2023-12-26 04:22:19 +00:00
										 
									 
								 
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								using UnityEngine.Purchasing;
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								namespace Guru.Sample
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								{
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								    public class MyIAPService: IAPServiceBase<MyIAPService>
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								    {
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								        /// <summary>
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								        /// 必须实现 BLevel 反回值, 用于支付打点上报 
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								        /// </summary>
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								        /// <returns></returns>
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								        protected override int GetBLevel()
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								        {
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								            // return UserData.Instance.GetLastFinishedLevel(); // 游戏目前进度完成的最后一关
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								            return 1;
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								        }
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											2024-05-07 13:48:47 +00:00
										 
									 
								 
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								        public override void Initialize(string uid, bool showLog = false)
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											2023-12-26 04:22:19 +00:00
										 
									 
								 
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								        {
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											2024-05-07 13:48:47 +00:00
										 
									 
								 
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								            base.Initialize(uid,true);
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								            InitGameProducts();
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								        }
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								        private void InitGameProducts()
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								        {
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								            // 插入项目专用的初始化逻辑
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								            foreach (var key in Products.Keys)
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								            {
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								                var info = Products[key];
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								                if (info.Setting.Type == ProductType.Subscription)
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								                {
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								                    // TODO: 针对订阅行道具进行处理逻辑
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								                }
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								            }
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								        }
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								        protected override void OnPurchaseOver(bool success, string productName)
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								        {
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								            switch (productName)
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								            {
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								                // TODO: 请在此处处理购买
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								            }
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								        }
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								    }
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								}
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