550 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			550 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C#
		
	
	
/*
 | 
						|
 * Copyright (c) 2013 Calvin Rien
 | 
						|
 *
 | 
						|
 * Based on the JSON parser by Patrick van Bergen
 | 
						|
 * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
 | 
						|
 *
 | 
						|
 * Simplified it so that it doesn't throw exceptions
 | 
						|
 * and can be used in Unity iPhone with maximum code stripping.
 | 
						|
 *
 | 
						|
 * Permission is hereby granted, free of charge, to any person obtaining
 | 
						|
 * a copy of this software and associated documentation files (the
 | 
						|
 * "Software"), to deal in the Software without restriction, including
 | 
						|
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
						|
 * distribute, sublicense, and/or sell copies of the Software, and to
 | 
						|
 * permit persons to whom the Software is furnished to do so, subject to
 | 
						|
 * the following conditions:
 | 
						|
 *
 | 
						|
 * The above copyright notice and this permission notice shall be
 | 
						|
 * included in all copies or substantial portions of the Software.
 | 
						|
 *
 | 
						|
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 | 
						|
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
						|
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 | 
						|
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 | 
						|
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
						|
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
						|
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
						|
 */
 | 
						|
 | 
						|
using System.Globalization;
 | 
						|
 | 
						|
namespace AmazonInternal.ThirdParty {
 | 
						|
	using System.Collections.Generic;
 | 
						|
	using System.Collections;
 | 
						|
	using System.IO;
 | 
						|
	using System.Text;
 | 
						|
	using System;
 | 
						|
 | 
						|
	// Example usage:
 | 
						|
	//
 | 
						|
	//  using UnityEngine;
 | 
						|
	//  using System.Collections;
 | 
						|
	//  using System.Collections.Generic;
 | 
						|
	//  using MiniJSON;
 | 
						|
	//
 | 
						|
	//  public class MiniJSONTest : MonoBehaviour {
 | 
						|
	//      void Start () {
 | 
						|
	//          var jsonString = "{ \"array\": [1.44,2,3], " +
 | 
						|
	//                          "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
 | 
						|
	//                          "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
 | 
						|
	//                          "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
 | 
						|
	//                          "\"int\": 65536, " +
 | 
						|
	//                          "\"float\": 3.1415926, " +
 | 
						|
	//                          "\"bool\": true, " +
 | 
						|
	//                          "\"null\": null }";
 | 
						|
	//
 | 
						|
	//          var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
 | 
						|
	//
 | 
						|
	//          Debug.Log("deserialized: " + dict.GetType());
 | 
						|
	//          Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
 | 
						|
	//          Debug.Log("dict['string']: " + (string) dict["string"]);
 | 
						|
	//          Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
 | 
						|
	//          Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
 | 
						|
	//          Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
 | 
						|
	//
 | 
						|
	//          var str = Json.Serialize(dict);
 | 
						|
	//
 | 
						|
	//          Debug.Log("serialized: " + str);
 | 
						|
	//      }
 | 
						|
	//  }
 | 
						|
 | 
						|
	/// <summary>
 | 
						|
	/// This class encodes and decodes JSON strings.
 | 
						|
	/// Spec. details, see http://www.json.org/
 | 
						|
	///
 | 
						|
	/// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
 | 
						|
	/// All numbers are parsed to doubles.
