550 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			550 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C#
		
	
	
| /*
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|  * Copyright (c) 2013 Calvin Rien
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|  *
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|  * Based on the JSON parser by Patrick van Bergen
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|  * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
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|  *
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|  * Simplified it so that it doesn't throw exceptions
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|  * and can be used in Unity iPhone with maximum code stripping.
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining
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|  * a copy of this software and associated documentation files (the
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|  * "Software"), to deal in the Software without restriction, including
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|  * without limitation the rights to use, copy, modify, merge, publish,
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|  * distribute, sublicense, and/or sell copies of the Software, and to
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|  * permit persons to whom the Software is furnished to do so, subject to
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|  * the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be
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|  * included in all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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|  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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|  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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|  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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|  * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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|  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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|  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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|  */
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| 
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| using System.Globalization;
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| 
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| namespace AmazonInternal.ThirdParty {
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| 	using System.Collections.Generic;
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| 	using System.Collections;
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| 	using System.IO;
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| 	using System.Text;
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| 	using System;
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| 
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| 	// Example usage:
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| 	//
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| 	//  using UnityEngine;
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| 	//  using System.Collections;
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| 	//  using System.Collections.Generic;
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| 	//  using MiniJSON;
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| 	//
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| 	//  public class MiniJSONTest : MonoBehaviour {
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| 	//      void Start () {
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| 	//          var jsonString = "{ \"array\": [1.44,2,3], " +
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| 	//                          "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
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| 	//                          "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
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| 	//                          "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
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| 	//                          "\"int\": 65536, " +
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| 	//                          "\"float\": 3.1415926, " +
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| 	//                          "\"bool\": true, " +
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| 	//                          "\"null\": null }";
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| 	//
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| 	//          var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
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| 	//
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| 	//          Debug.Log("deserialized: " + dict.GetType());
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| 	//          Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
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| 	//          Debug.Log("dict['string']: " + (string) dict["string"]);
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| 	//          Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
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| 	//          Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
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| 	//          Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
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| 	//
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| 	//          var str = Json.Serialize(dict);
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| 	//
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| 	//          Debug.Log("serialized: " + str);
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| 	//      }
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| 	//  }
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| 
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| 	/// <summary>
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| 	/// This class encodes and decodes JSON strings.
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| 	/// Spec. details, see http://www.json.org/
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| 	///
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| 	/// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
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| 	/// All numbers are parsed to doubles.
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| 	/// </summary>
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| 	public static class Json {
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| 		/// <summary>
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| 		/// Parses the string json into a value
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| 		/// </summary>
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| 		/// <param name="json">A JSON string.</param>
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| 		/// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns>
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| 		public static object Deserialize (string json) {
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| 			// save the string for debug information
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| 			if (json == null) {
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| 				return null;
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| 			}
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| 
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| 			return Parser.Parse (json);
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| 		}
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| 
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| 		sealed class Parser : IDisposable {
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| 			const string WORD_BREAK = "{}[],:\"";
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| 
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| 			public static bool IsWordBreak (char c) {
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| 				return Char.IsWhiteSpace (c) || WORD_BREAK.IndexOf (c) != -1;
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| 			}
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| 
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| 			enum TOKEN {
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| 				NONE,
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| 				CURLY_OPEN,
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| 				CURLY_CLOSE,
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| 				SQUARED_OPEN,
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| 				SQUARED_CLOSE,
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| 				COLON,
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| 				COMMA,
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| 				STRING,
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| 				NUMBER,
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| 				TRUE,
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| 				FALSE,
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| 				NULL
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| 			}
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| 
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| 			StringReader json;
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| 
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| 			Parser (string jsonString) {
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| 				json = new StringReader (jsonString);
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| 			}
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| 
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| 			public static object Parse (string jsonString) {
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| 				using (var instance = new Parser (jsonString)) {
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| 					return instance.ParseValue ();
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| 				}
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| 			}
