630 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			630 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C#
		
	
	
/*
 | 
						|
 * Copyright (c) 2013 Calvin Rien
 | 
						|
 *
 | 
						|
 * Based on the JSON parser by Patrick van Bergen
 | 
						|
 * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
 | 
						|
 *
 | 
						|
 * Simplified it so that it doesn't throw exceptions
 | 
						|
 * and can be used in Unity iPhone with maximum code stripping.
 | 
						|
 *
 | 
						|
 * Permission is hereby granted, free of charge, to any person obtaining
 | 
						|
 * a copy of this software and associated documentation files (the
 | 
						|
 * "Software"), to deal in the Software without restriction, including
 | 
						|
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
						|
 * distribute, sublicense, and/or sell copies of the Software, and to
 | 
						|
 * permit persons to whom the Software is furnished to do so, subject to
 | 
						|
 * the following conditions:
 | 
						|
 *
 | 
						|
 * The above copyright notice and this permission notice shall be
 | 
						|
 * included in all copies or substantial portions of the Software.
 | 
						|
 *
 | 
						|
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 | 
						|
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
						|
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 | 
						|
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 | 
						|
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
						|
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
						|
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
						|
 */
 | 
						|
 | 
						|
using System;
 | 
						|
using System.Collections;
 | 
						|
using System.Collections.Generic;
 | 
						|
using System.IO;
 | 
						|
using System.Text;
 | 
						|
 | 
						|
namespace AppLovinMax.ThirdParty.MiniJson
 | 
						|
{
 | 
						|
    // Example usage:
 | 
						|
    //
 | 
						|
    //  using UnityEngine;
 | 
						|
    //  using System.Collections;
 | 
						|
    //  using System.Collections.Generic;
 | 
						|
    //  using MiniJSON;
 | 
						|
    //
 | 
						|
    //  public class MiniJSONTest : MonoBehaviour {
 | 
						|
    //      void Start () {
 | 
						|
    //          var jsonString = "{ \"array\": [1.44,2,3], " +
 | 
						|
    //                          "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
 | 
						|
    //                          "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
 | 
						|
    //                          "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
 | 
						|
    //                          "\"int\": 65536, " +
 | 
						|
    //                          "\"float\": 3.1415926, " +
 | 
						|
    //                          "\"bool\": true, " +
 | 
						|
    //                          "\"null\": null }";
 | 
						|
    //
 | 
						|
    //          var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
 | 
						|
    //
 | 
						|
    //          Debug.Log("deserialized: " + dict.GetType());
 | 
						|
    //          Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
 | 
						|
    //          Debug.Log("dict['string']: " + (string) dict["string"]);
 | 
						|
    //          Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
 | 
						|
    //          Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
 | 
						|
    //          Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
 | 
						|
    //
 | 
						|
    //          var str = Json.Serialize(dict);
 | 
						|
    //
 | 
						|
    //          Debug.Log("serialized: " + str);
 | 
						|
    //      }
 | 
						|
    //  }
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// This class encodes and decodes JSON strings.
 | 
						|
    /// Spec. details, see http://www.json.org/
 | 
						|
    ///
 | 
						|
    /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
 | 
						|
    /// All numbers are parsed to doubles.
