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								namespace Guru.Notification
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								    using UnityEngine;
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								    using System;
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								    /// <summary>
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								    /// 消息管理器
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								    /// </summary>
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								    public class NotificationService
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								    {
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								        // 服务版本号
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								        public const string Version = "0.0.1";
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								        // 初始化标志位
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								        private static bool _initOnce;
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											2024-06-21 08:18:18 +00:00
										 
									 
								 
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								        private static string DefaultPermissionStatus
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								        {
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								            get
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								            {
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								#if UNITY_IOS
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								                return "not_determined";
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								#endif
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								                return "denied";
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								            }
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								        }
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								        #region 初始化
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								        private static INotificationAgent _agent;
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								        internal static INotificationAgent Agent
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								        {
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								            get
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								            {
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								                if (_agent == null)
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								                {
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								                    _agent = GetAgent();
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								                }
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								                return _agent;
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								            }
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								        }
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								        private static INotificationAgent GetAgent()
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								        {
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								#if UNITY_EDITOR
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								            return new NotificationAgentStub();
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								#elif UNITY_ANDROID
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								            return new NotificationAgentAndroid();
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								#elif UNITY_IOS
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								            return new NotificationAgentIOS();
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								#endif
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								            return null;
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								        }
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								        /// <summary>
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								        /// 初始化
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								        /// </summary>
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								        public static void Initialize()
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								        {
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								            if (_initOnce) return;
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								            _initOnce = true;
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								            Agent?.Init(); // 初始化代理
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								        }
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								        #endregion
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								        #region 接口
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								        /// <summary>
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								        /// 拉起 Noti 请求
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								        /// </summary>
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								        /// <param name="callback"></param>
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								        public static void RequestPermission(Action<string> callback = null)
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								        {
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								            if (Agent != null)
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								            {
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								                Agent.RequestPermission(callback);
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								                return;
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								            }
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								            Debug.LogError($"[SDK][Noti] --- Agent is missing, return default status: {DefaultPermissionStatus}");
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								            callback?.Invoke(DefaultPermissionStatus);
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								        }
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								        public static bool IsPermissionGranted()
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								        {
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								            return Agent?.IsAllowed() ?? false;
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								        }
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								        public static string GetStatus()
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								        {
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								            if(!_initOnce) Initialize();
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								            if(Agent != null) return Agent.GetStatus();
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								            Debug.LogError($"[SDK][Noti] --- Agent is missing, return default status: {DefaultPermissionStatus}");
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								            return DefaultPermissionStatus;
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								        }
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								        #endregion
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								    }
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								}
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