 | 
						|
	/// </summary>
 | 
						|
	public static class Json {
 | 
						|
		/// <summary>
 | 
						|
		/// Parses the string json into a value
 | 
						|
		/// </summary>
 | 
						|
		/// <param name="json">A JSON string.</param>
 | 
						|
		/// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns>
 | 
						|
		public static object Deserialize (string json) {
 | 
						|
			// save the string for debug information
 | 
						|
			if (json == null) {
 | 
						|
				return null;
 | 
						|
			}
 | 
						|
 | 
						|
			return Parser.Parse (json);
 | 
						|
		}
 | 
						|
 | 
						|
		sealed class Parser : IDisposable {
 | 
						|
			const string WORD_BREAK = "{}[],:\"";
 | 
						|
 | 
						|
			public static bool IsWordBreak (char c) {
 | 
						|
				return Char.IsWhiteSpace (c) || WORD_BREAK.IndexOf (c) != -1;
 | 
						|
			}
 | 
						|
 | 
						|
			enum TOKEN {
 | 
						|
				NONE,
 | 
						|
				CURLY_OPEN,
 | 
						|
				CURLY_CLOSE,
 | 
						|
				SQUARED_OPEN,
 | 
						|
				SQUARED_CLOSE,
 | 
						|
				COLON,
 | 
						|
				COMMA,
 | 
						|
				STRING,
 | 
						|
				NUMBER,
 | 
						|
				TRUE,
 | 
						|
				FALSE,
 | 
						|
				NULL
 | 
						|
			}
 | 
						|
 | 
						|
			StringReader json;
 | 
						|
 | 
						|
			Parser (string jsonString) {
 | 
						|
				json = new StringReader (jsonString);
 | 
						|
			}
 | 
						|
 | 
						|
			public static object Parse (string jsonString) {
 | 
						|
				using (var instance = new Parser (jsonString)) {
 | 
						|
					return instance.ParseValue ();
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			public void Dispose () {
 | 
						|
				json.Dispose ();
 | 
						|
				json = null;
 | 
						|
			}
 | 
						|
 | 
						|
			Dictionary<string, object> ParseObject () {
 | 
						|
				Dictionary<string, object> table = new Dictionary<string, object> ();
 | 
						|
 | 
						|
				// ditch opening brace
 | 
						|
				json.Read ();
 | 
						|
 | 
						|
				// {
 | 
						|
				while (true) {
 | 
						|
					switch (NextToken) {
 | 
						|
						case TOKEN.NONE:
 | 
						|
							return null;
 | 
						|
						case TOKEN.COMMA:
 | 
						|
							continue;
 | 
						|
						case TOKEN.CURLY_CLOSE:
 | 
						|
							return table;
 | 
						|
						default:
 | 
						|
							// name
 | 
						|
							string name = ParseString ();
 | 
						|
							if (name == null) {
 | 
						|
								return null;
 | 
						|
							}
 | 
						|
 | 
						|
							// :
 | 
						|
							if (NextToken != TOKEN.COLON) {
 | 
						|
								return null;
 | 
						|
							}
 | 
						|
							// ditch the colon
 | 
						|
							json.Read ();
 | 
						|
 | 
						|
							// value
 | 
						|
							table[name] = ParseValue ();
 | 
						|
							break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			List<object> ParseArray () {
 | 
						|
				List<object> array = new List<object> ();
 | 
						|
 | 
						|
				// ditch opening bracket
 | 
						|
				json.Read ();
 | 
						|
 | 
						|
				// [
 | 
						|
				var parsing = true;
 | 
						|
				while (parsing) {
 | 
						|
					TOKEN nextToken = NextToken;
 | 
						|
 | 
						|
					switch (nextToken) {
 | 
						|
						case TOKEN.NONE:
 | 
						|
							return null;
 | 
						|
						case TOKEN.COMMA:
 | 
						|
							continue;
 | 
						|
						case TOKEN.SQUARED_CLOSE:
 | 
						|
							parsing = false;
 | 
						|
							break;
 | 
						|
						default:
 | 
						|
							object value = ParseByToken (nextToken);
 | 
						|
 | 
						|
							array.Add (value);
 | 
						|
							break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				return array;
 | 
						|
			}
 | 
						|
