30 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
| #if UNITY_IOS
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| using System.IO;
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| using UnityEditor;
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| using UnityEditor.Callbacks;
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| using UnityEditor.iOS.Xcode;
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| using UnityEngine;
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| namespace AmazonInternal.Editor.Postbuild {
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|     public static class AmazonPostBuildiOS {
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|         [PostProcessBuildAttribute(1)]
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|         public static void OnPostprocessBuild(BuildTarget buildTarget, string path) {
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|             if (buildTarget != BuildTarget.iOS)
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|                 return;
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|             
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|             string projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
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|             string pbxProjectPath = PBXProject.GetPBXProjectPath(path);
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|             PBXProject pbxProject = new PBXProject();
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| 
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|             pbxProject.ReadFromFile(pbxProjectPath);
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| 
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|             string[] targetGuids = new string[2] {
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|                 pbxProject.GetUnityMainTargetGuid(),
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|                 pbxProject.GetUnityFrameworkTargetGuid()
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|             };
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|             pbxProject.SetBuildProperty(targetGuids, "ENABLE_BITCODE", "NO");
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| 
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|             pbxProject.WriteToFile(pbxProjectPath);
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|         }        
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|     }
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| }
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| #endif |