fix: 修复经济打点只上传 Firebase 的 bug
Signed-off-by: huyufei <yufei.hu@castbox.fm>
parent
19160467b1
commit
61ff5027d4
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@ -103,7 +103,11 @@ namespace Guru
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if(!string.IsNullOrEmpty(scene)) data[ParameterScene] = scene; // 获取的虚拟货币或者道具的场景
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if(!string.IsNullOrEmpty(scene)) data[ParameterScene] = scene; // 获取的虚拟货币或者道具的场景
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if (extra != null) data.AddRange(extra, isOverride: true);
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if (extra != null) data.AddRange(extra, isOverride: true);
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TrackEvent(EventEarnVirtualCurrency, data, new EventSetting() { EnableFirebaseAnalytics = true });
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TrackEvent(EventEarnVirtualCurrency, data, new EventSetting()
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{
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EnableFirebaseAnalytics = true,
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EnableGuruAnalytics = true
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});
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// FB 上报收入点
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// FB 上报收入点
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FBService.LogEvent(EventEarnVirtualCurrency, value, data);
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FBService.LogEvent(EventEarnVirtualCurrency, value, data);
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@ -131,7 +135,11 @@ namespace Guru
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if(!string.IsNullOrEmpty(scene)) data[ParameterScene] = scene; // 获取的虚拟货币或者道具的场景
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if(!string.IsNullOrEmpty(scene)) data[ParameterScene] = scene; // 获取的虚拟货币或者道具的场景
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TrackEvent(EventSpendVirtualCurrency, data, new EventSetting() { EnableFirebaseAnalytics = true });
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TrackEvent(EventSpendVirtualCurrency, data, new EventSetting()
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{
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EnableFirebaseAnalytics = true,
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EnableGuruAnalytics = true
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});
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// FB 上报消费点
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// FB 上报消费点
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FBService.LogEvent(EventSpendVirtualCurrency, value, data);
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FBService.LogEvent(EventSpendVirtualCurrency, value, data);
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