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| 
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| 			public void Dispose () {
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| 				json.Dispose ();
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| 				json = null;
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| 			}
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| 
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| 			Dictionary<string, object> ParseObject () {
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| 				Dictionary<string, object> table = new Dictionary<string, object> ();
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| 
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| 				// ditch opening brace
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| 				json.Read ();
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| 
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| 				// {
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| 				while (true) {
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| 					switch (NextToken) {
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| 						case TOKEN.NONE:
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| 							return null;
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| 						case TOKEN.COMMA:
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| 							continue;
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| 						case TOKEN.CURLY_CLOSE:
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| 							return table;
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| 						default:
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| 							// name
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| 							string name = ParseString ();
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| 							if (name == null) {
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| 								return null;
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| 							}
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| 
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| 							// :
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| 							if (NextToken != TOKEN.COLON) {
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| 								return null;
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| 							}
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| 							// ditch the colon
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| 							json.Read ();
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| 
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| 							// value
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| 							table[name] = ParseValue ();
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| 							break;
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| 					}
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| 				}
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| 			}
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| 
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| 			List<object> ParseArray () {
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| 				List<object> array = new List<object> ();
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| 
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| 				// ditch opening bracket
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| 				json.Read ();
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| 
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| 				// [
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| 				var parsing = true;
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| 				while (parsing) {
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| 					TOKEN nextToken = NextToken;
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| 
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| 					switch (nextToken) {
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| 						case TOKEN.NONE:
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| 							return null;
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| 						case TOKEN.COMMA:
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| 							continue;
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| 						case TOKEN.SQUARED_CLOSE:
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| 							parsing = false;
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| 							break;
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| 						default:
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| 							object value = ParseByToken (nextToken);
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| 
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| 							array.Add (value);
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| 							break;
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| 					}
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| 				}
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| 
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| 				return array;
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| 			}
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| 
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| 			object ParseValue () {
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| 				TOKEN nextToken = NextToken;
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| 				return ParseByToken (nextToken);
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| 			}
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| 
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| 			object ParseByToken (TOKEN token) {
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| 				switch (token) {
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| 					case TOKEN.STRING:
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| 						return ParseString ();
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| 					case TOKEN.NUMBER:
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| 						return ParseNumber ();
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| 					case TOKEN.CURLY_OPEN:
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| 						return ParseObject ();
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| 					case TOKEN.SQUARED_OPEN:
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| 						return ParseArray ();
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| 					case TOKEN.TRUE:
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| 						return true;
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| 					case TOKEN.FALSE:
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| 						return false;
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| 					case TOKEN.NULL:
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| 						return null;
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| 					default:
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| 						return null;
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| 				}
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| 			}
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| 
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| 			string ParseString () {
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| 				StringBuilder s = new StringBuilder ();
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| 				char c;
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| 
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| 				// ditch opening quote
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| 				json.Read ();
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| 
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| 				bool parsing = true;
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| 				while (parsing) {
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| 
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| 					if (json.Peek () == -1) {
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| 						parsing = false;
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| 						break;
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| 					}
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| 
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| 					c = NextChar;
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| 					switch (c) {
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| 						case '"':
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| 							parsing = false;
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| 							break;
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| 						case '\\':
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| 							if (json.Peek () == -1) {
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| 								parsing = false;
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| 								break;
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| 							}
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| 
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| 							c = NextChar;
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| 							switch (c) {
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| 								case '"':
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| 								case '\\':
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| 								case '/':
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| 									s.Append (c);
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| 									break;
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| 								case 'b':
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| 									s.Append ('\b');
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| 									break;
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| 								case 'f':
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| 									s.Append ('\f');
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| 									break;
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| 								case 'n':
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| 									s.Append ('\n');
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| 									break;
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| 								case 'r':
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| 									s.Append ('\r');
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| 									break;