 | 
						|
			object ParseValue () {
 | 
						|
				TOKEN nextToken = NextToken;
 | 
						|
				return ParseByToken (nextToken);
 | 
						|
			}
 | 
						|
 | 
						|
			object ParseByToken (TOKEN token) {
 | 
						|
				switch (token) {
 | 
						|
					case TOKEN.STRING:
 | 
						|
						return ParseString ();
 | 
						|
					case TOKEN.NUMBER:
 | 
						|
						return ParseNumber ();
 | 
						|
					case TOKEN.CURLY_OPEN:
 | 
						|
						return ParseObject ();
 | 
						|
					case TOKEN.SQUARED_OPEN:
 | 
						|
						return ParseArray ();
 | 
						|
					case TOKEN.TRUE:
 | 
						|
						return true;
 | 
						|
					case TOKEN.FALSE:
 | 
						|
						return false;
 | 
						|
					case TOKEN.NULL:
 | 
						|
						return null;
 | 
						|
					default:
 | 
						|
						return null;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			string ParseString () {
 | 
						|
				StringBuilder s = new StringBuilder ();
 | 
						|
				char c;
 | 
						|
 | 
						|
				// ditch opening quote
 | 
						|
				json.Read ();
 | 
						|
 | 
						|
				bool parsing = true;
 | 
						|
				while (parsing) {
 | 
						|
 | 
						|
					if (json.Peek () == -1) {
 | 
						|
						parsing = false;
 | 
						|
						break;
 | 
						|
					}
 | 
						|
 | 
						|
					c = NextChar;
 | 
						|
					switch (c) {
 | 
						|
						case '"':
 | 
						|
							parsing = false;
 | 
						|
							break;
 | 
						|
						case '\\':
 | 
						|
							if (json.Peek () == -1) {
 | 
						|
								parsing = false;
 | 
						|
								break;
 | 
						|
							}
 | 
						|
 | 
						|
							c = NextChar;
 | 
						|
							switch (c) {
 | 
						|
								case '"':
 | 
						|
								case '\\':
 | 
						|
								case '/':
 | 
						|
									s.Append (c);
 | 
						|
									break;
 | 
						|
								case 'b':
 | 
						|
									s.Append ('\b');
 | 
						|
									break;
 | 
						|
								case 'f':
 | 
						|
									s.Append ('\f');
 | 
						|
									break;
 | 
						|
								case 'n':
 | 
						|
									s.Append ('\n');
 | 
						|
									break;
 | 
						|
								case 'r':
 | 
						|
									s.Append ('\r');
 | 
						|
									break;
 | 
						|
								case 't':
 | 
						|
									s.Append ('\t');
 | 
						|
									break;
 | 
						|
								case 'u':
 | 
						|
									var hex = new char[4];
 | 
						|
 | 
						|
									for (int i = 0; i < 4; i++) {
 | 
						|
										hex[i] = NextChar;
 | 
						|
									}
 | 
						|
 | 
						|
									s.Append ((char) Convert.ToInt32 (new string (hex), 16));
 | 
						|
									break;
 | 
						|
							}
 | 
						|
							break;
 | 
						|
						default:
 | 
						|
							s.Append (c);
 | 
						|
							break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				return s.ToString ();
 | 
						|
			}
 | 
						|
 | 
						|
			object ParseNumber () {
 | 
						|
				string number = NextWord;
 | 
						|
 | 
						|
				if (number.IndexOf ('.') == -1) {
 | 
						|
					long parsedInt;
 | 
						|
					Int64.TryParse (number, NumberStyles.Any, CultureInfo.InvariantCulture, out parsedInt);
 | 
						|
					return parsedInt;
 | 
						|
				}
 | 
						|
 | 
						|
				double parsedDouble;
 | 
						|
				Double.TryParse (number, NumberStyles.Any, CultureInfo.InvariantCulture, out parsedDouble);
 | 
						|
				return parsedDouble;
 | 
						|
			}
 | 
						|
 | 
						|
			void EatWhitespace () {
 | 
						|
				while (Char.IsWhiteSpace (PeekChar)) {
 | 
						|
					json.Read ();
 | 
						|
 | 
						|
					if (json.Peek () == -1) {
 | 
						|
						break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			char PeekChar {
 | 
						|
				get {
 | 
						|
