com.guru.unity.sdk.core/Editor/GuruBuildSuit/AndroidSettingsTemplateFixer/AndroidSettingsGradleFixer.cs

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#if UNITY_ANDROID
namespace Guru.BuildTool
{
using System.IO;
using UnityEditor.Android;
using UnityEngine;
public class AndroidSettingsGradleFixer: IPostGenerateGradleAndroidProject
{
private const string SettingsGradleName= "settings.gradle";
private const string K_LINE_UNITYPROJECT = "def unityProjectPath";
public int callbackOrder => 1;
public void OnPostGenerateGradleAndroidProject(string buildPath)
{
FixSettingsInAndroidProject(buildPath);
}
/// <summary>
/// 设置项目中的 Settings 文件
/// </summary>
/// <param name="buildPath"></param>
private void FixSettingsInAndroidProject(string buildPath)
{
var settingsPath = Path.GetFullPath($"{buildPath}/../{SettingsGradleName}");
if (File.Exists(settingsPath))
{
bool isDirty = false;
var lines = File.ReadAllLines(settingsPath);
string projectPath = Path.GetFullPath($"{Application.dataPath}/../").Replace("\\", "/"); // Unity project path
for (int i = 0; i < lines.Length; i++)
{
if (lines[i].Contains(K_LINE_UNITYPROJECT))
{
lines[i] = $" def unityProjectPath = $/file:////{projectPath}/$.replace(\"\\\\\", \"/\")";
isDirty = true;
break;
}
}
if (isDirty)
{
File.WriteAllLines(settingsPath, lines);
Debug.Log($"[SDK] --- Fix Unity Project Path at:{settingsPath}");
}
}
}
}
}
#endif