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| 								case 't':
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| 									s.Append ('\t');
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| 									break;
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| 								case 'u':
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| 									var hex = new char[4];
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| 
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| 									for (int i = 0; i < 4; i++) {
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| 										hex[i] = NextChar;
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| 									}
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| 
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| 									s.Append ((char) Convert.ToInt32 (new string (hex), 16));
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| 									break;
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| 							}
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| 							break;
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| 						default:
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| 							s.Append (c);
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| 							break;
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| 					}
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| 				}
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| 
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| 				return s.ToString ();
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| 			}
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| 
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| 			object ParseNumber () {
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| 				string number = NextWord;
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| 
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| 				if (number.IndexOf ('.') == -1) {
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| 					long parsedInt;
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| 					Int64.TryParse (number, NumberStyles.Any, CultureInfo.InvariantCulture, out parsedInt);
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| 					return parsedInt;
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| 				}
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| 
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| 				double parsedDouble;
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| 				Double.TryParse (number, NumberStyles.Any, CultureInfo.InvariantCulture, out parsedDouble);
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| 				return parsedDouble;
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| 			}
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| 
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| 			void EatWhitespace () {
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| 				while (Char.IsWhiteSpace (PeekChar)) {
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| 					json.Read ();
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| 
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| 					if (json.Peek () == -1) {
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| 						break;
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| 					}
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| 				}
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| 			}
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| 
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| 			char PeekChar {
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| 				get {
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| 					return Convert.ToChar (json.Peek ());
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| 				}
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| 			}
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| 
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| 			char NextChar {
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| 				get {
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| 					return Convert.ToChar (json.Read ());
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| 				}
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| 			}
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| 
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| 			string NextWord {
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| 				get {
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| 					StringBuilder word = new StringBuilder ();
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| 
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| 					while (!IsWordBreak (PeekChar)) {
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| 						word.Append (NextChar);
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| 
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| 						if (json.Peek () == -1) {
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| 							break;
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| 						}
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| 					}
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| 
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| 					return word.ToString ();
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| 				}
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| 			}
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| 
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| 			TOKEN NextToken {
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| 				get {
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| 					EatWhitespace ();
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| 
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| 					if (json.Peek () == -1) {
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| 						return TOKEN.NONE;
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| 					}
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| 
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| 					switch (PeekChar) {
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| 						case '{':
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| 							return TOKEN.CURLY_OPEN;
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| 						case '}':
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| 							json.Read ();
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| 							return TOKEN.CURLY_CLOSE;
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| 						case '[':
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| 							return TOKEN.SQUARED_OPEN;
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| 						case ']':
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| 							json.Read ();
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| 							return TOKEN.SQUARED_CLOSE;
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| 						case ',':
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| 							json.Read ();
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| 							return TOKEN.COMMA;
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| 						case '"':
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| 							return TOKEN.STRING;
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| 						case ':':
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| 							return TOKEN.COLON;
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| 						case '0':
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| 						case '1':
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| 						case '2':
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| 						case '3':
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| 						case '4':
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| 						case '5':
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| 						case '6':
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| 						case '7':
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| 						case '8':
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| 						case '9':
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| 						case '-':
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| 							return TOKEN.NUMBER;
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| 					}
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| 
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| 					switch (NextWord) {
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| 						case "false":
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| 							return TOKEN.FALSE;
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| 						case "true":
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| 							return TOKEN.TRUE;
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| 						case "null":
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| 							return TOKEN.NULL;
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| 					}
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| 
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| 					return TOKEN.NONE;
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| 				}
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| 			}
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| 		}
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| 
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| 		/// <summary>
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| 		/// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
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| 		/// </summary>
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| 		/// <param name="json">A Dictionary<string, object> / List<object></param>
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| 		/// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
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| 		public static string Serialize (object obj) {
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| 			return Serializer.Serialize (obj);
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| 		}
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| 
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| 		sealed class Serializer {
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| 			StringBuilder builder;
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| 
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| 			Serializer () {
