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								namespace Guru.Notification
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								    using System;
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								    using UnityEngine;
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								#if UNITY_IOS
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								    using System.Threading.Tasks;
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								    using Unity.Notifications.iOS;
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								#endif
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								    public class NotificationAgentIOS : INotificationAgent
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								    {
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								        private const string STATUS_GRANTED = "granted";
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								        private const string STATUS_DENIDED = "denied";
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								        private const string STATUS_PROVISIONAL = "provisional";
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								        private const string STATUS_NOT_DETERMINED = "not_determined";
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								        private static bool _initOnce;
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								        private static int _waitSeconds = 30;
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								        private string SavedNotiPermStatus
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								        {
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								            get => PlayerPrefs.GetString(nameof(SavedNotiPermStatus), "");
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								            set => PlayerPrefs.SetString(nameof(SavedNotiPermStatus), value);
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								        }
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								        private string _notiStatus;
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								        public void Init()
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								        {
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								            if (_initOnce) return;
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								            _initOnce = true;
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								            _notiStatus = SavedNotiPermStatus;
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								            if (string.IsNullOrEmpty(_notiStatus))
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								                _notiStatus = STATUS_NOT_DETERMINED;
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								#if UNITY_IOS
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								            InitPlugins();
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								#endif
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								        }
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								        public string GetStatus()
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								        {
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								            if (!_initOnce) Init();
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								#if UNITY_IOS
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								            UpdateStatus();
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								#endif
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								            return _notiStatus;
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								        }
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								        public bool IsAllowed()
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								        {
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								            return _notiStatus == STATUS_GRANTED;
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								        }
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								        public void RequestPermission(Action<string> callback = null)
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								        {
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								            if (!_initOnce) Init();
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								            if (_notiStatus == STATUS_GRANTED || _notiStatus == STATUS_DENIDED)
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								            {
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								                Debug.Log($"[SDK][Noti][iOS] --- Already has Status: {_notiStatus}");
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								                callback?.Invoke(_notiStatus); // 已获得授权, 直接返回结果
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								                return;
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								            }
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								#if UNITY_IOS
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								            RequestIOSPermission(callback);
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								#endif
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								        }
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								#if UNITY_IOS
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								        private void InitPlugins()
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								        {
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								            UpdateStatus();
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								        }
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								        /// <summary>
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								        /// 更新状态
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								        /// </summary>
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								        private void UpdateStatus()
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								        {
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								            string status = STATUS_NOT_DETERMINED;
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								            var authorizationStatus = iOSNotificationCenter.GetNotificationSettings().AuthorizationStatus;
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								            switch (authorizationStatus)
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								            {
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								                case AuthorizationStatus.Authorized:
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								                    status = STATUS_GRANTED;
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								                    break;
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								                case AuthorizationStatus.Denied:
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								                    status = STATUS_DENIDED;
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								                    break;
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								                case AuthorizationStatus.NotDetermined:
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								                    status = STATUS_NOT_DETERMINED;
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								                    break;
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								                case AuthorizationStatus.Provisional:
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								                    status = STATUS_PROVISIONAL;
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								                    break;
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								                default:
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								                    Debug.Log($"[SDK][Noti][iOS] --- Unmarked AuthorizationStatus: {status}");
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								                    break;
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								            }
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								            SetGrantStatus(status);
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								        }
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								        private void SetGrantStatus(string status)
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								        {
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								            _notiStatus = status;
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								            SavedNotiPermStatus = status;
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								        }
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								        /// <summary>
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								        /// 请求 IOS 的推送
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								        /// </summary>
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								        /// <param name="callback"></param>
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								        private async void RequestIOSPermission(Action<string> callback = null)
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								        {
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								            Debug.Log($"[SDK][Noti][iOS] --- RequestIOSPermission start");
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								            int timePassed = 0;
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								            using (var req = new AuthorizationRequest(AuthorizationOption.Alert | AuthorizationOption.Badge, true))
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								            {
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								                while (!req.IsFinished && timePassed < _waitSeconds)
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								                {
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								                    timePassed++;
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								                    await Task.Delay(1000);
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								                };
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								                if (timePassed >= _waitSeconds)
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								                {
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								                    Debug.LogWarning($"[SDK][Noti][iOS] --- RequestIOSPermission timeout");
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								                }
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								                UpdateStatus();
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								                callback?.Invoke(_notiStatus);
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								                Debug.Log($"[SDK][Noti][iOS] --- User Selected: {_notiStatus}");
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								            }
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								        }
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								#endif
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								    }
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								}
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