 | 
						|
    /// </summary>
 | 
						|
    public static class Json
 | 
						|
    {
 | 
						|
        /// <summary>
 | 
						|
        /// Parses the string json into a value
 | 
						|
        /// </summary>
 | 
						|
        /// <param name="json">A JSON string.</param>
 | 
						|
        /// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns>
 | 
						|
        public static object Deserialize(string json)
 | 
						|
        {
 | 
						|
            // save the string for debug information
 | 
						|
            if (string.IsNullOrEmpty(json))
 | 
						|
            {
 | 
						|
                return null;
 | 
						|
            }
 | 
						|
 | 
						|
            return Parser.Parse(json);
 | 
						|
        }
 | 
						|
 | 
						|
        sealed class Parser : IDisposable
 | 
						|
        {
 | 
						|
            const string WORD_BREAK = "{}[],:\"";
 | 
						|
 | 
						|
            public static bool IsWordBreak(char c)
 | 
						|
            {
 | 
						|
                return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
 | 
						|
            }
 | 
						|
 | 
						|
            enum TOKEN
 | 
						|
            {
 | 
						|
                NONE,
 | 
						|
                CURLY_OPEN,
 | 
						|
                CURLY_CLOSE,
 | 
						|
                SQUARED_OPEN,
 | 
						|
                SQUARED_CLOSE,
 | 
						|
                COLON,
 | 
						|
                COMMA,
 | 
						|
                STRING,
 | 
						|
                NUMBER,
 | 
						|
                TRUE,
 | 
						|
                FALSE,
 | 
						|
                NULL
 | 
						|
            };
 | 
						|
 | 
						|
            StringReader json;
 | 
						|
 | 
						|
            Parser(string jsonString)
 | 
						|
            {
 | 
						|
                json = new StringReader(jsonString);
 | 
						|
            }
 | 
						|
 | 
						|
            public static object Parse(string jsonString)
 | 
						|
            {
 | 
						|
                using (var instance = new Parser(jsonString))
 | 
						|
                {
 | 
						|
                    return instance.ParseValue();
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            public void Dispose()
 | 
						|
            {
 | 
						|
                json.Dispose();
 | 
						|
                json = null;
 | 
						|
            }
 | 
						|
 | 
						|
            Dictionary<string, object> ParseObject()
 | 
						|
            {
 | 
						|
                Dictionary<string, object> table = new Dictionary<string, object>();
 | 
						|
 | 
						|
                // ditch opening brace
 | 
						|
                json.Read();
 | 
						|
 | 
						|
                // {
 | 
						|
                while (true)
 | 
						|
                {
 | 
						|
                    switch (NextToken)
 | 
						|
                    {
 | 
						|
                        case TOKEN.NONE:
 | 
						|
                            return null;
 | 
						|
                        case TOKEN.COMMA:
 | 
						|
                            continue;
 | 
						|
                        case TOKEN.CURLY_CLOSE:
 | 
						|
                            return table;
 | 
						|
                        default:
 | 
						|
                            // name
 | 
						|
                            string name = ParseString();
 | 
						|
                            if (name == null)
 | 
						|
                            {
 | 
						|
                                return null;
 | 
						|
                            }
 | 
						|
 | 
						|
                            // :
 | 
						|
                            if (NextToken != TOKEN.COLON)
 | 
						|
                            {
 | 
						|
                                return null;
 | 
						|
                            }
 | 
						|
 | 
						|
                            // ditch the colon
 | 
						|
                            json.Read();
 | 
						|
 | 
						|
                            // value
 | 
						|
                            table[name] = ParseValue();
 | 
						|
                            break;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            List<object> ParseArray()
 | 
						|
            {
 | 
						|
                List<object> array = new List<object>();
 | 
						|
 | 
						|
                // ditch opening bracket
 | 
						|
                json.Read();
 | 
						|
 | 
						|
                // [
 | 
						|
                var parsing = true;
 | 
						|
                while (parsing)
 | 
						|
                {
 | 
						|
                    TOKEN nextToken = NextToken;
 | 
						|
 | 
						|
                    switch (nextToken)
 | 
						|
                    {
 | 
						|
                        case TOKEN.NONE:
 | 
						|
                            return null;
 | 
						|
                        case TOKEN.COMMA:
 | 
						|
                            continue;
 | 
						|
                        case TOKEN.SQUARED_CLOSE:
 | 
						|
                            parsing = false;
 | 
						|
                            break;
 | 
						|
                        default:
 | 
						|
                            object value = ParseByToken(nextToken);
 | 
						|
 | 
						|
                            array.Add(value);
 | 
						|
                            break;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
 | 
						|
                return array;
 | 
						|
            }
 | 
						|
 | 
						|
            object ParseValue()
 | 
						|
            {
 | 
						|
                TOKEN nextToken = NextToken;
 | 
						|
                return ParseByToken(nextToken);