					return Convert.ToChar (json.Peek ());
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			char NextChar {
 | 
						|
				get {
 | 
						|
					return Convert.ToChar (json.Read ());
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			string NextWord {
 | 
						|
				get {
 | 
						|
					StringBuilder word = new StringBuilder ();
 | 
						|
 | 
						|
					while (!IsWordBreak (PeekChar)) {
 | 
						|
						word.Append (NextChar);
 | 
						|
 | 
						|
						if (json.Peek () == -1) {
 | 
						|
							break;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					return word.ToString ();
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			TOKEN NextToken {
 | 
						|
				get {
 | 
						|
					EatWhitespace ();
 | 
						|
 | 
						|
					if (json.Peek () == -1) {
 | 
						|
						return TOKEN.NONE;
 | 
						|
					}
 | 
						|
 | 
						|
					switch (PeekChar) {
 | 
						|
						case '{':
 | 
						|
							return TOKEN.CURLY_OPEN;
 | 
						|
						case '}':
 | 
						|
							json.Read ();
 | 
						|
							return TOKEN.CURLY_CLOSE;
 | 
						|
						case '[':
 | 
						|
							return TOKEN.SQUARED_OPEN;
 | 
						|
						case ']':
 | 
						|
							json.Read ();
 | 
						|
							return TOKEN.SQUARED_CLOSE;
 | 
						|
						case ',':
 | 
						|
							json.Read ();
 | 
						|
							return TOKEN.COMMA;
 | 
						|
						case '"':
 | 
						|
							return TOKEN.STRING;
 | 
						|
						case ':':
 | 
						|
							return TOKEN.COLON;
 | 
						|
						case '0':
 | 
						|
						case '1':
 | 
						|
						case '2':
 | 
						|
						case '3':
 | 
						|
						case '4':
 | 
						|
						case '5':
 | 
						|
						case '6':
 | 
						|
						case '7':
 | 
						|
						case '8':
 | 
						|
						case '9':
 | 
						|
						case '-':
 | 
						|
							return TOKEN.NUMBER;
 | 
						|
					}
 | 
						|
 | 
						|
					switch (NextWord) {
 | 
						|
						case "false":
 | 
						|
							return TOKEN.FALSE;
 | 
						|
						case "true":
 | 
						|
							return TOKEN.TRUE;
 | 
						|
						case "null":
 | 
						|
							return TOKEN.NULL;
 | 
						|
					}
 | 
						|
 | 
						|
					return TOKEN.NONE;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/// <summary>
 | 
						|
		/// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
 | 
						|
		/// </summary>
 | 
						|
		/// <param name="json">A Dictionary<string, object> / List<object></param>
 | 
						|
		/// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
 | 
						|
		public static string Serialize (object obj) {
 | 
						|
			return Serializer.Serialize (obj);
 | 
						|
		}
 | 
						|
 | 
						|
		sealed class Serializer {
 | 
						|
			StringBuilder builder;
 | 
						|
 | 
						|
			Serializer () {
 | 
						|
				builder = new StringBuilder ();
 | 
						|
			}
 | 
						|
 | 
						|
			public static string Serialize (object obj) {
 | 
						|
				var instance = new Serializer ();
 | 
						|
 | 
						|
				instance.SerializeValue (obj);
 | 
						|
 | 
						|
				return instance.builder.ToString ();
 | 
						|
			}
 | 
						|
 | 
						|
			void SerializeValue (object value) {
 | 
						|
				IList asList;
 | 
						|
				IDictionary asDict;
 | 
						|
				string asStr;
 | 
						|
 | 
						|
				if (value == null) {
 | 
						|
					builder.Append ("null");
 | 
						|
				} else if ((asStr = value as string) != null) {
 | 
						|
					SerializeString (asStr);
 | 
						|
				} else if (value is bool) {
 | 
						|
					builder.Append ((bool) value ? "true" : "false");
 | 
						|
				} else if ((asList = value as IList) != null) {
 | 
						|
					SerializeArray (asList);
 | 
						|
				} else if ((asDict = value as IDictionary) != null) {