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| 				builder = new StringBuilder ();
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| 			}
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| 
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| 			public static string Serialize (object obj) {
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| 				var instance = new Serializer ();
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| 
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| 				instance.SerializeValue (obj);
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| 
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| 				return instance.builder.ToString ();
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| 			}
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| 
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| 			void SerializeValue (object value) {
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| 				IList asList;
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| 				IDictionary asDict;
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| 				string asStr;
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| 
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| 				if (value == null) {
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| 					builder.Append ("null");
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| 				} else if ((asStr = value as string) != null) {
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| 					SerializeString (asStr);
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| 				} else if (value is bool) {
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| 					builder.Append ((bool) value ? "true" : "false");
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| 				} else if ((asList = value as IList) != null) {
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| 					SerializeArray (asList);
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| 				} else if ((asDict = value as IDictionary) != null) {
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| 					SerializeObject (asDict);
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| 				} else if (value is char) {
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| 					SerializeString (new string ((char) value, 1));
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| 				} else {
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| 					SerializeOther (value);
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| 				}
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| 			}
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| 
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| 			void SerializeObject (IDictionary obj) {
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| 				bool first = true;
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| 
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| 				builder.Append ('{');
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| 
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| 				foreach (object e in obj.Keys) {
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| 					if (!first) {
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| 						builder.Append (',');
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| 					}
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| 
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| 					SerializeString (e.ToString ());
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| 					builder.Append (':');
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| 
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| 					SerializeValue (obj[e]);
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| 
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| 					first = false;
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| 				}
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| 
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| 				builder.Append ('}');
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| 			}
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| 
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| 			void SerializeArray (IList anArray) {
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| 				builder.Append ('[');
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| 
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| 				bool first = true;
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| 
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| 				foreach (object obj in anArray) {
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| 					if (!first) {
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| 						builder.Append (',');
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| 					}
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| 
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| 					SerializeValue (obj);
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| 
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| 					first = false;
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| 				}
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| 
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| 				builder.Append (']');
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| 			}
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| 
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| 			void SerializeString (string str) {
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| 				builder.Append ('\"');
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| 
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| 				char[] charArray = str.ToCharArray ();
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| 				foreach (var c in charArray) {
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| 					switch (c) {
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| 						case '"':
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| 							builder.Append ("\\\"");
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| 							break;
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| 						case '\\':
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| 							builder.Append ("\\\\");
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| 							break;
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| 						case '\b':
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| 							builder.Append ("\\b");
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| 							break;
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| 						case '\f':
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| 							builder.Append ("\\f");
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| 							break;
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| 						case '\n':
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| 							builder.Append ("\\n");
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| 							break;
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| 						case '\r':
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| 							builder.Append ("\\r");
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| 							break;
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| 						case '\t':
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| 							builder.Append ("\\t");
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| 							break;
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| 						default:
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| 							int codepoint = Convert.ToInt32 (c);
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| 							if ((codepoint >= 32) && (codepoint <= 126)) {
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| 								builder.Append (c);
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| 							} else {
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| 								builder.Append ("\\u");
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| 								builder.Append (codepoint.ToString ("x4"));
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| 							}
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| 							break;
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| 					}
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| 				}
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| 
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| 				builder.Append ('\"');
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| 			}
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| 
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| 			void SerializeOther (object value) {
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| 				// NOTE: decimals lose precision during serialization.
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| 				// They always have, I'm just letting you know.
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| 				// Previously floats and doubles lost precision too.
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| 				if (value is float) {
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| 					builder.Append (((float) value).ToString ("R"));
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| 				} else if (value is int ||
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| 					value is uint ||
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| 					value is long ||
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| 					value is sbyte ||
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| 					value is byte ||
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| 					value is short ||
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| 					value is ushort ||
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| 					value is ulong) {
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| 					builder.Append (value);
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| 				} else if (value is double ||
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| 					value is decimal) {
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| 					builder.Append (Convert.ToDouble (value).ToString ("R"));
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| 				} else {
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| 					SerializeString (value.ToString ());
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| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| } |