 | 
						|
            }
 | 
						|
 | 
						|
            object ParseByToken(TOKEN token)
 | 
						|
            {
 | 
						|
                switch (token)
 | 
						|
                {
 | 
						|
                    case TOKEN.STRING:
 | 
						|
                        return ParseString();
 | 
						|
                    case TOKEN.NUMBER:
 | 
						|
                        return ParseNumber();
 | 
						|
                    case TOKEN.CURLY_OPEN:
 | 
						|
                        return ParseObject();
 | 
						|
                    case TOKEN.SQUARED_OPEN:
 | 
						|
                        return ParseArray();
 | 
						|
                    case TOKEN.TRUE:
 | 
						|
                        return true;
 | 
						|
                    case TOKEN.FALSE:
 | 
						|
                        return false;
 | 
						|
                    case TOKEN.NULL:
 | 
						|
                        return null;
 | 
						|
                    default:
 | 
						|
                        return null;
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            string ParseString()
 | 
						|
            {
 | 
						|
                StringBuilder s = new StringBuilder();
 | 
						|
                char c;
 | 
						|
 | 
						|
                // ditch opening quote
 | 
						|
                json.Read();
 | 
						|
 | 
						|
                bool parsing = true;
 | 
						|
                while (parsing)
 | 
						|
                {
 | 
						|
                    if (json.Peek() == -1)
 | 
						|
                    {
 | 
						|
                        parsing = false;
 | 
						|
                        break;
 | 
						|
                    }
 | 
						|
 | 
						|
                    c = NextChar;
 | 
						|
                    switch (c)
 | 
						|
                    {
 | 
						|
                        case '"':
 | 
						|
                            parsing = false;
 | 
						|
                            break;
 | 
						|
                        case '\\':
 | 
						|
                            if (json.Peek() == -1)
 | 
						|
                            {
 | 
						|
                                parsing = false;
 | 
						|
                                break;
 | 
						|
                            }
 | 
						|
 | 
						|
                            c = NextChar;
 | 
						|
                            switch (c)
 | 
						|
                            {
 | 
						|
                                case '"':
 | 
						|
                                case '\\':
 | 
						|
                                case '/':
 | 
						|
                                    s.Append(c);
 | 
						|
                                    break;
 | 
						|
                                case 'b':
 | 
						|
                                    s.Append('\b');
 | 
						|
                                    break;
 | 
						|
                                case 'f':
 | 
						|
                                    s.Append('\f');
 | 
						|
                                    break;
 | 
						|
                                case 'n':
 | 
						|
                                    s.Append('\n');
 | 
						|
                                    break;
 | 
						|
                                case 'r':
 | 
						|
                                    s.Append('\r');
 | 
						|
                                    break;
 | 
						|
                                case 't':
 | 
						|
                                    s.Append('\t');
 | 
						|
                                    break;
 | 
						|
                                case 'u':
 | 
						|
                                    var hex = new char[4];
 | 
						|
 | 
						|
                                    for (int i = 0; i < 4; i++)
 | 
						|
                                    {
 | 
						|
                                        hex[i] = NextChar;
 | 
						|
                                    }
 | 
						|
 | 
						|
                                    s.Append((char) Convert.ToInt32(new string(hex), 16));
 | 
						|
                                    break;
 | 
						|
                            }
 | 
						|
 | 
						|
                            break;
 | 
						|
                        default:
 | 
						|
                            s.Append(c);
 | 
						|
                            break;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
 | 
						|
                return s.ToString();
 | 
						|
            }
 | 
						|
 | 
						|
            object ParseNumber()
 | 
						|
            {
 | 
						|
                string number = NextWord;
 | 
						|
 | 
						|
                if (number.IndexOf('.') == -1)
 | 
						|
                {
 | 
						|
                    long parsedInt;
 | 
						|
                    Int64.TryParse(number, out parsedInt);
 | 
						|
                    return parsedInt;
 | 
						|
                }
 | 
						|
 | 
						|
                double parsedDouble;
 | 
						|
                Double.TryParse(number, out parsedDouble);
 | 
						|
                return parsedDouble;
 | 
						|
            }
 | 
						|
 | 
						|
            void EatWhitespace()
 | 
						|
            {
 | 
						|
                while (Char.IsWhiteSpace(PeekChar))
 | 
						|
                {
 | 
						|
                    json.Read();
 | 
						|
 | 
						|
                    if (json.Peek() == -1)
 | 
						|
                    {
 | 
						|
                        break;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            char PeekChar
 | 
						|
            {
 | 
						|
                get { return Convert.ToChar(json.Peek()); }