 | 
						|
					SerializeObject (asDict);
 | 
						|
				} else if (value is char) {
 | 
						|
					SerializeString (new string ((char) value, 1));
 | 
						|
				} else {
 | 
						|
					SerializeOther (value);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			void SerializeObject (IDictionary obj) {
 | 
						|
				bool first = true;
 | 
						|
 | 
						|
				builder.Append ('{');
 | 
						|
 | 
						|
				foreach (object e in obj.Keys) {
 | 
						|
					if (!first) {
 | 
						|
						builder.Append (',');
 | 
						|
					}
 | 
						|
 | 
						|
					SerializeString (e.ToString ());
 | 
						|
					builder.Append (':');
 | 
						|
 | 
						|
					SerializeValue (obj[e]);
 | 
						|
 | 
						|
					first = false;
 | 
						|
				}
 | 
						|
 | 
						|
				builder.Append ('}');
 | 
						|
			}
 | 
						|
 | 
						|
			void SerializeArray (IList anArray) {
 | 
						|
				builder.Append ('[');
 | 
						|
 | 
						|
				bool first = true;
 | 
						|
 | 
						|
				foreach (object obj in anArray) {
 | 
						|
					if (!first) {
 | 
						|
						builder.Append (',');
 | 
						|
					}
 | 
						|
 | 
						|
					SerializeValue (obj);
 | 
						|
 | 
						|
					first = false;
 | 
						|
				}
 | 
						|
 | 
						|
				builder.Append (']');
 | 
						|
			}
 | 
						|
 | 
						|
			void SerializeString (string str) {
 | 
						|
				builder.Append ('\"');
 | 
						|
 | 
						|
				char[] charArray = str.ToCharArray ();
 | 
						|
				foreach (var c in charArray) {
 | 
						|
					switch (c) {
 | 
						|
						case '"':
 | 
						|
							builder.Append ("\\\"");
 | 
						|
							break;
 | 
						|
						case '\\':
 | 
						|
							builder.Append ("\\\\");
 | 
						|
							break;
 | 
						|
						case '\b':
 | 
						|
							builder.Append ("\\b");
 | 
						|
							break;
 | 
						|
						case '\f':
 | 
						|
							builder.Append ("\\f");
 | 
						|
							break;
 | 
						|
						case '\n':
 | 
						|
							builder.Append ("\\n");
 | 
						|
							break;
 | 
						|
						case '\r':
 | 
						|
							builder.Append ("\\r");
 | 
						|
							break;
 | 
						|
						case '\t':
 | 
						|
							builder.Append ("\\t");
 | 
						|
							break;
 | 
						|
						default:
 | 
						|
							int codepoint = Convert.ToInt32 (c);
 | 
						|
							if ((codepoint >= 32) && (codepoint <= 126)) {
 | 
						|
								builder.Append (c);
 | 
						|
							} else {
 | 
						|
								builder.Append ("\\u");
 | 
						|
								builder.Append (codepoint.ToString ("x4"));
 | 
						|
							}
 | 
						|
							break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				builder.Append ('\"');
 | 
						|
			}
 | 
						|
 | 
						|
			void SerializeOther (object value) {
 | 
						|
				// NOTE: decimals lose precision during serialization.
 | 
						|
				// They always have, I'm just letting you know.
 | 
						|
				// Previously floats and doubles lost precision too.
 | 
						|
				if (value is float) {
 | 
						|
					builder.Append (((float) value).ToString ("R"));
 | 
						|
				} else if (value is int ||
 | 
						|
					value is uint ||
 | 
						|
					value is long ||
 | 
						|
					value is sbyte ||
 | 
						|
					value is byte ||
 | 
						|
					value is short ||
 | 
						|
					value is ushort ||
 | 
						|
					value is ulong) {
 | 
						|
					builder.Append (value);
 | 
						|
				} else if (value is double ||
 | 
						|
					value is decimal) {
 | 
						|
					builder.Append (Convert.ToDouble (value).ToString ("R"));
 | 
						|
				} else {
 | 
						|
					SerializeString (value.ToString ());
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
} |