory.Exists(path)) return;
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UnityEditor.Android.AndroidExternalToolsSettings.jdkRootPath = path;
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}
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private static void UsePlayerEmbeddedNDKPath()
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{
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var path = string.Format(DEFAULT_NDK_PATH_MAC, Application.unityVersion);
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if (!Directory.Exists(path)) return;
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UnityEditor.Android.AndroidExternalToolsSettings.ndkRootPath = path;
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}
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private static void UsePlayerEmbeddedAndroidSDKPath()
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{
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var path = string.Format(DEFAULT_ANDROID_SDK_MAC, Application.unityVersion);
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if (!Directory.Exists(path)) return;
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UnityEditor.Android.AndroidExternalToolsSettings.sdkRootPath = path;
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}
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/// <summary>
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/// <summary>
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/// 设置 GradlePath
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/// 设置 GradlePath
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/// </summary>
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/// </summary>
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@ -169,12 +196,9 @@ namespace Guru.Editor
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return;
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return;
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}
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}
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#if UNITY_2021_3_41 && UNITY_EDITOR_OSX
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#if UNITY_EDITOR_OSX
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// 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 Gradle 库
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// 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 Gradle 库
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if (Directory.Exists(DEFAULT_GRADLE_PATH_MAC_2021_3_41))
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UsePlayerEmbeddedGradlePath();
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{
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UnityEditor.Android.AndroidExternalToolsSettings.gradlePath = DEFAULT_GRADLE_PATH_MAC_2021_3_41;
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}
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#endif
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#endif
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}
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}
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@ -190,12 +214,9 @@ namespace Guru.Editor
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return;
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return;
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}
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}
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#if UNITY_2021_3_41 && UNITY_EDITOR_OSX
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#if UNITY_EDITOR_OSX
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// 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 JDK 库
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// 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 JDK 库
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if (Directory.Exists(DEFAULT_JDK_PATH_MAC_2021_3_41))
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UsePlayerEmbeddedJDKPath();
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{
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UnityEditor.Android.AndroidExternalToolsSettings.jdkRootPath = DEFAULT_JDK_PATH_MAC_2021_3_41;
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}
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#endif
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#endif
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}
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}
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@ -211,12 +232,9 @@ namespace Guru.Editor
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return;
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return;
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}
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}
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#if UNITY_2021_3_41 && UNITY_EDITOR_OSX
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#if UNITY_EDITOR_OSX
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// 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 JDK 库
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// 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 NDK 库
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if (Directory.Exists(DEFAULT_JDK_PATH_MAC_2021_3_41))
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UsePlayerEmbeddedNDKPath();
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{
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UnityEditor.Android.AndroidExternalToolsSettings.ndkRootPath = DEFAULT_NDK_PATH_MAC_2021_3_41;
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}
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#endif
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#endif
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}
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}
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@ -233,12 +251,9 @@ namespace Guru.Editor
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return;
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return;
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}
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}
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#if UNITY_2021_3_41 && UNITY_EDITOR_OSX
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#if UNITY_EDITOR_OSX
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// 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 JDK 库
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// 针对 2021.3.41 MAC 版本,直接强制走Unity 自带的 SDK 库
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if (Directory.Exists(DEFAULT_JDK_PATH_MAC_2021_3_41))
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UsePlayerEmbeddedAndroidSDKPath();
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{
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UnityEditor.Android.AndroidExternalToolsSettings.sdkRootPath = DEFAULT_ANDROID_SDK_MAC_2021_3_41;
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}
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#endif
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#endif
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}
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}
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