 | 
						|
            }
 | 
						|
 | 
						|
            char NextChar
 | 
						|
            {
 | 
						|
                get { return Convert.ToChar(json.Read()); }
 | 
						|
            }
 | 
						|
 | 
						|
            string NextWord
 | 
						|
            {
 | 
						|
                get
 | 
						|
                {
 | 
						|
                    StringBuilder word = new StringBuilder();
 | 
						|
 | 
						|
                    while (!IsWordBreak(PeekChar))
 | 
						|
                    {
 | 
						|
                        word.Append(NextChar);
 | 
						|
 | 
						|
                        if (json.Peek() == -1)
 | 
						|
                        {
 | 
						|
                            break;
 | 
						|
                        }
 | 
						|
                    }
 | 
						|
 | 
						|
                    return word.ToString();
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            TOKEN NextToken
 | 
						|
            {
 | 
						|
                get
 | 
						|
                {
 | 
						|
                    EatWhitespace();
 | 
						|
 | 
						|
                    if (json.Peek() == -1)
 | 
						|
                    {
 | 
						|
                        return TOKEN.NONE;
 | 
						|
                    }
 | 
						|
 | 
						|
                    switch (PeekChar)
 | 
						|
                    {
 | 
						|
                        case '{':
 | 
						|
                            return TOKEN.CURLY_OPEN;
 | 
						|
                        case '}':
 | 
						|
                            json.Read();
 | 
						|
                            return TOKEN.CURLY_CLOSE;
 | 
						|
                        case '[':
 | 
						|
                            return TOKEN.SQUARED_OPEN;
 | 
						|
                        case ']':
 | 
						|
                            json.Read();
 | 
						|
                            return TOKEN.SQUARED_CLOSE;
 | 
						|
                        case ',':
 | 
						|
                            json.Read();
 | 
						|
                            return TOKEN.COMMA;
 | 
						|
                        case '"':
 | 
						|
                            return TOKEN.STRING;
 | 
						|
                        case ':':
 | 
						|
                            return TOKEN.COLON;
 | 
						|
                        case '0':
 | 
						|
                        case '1':
 | 
						|
                        case '2':
 | 
						|
                        case '3':
 | 
						|
                        case '4':
 | 
						|
                        case '5':
 | 
						|
                        case '6':
 | 
						|
                        case '7':
 | 
						|
                        case '8':
 | 
						|
                        case '9':
 | 
						|
                        case '-':
 | 
						|
                            return TOKEN.NUMBER;
 | 
						|
                    }
 | 
						|
 | 
						|
                    switch (NextWord)
 | 
						|
                    {
 | 
						|
                        case "false":
 | 
						|
                            return TOKEN.FALSE;
 | 
						|
                        case "true":
 | 
						|
                            return TOKEN.TRUE;
 | 
						|
                        case "null":
 | 
						|
                            return TOKEN.NULL;
 | 
						|
                    }
 | 
						|
 | 
						|
                    return TOKEN.NONE;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
 | 
						|
        /// </summary>
 | 
						|
        /// <param name="json">A Dictionary<string, object> / List<object></param>
 | 
						|
        /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
 | 
						|
        public static string Serialize(object obj)
 | 
						|
        {
 | 
						|
            return Serializer.Serialize(obj);
 | 
						|
        }
 | 
						|
 | 
						|
        sealed class Serializer
 | 
						|
        {
 | 
						|
            StringBuilder builder;
 | 
						|
 | 
						|
            Serializer()
 | 
						|
            {
 | 
						|
                builder = new StringBuilder();
 | 
						|
            }
 | 
						|
 | 
						|
            public static string Serialize(object obj)
 | 
						|
            {
 | 
						|
                var instance = new Serializer();
 | 
						|
 | 
						|
                instance.SerializeValue(obj);
 | 
						|
 | 
						|
                return instance.builder.ToString();
 | 
						|
            }
 | 
						|
 | 
						|
            void SerializeValue(object value)
 | 
						|
            {
 | 
						|
                IList asList;
 | 
						|
                IDictionary asDict;
 | 
						|
                string asStr;
 | 
						|
 | 
						|
                if (value == null)
 | 
						|
                {
 | 
						|
                    builder.Append("null");
 | 
						|
                }
 | 
						|
                else if ((asStr = value as string) != null)
 | 
						|
                {
 | 
						|
                    SerializeString(asStr);
 | 
						|
                }
 | 
						|
                else if (value is bool)
 | 
						|
                {
 | 
						|
                    builder.Append((bool) value ? "true" : "false");
 | 
						|
                }
 | 
						|
                else if ((asList = value as IList) != null)
 | 
						|
                {
 | 
						|
                    SerializeArray(asList);
 | 
						|
                }
 | 
						|
                else if ((asDict = value as IDictionary) != null)
 | 
						|
                {
 | 
						|
                    SerializeObject(asDict);
 | 
						|
                }
 | 
						|
                else if (value is char)
