fix: 完善 Android项目自动修改 Unity Project 路径
Signed-off-by: huyufei <yufei.hu@castbox.fm>dev
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6b02f619ce
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6d3e94cf2f
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: f0cef2fc19b2407381c7163d3a87ddec
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timeCreated: 1722257668
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@ -0,0 +1,56 @@
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#if UNITY_ANDROID
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namespace Guru.BuildTool
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{
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using System.IO;
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using UnityEditor.Android;
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using UnityEngine;
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public class AndroidSettingsGradleFixer: IPostGenerateGradleAndroidProject
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{
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private const string SettingsGradleName= "settings.gradle";
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private const string K_LINE_UNITYPROJECT = "def unityProjectPath";
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public int callbackOrder => 1;
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public void OnPostGenerateGradleAndroidProject(string buildPath)
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{
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FixSettingsInAndroidProject(buildPath);
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}
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/// <summary>
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/// 设置项目中的 Settings 文件
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/// </summary>
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/// <param name="buildPath"></param>
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private void FixSettingsInAndroidProject(string buildPath)
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{
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var settingsPath = Path.GetFullPath($"{buildPath}/../{SettingsGradleName}");
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if (File.Exists(settingsPath))
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{
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bool isDirty = false;
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var lines = File.ReadAllLines(settingsPath);
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string projectPath = Path.GetFullPath($"{Application.dataPath}/../").Replace("\\", "/"); // Unity project path
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for (int i = 0; i < lines.Length; i++)
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{
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if (lines[i].Contains(K_LINE_UNITYPROJECT))
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{
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lines[i] = $" def unityProjectPath = $/file:////{projectPath}/$.replace(\"\\\\\", \"/\")";
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isDirty = true;
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break;
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}
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}
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if (isDirty)
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{
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File.WriteAllLines(settingsPath, lines);
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Debug.Log($"[SDK] --- Fix Unity Project Path at:{settingsPath}");
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}
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}
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}
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}
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}
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#endif
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 125df18a1af243018be105c54ab9bb5b
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timeCreated: 1722257677
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@ -12,7 +12,7 @@ namespace Guru
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private bool _isInitOnce;
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private bool _isInitOnce;
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private Action _onInitComplete;
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private Action _onInitComplete;
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public void StartService(Action onInitComplete)
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public void StartService(Action onInitComplete = null)
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{
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{
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if(_isInitOnce) return;
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if(_isInitOnce) return;
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_isInitOnce = true;
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_isInitOnce = true;
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