 | 
						|
                {
 | 
						|
                    SerializeString(new string((char) value, 1));
 | 
						|
                }
 | 
						|
                else
 | 
						|
                {
 | 
						|
                    SerializeOther(value);
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            void SerializeObject(IDictionary obj)
 | 
						|
            {
 | 
						|
                bool first = true;
 | 
						|
 | 
						|
                builder.Append('{');
 | 
						|
 | 
						|
                foreach (object e in obj.Keys)
 | 
						|
                {
 | 
						|
                    if (!first)
 | 
						|
                    {
 | 
						|
                        builder.Append(',');
 | 
						|
                    }
 | 
						|
 | 
						|
                    SerializeString(e.ToString());
 | 
						|
                    builder.Append(':');
 | 
						|
 | 
						|
                    SerializeValue(obj[e]);
 | 
						|
 | 
						|
                    first = false;
 | 
						|
                }
 | 
						|
 | 
						|
                builder.Append('}');
 | 
						|
            }
 | 
						|
 | 
						|
            void SerializeArray(IList anArray)
 | 
						|
            {
 | 
						|
                builder.Append('[');
 | 
						|
 | 
						|
                bool first = true;
 | 
						|
 | 
						|
                foreach (object obj in anArray)
 | 
						|
                {
 | 
						|
                    if (!first)
 | 
						|
                    {
 | 
						|
                        builder.Append(',');
 | 
						|
                    }
 | 
						|
 | 
						|
                    SerializeValue(obj);
 | 
						|
 | 
						|
                    first = false;
 | 
						|
                }
 | 
						|
 | 
						|
                builder.Append(']');
 | 
						|
            }
 | 
						|
 | 
						|
            void SerializeString(string str)
 | 
						|
            {
 | 
						|
                builder.Append('\"');
 | 
						|
 | 
						|
                char[] charArray = str.ToCharArray();
 | 
						|
                foreach (var c in charArray)
 | 
						|
                {
 | 
						|
                    switch (c)
 | 
						|
                    {
 | 
						|
                        case '"':
 | 
						|
                            builder.Append("\\\"");
 | 
						|
                            break;
 | 
						|
                        case '\\':
 | 
						|
                            builder.Append("\\\\");
 | 
						|
                            break;
 | 
						|
                        case '\b':
 | 
						|
                            builder.Append("\\b");
 | 
						|
                            break;
 | 
						|
                        case '\f':
 | 
						|
                            builder.Append("\\f");
 | 
						|
                            break;
 | 
						|
                        case '\n':
 | 
						|
                            builder.Append("\\n");
 | 
						|
                            break;
 | 
						|
                        case '\r':
 | 
						|
                            builder.Append("\\r");
 | 
						|
                            break;
 | 
						|
                        case '\t':
 | 
						|
                            builder.Append("\\t");
 | 
						|
                            break;
 | 
						|
                        default:
 | 
						|
                            int codepoint = Convert.ToInt32(c);
 | 
						|
                            if ((codepoint >= 32) && (codepoint <= 126))
 | 
						|
                            {
 | 
						|
                                builder.Append(c);
 | 
						|
                            }
 | 
						|
                            else
 | 
						|
                            {
 | 
						|
                                builder.Append("\\u");
 | 
						|
                                builder.Append(codepoint.ToString("x4"));
 | 
						|
                            }
 | 
						|
 | 
						|
                            break;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
 | 
						|
                builder.Append('\"');
 | 
						|
            }
 | 
						|
 | 
						|
            void SerializeOther(object value)
 | 
						|
            {
 | 
						|
                // NOTE: decimals lose precision during serialization.
 | 
						|
                // They always have, I'm just letting you know.
 | 
						|
                // Previously floats and doubles lost precision too.
 | 
						|
                if (value is float)
 | 
						|
                {
 | 
						|
                    builder.Append(((float) value).ToString("R"));
 | 
						|
                }
 | 
						|
                else if (value is int
 | 
						|
                         || value is uint
 | 
						|
                         || value is long
 | 
						|
                         || value is sbyte
 | 
						|
                         || value is byte
 | 
						|
                         || value is short
 | 
						|
                         || value is ushort
 | 
						|
                         || value is ulong)
 | 
						|
                {
 | 
						|
                    builder.Append(value);
 | 
						|
                }
 | 
						|
                else if (value is double
 | 
						|
                         || value is decimal)
 | 
						|
                {
 | 
						|
                    builder.Append(Convert.ToDouble(value).ToString("R"));
 | 
						|
                }
 | 
						|
                else
 | 
						|
                {
 | 
						|
                    SerializeString(value.ToString());
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |